Posted: Fri Oct 14, 2016 10:00 am
You're one to talk budIn post 470, Donempire wrote:will you ever be usefull
What makes you say that eeeeeeehhh...?In post 476, Dunnstral wrote:scum have an encryptor
Don't know why you'd assume they don't have one yourselfIn post 479, Gamma Emerald wrote:What makes you say that eeeeeeehhh...?In post 476, Dunnstral wrote:scum have an encryptor
doesnt excuse you for lazynessIn post 478, Dunnstral wrote:You're one to talk budIn post 470, Donempire wrote:will you ever be usefull
You wanna go? LET'S GO BRO!In post 482, Dunnstral wrote:Don't know why you'd assume they don't have one yourselfIn post 479, Gamma Emerald wrote:What makes you say that eeeeeeehhh...?In post 476, Dunnstral wrote:scum have an encryptor
Now this is interestingIn post 482, Dunnstral wrote:Don't know why you'd assume they don't have one yourselfIn post 479, Gamma Emerald wrote:What makes you say that eeeeeeehhh...?In post 476, Dunnstral wrote:scum have an encryptor
A mafia role designed to give mafia daytalk. I personally find it BS.In post 487, Donempire wrote:whats an encryptor
lolIn post 1, inspectorscout wrote:This is a closed setup.
The town-mafia ratio is confirmed to be 10-3.
This game is confirmed to be non-multiball.
In post 490, MathBlade wrote:First post says scum don't have day talk. If they do it is a bastard setup. Therefore scum don't have an encyptor. This is scout's first game he wouldn't do that.
Well I would vote for the daytalk thing, but I think that would be a reach.In post 494, MathBlade wrote:Look who tried to deceive town. Look where my vote is.
thats not deceivingIn post 494, MathBlade wrote:Look who tried to deceive town. Look where my vote is.