[OLD] Open Setup Ideas and Discussion
Forum rules
- Junpei
-
Junpei Jack of All Trades
- Junpei
- Jack of All Trades
- Jack of All Trades
- Posts: 5226
- Joined: June 24, 2011
Why would town use that ability?- Staeg
-
Staeg Mafia Scum
- Staeg
- Mafia Scum
- Mafia Scum
- Posts: 3078
- Joined: April 19, 2011
- Location: Latvia
- Alchemist
-
Alchemist Mafia Scum
- Alchemist
- Mafia Scum
- Mafia Scum
- Posts: 1034
- Joined: May 26, 2012
Eh, its a pretty fluff ability. I originally was thinking
1 Town Silencer
3 Vanillas
1 Goon Silencer
1 Goon
But thought that was too scumsided considering Town Silencer can miss and the Goon Silencer will never miss. I'm not seeing how the optimal play argument comes into effect. Silence someone you think is scummy. They have a slight disadvantage. Its not that big of a deal.Last edited by Alchemist on Tue Jun 05, 2012 5:04 pm, edited 1 time in total.- callforjudgement
-
callforjudgement Microprocessor
- callforjudgement
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Town Silencer is effectively an Innocent Child, there (they can't be counterclaimed as they can confirm their role by silencing the counterclaimer). So it's probably balanced or slightly scumsided, and the role might make for some fun apart from that. Giving the scum one as well would make the setup somewhat more scumsided, although not by much.scum· scam · seam · team · term · tern · torn ·town- Alchemist
-
Alchemist Mafia Scum
- Alchemist
- Mafia Scum
- Mafia Scum
- Posts: 1034
- Joined: May 26, 2012
↑ callforjudgement wrote:Town Silencer is effectively an Innocent Child, there (they can't be counterclaimed as they can confirm their role by silencing the counterclaimer). So it's probably balanced or slightly scumsided, and the role might make for some fun apart from that. Giving the scum one as well would make the setup somewhat more scumsided, although not by much.
Also this
Its not like he can be CC'd- Staeg
-
Staeg Mafia Scum
- Staeg
- Mafia Scum
- Mafia Scum
- Posts: 3078
- Joined: April 19, 2011
- Location: Latvia
- Alchemist
-
Alchemist Mafia Scum
- Alchemist
- Mafia Scum
- Mafia Scum
- Posts: 1034
- Joined: May 26, 2012
- IceGuy
-
IceGuy Mafia Scum
- IceGuy
- Mafia Scum
- Mafia Scum
- Posts: 3390
- Joined: January 29, 2011
- izakthegoomba
-
izakthegoomba Mafia Scum
- izakthegoomba
- Mafia Scum
- Mafia Scum
- Posts: 2641
- Joined: April 11, 2011
- Location: World 1-1
I think it would be more balanced with 7 VTs.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!- Junpei
-
Junpei Jack of All Trades
- Junpei
- Jack of All Trades
- Jack of All Trades
- Posts: 5226
- Joined: June 24, 2011
4 lynches to get 2 scum. 2/4
I don't know if that's balanced or not.
11v2
9v2
7v2
5v2
3v2
2v1
So that's six lynches to get two scum. So izak is right, there should be seven VTs.- IceGuy
-
IceGuy Mafia Scum
- IceGuy
- Faraday
-
Faraday ...should I be here?
- Faraday
- ...should I be here?
- ...should I be here?
- Posts: 12126
- Joined: March 29, 2009
- Location: Ireland
- Junpei
-
Junpei Jack of All Trades
- Junpei
- Jack of All Trades
- Jack of All Trades
- Posts: 5226
- Joined: June 24, 2011
That's true. So you did the math and got 35/65? That doesn't seem right. How do you do the math, just multiply the percentages and add it up right? On second look, it looks balanced and fair to me, though the EV system is not really saying that.- IceGuy
-
IceGuy Mafia Scum
- IceGuy
- Mafia Scum
- Mafia Scum
- Posts: 3390
- Joined: January 29, 2011
Basically, like this. The EV is obviously just a rough estimate, but in general (i.e. for a normal lynches/kills setup) I'd say a setup with around 40-50% town EV is reasonably balanced (considering non-random lynches benefit town more than non-random NKs benefit scum).
If you multiply the probabilities in the paths and add all paths for town and scum together in the setup I'm suggesting, you get 35% for town and 65% for scum.- Alchemist
-
Alchemist Mafia Scum
- Alchemist
- Mafia Scum
- Mafia Scum
- Posts: 1034
- Joined: May 26, 2012
- callforjudgement
-
callforjudgement Microprocessor
- callforjudgement
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
I've been thinking about this for a while, but after playing in Worst Roles Mafia, it seemed to become particularly viable.
Working out the strategy for this one is really confusing. (For instance, in 1:1:1 lylo, it's optimal play for town to self-vote.)scum· scam · seam · team · term · tern · torn ·town- izakthegoomba
-
izakthegoomba Mafia Scum
- izakthegoomba
- Mafia Scum
- Mafia Scum
- Posts: 2641
- Joined: April 11, 2011
- Location: World 1-1
...what does that have to do with WRM?(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!- callforjudgement
-
callforjudgement Microprocessor
- callforjudgement
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
The bargaining between the scumteams. Deciding whether to crosskill or not to crosskill really was a strong part of that game from the scum play, and to a lesser extent, playing the scumteams off against each other (see: the enslavement of saulres) was noticeable in the townplay, towards the end.scum· scam · seam · team · term · tern · torn ·town- quadz08
-
quadz08 Jack of All Trades
- quadz08
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
Where are you finding a 5:3 white flag? Cause yeah that's hilariously scumsided.Current Avatar: Kronk. Duh.- Alchemist
-
Alchemist Mafia Scum
- Alchemist
- Hoopla
-
Hoopla
- Hoopla
- Posts: 10788
- Joined: October 12, 2008
↑ IceGuy wrote:Reverse Vengeful
2 Mafia Goons
5 VTs
Nightless.
Special mechanic: When the first Goon gets lynched, they get a vengekill.
Mafia wins if they make up at least half of the players.
EV is 35% town, 65% mafia, which seems reasonably balanced considering mafia can't reliably take out strong players.
This plays very similarly to No Lynching Town.- IceGuy
-
IceGuy Mafia Scum
- IceGuy
- quadz08
-
quadz08 Jack of All Trades
- quadz08
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
Those both have hilariously townsided mechanics and/or roles to balance it though.
That guarantees only two scum left after D1. This makes it 4:2, with no NKs, and possibly in White Flag setup if town gets lucky D1.
Less Pressure give town two innocent children and no scum nightkills. That's hilariously powerful, as it narrows down your lynch pool by two right from the beginning, as well as guaranteeing the good intent of those two players. I'd venture to say that it might even be townsided, depending on the players who get the innocent child roles.Current Avatar: Kronk. Duh.- Phillammon
-
Phillammon Mafia Scum
- Phillammon
- Mafia Scum
- Mafia Scum
- Posts: 2399
- Joined: March 8, 2012
- Location: Cambridge, England
Copyright © MafiaScum. All rights reserved.
- Phillammon
- quadz08
- Hoopla
- quadz08
- callforjudgement
- izakthegoomba
- callforjudgement
- Alchemist
- IceGuy
- Junpei
- Faraday
- Junpei
- izakthegoomba
- IceGuy
- Alchemist
- Staeg
- Alchemist
- callforjudgement
- Alchemist
- Staeg
- Junpei