It's not report worthy. I haven't threatened him, and I've steered clear of the worst expletives.
I'm making a simple moral judgement, and that is that the world is a worse place with Nero Cain in it.
Posted: Thu Apr 02, 2020 7:00 am
by Alyssa The Lamb
nero is obvtown but this really isn't helping the game lmao
Posted: Thu Apr 02, 2020 7:00 am
by Elsa Jay
In post 4974, Elsa Jay wrote:If Fonz gets Modkilled I'll help kill Nero in his honor.
In game, obviously. But Fonz, I know the Quarantine doesn't give you many options, but cool down a bit on different sites. RN isn't a good time to keep posting.
In post 4974, Elsa Jay wrote:If Fonz gets Modkilled I'll help kill Nero in his honor.
In game, obviously. But Fonz, I know the Quarantine doesn't give you many options, but cool down a bit on different sites. RN isn't a good time to keep posting.
Nah, I'm basically raged out now. I probably won't post here simply because I've said my piece on what the protown cause of action is, and the main obstacle isn't reasoned, it's just people being dicks on purpose.
Can Elsa like lynch both neighborhoods and call it a day, plus arsonist is in game, norwegianboy claimed vigi when he was a bus driver, Dolly was again linked to the deaths on night one and ultimate plank / he was probably sleeping in a supermarket during the quarantine so he got zapped by motion sensors, who can be trusted now because it's already day 3 and the minority will perpetuate chaos so everyone should stay calm and play their role, I know that I'm town and I can be trusted. So just lynch both neighborhoods with Elsa who asked to be protected to be the lone survivor
When bus driver swaps with bus driver and gets role-blocked? Did anyone take action on NorwegianboyEE who was quite popular in his time
What the actual fuck.
Please spend a solid hour reading the Normal guidelines. You are greatly under informed on what they entail.
Posted: Thu Apr 02, 2020 7:24 am
by Nero Cain
I kinda think QQ is just trolling around, mostlty.
Posted: Thu Apr 02, 2020 8:31 am
by PenguinPower
Posted: Fri Apr 03, 2020 1:06 pm
by PenguinPower
Posted: Fri Apr 03, 2020 4:35 pm
by Wake1
First, I want to again thank Penguin for stepping up when I was sick. He carried this game for us.
Second, the constant replacing out murdered the game. When I was able to replace the first five or so players that was OK, but then more people quit and no one was replacing in. Not only that but other players who joined were barely even posting, if at all. That sucks.
For the players that did stick with it and play, thank you all.
If I mod another game it'll be an intricate themed game instead, with less than 20 players. That way it'll be easier to replace players if they quit or flake.
Man, I thought the other scum team got the strongman while we got the Ninja. Jeez.
With so many roles I still dunno how the town lost here anyway, but I was ready to try.
Posted: Sat Apr 04, 2020 4:21 pm
by Pink Ball
Jay I was planning on faking a guilty on you 'cause I got you
Posted: Sat Apr 04, 2020 4:22 pm
by Bambi Jay
Funny. We checked you and found you were a TP so we were probably gonna kill you tbh.
How the heck did we lynch both the only vigilantes in a 50p back to back. Drixx was just a regular ads neighbor too.
Posted: Sat Apr 04, 2020 4:31 pm
by Wake1
I liked the idea of this game because it felt someone like my old Role Madness game. With all the new whitelisted roles and modifiers it made it easy to add in more things to keep it interesting without giving too much power to anyone.
To be honest I was rooting for the Serial Killer, lol. The SK, Titus, won in our last huge game if I recall correctly. I love seeing such tactical cunning.
My only real complaint was the replace-outs and ghosting. I misjudged the ability to easily replace players if need be.
This game, for me, was meant to be a segue into hosting Large Theme games. I'm thinking I need to cut it back to fewer players, build up a growing series of games, and then slowly add more players to the games over time based on the ability to replace players.
I think I could have added more Neighborhoods, but I want to see the "Normal" version of NHs be augmented, in that the members of the NH could vote in them in order to Target and carry out group *singular* Night Actions. Like a NH of 5, players unanimously vote (if they can agree) to track one person outside of the NH, and then they're all informed in the NH itself. With players disagreeing and having Scum likely in them the group dynamics become more... spicy.
I would like for massive Normal games to be allowed to change their voting rules after a certain number of players, to make it easier to achieve a lunch in the first couple Days. Like maybe only 1/3 of the entire vote +1 is required for games of 40+ players? Something that can make it a little easier on all players to at least achieve a lynch.
The people I hard townbinned were town, and the few that I strongly suspected were scum.
Nowhere near a solve, but I'm pretty darn satisfied with that.
Shocked that Drixx wasn't even a joat. That's about the only over the top lie I've ever seen from him. Or at least I don't remember any.
BBmolla wrote:The only way I've seen a 50 player game effectively done is Myko's game
1) You get an amount of lynches equal to amount of players/10 per day, rounded down. I'll do the math for you. This means you have 5 lynches d1. From 19 players on, this becomes normal again.
2) Lynches go by majority as normal, but the maximum amount of players needed for a lynch is 10. So, the first day you need only 10 to lynch, from 19 players on this becomes normal as well.
3) You get an equal amount of weeks per day as the amount of lynches you got. So day 1, you get 5 weeks to make 5 lynches.
4) Within a day, lynches do not reset the votes on other wagons.
5) People offered to help with the votecounts as players. That would help a lot. If you would do this, please use the color blue
Even that one was a bit of a slog, but it felt like you could actually make a difference because wagons were maxed at 10.
Posted: Sat Apr 04, 2020 7:10 pm
by insomnia
I openwolfed ever since page 1 of my ISO
Most memorable moment of this game is BBMolla trolling that shit had me crying
BBmolla wrote:The only way I've seen a 50 player game effectively done is Myko's game
1) You get an amount of lynches equal to amount of players/10 per day, rounded down. I'll do the math for you. This means you have 5 lynches d1. From 19 players on, this becomes normal again.
2) Lynches go by majority as normal, but the maximum amount of players needed for a lynch is 10. So, the first day you need only 10 to lynch, from 19 players on this becomes normal as well.
3) You get an equal amount of weeks per day as the amount of lynches you got. So day 1, you get 5 weeks to make 5 lynches.
4) Within a day, lynches do not reset the votes on other wagons.
5) People offered to help with the votecounts as players. That would help a lot. If you would do this, please use the color blue
Even that one was a bit of a slog, but it felt like you could actually make a difference because wagons were maxed at 10.
I kinda want to run this in the future with a “radioactive decay” spin on it. Was it a mountainous game?