I posted in that thread, I have no idea how my post got moved here. I have never seen this thread until I clicked the view your posts up top and saw it.Vi wrote:You want this thread.HopOnMyJoystick wrote:/in for super hero
very weird
I posted in that thread, I have no idea how my post got moved here. I have never seen this thread until I clicked the view your posts up top and saw it.Vi wrote:You want this thread.HopOnMyJoystick wrote:/in for super hero
Rules (excerpt) wrote:--Hawt New Game Mechanic rules:
1.There is no Night phase. The default action resolution time is immediately at deadline or lynch time. Actions submitted by players who die during the Day (i.e. by lynching) will not be counted.Instant Night.
2.With each vote count I will tell you what percentage of the Day remains. That percentage will decrease according to a number of factors, the most important one being genuine activity. When the percentage reaches 0%, the deadline falls and the Day ends.Battery-Powered Deadlines.
3.Publicly posting QuickTopics that you are given for this game is grounds for modkill. Don't do it.QuickTopic Repost Policy.
4.You know the following mechanics are in the game.Revised Holy Orders.
*Pregame and before any Role PMs are sent out, each player must vote for two players to become Seraphs. In the interest of protecting game integrity, the mod may instill some election fraud into the process.
*Each Seraph may choose one other player (other than the other Seraph, silly) to partner with them in sort of a hydra relationship. Aside from being more fun this way, this also makes Seraph V/LA much less of an issue.
*One Seraph will represent the Demons, the other Seraph will represent the Righteous. You will not know which one represents whom, though - that will be decided after the elections.
*Neither Seraph may speak or vote inthread.
*Each Seraph will wield modlike power over the setup, capable of granting power roles, altering the mechanics, and so forth. This power is tempered by the cost they must pay to use each of these abilities, measured in Faith.
*Most Holy Orders can only be used once.
*Some Holy Orders will cost more or cost less based on when they are used.
*Each real-time day both Seraphs' Faith will increase by 10%, rounded down. If this is increase would be 0, that Seraph's Faith will increase by 1 as something of a pity gesture.
*Each time a lynch is achieved (someone must be lynched; No Lynch doesn't qualify) both Seraphs will receive a boost in Faith proportional to the remaining battery power.
*If a Seraph dies somehow, there will be an extreme penalty for that Seraph's faction.
Basically, read the Role PMs from Mafia on Holy Orders. Expect that sort of thing again.
There is no lynching in this game.Armed with your explosives, you can detonate yourself on a player by typingBomb: Player, killing both them and yourselves, unless enough people tackle you before you can make it to them. A bomber may not unbomb.
If another player is attempting to bomb someone, you may postTackle: Player. If a majority of people post this in the 48 hours it takes to pull off a bombing, the threat will be held down and prevented from carrying out his mission. If a majority is not reached, the player will break away and succede in his mission. You may tackle someone who is bombing you.
Any tackled players will not be able to attempt another bombing for 72 hours after they have been stopped