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Posted: Tue Dec 27, 2016 9:24 am
by Firebringer
In post 49, Firebringer wrote:I think with that change the game is more balanced.
It has my approval on that I think.

Ill let other reviewers chime in but I think thats good for a multiball.

Approved
EBOP

Posted: Tue Dec 27, 2016 9:31 am
by inspectorscout
Thanks!
I'll update the role PM's and post them in a minute!

Posted: Tue Dec 27, 2016 9:50 am
by inspectorscout
Spoiler: Vanilla Townie
Welcome to Large Normal [number]!

You are a
Vanilla Townie
.
Abilities:
- During the day, you may vote to lynch.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Town PT cop
Welcome to Large Normal [number]!

You are a
Town PT Cop
.
Abilities:
- During the day, you may vote to lynch.
- At night, you may target a player. You will learn if that player has access to any PT's. This includes masonries, neighborhoods and mafia PT's.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.

Spoiler: Town Mason
Welcome to Large Normal [number]!

You are a
Town Mason
.
Abilities:
- During the day, you may vote to lynch.
- You share a masonry with [player] and [player], who are confirmed to be town to you (and you to them). You may talk at any time [here].

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Town Doctor
Welcome to Large Normal [number]!

You are a
Town Doctor
.
Abilities:
- During the day, you may vote to lynch.
- At night, you may target a player. That player will be protected against all killing actions that night.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Town 2-shot Vigilante
Welcome to Large Normal [number]!

You are a
Town 2-shot Vigilante
.
Abilities:
- During the day, you may vote to lynch.
- Twice during the game, at night, you may choose to kill a player.

You win when all threats to the town are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Black Mafia Goon
Welcome to Large Normal [number]!

You are a
Black Mafia Goon
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], Black Mafia 1-shot Rolestopper and [name], Black Mafia Neighborizer.
- You may talk with the other black mafia members here at night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the white mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Black Mafia Neighborizer
Welcome to Large Normal [number]!

You are a
Black Mafia Neighborizer
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], Black Mafia Goon and [name], Black Mafia 1-shot Rolestopper.
- You may talk with the other black mafia members here at night.
- At night, you may add a player to your neighborhood, where you may talk at any time. Your neighborhood is [here].

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the white mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: Black Mafia 1-shot Rolestopper
Welcome to Large Normal [number]!

You are a
Black Mafia 1-shot Rolestopper
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], Black Mafia Neighborizer and [name], Black Mafia Goon.
- You may talk with the other black mafia members here at night.
- Once during the game, at night, you may target a player. Any and all other actions targeting that player will fail that night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the white mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: White Mafia 1-shot Bulletproof
Welcome to Large Normal [number]!

You are a
White Mafia 1-shot Bulletproof
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Neapolitan and [name], White Mafia Goon.
- You may talk with the other white mafia members here at night.
- You will survive 1 kill attempt at night. You will not be notified when this prevented your death.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: White Mafia Goon
Welcome to Large Normal [number]!

You are a
White Mafia Goon
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Neapolitan and [name], White Mafia 1-Shot Bulletproof.
- You may talk with the other white mafia members here at night.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.


Spoiler: White Mafia Neapolitan
Welcome to Large Normal [number]!

You are a
White Mafia Neapolitan
.
Abilities:
- During the day, you may vote to lynch.
- You share a factional kill with [name], White Mafia Goon and [name], White Mafia 1-shot Bulletproof.
- You may talk with the other white mafia members here at night.
- At night, You may investigate a player. You will learn if they are a Vanilla Townie or not.

You win when your faction consists of at least half of the living players, or when nothing can prevent this from happening, AND when all members of the black mafia are eliminated.

The game thread is here. Please confirm by replying to this message with your alignment and role.

Posted: Tue Dec 27, 2016 9:52 am
by inspectorscout
Setup wrote:1x White Mafia Goon
1x White Mafia Neapolitan
1x White Mafia 1-shot Bulletproof

1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Rolestopper

3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies

Posted: Tue Dec 27, 2016 9:22 pm
by mastin2
The only thing I'd question is having the slight inconsistency between the town doctor (blocks ALL kills, meaning their target still lives if all three of vig/mafia kill them) and the 1x Bulletproof (blocks only the first kill, meaning if targeted by the vig and the other mafia the same night they'll still die). However, I this is not something I'd consider a big deal and I'd pass it as-is, though I thought I'd raise awareness of it.

Also, interactions need to be defined: as unlikely as it'd be, what happens if the rolestopper targets the 1x BP while the 1x BP still has their vest, and the 1x BP is nightkilled? Is the vest used up, or does the rolestop trump the bulletproof vest? Same question for the doctor: does the doctor trump the bulletproof, or does the bulletproof get used up and the doctor only apply when needed?

If you can provide an answer for those interactions, I think you should be good.

Posted: Tue Dec 27, 2016 9:28 pm
by inspectorscout
As rolestopper stops all other actions targeting their target, the nightkill is blocked by that. The bulletproof will not lose it's vest.

A doctor is additional protection. As such, it stops the kill before the vest is needed.

I'll post an action resolution in a few minutes.

Posted: Tue Dec 27, 2016 9:44 pm
by inspectorscout
NAR (from top to bottom and left to right):

Rolestopper
Doctor, bulletproof
Neighborize
Nightkill + vig (although resolved after everything else)
Pt cop, neapolitan

Posted: Thu Dec 29, 2016 10:50 am
by inspectorscout
Final bump (?)

Posted: Thu Dec 29, 2016 11:20 am
by Firebringer
I am pretty sure that follows normal guidelines for NAR....
I thought that vest was always applied first before doc heal?

Posted: Thu Dec 29, 2016 11:24 am
by inspectorscout
I don t know. Is there a general consensus for that?

Posted: Thu Dec 29, 2016 11:47 am
by Firebringer
As far as I know, no.

Posted: Thu Dec 29, 2016 6:14 pm
by Aeronaut
In post 53, inspectorscout wrote:1x White Mafia Goon
1x White Mafia Neapolitan
1x White Mafia 1-shot Bulletproof

1x Black Mafia Goon
1x Black Mafia Neighborizer
1x Black Mafia 1-shot Rolestopper

3x Town Mason (1 masonry)
1x Town Doctor
1x Town 2-shot Vigilante
1x Town PT-Cop
6x Vanilla Townies
This is the final setup right?

Posted: Thu Dec 29, 2016 6:16 pm
by Aeronaut
Can the black mafia RS use the rolestop on his buddies?

Posted: Thu Dec 29, 2016 8:37 pm
by inspectorscout
Yes and yes.

Posted: Fri Dec 30, 2016 6:50 am
by Aeronaut
Hmm.. Black maf still might have an edge because that's a pretty powerful role, but I suppose it is just one shot.

That's also a shitton of power in the town with those masons, but i guess not compared to the power in the scum teams. I'd say it's probably balanced, but definitely pretty swingy.

Posted: Fri Dec 30, 2016 6:56 am
by inspectorscout
Masons are indeed strong, but with 2 kills and only 1 protective, they'll die as soon as they claim, I think.
I could change the rolestopper into a roleblocker (1-shot, of course) but I think it's alightly too weak. Also, 9/10 it will be used as 1-shot bulletproof anyway.

Posted: Fri Dec 30, 2016 8:09 am
by Aeronaut
/pass

Posted: Fri Dec 30, 2016 8:51 am
by inspectorscout
Thank you!

I'll poke mastina.

Posted: Fri Dec 30, 2016 10:36 am
by mastin2
My approval was already implicit once you gave your clarifications--that was all I needed to see, and I'm satisfied with your answers. I'll take responsibility for anything missed and say that I, too, am passing it.

Posted: Fri Dec 30, 2016 10:37 am
by Firebringer
mastin do you know what is normally applied first? Doc or Vest?

Posted: Sun Jan 01, 2017 9:47 am
by inspectorscout
and can I actually mod this concurrently with a micro with just 1 game experience?

Posted: Sun Jan 01, 2017 2:15 pm
by mastin2
In post 69, Firebringer wrote:mastin do you know what is normally applied first? Doc or Vest?
I can't speak objectively there. My personal bias is to apply the doctor first, but some might disagree. I BELIEVE it's up to the moderator, that the NRG hasn't set in stone a hardfast "this interaction MUST be done in THIS way", so in this case I'm deferring to the judgment of the moderator, inspectorscout.

Posted: Mon Jan 02, 2017 2:43 am
by Nexus
mastin and FB, we good to go?

Posted: Mon Jan 02, 2017 7:52 pm
by mastin2
Should be!

Posted: Mon Jan 02, 2017 8:19 pm
by Firebringer
In post 72, Nexus wrote:mastin and FB, we good to go?
Yeah I'm fine as is.