Page 3 of 6

Posted: Sat Jun 17, 2017 2:17 pm
by Antihero
this is a neat idea, you two. one that you should run as a theme. i'm w rc on this in that i don't think traitor is something that can be enabled.

Posted: Sun Jun 18, 2017 5:13 pm
by Fro99er
Whatever. We'll talk about this later

Today hasn't been good

Posted: Mon Jun 19, 2017 2:08 pm
by Fro99er
NEW PROPOSED SETUP


Mafia Bulletproof Traitor
Mafia Cop
Mafia Goon
Mafia Goon

Bulletproof Ninja (SK)

Town Bulletproof-Enabler
Bulletproof Townie
Town Tracker
Town Neapolitan
Town Roleblocker
Town Doctor
6 VTs


Let's use this as a starting point. Thoughts: Mafia cop gets a NOT town on the Traitor and the SK. Could change the Neapolitan to Vanilla cop if town is too OP (but I think not)

Posted: Mon Jun 19, 2017 2:10 pm
by Fro99er
(I'll make role PMs later...today was busy)

Posted: Mon Jun 19, 2017 2:15 pm
by Alisae
Frog I get home from vacation tomorrow so I can help with that then?

Posted: Mon Jun 19, 2017 2:16 pm
by Fro99er
sure, that would be a big help. Tuesdays are my busiest weekday.

Posted: Mon Jun 19, 2017 2:26 pm
by Fro99er
I rushed to put that together, but some things to think about

Endgame rules (esp involving traitor)
Scum kill and use ability (I say no, if it comes down to just scum cop we're pretty far in the game anyway)
Should I nerf the scum cop to X-shot?
Should I nerf the tracker to X-shot?
Should I give mafia day talk to discuss the traitor role?

Anyway, that's what I get for rushing this setup through, but I didn't want to leave this stale for a while :P

Posted: Mon Jun 19, 2017 2:41 pm
by Alisae
Is it just a cop?
Or like a role cop or something?

Posted: Mon Jun 19, 2017 2:44 pm
by Fro99er
Just a cop. It gets town or not town.

Posted: Mon Jun 19, 2017 2:47 pm
by Alisae
OWO

I would probably gate some things but I'm not really paying attention right now.

Posted: Mon Jun 19, 2017 2:49 pm
by Alisae
Though the BP SK is kinda silly.
Like
REALLY silly.

Right now I think this is scumsided?

Also I kinda wanna give scum daytalk. How powerful daytalk is depends on who is using it but yeah talk it over with reviewers.

Posted: Mon Jun 19, 2017 2:51 pm
by Fro99er
Yeah I think gating the cop to like 2-shot makes sense on the scum side, and maybe either the tracker or Neapolitan on the town side if necessary.

Pedit: why is the BP ninja silly? I've used it before in a normal.

Posted: Mon Jun 19, 2017 2:52 pm
by Alisae
Just seems silly to me cuz at a glance it just seems really strong.

Posted: Mon Jun 19, 2017 2:53 pm
by Fro99er
it's pretty strong, but there's a bulletproof enabler so when that dies the SK is no longer bulletproof, plus scum can kinda guilty the SK

Posted: Mon Jun 19, 2017 3:03 pm
by Fro99er
Holy shit I just realized I have 6 VTs and I meant to have 7 -- town only adds up to 12 players, not 13 (I can even see an argument for 14 in this setup)

Posted: Mon Jun 19, 2017 3:10 pm
by Fro99er
NEW PROPOSED SETUP


Mafia Bulletproof Traitor
Mafia 2-shot Cop
Mafia Goon
Mafia Goon

Bulletproof SK

Town Bulletproof-Enabler
Bulletproof Townie
Town Rolecop
Town Gunsmith
Town Roleblocker
Town Doctor
7 VTs


Let's do this instead...I like this better...removes the ninja from the SK, and the rolecop doesn't actually guilty anyone except the traitor (SK and the Bulleptroof townie would both just show up as "Bulletproof" so a rolecop is not a direct guilty on SK). Also, the gunsmith gets a false guilty on the rolecop and a false inno on the traitor.

Posted: Mon Jun 19, 2017 3:17 pm
by Fro99er
(If we need to add 1 more town player for balance for 14:4:1 instead of 13:4:1, I have some ideas on that too. An Innocent Child that reveals when it wants would be interesting, and would give a clear to the rolecop in contrast to a scum guilty with the traitor).

Posted: Mon Jun 19, 2017 3:20 pm
by Fro99er
fuck it...just remove the SK and this works at 13:4

I might have to nerf the rolecop or gunsmith in that case, but let's just roll with that (sorry, this is me working through a setup on the fly).


FINAL PROPOSED SETUP


Mafia Bulletproof Traitor
Mafia 2-shot Cop
Mafia Goon
Mafia Goon

Town Bulletproof-Enabler
Bulletproof Townie
Town Rolecop
Town Gunsmith
Town Roleblocker
Town Doctor
7 VTs

Posted: Mon Jun 19, 2017 3:25 pm
by Fro99er
yeah I think I have to nerf the gunsmith or this can become a bit follow the cop-ish

macho gunsmith probably works.

Posted: Mon Jun 19, 2017 3:26 pm
by Alisae
Personally I want to get rid of the doctor

Posted: Mon Jun 19, 2017 3:26 pm
by Fro99er
why?

Posted: Mon Jun 19, 2017 3:29 pm
by Antihero
In post 51, Fro99er wrote:Whatever. We'll talk about this later

Today hasn't been good
sorry to hear that frogger

hope things get better for you

Posted: Mon Jun 19, 2017 3:30 pm
by Fro99er
Thanks anti <3

Posted: Mon Jun 19, 2017 3:33 pm
by Fro99er
In post 69, Alisae wrote:Personally I want to get rid of the doctor
OK I can kinda see why...

what if we changed it to a bodyguard? then we don't need to make the gunsmith macho

Posted: Mon Jun 19, 2017 3:35 pm
by Antihero
In post 68, Fro99er wrote:yeah I think I have to nerf the gunsmith or this can become a bit follow the cop-ish

macho gunsmith probably works.
works,,

could also add some sort of strongman to the scumteam. breaks the follow the gunsmith while adding vulnerability to the rolecop.