James Brafin's mini normal review, August 2018


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Post Post #50 (ISO) » Fri Aug 31, 2018 10:27 am

Post by the worst »

In post 48, James Brafin wrote:Hold up
I’m thinking under this assumption:
1) Weak Babysitter targets scum
2) Babysitter dies
3) Because Babysitter dies, their target dies, which is the scum.
Is this not right?
aha
this is correct, but also

1) weak babysitter visits town
2) weak babysitter is shot
3) weak babysitter & target are shot
which means if their soft is ambiguous as to who they targeted, they may produce a false guilty

you may wanna use weak visitor
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Post Post #51 (ISO) » Fri Aug 31, 2018 10:40 am

Post by Something_Smart »

I don't think that's how it works. On the weak page it doesn't say the weak person is "killed", only that they "die", but for babysitter they have to be "killed".

Definitely a judgement call. Maybe we should ask implosion.
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Post Post #52 (ISO) » Fri Aug 31, 2018 10:42 am

Post by the worst »

aha I was thinking all death flavour had to be uniform.
that's interesting.
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Post Post #53 (ISO) » Fri Aug 31, 2018 10:44 am

Post by Something_Smart »

Flavor does, but that doesn't mean all causes of death are equivalent.

For instance, a doctor can stop a mafia kill but not a weak role dying due to visiting mafia.
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Post Post #54 (ISO) » Fri Aug 31, 2018 10:56 am

Post by Ircher »

In post 48, James Brafin wrote:Hold up
I’m thinking under this assumption:
1) Weak Babysitter targets scum
2) Babysitter dies
3) Because Babysitter dies, their target dies, which is the scum.
Is this not right?
To clarify:

1) If a weak role (town) targets a scum role, they die.
2) If a babysitter is killed (i.e.: they are shot by scum or the vig here), both they and their target dies.
3) A babysitter dying simply from targeting scum does not have their target die. (The wiki page specifically says it only is the case if they are *killed*, not if they die.)

That's the interpretation I'm using.
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Post Post #55 (ISO) » Fri Aug 31, 2018 12:06 pm

Post by James Brafin »

Huh.
That definitely needs to be cleared up. In that case, changing weak babysitter is prob a good idea to reduce swing.
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Post Post #56 (ISO) » Fri Aug 31, 2018 12:20 pm

Post by the worst »

weak visitor is p much fine i think
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Post Post #57 (ISO) » Fri Aug 31, 2018 12:22 pm

Post by James Brafin »

Sounds fine to me.
Dang, everyone is going to die n1...
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Post Post #58 (ISO) » Fri Aug 31, 2018 12:24 pm

Post by the worst »

2 n1 flips is exciting :3
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Post Post #59 (ISO) » Fri Aug 31, 2018 4:03 pm

Post by Ircher »

Please post the entire setup again, but I think we're good here.
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Post Post #60 (ISO) » Fri Aug 31, 2018 4:07 pm

Post by James Brafin »

Town
Weak Visitor
Vengeful Townie
Novice Vigilante
Non-Consecutive Night Watcher
Motion Detector
5 Vanilla

Scum
2-shot Ninja Roleblocker
2-shot Loud Doctor
Goon
+ full predisclosed daytalk
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Post Post #61 (ISO) » Sat Sep 01, 2018 4:43 am

Post by Ircher »

/approve.
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Post Post #62 (ISO) » Sat Sep 01, 2018 5:08 am

Post by Something_Smart »

You need to see role PM's first, don't you?

I want to see them, especially for the RB.
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Post Post #63 (ISO) » Sat Sep 01, 2018 6:26 am

Post by the worst »

(I believe James is covering that side of things. but I have a pretty quiet day ahead so let me know if I can help James. :) )
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Post Post #64 (ISO) » Sat Sep 01, 2018 7:05 am

Post by James Brafin »

I def need help. I have no idea where I’m even looking for these.
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Post Post #65 (ISO) » Sat Sep 01, 2018 1:35 pm

Post by the worst »

here we go, geared towards clarity on roles more than anything else so if i've stuffed up anything from a normalcy pov pls sing out
also went for a stylistic choice of breaking up abilities and modifiers since we're using a fair few and i think it's clearer... :thinking:


teh town


Spoiler: town visitor
Welcome, XXXX! You are a
Town Weak Visitor
.

Abilities:
  • Visit:
    Each night phase, you may visit a player in the game.
  • Weak:
    If you target an anti-town player at night, you will die.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: vengeful townie
Welcome, XXXX! You are a
Vengeful Townie
.

Abilities:
  • Kill:
    When you are lynched, you may target another player in the game to attempt to kill them.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: novice vigilante
Welcome, XXXX! You are a
Town Novice Vigilante
.

Abilities:
  • Kill:
    Each night phase, you may attempt to kill another player.
  • Novice:
    You may not target anyone on night one.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: non-consecutive night watcher
Welcome, XXXX! You are a
Town Non-Consecutive Night Watcher
.

Abilities:
  • Watch:
    Each night phase, you may target another player in the game and learn who, if anybody, targeted that player the same night. You will not be informed what the abilities were.
    Non-consecutive night:
    You may not use this ability two nights in a row.

    Win Condition:
    • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: town motion detector
Welcome, XXXX! You are a
Town Motion Detector
.

Abilities:
  • Detect Motion:
    Each night phase, you may target another player in the game and learn if any abilities were performed on, or by, the target. You will not be informed what they were or who else was involved.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: vanilla townie
Welcome, XXXX! You are a
Vanilla Townie
.

Abilities:
  • You have no abilities except for your voice, and your vote. Good luck!
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.
[/list]


teh muffiah


Spoiler: 2-shot ninja roleblocker
Welcome, XXXX! You are a
Mafia 2-shot Ninja Roleblocker
.

Abilities:
  • Factional Communication:
    You may talk to your group here at any time.
  • Factional Kill:
    Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • 2-shot Roleblock:
    Twice in the game, at night, you may target another player in the game to attempt to block them from performing any night actions.
  • Ninja:
    All actions you take will show up as no action to any hypothetical tracker, watcher or similar investigative role who targets you.
Win Condition:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Spoiler: 2-shot loud doctor
Welcome, XXXX! You are a
Mafia 2-shot Loud Doctor
.

Abilities:
  • Factional Communication:
    You may talk to your group here at any time.
  • Factional Kill:
    Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • 2-shot Doctor:
    Twice in the game, at night, you may target another player in the game to attempt to protect them from being nightkilled.
  • Loud:
    Any player who you target will be informed that you have targeted them, but not what action was taken.
Win Condition:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Spoiler: mafia goon
Welcome, XXXX! You are a
Mafia Goon
.

Abilities:
  • Factional Communication:
    You may talk to your group here at any time.
  • Factional Kill:
    Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Condition:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
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Post Post #66 (ISO) » Sat Sep 01, 2018 1:36 pm

Post by the worst »

reminder to fix the formatting on non-consecutive night watcher
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Post Post #67 (ISO) » Sat Sep 01, 2018 2:05 pm

Post by Something_Smart »

The RB PM is written for a ninja 2-shot roleblocker. Is that how you wanted it to work? (Because if so, the role name needs to be that I think.)
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Post Post #68 (ISO) » Sat Sep 01, 2018 3:45 pm

Post by the worst »

i'm keen to swap it around to

ninja 2-shot rb
loud 2-shot doc

i think that reads a little cleaner
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Post Post #69 (ISO) » Sat Sep 01, 2018 3:57 pm

Post by Ircher »

In post 62, Something_Smart wrote:You need to see role PM's first, don't you?

I want to see them, especially for the RB.
Tbh, I don't even know what the policy for that is anymore. Sometimes we do, but other times, it seems we do not have to see them.
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Post Post #70 (ISO) » Sat Sep 01, 2018 4:00 pm

Post by Ircher »

In post 68, the worst wrote:i'm keen to swap it around to

ninja 2-shot rb
loud 2-shot doc

i think that reads a little cleaner
(I guess this is okay.)

I don't see any issues (besides that one formatting issue).
/approve for real.
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Post Post #71 (ISO) » Sat Sep 01, 2018 4:13 pm

Post by Something_Smart »

My recommendations, in order to be completely accurate and clear:
Visitor: "If you target an anti-town player at night, you will die." -> "If you
successfully visit
an anti-town player at night, you will die."
Vengeful: "When you are lynched, you may target another player in the game to attempt to kill them." -> "When you are lynched, you may
kill another player in the game.
" (
pretty
sure vengeful kill can't be stopped)
Watcher: "You will not be informed what the abilities were." -> "You will not be informed what
actions those players took.
"
Ninja: "All actions you take will show up as no action to any hypothetical tracker, watcher or similar investigative role who targets you." -> EITHER "All actions you take will
not be detectable by a Tracker, Watcher, Follower, Voyeur, or Motion Detector.
" OR "All actions you take will
not be seen as visiting for any investigative roles.
"

And it might not be a bad idea to put a reminder in the mafia role PM's (or if not, at least in the OP of the mafia topic) that they can't kill and action.

Of course all these are minor, but I think they'll probably help to cut down on misinterpretations, at least.
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Post Post #72 (ISO) » Sat Sep 01, 2018 4:15 pm

Post by the worst »

all good suggestions. i'll edit the role PMs now for Jimmy's perusal.
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Post Post #73 (ISO) » Sat Sep 01, 2018 4:20 pm

Post by the worst »

teh town


Spoiler: town visitor
Welcome, XXXX! You are a
Town Weak Visitor
.

Abilities:
  • Visit:
    Each night phase, you may visit a player in the game.
  • Weak:
    If you successfully visit an anti-town player at night, you will die.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: vengeful townie
Welcome, XXXX! You are a
Vengeful Townie
.

Abilities:
  • Kill:
    When you are lynched, you may kill another player in the game.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: novice vigilante
Welcome, XXXX! You are a
Town Novice Vigilante
.

Abilities:
  • Kill:
    Each night phase, you may attempt to kill another player.
  • Novice:
    You may not target anyone on night one.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: non-consecutive night watcher
Welcome, XXXX! You are a
Town Non-Consecutive Night Watcher
.

Abilities:
  • Watch:
    Each night phase, you may target another player in the game and learn who, if anybody, targeted that player the same night. You will not be informed what actions those players took.
  • Non-consecutive night:
    You may not use this ability two nights in a row.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: town motion detector
Welcome, XXXX! You are a
Town Motion Detector
.

Abilities:
  • Detect Motion:
    Each night phase, you may target another player in the game and learn if any abilities were performed on, or by, the target. You will not be informed what they were or who else was involved.
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Spoiler: vanilla townie
Welcome, XXXX! You are a
Vanilla Townie
.

Abilities:
  • You have no abilities except for your voice, and your vote. Good luck!
Win Condition:
  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


teh muffiah


Spoiler: 2-shot ninja roleblocker
Welcome, XXXX! You are a
Mafia Ninja 2-shot Roleblocker
.

Abilities:
  • Factional Communication:
    You may talk to your group here at any time.
  • Factional Kill:
    Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • 2-shot Roleblock:
    Twice in the game, at night, you may target another player in the game to attempt to block them from performing any night actions.
  • Ninja:
    All actions you take will not be seen as visiting for any investigative roles.
Win Condition:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Spoiler: 2-shot loud doctor
Welcome, XXXX! You are a
Mafia Loud 2-shot Doctor
.

Abilities:
  • Factional Communication:
    You may talk to your group here at any time.
  • Factional Kill:
    Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • 2-shot Doctor:
    Twice in the game, at night, you may target another player in the game to attempt to protect them from being nightkilled.
  • Loud:
    Any player who you target will be informed that you have targeted them, but not what action was taken.
Win Condition:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).


Spoiler: mafia goon
Welcome, XXXX! You are a
Mafia Goon
.

Abilities:
  • Factional Communication:
    You may talk to your group here at any time.
  • Factional Kill:
    Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Condition:
  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
























note:
the op of the thread must specify that scum have daychat.
the op of the scum pt should include a friendly reminder that nobody can kill and use an ability on the same night.
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Post Post #74 (ISO) » Sat Sep 01, 2018 6:09 pm

Post by Something_Smart »

the VT PM has a comma splice
okay I'm done nitpicking, looks good :P

not that it actually matters, but /approve
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