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Posted: Thu Jul 18, 2019 11:03 pm
by CloudKicker
In post 47, Dunnstral wrote:
In post 45, CloudKicker wrote:since there’s scum gain via selfing
No there isn't

Once again: when a scum player is lynched, ALL players gain 2 serum

I don't think that is a snowball mechanic to let town breeze through the game, and so I don't think denying serum is incredibly impactful

Less serum means it's easier to keep track of stuff. Like if somebody got roleblocked - who had serum?
I thought being on a scum lynch was +4 overall

Posted: Thu Jul 18, 2019 11:03 pm
by RadiantCowbells Superfan
In post 45, CloudKicker wrote:Also I command all town to absolutely never self hammer + do not run up people to L-1, since there’s scum gain via selfing
please for fucks sake
Bambi Jay wrote:Because day 1 is a crapshoot anyway and you know it, Dunn. Atleast I'm trying to make it easier for us later on for us.
i...

the point of d1 is to generate initial content to start the game off and establish stances/reads/stuff like that, policying someone for free serum does literally nothing that actually playing the game wouldnt except it doesnt make D2 basically D1?

some of us *like* d1
Dunnstral wrote:
In post 45, CloudKicker wrote:since there’s scum gain via selfing
No there isn't

Once again: when a scum player is lynched, ALL players gain 2 serum

I don't think that is a snowball mechanic to let town breeze through the game, and so I don't think denying serum is incredibly impactful

Less serum means it's easier to keep track of stuff. Like if somebody got roleblocked - who had serum?
i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serum

if anything the converse is also true in that if you think your hammerer is scum selfing would prevent them from getting 2 extra serum :dead:

Posted: Thu Jul 18, 2019 11:04 pm
by Bambi Jay
In post 43, RadiantCowbells Superfan wrote:I have a negative utility read on Bambi
Oh no ive been outted. Oh woe is me!


Not.
Dunnstral wrote:
In post 46, Bambi Jay wrote:Because day 1 is a crapshoot anyway and you know it, Dunn. Atleast I'm trying to make it easier for us later on for us.
Why would we lynch players we think are town later on?
... We don't know if we'll think they're town later on. But you clearly don't see it the way I do here

Posted: Thu Jul 18, 2019 11:05 pm
by Dunnstral
In post 51, RadiantCowbells Superfan wrote:i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serum
You are assuming that more serum in play is always better for the town

I do not believe this is necessarily the case

Posted: Thu Jul 18, 2019 11:06 pm
by Bambi Jay
Do we have any reason right now to assume its a BAD thing?

Posted: Thu Jul 18, 2019 11:06 pm
by RadiantCowbells Superfan
if scum decide to self that means in that situation they believe that town should have less serum, giving them that agency to self is the issue
Bambi Jay wrote:Do we have any reason right now to assume its a BAD thing?
we dont have any reason to assume anything

Posted: Thu Jul 18, 2019 11:06 pm
by Dunnstral
In post 52, Bambi Jay wrote:... We don't know if we'll think they're town later on.
Since when do we lynch players we think are town on day 1 because we "don't know if we'll think they're town later on"

What kind of backwards logic is that? Why not vote someone you think is scum?

Posted: Thu Jul 18, 2019 11:06 pm
by CloudKicker
In post 53, Dunnstral wrote:
In post 51, RadiantCowbells Superfan wrote:i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serum
You are assuming that more serum in play is always better for the town

I do not believe this is necessarily the case
Can you precise your though about that, mechanics arent my forte

Posted: Thu Jul 18, 2019 11:08 pm
by Bambi Jay
In post 56, Dunnstral wrote:
In post 52, Bambi Jay wrote:... We don't know if we'll think they're town later on.
Since when do we lynch players we think are town on day 1 because we "don't know if we'll think they're town later on"

What kind of backwards logic is that? Why not vote someone you think is scum?
Because a competent Scum won't out themselves day 1? You tell me.

Posted: Thu Jul 18, 2019 11:08 pm
by Dunnstral
Why would you lynch a player you think is town now, over someone you think is scum now, just because they claimed a negative utility role? No, ESPECIALLY because they claimed a negative utility role, if you don't think scum would do so.

Posted: Thu Jul 18, 2019 11:08 pm
by RadiantCowbells Superfan
scum get lynched d1 plenty, bussed or not

we're not skipping day 1

Posted: Thu Jul 18, 2019 11:09 pm
by Dunnstral
In post 57, CloudKicker wrote:
In post 53, Dunnstral wrote:
In post 51, RadiantCowbells Superfan wrote:i mean it's a small benefit but you prevent 1 player from gaining an additional 2 serum
You are assuming that more serum in play is always better for the town

I do not believe this is necessarily the case
Can you precise your though about that, mechanics arent my forte
Having less serum in play makes it easier to keep track of things that happen.

If on day 2, 1 player 1 poisoned and will die in 2 days, another player is roleblocked, and another player has left the game thread, it can be to towns benefit that there is less serum in play, to narrow down who is performing what action and who isn't

Posted: Thu Jul 18, 2019 11:11 pm
by Dunnstral
In post 54, Bambi Jay wrote:Do we have any reason right now to assume its a BAD thing?
Yes, we do - if a mafia player is lynched, every player gets 2 serum. Even players that weren't on the lynch wagon. I do not think this is a town snowball mechanic, at that seems like silly design, and I know this is going to end up being a pretty complicated setup

Posted: Thu Jul 18, 2019 11:11 pm
by Bambi Jay
I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.

Simple math really, particularly since Dunn wants to control who exactly gets serum.

Posted: Thu Jul 18, 2019 11:14 pm
by Dunnstral
In post 63, Bambi Jay wrote:particularly since Dunn wants to control who exactly gets serum.
I never said that

Posted: Thu Jul 18, 2019 11:16 pm
by RadiantCowbells Superfan
In post 63, Bambi Jay wrote:I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.
that is, in essence, skipping day 1...

Posted: Thu Jul 18, 2019 11:18 pm
by Primate
The problem with limiting serum to try and predict who's doing things is that sinotech are flavourwise the company that makes the serum.

Posted: Thu Jul 18, 2019 11:18 pm
by Bambi Jay
In post 64, Dunnstral wrote:
In post 63, Bambi Jay wrote:particularly since Dunn wants to control who exactly gets serum.
I never said that
With how much you've been talking about mafia giving every one serum, it sure as heck seemed implied.
RadiantCowbells Superfan wrote:
In post 63, Bambi Jay wrote:I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.
that is, in essence, skipping day 1...
Someone is murdered before n1 and shit happened. Therefore not skipped.

Posted: Thu Jul 18, 2019 11:20 pm
by Primate
Are you being intentionally disingenuous?

Posted: Thu Jul 18, 2019 11:21 pm
by Dunnstral
In post 67, Bambi Jay wrote: With how much you've been talking about mafia giving every one serum, it sure as heck seemed implied.
Uh, no it doesn't?

What I'm saying is that if a member of the mafia is lynched, everybody gets serum - that's got nothing to do with controlling who gets serum, it's something that can't be controlled

Posted: Thu Jul 18, 2019 11:24 pm
by Bambi Jay
Technically lynching a negative utility town is controlling that outcome, Dunn.
Primate wrote:Are you being intentionally disingenuous?
Mind specifying?

Posted: Thu Jul 18, 2019 11:25 pm
by CloudKicker
Tbh at first I thought mafia could have a serum pool with a list of actions w/ a cost and a limit per night. The town picking up the serum could slowly reduce the pool while gaining serum for mafia could mitigate the loss, idk

Posted: Thu Jul 18, 2019 11:25 pm
by Dunnstral
In post 40, Bambi Jay wrote:Natural selection at it's finest.

Please tell me you don't see the value of the Mod making Negative utility roles as free food for the stronger roles to get more shit. Gimme an easy early scumread.
The mod isn't deciding who the players are lynching

If you think that the mod placed negative utility roles in the setup to be lynched, you should instead flip that around and think "ok, so based on my setup speculation, this person is probably town, so I'll avert expectations and lynch someone else instead"

Posted: Thu Jul 18, 2019 11:25 pm
by Firebringer
Vote Count 1.01

Cloudkicker-
[0]
MariaR-
[0]
KidAmn-
[0]
Rautherdir-
[0]
Celestial Coordinates-
[0]
Omochao -
[1] Bambi Jay 6
RadiantCowbells Superfan-
[0]
Bambi Jay-
[1] Dunnstral 16
Gamma Emerald -
[0]
Chemist1422 -
[0]
Fred The Cat -
[0]
RedPanda -
[0]
WhemeStar -
[0]
Vifam-
[0]
thecoldheartedking -
[0]
Primate -
[0]
Sakura Hana-
[0]
Dunnstral -
[0]
unwnd-
[0]

Not Voting -
Cloudkicker, MariaR, KidAmn, Rautherdir, Celestial Coordinates, Omochao, RadiantCowbells Superfan, Gamma Emerald, Chemist1422, Fred The Cat, RedPanda, WhemeStar, Vifam, thecoldheartedking, Primate, Sakura Hana, unwnd

Mod Notes –
Good luck! You are still allowed to request a personal PT. Any mechanic related question can be asked! Did you know that Zaphkael paid for a private consultation with a person named "Urs4Life". True story. Found it during the audit.

With 19 Alive, It Takes 10 to Lynch.


Day 1 Ends In (expired on 2019-08-09 04:44:39).

Posted: Thu Jul 18, 2019 11:26 pm
by Dunnstral
In post 70, Bambi Jay wrote:Technically lynching a negative utility town is controlling that outcome, Dunn.
I don't care

It's better to aim for scummy people, than for towny people

There will probably be mafia who get serum day 1 regardless. The only thing town can do is say "hey, that was suspicious" and lynch them later for it