Once again: when a scum player is lynched, ALL players gain 2 serum
I don't think that is a snowball mechanic to let town breeze through the game, and so I don't think denying serum is incredibly impactful
Less serum means it's easier to keep track of stuff. Like if somebody got roleblocked - who had serum?
I thought being on a scum lynch was +4 overall
Posted: Thu Jul 18, 2019 11:03 pm
by RadiantCowbells Superfan
In post 45, CloudKicker wrote:Also I command all town to absolutely never self hammer + do not run up people to L-1, since there’s scum gain via selfing
please for fucks sake
Bambi Jay wrote:Because day 1 is a crapshoot anyway and you know it, Dunn. Atleast I'm trying to make it easier for us later on for us.
i...
the point of d1 is to generate initial content to start the game off and establish stances/reads/stuff like that, policying someone for free serum does literally nothing that actually playing the game wouldnt except it doesnt make D2 basically D1?
In post 52, Bambi Jay wrote:... We don't know if we'll think they're town later on.
Since when do we lynch players we think are town on day 1 because we "don't know if we'll think they're town later on"
What kind of backwards logic is that? Why not vote someone you think is scum?
Because a competent Scum won't out themselves day 1? You tell me.
Posted: Thu Jul 18, 2019 11:08 pm
by Dunnstral
Why would you lynch a player you think is town now, over someone you think is scum now, just because they claimed a negative utility role? No, ESPECIALLY because they claimed a negative utility role, if you don't think scum would do so.
You are assuming that more serum in play is always better for the town
I do not believe this is necessarily the case
Can you precise your though about that, mechanics arent my forte
Having less serum in play makes it easier to keep track of things that happen.
If on day 2, 1 player 1 poisoned and will die in 2 days, another player is roleblocked, and another player has left the game thread, it can be to towns benefit that there is less serum in play, to narrow down who is performing what action and who isn't
Posted: Thu Jul 18, 2019 11:11 pm
by Dunnstral
In post 54, Bambi Jay wrote:Do we have any reason right now to assume its a BAD thing?
Yes, we do - if a mafia player is lynched, every player gets 2 serum. Even players that weren't on the lynch wagon. I do not think this is a town snowball mechanic, at that seems like silly design, and I know this is going to end up being a pretty complicated setup
Posted: Thu Jul 18, 2019 11:11 pm
by Bambi Jay
I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.
Simple math really, particularly since Dunn wants to control who exactly gets serum.
Posted: Thu Jul 18, 2019 11:14 pm
by Dunnstral
In post 63, Bambi Jay wrote:particularly since Dunn wants to control who exactly gets serum.
I never said that
Posted: Thu Jul 18, 2019 11:16 pm
by RadiantCowbells Superfan
In post 63, Bambi Jay wrote:I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.
that is, in essence, skipping day 1...
Posted: Thu Jul 18, 2019 11:18 pm
by Primate
The problem with limiting serum to try and predict who's doing things is that sinotech are flavourwise the company that makes the serum.
In post 63, Bambi Jay wrote:particularly since Dunn wants to control who exactly gets serum.
I never said that
With how much you've been talking about mafia giving every one serum, it sure as heck seemed implied.
RadiantCowbells Superfan wrote:
In post 63, Bambi Jay wrote:I'm clearly not saying we skip day 1. I'm saying we murder what could be a hinderence later on and give an organized list of people on a wagon to lynch said hinderence.
that is, in essence, skipping day 1...
Someone is murdered before n1 and shit happened. Therefore not skipped.
Posted: Thu Jul 18, 2019 11:20 pm
by Primate
Are you being intentionally disingenuous?
Posted: Thu Jul 18, 2019 11:21 pm
by Dunnstral
In post 67, Bambi Jay wrote:
With how much you've been talking about mafia giving every one serum, it sure as heck seemed implied.
Uh, no it doesn't?
What I'm saying is that if a member of the mafia is lynched, everybody gets serum - that's got nothing to do with controlling who gets serum, it's something that can't be controlled
Posted: Thu Jul 18, 2019 11:24 pm
by Bambi Jay
Technically lynching a negative utility town is controlling that outcome, Dunn.
Primate wrote:Are you being intentionally disingenuous?
Mind specifying?
Posted: Thu Jul 18, 2019 11:25 pm
by CloudKicker
Tbh at first I thought mafia could have a serum pool with a list of actions w/ a cost and a limit per night. The town picking up the serum could slowly reduce the pool while gaining serum for mafia could mitigate the loss, idk
Please tell me you don't see the value of the Mod making Negative utility roles as free food for the stronger roles to get more shit. Gimme an easy early scumread.
The mod isn't deciding who the players are lynching
If you think that the mod placed negative utility roles in the setup to be lynched, you should instead flip that around and think "ok, so based on my setup speculation, this person is probably town, so I'll avert expectations and lynch someone else instead"
Posted: Thu Jul 18, 2019 11:25 pm
by Firebringer
Posted: Thu Jul 18, 2019 11:26 pm
by Dunnstral
In post 70, Bambi Jay wrote:Technically lynching a negative utility town is controlling that outcome, Dunn.
I don't care
It's better to aim for scummy people, than for towny people
There will probably be mafia who get serum day 1 regardless. The only thing town can do is say "hey, that was suspicious" and lynch them later for it