My game has succeeded.In post 3, Kitsune Mask wrote:Karma mask misconjugated an irregular conjugation english verb which is a difficult-to-feign sign of ESL and I think the ESL playerbase of MS is like, ~10%? not a filter you want.
Then the very stark "too bad no foxes" comment seemed very Kerset-esque although maybe there's other people who could do that. Still seems like a narrow pool of people who are ESL.
Kerset doesn't really alt (?) but "I alt all the time no one catches me ur wrong" is not necessarily something I should falter about. Any player would want any other player to lose confidence in their own alt reads. And also the comment is very much a Johnny Depp "if it was the truth he wouldn't've told us" as you could kill scum with false confidence guesses.
I think being ESL gives the slot trucktons of town equity from no other slot in the game being obviously ESL and several of them being too prolific to be so I really wish Karma was more cooperative. If Karma is just an SS tier mother tongue English player who managed to misconjugate the irregular verb "catch" on the fly I would just want to take the L (especially if that difficult characteristic continues and is consistent, I kind of didn't want to bring up the topic after a dayvig announcement rather than before)
I first made lone wolf probably like two years ago at this point (wow i'm old) precisely because I wanted this exact sort of linguistic analysis to be a part of mafia. Looking at the way people construct their sentences, their grammar, phrasing, etc. I thought was super cool and didn't really factor into the game of mafia as much as I wished it did, so I came up with the setup sort of to fit the gameplay. It failed back then, but this post alone is proof enough for me that, even if not fully in execution, I have succeeded in concept.
I think what really made it click this time around is the alt-guess-kill. Both scum and town are trying to figure out people's true identities for different reasons and with different incentives, and it removes some of the game-breaking nature of both slips and of outright claiming who you are. In Lone Wolf, I had to make it a rule that you couldn't say who you were and you weren't supposed to say who you thought people were, but that's a super crude solution and breaks down really easily. Accounting for it as part of the game rather than trying to prevent it outright is, I think, the best way to go about it.