a1s wrote:move to D5
Sylveone46 wrote:Use flail on E5 Move > E6 > E5, Rock throw on D4
HadesTheReaper wrote:Move -> D5. Throw Boulder at F5.
Space Jawa wrote:Move to C6, shoot Frogger with Laser Pistol
GM Note: Ranged attacks require a target space, will aim at Frogger's current space of C4.
Accrovideogames wrote:Move to E6, then cast Excalibur on Sudowoodo on F7.
Pinxed wrote:Stand still,. Attack Horseman with knife.
||Use the Longsword||
Nancy Drew 39 wrote:Move to E3. Shoot F5.
Melee Phase
The thief pulls out their pulsing
longsword
, before flipping it in the air and quickly thrusting it forward. The valkyrie king is slain. The blade brakes off, destroyed. The sudowoodo makes no melee attack once they see the valkyrie king is gone.
Move Phase
The yellow frog bounds into the north-east corner of the goal zone. The sudowoodo teeters north and west onto the goal zone taking the rider's place. The assault enters the nearby patch of forest. The sniper heads over to the boulder and ducks behind it for
cover
. The mech walks east, and below their village dwarfing form, the tiniest little yellow amphibian is, in the most "extra" of ways possible, squished. The shaking ground causes the boulder the crack up a bit.
Range Phase
The sudowoodo doesn't have a clear shot on the stomping mech, and holds their throw. The assault peers through the thin trees and raises their hefty assault rifle. The debris south of the goal zone is all shot up into bits. Just after that the same spot is filled once again, this time by a boulder from the mech.
Special Phase
The goal zone begins to glow, all but the thief and sudowoodo feel themselves repelled by it. Some sort of vortex of light is forming, this is the victor's chance to go home. For the others, it may still be possible to rush into the portal, or you could flee for now in hopes of finding one that is more stable...
================
|-|- Turn 7 -|-|
================
Score:
5/7 = Alliance of Convenience (Victory!)
4/4 = BLU Thief {AoC} +2 +1 (+4 Victory Points!)
1/3 = WHT Sudowoodo {AoC} +1 (+1 Victory Point!)
0/3 = WHT Boulder Mech +1 (Survivor)
0/2 = BLU Valkyrie King (Deceased)
0/0 = YLW Knight (Deceased)
0/0 = BLK Assault (Survivor)
0/0 = WHT Sniper (Survivor)
Game Set - Alliance of Convenience Victory
Sylveone46 and Pinxed. Spoiler your choice. If answers are different, the surviving teammate with the most Victory Points will decide. Choose your fate:
A
. Boost: Choose a game world from the list to have an extra chance of being drawn. At least one teammate must retire. Boost may be removed by others in the future.
B
. Revive: Can be from this battle or any previous one. The original player must accept the offer.
C
. Progress: Choose a single teammate to gain 1 VP. Optional: Instead, you can choose to
sacrifice
your teammate to gain 2 VP. (You don't have to win the vote to sacrifice them.)
Sylveone46, Pinxed, Space Jawa, HadesTheReaper, and Nancy Drew 39, choose in a spoiler whether to
Retire
or
Continue
. The victors have made permanent progress towards a better ending. For those that were defeated, the points acquired may be useful for character upgrades (if your character has them) and can be used to remove games from being drawn in the next match if you choose to retire. If you choose to continue, you will be stuck with this unit next time you play.
Ending Costs:
Mediocre (Free)
Decent (2VP)
Happy (4VP)
Secret (10VP)
"Nnnng..."
a1s and Accrovideogames can speak as a ghost using this portrait to request, negotiate, or accept a revival...aswell as ArchimedesWojak (Snake, Snake), Glass (Nomadic Trooper, FE7), and 0cra_tr0per (Nu Mou White Mage, FFTA).