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Posted: Sun Jun 27, 2021 3:33 pm
by schadd_
thanks for lookin
Posted: Sun Jun 27, 2021 4:15 pm
by schadd_
In post 441, Retti wrote:Also, this is somewhat random, but did anyone happen to get told they got a hangover from drinking their potion?
eye browz up at this
Posted: Sun Jun 27, 2021 4:53 pm
by schadd_
just felt like mentioning i think tris' actions are good
using the DMP right away is kind of obvious and good imo but something that not everyone would think to do (for example i think it's like pretty wrong for mafia to not use it here)
no one harmed dats might honestly be one of the most useful results she coulda got since it might be apparent that scum had multiple chances to stab and none of them were datisi who was towny (also pob long + toog shots are townie imo & the results might even be -town EV) (also they might be like, town sided or EV-neutral shots. lol) (depends on how those slots look)
maybe the one problem with the datisi harm is that it shows he didn't get any hits from town and offers partial explanation for him not getting killed (i.e. scum aren't interested in tossing him 1 HP of damage)
wonder if either of these mind games will get around to the players
Posted: Sun Jun 27, 2021 5:31 pm
by schadd_
thinking about adapting this to a 10p semi open that's just randomly distributed (via poisson) pain potions + jailkeeper potions + harmographies, maybe like 5:3:2 or somesuch.
in particular the basic principle is that it's a nightless game where scum have to do a lot of ducking and weaving to try to get a little bit more control on the order of deaths.
i've been thinking about to what extent power roles offer a meaningfully different texture of the gameㅡsomething like vigilante is treasured for its occasional exciting moments as well as a fun little long-form study on undemocratic institutions. and i wonder whether all of those sorts of aspects of it are meta-game (which are fine and good the way they are, but maybe i'm interested in creating new forms of reasoning). like there's a growing consensus that vigs should make the uncontroversial shots, and insofar as they do so (honestly maybe even outsofar as well), the presence of a vig doesn't make anybody think about anything differently at any moment other than "wow cool vig shot". moreover the person who is the vig is always confirmed town
so i would want to make a game where:
- spontaneous individual vig-like actions are necessary for town to retain control over the batting order
- these vig actions can't be publically coordinated / consensus-based (low-commitment maf doctoring could honestly work this?)
- perpetrations of pains/kills are occasionally brought to light, so as to make it something to think about
- nature of the numbers-game makes it clear that mafia really ought to be attacking & not stalling out nights to burn out harmography potions (maybe town re-ups potions occasionally?)
- all potions are made purely out of pee
Posted: Sun Jun 27, 2021 5:34 pm
by schadd_
itd pretty much have to be 10 or 11 players for the better-or-worse-than-nightless paradigm to kick in which would mean that it's in the theme q which would mean that everyone would see me run a (non-large theme) mbos game outside of the micro queue and start spreading horrible rumors about lilith2013 or something
Posted: Sun Jun 27, 2021 5:35 pm
by schadd_
In post 471, skitter30 wrote:Still dunno what a worm agent is and iirc it had nothing to do wigh the rest of the setup
its a worm agent
Posted: Sun Jun 27, 2021 6:05 pm
by schadd_
thinking of the official design ideology of the MBOS series might be given two equally-but-differently evil names of "PR pessimism" and "PR dialectical materialism"
- materially, every PR or mechanic or whatever has always just altered the order by which people leave the game. PRs belong in your game only when they create novel dimension of skill, beneficial modes of thought, or, like, when they're funny.
- i don't really have a lot of faith in PR hunting as a mode of thought worth putting stock into; i would expect that the extent to which people are actually capable of doing it to be abysmal compared to e.g. the general effectiveness of scumhunting. if i had that data to back me up i'd make some haymaker claim like "the notion of PR hunting is a false consciousness that just exists to form a convenient skill-based defense of PRs" but i think that it would be so hard to produce figures for it without, like, the mafia actively trying to document it as they play
- just in general i think there's a lot of room for skills related to PRs to be illusory, boring, non-repeatable, or isomorphic to the general skill of scumhunting. that said, i think there's interesting moments based on expecting people to behave a certain way while they have tools in their hands which can be something different
- day phases where someone has an incontrovertible guilty are SUCH a bummer
- multiball games are literally weird
Posted: Sun Jun 27, 2021 6:05 pm
by schadd_
theres gotta be more to that but i've been thinking for too long abt it as is what i generally do
Posted: Mon Jun 28, 2021 6:44 am
by schadd_
couple things about charisma potion:
- ughh i dont want to be combing the thread for this lol i hope players just narc for me
- wish i could have answered rr's quesiton with "please know that it is at my discretion and that i am evil also" (not that i would have any interest in, like, trying to manipulate the outcome of the game, i just want to be as capricious as i can within reason for people that are obviously skirting the restriction)
- you could construct statements like "i am the alignment that i am!" by datisi, and then "you are mafia!" by someone else and then see if that registers as a disagreement. i want my official stance to be "i am just going to damage you if you do shit like that" but it is going to be "i am going to ignore you if you do shit like that (and you will)"
- in any case i hope that my players do not see fit to punish me for attempting a fun and open-ended game mechanic with a high ceiling of necessary moderation on my behalf
Posted: Mon Jun 28, 2021 6:52 am
by schadd_
In post 534, Toogeloo wrote: In post 491, Datisi wrote:@toog, i assume your vote wasn't a serious vote (or rather, a vote born from a scumread) so i would like to know where you stand today as opposed to your last reads yesterday?
It was a test and not a serious vote.
LOL
Posted: Mon Jun 28, 2021 7:20 am
by schadd_
In post 480, Retti wrote: In post 479, Toogeloo wrote:Skitter, why the vote on me from the previous page? I assume you don't think I am null-town anymore. Then you voted for someone I had as one of my scum reads.
Give me your thought progression, por favor
You never actually answered
304 from me and I'd like to get a reply.
hummmm
Posted: Wed Jun 30, 2021 10:43 am
by schadd_
In post 638, T3 wrote:If I get limmed I think it's fine because there's a universal PoE.
statements like this should generally make you feel like somethings wrong i think
Posted: Wed Jun 30, 2021 11:49 am
by schadd_
In post 185, Datisi wrote:also i was lowkey bored so instead of pretending to solve i just
strategies like this seem to be the key to beating towns these days OOOOOO (i have not played mafia in like more than a year and am not good at it) (also do not know how towns these days play, all of my playerbase is this insular group of people that keep playing my micros)
Posted: Wed Jun 30, 2021 11:51 am
by schadd_
think i have accidentally but successfully created a circumstance where it was not in town's interest to claim a bunch of shit
Posted: Wed Jun 30, 2021 11:59 am
by lilith2013
I was expecting this to be pretty townsided but lol
Posted: Wed Jun 30, 2021 12:54 pm
by schadd_
people are picking the weirdest things to disagree with
in particular if not for the clause "i'm disagreeing with you" in both toogeloo's and T3's things i would have to think for a while whether it technically counts as a disagreement
Posted: Wed Jun 30, 2021 1:00 pm
by schadd_
In post 652, pob long wrote: In post 649, Toogeloo wrote:Get pob long or T3 at -1 HP, execute the other. I'll poke the one at -1 HP, if someone else has a poke potion, they can poke me tonight, or you can execute me tomorrow and use tonight and tomorrow night worrying about MeLo after my mis-elim if it gets that far.
i feel like i am living on a different PLANET??????? DID YOU ALL TAKE A CRAZY PILL BEFORE THIS GAME HUH????? why did everyone in this game decide were not playing mafia anymore insted were gona shoot people Willy Nilly and see what happens because nobody even knos how the setup works????? I am really losing my nuts!!!!!!!!!!
laffing
Posted: Thu Jul 01, 2021 12:10 pm
by schadd_
totally didnt realize both of pobbys potions had poison in them LOL
Posted: Thu Jul 01, 2021 1:30 pm
by schadd_
In post 715, skitter30 wrote:he's saying he has two potions called 'gulp', and that they do nothing, which sound dubious to me
there is literally nothing better than having a loyal playerbase
Posted: Fri Jul 02, 2021 7:10 am
by schadd_
In post 754, skitter30 wrote:it looks like the pressure of writing his posts in a ~neutral~ way is getting to him, when if he were scum that wouldnt' be happening
at least happy with this as evidence that a novel dimension of wolfing was created
Posted: Fri Jul 02, 2021 7:14 am
by schadd_
In post 772, Toogeloo wrote:the best way to combat a scum team with no factional kill is for any town players with a damaging potion to holster it and never use it. Any deaths at night will be due to scum.
hope you understand that with that last sentence you are just describing a typical mountainous game
Posted: Tue Jul 06, 2021 7:02 am
by schadd_
In post 241, Retti wrote: In post 85, Datisi wrote:2 pain/clonk/drink more/neutralize - retti
clonk/pain/neutralize/charisma - datisi
Retti uses the potion of drink more potions
Retti uses potion of Pain on T3
Retti uses potion of Clonk on pob long
Datisi uses potion of Clonk on tSjIs
That *should* be consistent with the potions we have left, please confirm
ohhh ... ummm .... hmmmm .... bubububu
soooo this game is going to end on n2 and like town wouldn't win this game under any setup i think but yeah mafia kind of got three nightkills in two nights. is that a lot ??? it wouldn't be like that if there were any scum executions, or if t3 hadnt charismad themself, and there can magically be a mafia kill tonight, and and and
Posted: Tue Jul 06, 2021 7:04 am
by lilith2013
um… yeah maybe this was more scumsided than I thought?
Posted: Tue Jul 06, 2021 7:05 am
by lilith2013
Datisi and Retti weren’t scumread by pretty much anyone though. I think overall the setup was probably fine-ish. , if swingy. maybe there should have been more stopping potions
Posted: Tue Jul 06, 2021 7:08 am
by schadd_
i think something mediumly important that i failed to consider is that town's damage potions are like only 60% as good as mafia's (or something) just because they can't coordinate