Posted: Fri Nov 19, 2021 5:16 am
vote count 1.02
with 9 votes in play, it takes 5 to make a decision. day 1 ends in (expired on 2021-11-28 00:30:00).
Coincidentally, that is the only player in this game that I've known before from another game, and whom I kinda had a tough time with. Interesting.In post 49, marcistar wrote:prob meg, since I wanna solve them and I feel like it might be more benefical to do it earlier on.In post 46, Greeting wrote: Let's say I do. Who is your choice and why?
I’ve been townreading you, Cape90.In post 53, Cape90 wrote:Funny how you all are suggesting MegAzumarill when I was thinking the same thing. Just feels like they have been putting off doing anything useful this game at all and are using 36 as a sort of cover (even if this isn't the case, I still dislike this post).
The other person is Mueh because fundamentally 43 seems counter intuitive in, well, trying to solve the game, at least early on.
Though I sort of like 34 from Mueh as I find it at the very least a good post so they can stay.
VOTE: MegAzumarill
What makes you think 43 is counterintuitive? While it doesn’t further too much regarding those who have spoken, getting people who haven’t to talk is productiveIn post 53, Cape90 wrote:Funny how you all are suggesting MegAzumarill when I was thinking the same thing. Just feels like they have been putting off doing anything useful this game at all and are using 36 as a sort of cover (even if this isn't the case, I still dislike this post).
The other person is Mueh because fundamentally 43 seems counter intuitive in, well, trying to solve the game, at least early on.
Though I sort of like 34 from Mueh as I find it at the very least a good post so they can stay.
VOTE: MegAzumarill
Well that’s the thing, us discussing is how we create things we can then discuss and read each other off of. I don’t think we should start wagons until all have spoken, but there’s no reason not to throw in some smaller scale reads and create the basic playing field we need to obtain to become productive as a townIn post 55, MegAzumarill wrote:It's a personal policy to not start scumhunting till we are certain there are actually scum playing
Nothing that has happened so far has really warranted anything yet though
I agree it's probably objectively bad for town but as a player I typically do 1 of 2 things.In post 60, Meuh wrote:Well that’s the thing, us discussing is how we create things we can then discuss and read each other off of. I don’t think we should start wagons until all have spoken, but there’s no reason not to throw in some smaller scale reads and create the basic playing field we need to obtain to become productive as a townIn post 55, MegAzumarill wrote:It's a personal policy to not start scumhunting till we are certain there are actually scum playing
Nothing that has happened so far has really warranted anything yet though
Agreed on that last line, while I don’t approach the game like you do, your posts do read to me more based on a personal belief about how the game should be played and less a mafia member trying to slow the town downIn post 64, MegAzumarill wrote:I agree it's probably objectively bad for town but as a player I typically do 1 of 2 things.In post 60, Meuh wrote:Well that’s the thing, us discussing is how we create things we can then discuss and read each other off of. I don’t think we should start wagons until all have spoken, but there’s no reason not to throw in some smaller scale reads and create the basic playing field we need to obtain to become productive as a townIn post 55, MegAzumarill wrote:It's a personal policy to not start scumhunting till we are certain there are actually scum playing
Nothing that has happened so far has really warranted anything yet though
1 Form reads slowly but have confidence in them
2 Jump on someone that I think is scummy early and death tunnel them forever (ask Greeting)
More interestingly I would like to know why Greeting/Cape think my behavior is AI.
I do like the idea of this post, I prefer pressuring people who are active to get a good grasp on their slot, and get a good read going.In post 43, Meuh wrote:I'd rather pressure someone who hasn't said a word yet, infighting amongst the active players would just reward not being present and allow potential scum to hide out in inactivity, so my vote stays where it isIn post 42, marcistar wrote:mmmhmm yeah icIn post 34, Meuh wrote:The invitation just feels like fake confidence and like I said, they never said they scumread you, so it came out of nowhere. I can easily see scum make that post in an attempt to posture as a confident townie willing to die, yknow?
why no vote pressure if u see that as scummy..?
EBWOP (I hate my grammar sometimes)In post 67, StrangeMatter wrote:I do like the idea of this post being that focus should be brought to an inactive slot, but I prefer pressuring people who are active to get a good grasp on their slot, and get a good read going.In post 43, Meuh wrote:I'd rather pressure someone who hasn't said a word yet, infighting amongst the active players would just reward not being present and allow potential scum to hide out in inactivity, so my vote stays where it isIn post 42, marcistar wrote:mmmhmm yeah icIn post 34, Meuh wrote:The invitation just feels like fake confidence and like I said, they never said they scumread you, so it came out of nowhere. I can easily see scum make that post in an attempt to posture as a confident townie willing to die, yknow?
why no vote pressure if u see that as scummy..?
Generally I think that pressuring active players favors town and inactive players should really be pressured if the active players are acting town. Essentially sort the easiest to read players and poe the restIn post 68, StrangeMatter wrote:EBWOP (I hate my grammar sometimes)In post 67, StrangeMatter wrote:I do like the idea of this post being that focus should be brought to an inactive slot, but I prefer pressuring people who are active to get a good grasp on their slot, and get a good read going.In post 43, Meuh wrote:I'd rather pressure someone who hasn't said a word yet, infighting amongst the active players would just reward not being present and allow potential scum to hide out in inactivity, so my vote stays where it isIn post 42, marcistar wrote:mmmhmm yeah icIn post 34, Meuh wrote:The invitation just feels like fake confidence and like I said, they never said they scumread you, so it came out of nowhere. I can easily see scum make that post in an attempt to posture as a confident townie willing to die, yknow?
why no vote pressure if u see that as scummy..?
That's fair, I think sometimes (including this game) I subconsciously approach things more as "find the scum!" than "get a good grasp on each player's alignment!" which can lead to me just generally holding sentiments that kinda lean that way, that's something I've noticed and I'm trying to get better with.In post 71, MegAzumarill wrote:Generally I think that pressuring active players favors town and inactive players should really be pressured if the active players are acting town. Essentially sort the easiest to read players and poe the restIn post 68, StrangeMatter wrote:EBWOP (I hate my grammar sometimes)In post 67, StrangeMatter wrote:I do like the idea of this post being that focus should be brought to an inactive slot, but I prefer pressuring people who are active to get a good grasp on their slot, and get a good read going.In post 43, Meuh wrote:I'd rather pressure someone who hasn't said a word yet, infighting amongst the active players would just reward not being present and allow potential scum to hide out in inactivity, so my vote stays where it isIn post 42, marcistar wrote:mmmhmm yeah icIn post 34, Meuh wrote:The invitation just feels like fake confidence and like I said, they never said they scumread you, so it came out of nowhere. I can easily see scum make that post in an attempt to posture as a confident townie willing to die, yknow?
why no vote pressure if u see that as scummy..?