Mini 251: MtG Mafia (Game Over)


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Post Post #500 (ISO) » Thu Mar 02, 2006 10:08 am

Post by Vyolynce »

Weird.

SOLE SURVIVOR~!

(Duh...
immortal
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Post Post #501 (ISO) » Thu Mar 02, 2006 10:10 am

Post by Alexander »

Hmm. Ok, I'm officially weirded out. GG, anyway.
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Post Post #502 (ISO) » Thu Mar 02, 2006 10:17 am

Post by armlx »

The Town (7):

Role Name- Squee (played by Vyolence)
Side- Town
Objective- Kill the bad guys.

You are Squee, the typical buffoon. Lucky for you, you are immortal. To an extent of course. If you are left alone with a killing group they will pummel you infinitely and you will lose. However, for all other purposes, you can not die.


Role Name- Yawgmoth (played by vIQleS)
Side- Town
Objective- Eliminate the non-town players.

You are Yawgmoth the ineffiable. You couldn't help putting an effigy of yourself into your game. Of course, you have no inside info (that would be unfair). However, if you die, the person who killed you (ie. set the last vote on you or night killed you) will die as well.

Role Name- Laquatus (played by Tyfo)
Side- Town
Objective- Get rid of the not town.

You are Laquatus, the ambassador mind-controlling power hungry merman. Each night you may chose to read the thoughts of a player, revealing their alignment. You also may, once per game, PM me a player's name at night and the name of any living player. The following day, the first player will have to vote for the second person you chose.

Role Name- Karn (the Silver Golem, not the Walker) (Played by Thesp)
Side- Town
Objective- Have only pro-town people left alive

You are Karn, before the memory wipes and such. You are a complete pacifist, unable to hurt any living thing. Of course, you can still vote, you just won't be pummeling the guy into the ground. However, you can chose to protect one person a night from death (more or less a doctor).

Role Name: Sisay (Played by N_Lich)
Side- Town
Objective- Eliminate the non-town forces.

You are Sisay, captain of the Weatherlight. Unfortunately, you really can't do anything cool. You don't have a sword, or a ship, or a crew. You have no abilities besides voting to help the town.


Role Name- Braids (played by Bamboomancer)
Side- Town
Objective- Eliminate all non-town players

You are Braids, the insane dementia sorceress. Every night you may send a dementia creature of your creation to a player (aka create something out of a nightmare, then send a description of it to me with the name of who you are sending it to). You may not summon the same creature twice, and you aren't sure what they will do, but its prolly going to be really fun.

Mod Note: I chose the 2 most appropriate thingws the nightmare could be than flipped a coin.


Role Name- Kahmal (played by Alexander replacing bethelmark)
Side- Town
Objective- Eliminate all players not on your side

You are Kahmal the barbarian. Each night you may chose to kill someone, but if you kill a pro-town player you will renounce your ways and become a druid aka lose the ability to kill people.

Mod Note: If Kahmal becomes a pro-town player, he gains a 1 shot doc protection.


The Mafia (3):

Role Name- Darigaaz (played by TonyMontana)
Side- Mafia
Objective- Eliminate the players not on your side or get to a point where this is ensured

You are Darigaaz, the dragon prince. You sorta wimped out and killed yourself rather then take over the world, and now is the time to make up for it. You are mafia with Nox (Gerrard) and This is not me (Barrin) Any of you may send in the night kill. In addition, if you are not killing someone, you may once per game kill an extra person at night.

Role Name- Barrin (Played by DGB replacing TINM)
Side- Mafia
Objective- Eliminate the non-mafia or get to a point where this is ensured

You are Barrin, Urza's best friend. Unfortunately, you are still in a rage mode after you blew up Tolaria and your entire family died. You are mafia with Nox (Gerrard) and TonyMontana (Darigaaz). In addition, you are masons with FalloutGirl (Urza). She does not know you are mafia, but the fact she is a mason will not show up when she dies. This prevents you killing her and using mason as a safe claim. She has no clue you are mafia.

Role Name- Gerrard (Played by Zu_Faul replacing Nox)
Side- Mafia
Objective- Eliminate the rest or get to a point where this is ensured

You are Gerrard. Urza created you with genetic experimentation and you helped save the world. Still, no one gives you credit. Thats about to change. You are mafia with This is not me (Barrin) and TonyMontana (Darigaaz). Any of you may send in the night kill. In addition, if you are not killing someone, you may knock someone out, therefore preventing their night actions.

The Others (2):

Role Name- Urza (played by FOG)
Side- Your Own (Serial Killer)
Objective- Be the last one standing

According to Barrin, measures of sanity among plansewalkers are hard to find. You obviously are insane, so why not kill people. Every night you may chose to kill someone. This kill is completely unblockable by any means. You also may talk with your friend Barrin (Mafiascum name This is not me) via PM. He is not aligned with you in anyway, but he does not know you are killing people.

Note: If you kill Barrin, it will not show up that you are masons with him . This is to prevent you killing him then claiming the other mason as a safe claim.

Mod Note: This kill bypasses Squee's immortality, Brian's immunity, Kahmal's protect, and nightmare protection, and kills Karn instead of the person he is protecting if blocked that way. RB's still work though



Role Name- Commadore Gruff (Played by BMQ replacing Beaker)
Side- Your own
Objective- Get specific people killed

You are Commadore Gruff, the librarian who keeps track of history and the future and things of that sort. You also are quite insane. There are several people who you want dead, mainly those who were evil in their real lives. You are not to cause the deaths, so you will have some advantages to help you here. First off, you are night kill immune. Second off is a list of every role name in the game, along with stars by who has to die.

Squee
Laquatas *
Commadore Gruff (thats you)
Urza
Braids*
Captain Sisay
Gerrard
Barrin
Yawgmoth *
Darigaaz*
Karn
Kahmal

As soon as the people who are supposed to die are gone, you will be considered a winner and leave the game.
Last edited by armlx on Thu Mar 02, 2006 10:25 am, edited 1 time in total.
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Post Post #503 (ISO) » Thu Mar 02, 2006 10:20 am

Post by BrianMcQueso »

I was neutrally-aligned. Someone (I think it was Alexander) almost caught on to this, but I think it was based off a misinterpretation of one of the rules. I could only win when all the "bad characters" were dead: Yawgmoth, Braids, Darigaaz and Laquatus. When I replaced in, Braids was the only one still alive. That would go towards explaining why I was given a list of players.
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Post Post #504 (ISO) » Thu Mar 02, 2006 10:26 am

Post by Alexander »

So basically, when ZF was lynched, the town's win was already assured, and the only question was whether BMQ will win with us?
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Post Post #505 (ISO) » Thu Mar 02, 2006 10:40 am

Post by armlx »

If choices aren't there, then no action was taken either due to no choice or chosing not to do anything.

N1:
Thesp protects Bamboomancer
TINM kills Bamboomancer
Bamboomancer sends an unnamed nightmare at Thesp (blocks 1st action on him wins over RB)
FOG kills Bamboomancer
Nox blocks FOG
Tyfo investigates Nox (guilty)

N2:
TINM kills Tyfo
TonyMontana extra kills vIQleS (killed back)
FOG kills TonyMontana
Bethelmark kills Thesp (turns into druid)
Tyfo investigates Thesp
Bamboomancer sends squirrel at vIQleS "intending to make him shout out his name in fear" (RB wins over name reveal, but irrelevant)
Thesp protects Bethelmark

N3:
Bamboomancer sends nightmare moggs at Vyolence (kill wins over Post Block for day)
Bethelmark protects BMQ
Mafia miss kill

N4:
Bamboomancer sends Tangarth to Vyolence (protects over kills)
Mafia Miss Kill again...

N5:
Zu_Faul kills Alexander

N6:
Bamboomancer sends Laquatus at Zu_Faul (investigation failed over investigation)
Mafia misses kill I think, I could be wrong here

N7:
Zu_Faul kills BMQ
Bamboomancer sends Serra Angel at Vyolence (protects over kills)

N8:
Bamboomancer sends Wall of Souls at self (reflects actions over protect)
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Post Post #506 (ISO) » Thu Mar 02, 2006 12:00 pm

Post by Vyolynce »

Wow. Braids was more random (and dangerous!) than we thought. Bamboo completely mis-represented/mis-interpreted the "not the same twice" thing -- and lied about not using the power on Night One. :shock:

But knowing now that BmQ would have left the game as soon as Braids was lynched, I'm
really
glad we avoided that until the last possible day. had we lynched Braids on Day Two, BmQ would also have left, leaving the town (
i.e.
me and Bethel/Alexander) alone with TWO scum
and
and SK. It's amazing how close he came to dying on Night 1, with THREE people targeting him. And had the coin flips gone differently, I would have been MUCH more willing to lynch him; how many times would I take a killing before I decided that enough was enough?

Also, my win condition of "kill the bad guys" was the
only
pro-town listing that didn't hint that there were non-town, non-scum forces like BMQ. No wonder it didn't occur to me.

I am amused by the fact that the SK/Mafia mason group was legit, and DGB brought it up even though she knew that it was designed in such a way that she couldn't use it as a safe claim.

Finally, Tyfo had a guilty result on Nox and didn't even mention her before he died?! :mad:



Now that I see everything and how things went down, I'm not sure if this game was balanced or not. I think it was a series of unfortunate events that led to the constant state of confusion in the last few days.

Since vIQ's killback still worked while blocked (if I'm reading Night Two right), I think the unkillable roles would have been active as well. But having a planeswalking SK that could penetrate anything but a roleblock (and the only guaranteed RB was mafia, who were behooved to keep FoG alive) looks like it definitely could have evened the playing field had I not been lucky on my Day Two coin flip to lynch her.

All in all, I think it was fair, if weird. :)
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #507 (ISO) » Thu Mar 02, 2006 2:36 pm

Post by Bamboomancer »

Wow.... thesp saved me... I feel bad for almost roleblocking him but I guess I would have deserved it if I had.

I never said I didn't use it day one, I said I didn't submit something specific.

So... I... win? I'm confused =/
Show
SIG TIME.

Okay, it's not BABOOM. It's not BAMBOOM.
It's Bamboomancer: like necromancer, but with bamboo instead of necro.

So to recap:
I am not a Baboom. I am some sort of bamboo magic man.
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Post Post #508 (ISO) » Thu Mar 02, 2006 9:15 pm

Post by BrianMcQueso »

Yeah, you win, since all the scum were lynched. But hey, I had to try to convince the town to lynch a role that could practically confirm his own innocence. You put up a hell of a fight, Bamboo.
Alexander wrote:So basically, when ZF was lynched, the town's win was already assured, and the only question was whether BMQ will win with us?
Yep.
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Post Post #509 (ISO) » Fri Mar 03, 2006 2:34 am

Post by zu_Faul »

*sigh*
I didn't feel like I could do something after it was 3 on 1...
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Post Post #510 (ISO) » Fri Mar 03, 2006 3:49 am

Post by Vyolynce »

Especially not with two (night)kill-immune guys and the mod being very specific about the style of kill.
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #511 (ISO) » Fri Mar 03, 2006 7:30 am

Post by Bamboomancer »

Heh, sorry I put up such a fight, BmQ.

Panda don't roll over for nobody =P
Show
SIG TIME.

Okay, it's not BABOOM. It's not BAMBOOM.
It's Bamboomancer: like necromancer, but with bamboo instead of necro.

So to recap:
I am not a Baboom. I am some sort of bamboo magic man.
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Post Post #512 (ISO) » Fri Mar 03, 2006 7:32 am

Post by Vyolynce »

It was definitely for the best. Lynching you meant that we would have lost
two
non-scum roles, plus possibly a third (or fourth!) that night.
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #513 (ISO) » Fri Mar 03, 2006 9:31 am

Post by armlx »

Actually, Zu_, you had the game from the point you killed Alexander. Had you killed Bamboo, BMQ would have left the game and you would have won against Vyolence....
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Post Post #514 (ISO) » Fri Mar 03, 2006 9:41 am

Post by Vyolynce »

Yeah, but nobody ('cept maybe BMQ) knew that BMQ would leave the game once his goal was reached. The
only
reason we didn't lynch Zu on Day 6 (or whichever day was after Alexander's decapitation) was the vague possibility that one of Bamboo's nightmares could have caused a decapitation death. Had Bamboo, say, sent a nightmare to me instead of trying to investigate Zu that night, I would have known for certain that Zu did the deed (or else BMQ was going to win the Johnny Cochrane Scummy for his claim). Using conventional mafia logic, Zu
needed
Bamboo alive just for the protective uncertainty factor.
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #515 (ISO) » Fri Mar 03, 2006 9:44 am

Post by Vyolynce »

Bamboomancer wrote:I never said I didn't use it day one, I said I didn't submit something specific.
You're right, I was mis-remembering this:

Bamboomancer wrote:Night one I didn't even know I was supposed to send in a "description"
My bad. :oops:
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #516 (ISO) » Fri Mar 03, 2006 9:45 am

Post by armlx »

No, Zu and BMQ could have easily stalled the game out to no lynch. From there Zu night kills Bamboo.
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Post Post #517 (ISO) » Fri Mar 03, 2006 9:46 am

Post by Vyolynce »

armlx wrote: N7:
Zu_Faul kills BMQ
Curious: Brian, were you aware of this? I know the one time I was killed that I got a PM about it, but I thought that was just due to the nature of Bamboo's power.
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Post Post #518 (ISO) » Fri Mar 03, 2006 9:49 am

Post by Vyolynce »

armlx wrote:No, Zu and BMQ could have easily stalled the game out to no lynch. From there Zu night kills Bamboo.
But he
still
didn't know that BMQ would leave the game.
As far as he knew
, killing Bamboo would have left him versus me and Brian, with one scum still left who was responsible for decapitating deaths.

That wouldn't have been rocket science, especially with Bamboo gone and Brian's win assured.
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #519 (ISO) » Fri Mar 03, 2006 9:55 am

Post by Alexander »

The facts that (a) a list of all roles was available and, (b) the kill method strongly corellates to a rolename, made the scum's life miserable. In fact, FoG, DGB and Z_F were all lynched 90% based on the kill method (although I'd like to think that my analysis of TINM's day 1 scumness helped too :D )
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Post Post #520 (ISO) » Fri Mar 03, 2006 10:07 am

Post by Vyolynce »

Alexander wrote:The facts that (a) a list of all roles was available and, (b) the kill method strongly corellates to a rolename, made the scum's life miserable. In fact, FoG, DGB and Z_F were all lynched 90% based on the kill method (although I'd like to think that my analysis of TINM's day 1 scumness helped too :D )
Without question. That's the reason the town didn't lose outright on day two: I (as one of the only three active players that day :mad: ) didn't believe that Bamboo's kill would show up as a "magical attack". Using the information about how Night Two went down, we narrowed it down to the more conventional magic-users who absolutely needed to go, because one of them had to be SK thanks to scum Tony taking a blast -- which meant either Barrin (TINM at the time, DGB by the time we finally lynched that role) or Urza (FoG).

Had the Night Two results simply read:
vIQleS (Yawgmoth, Townie with kill-back) was killed
TonyMontana (Dagaariaz, Mafia with one-shot extra kill) was killed twice
Tyfo (Laquatas, Townie cop with one-shot vote change) was killed
Thesp (Karn, Townie doc) was killed
I would have been
much
more willing to lynch Bamboo.
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #521 (ISO) » Fri Mar 03, 2006 10:08 am

Post by Vyolynce »

I'm not complaining about that, mind. I like having kill methods, especially in a non-basic game like this.
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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Post Post #522 (ISO) » Fri Mar 03, 2006 10:43 am

Post by BrianMcQueso »

I was aware that I would leave the game once I get Braids lynched, which is why I was fully willing to let you guys "lynch me the next day if Braids was innocent", because I knew I'd be nowhere in sight (I even confirmed with Armlx that my scheme would work out that way).

Vyolence: Unlike you, I was never PMed when a kill was attempted against me.

After a while, I started to realize that I'd have to help you guys lynch the scum (ZuFaul) to build trust in order for you to help me lynch Bamboo. I changed my strategy many times over the course of the game, and I always had to make up new stuff to keep up with my lie. I feel so dirty: I never play that scummily, even as mafia.

Still, I think the Mafia got a raw deal with having two people in the game they couldn't kill. I've seen unlynchable roles, and I've seen unnightkillable roles, but never combined into one. I don't get why Zu_Faul wasn't trying to help me get Bamboo lynched... there was the "uncertainty factor", but Zu_Faul knew we both were innocent (well, maybe he suspected I was anti-town), and I was risking my neck for it. I was handing the mafia a coupon good for two deaths (especially since one of them was unkillable). If I were scum, I'd forfeit some shroud of deception for a deal like that.
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Post Post #523 (ISO) » Sat Mar 04, 2006 2:22 am

Post by zu_Faul »

I knew I couldn't kill you, because we already tried Night 4. And I figured the only way I could win was to get you lynched and then I'd have to Nightkill Bamboomancer, so only Vyolynce and me would have been standing.
And I thought I couldn't win with BMQ and Vyolynce alive. Well, the more I think about it, if this happened I could have claimed I roleblocked BMQ and hope that Vyolynce would believe me. :?
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Post Post #524 (ISO) » Sat Mar 04, 2006 2:43 am

Post by Vyolynce »

BrianMcQueso wrote:Vyolence: Unlike you, I was never PMed when a kill was attempted against me.
I was only killed -- and thus PM'd -- once, and I was wondering if it was just due to the nature of Bamboo's power (which it was, clearly).
In the beginning there was nothing, which exploded. -- Terry Pratchett, [u]Lords and Ladies[/u]
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