Open 493 - Jungle Republic. (Game Over - Werewolf Victory)


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Post Post #500 (ISO) » Fri May 03, 2013 11:38 am

Post by GoodCopBadCop »

oh snap so I actually only have 6 buddies

that means out of you guys like half of you are not aligned with me
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Post Post #501 (ISO) » Fri May 03, 2013 11:39 am

Post by GoodCopBadCop »

ok do you guys think we should be lynching for werewolves or lynching for mafia on d1 (serious question)

I wanna hear some theory stuff out of each of you right now about this specific setup before I decide who I'm gonna let into my town pile
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Post Post #502 (ISO) » Fri May 03, 2013 11:40 am

Post by Bacde »

^^woops both of those posts were me lol althydra slip
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Post Post #503 (ISO) » Fri May 03, 2013 11:42 am

Post by Klick »

Holy shit, it's been four days.

@Bacde (I assume): Werewolves are better to lynch first because lynching them gets rid of the NK and makes the game Nightless.
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Post Post #504 (ISO) » Fri May 03, 2013 11:44 am

Post by Bacde »

not exactly, the seer can still investigate at night even though there wouldnt be any werewolves left (but still a night action)

also, why not let a werewolf live on the off chance that they kill mafia? a 3-man scumteam has a lot of social influence and can be very devastating, shouldn't that be culled?
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Post Post #505 (ISO) » Fri May 03, 2013 11:46 am

Post by Bacde »

also-why worry about lynching for werewolves when we have a seer who can possibly find them?
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Post Post #506 (ISO) » Fri May 03, 2013 11:50 am

Post by Klick »

The Wolves' kill is both not directed by town and more likely to hit Town than Mafia. Sure, the Seer can find the Wolves, but that just lets them get caught faster.
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Post Post #507 (ISO) » Fri May 03, 2013 11:51 am

Post by Klick »

I do agree that the Mafia is a more social threat, but it's not as bad of one as the Wolves.
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Post Post #508 (ISO) » Fri May 03, 2013 12:21 pm

Post by Icebox »

I had a longer post, but I think it would be best just to give the short version.

The short answer is that it would be optimal to lynch Mafia and Werewolves in an order that is to town's best advantage.
The best order in my thinking would be: Mafia-> Werewolf -> Mafia(or maybe werewolf to get rid of the NK, depends how incompetent they are with their NK's) -> Werewolf-> Mafia.

So, I think it's optimal to not concentrate on one faction so much it is better to aim for specific factions on specific days. As it is best to use these factions to do the legwork for town. That said, getting rid of the NK, will protect stronger town players from the NK, which can be a huge disadvantage to us and the mafia. But a lot of this speculation relies on a sort of standard level of skill. Obviously if the Mafia team is better, then they should be concentrated on first, or else strong town players and Werewolves will be made quick work of and they'll be difficult to lynch with all three still alive. If the werewolf team concentrates their NK's on strong town players rather then on Mafia then they should be brought down first (but the Mafia should be bled so that their voting power becomes weaker).

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Post Post #509 (ISO) » Fri May 03, 2013 12:24 pm

Post by Bulbazak »

In post 501, GoodCopBadCop wrote:ok do you guys think we should be lynching for werewolves or lynching for mafia on d1 (serious question)

I wanna hear some theory stuff out of each of you right now about this specific setup before I decide who I'm gonna let into my town pile
I honestly hadn't put much thought into it. My thought process is: Find scum, and lynch it. Theory-wise, probably lynching the wolves would be better, as we'd eliminate the nk, and we could find scum at our own pace by using traditional scumhunting methods.

P-Edit: Look at that beautiful scum posting from Icebox. Will explain in a minute.
Bulbazak is so town that everytime someone votes him Mastin coughs blood.
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Post Post #510 (ISO) » Fri May 03, 2013 12:25 pm

Post by Bulbazak »

In post 508, Icebox wrote: So, I think it's optimal to not concentrate on one faction so much it is better to aim for specific factions on specific days. As it is best to use these factions to do the legwork for town.
That said, getting rid of the NK, will protect stronger town players from the NK, which can be a huge disadvantage to us and the mafia.
But a lot of this speculation relies on a sort of standard level of skill. Obviously if the Mafia team is better, then they should be concentrated on first, or else strong town players and Werewolves will be made quick work of and they'll be difficult to lynch with all three still alive. If the werewolf team concentrates their NK's on strong town players rather then on Mafia then they should be brought down first (but the Mafia should be bled so that their voting power becomes weaker).
Did anybody else catch the slip?
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Post Post #511 (ISO) » Fri May 03, 2013 12:27 pm

Post by Klick »

lol

VOTE: Icebox
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Post Post #512 (ISO) » Fri May 03, 2013 12:28 pm

Post by Bacde »

WOW Rem

you can't not slip as scum?
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Post Post #513 (ISO) » Fri May 03, 2013 12:28 pm

Post by Icebox »

Us = Town
Mafia: them.

Strong town players being Nked = bad for town.
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Post Post #514 (ISO) » Fri May 03, 2013 12:29 pm

Post by Klick »

By the way, does anyone know how balanced 7:3 Nightless is?
Icebox wrote:Us = Town
Mafia: them.

Strong town players being Nked = bad for town.
But not for Mafia...?
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Post Post #515 (ISO) » Fri May 03, 2013 12:29 pm

Post by Icebox »

Wait, that looks completely wrong.

What the fuck.
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Post Post #516 (ISO) » Fri May 03, 2013 12:30 pm

Post by thenewearth »

In post 457, Icebox wrote:Why hasn't Fuzzy been lynched yet? He's scum.
Ok so why are YOU not lynched yet?
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Post Post #517 (ISO) » Fri May 03, 2013 12:30 pm

Post by Bacde »

Image
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Post Post #518 (ISO) » Fri May 03, 2013 12:31 pm

Post by Icebox »

That's not what I meant at all. -_-)
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Post Post #519 (ISO) » Fri May 03, 2013 12:31 pm

Post by Klick »

Bacde thank you for joining this game
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Post Post #520 (ISO) » Fri May 03, 2013 12:36 pm

Post by Does Bo Know »

Wow, calling that a slip, I see.

It can be interpreted both ways.
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Post Post #521 (ISO) » Fri May 03, 2013 12:38 pm

Post by Bacde »

In post 520, Does Bo Know wrote:Wow, calling that a slip, I see.

It can be interpreted both ways.
you obviously don't know how to reaction test

or you're not trying at all

...BECAUSE YOU ARE SCUM!!1
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Post Post #522 (ISO) » Fri May 03, 2013 12:39 pm

Post by Bacde »

In post 519, Klick wrote:Bacde thank you for joining this game
thanks for the thanks

but I gotta ask why?
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Post Post #523 (ISO) » Fri May 03, 2013 12:39 pm

Post by Bacde »

In post 518, Icebox wrote:That's not what I meant at all. -_-)
what did you mean at all?
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Post Post #524 (ISO) » Fri May 03, 2013 12:39 pm

Post by Bulbazak »

In post 520, Does Bo Know wrote:Wow, calling that a slip, I see.

It can be interpreted both ways.
Scumbuddy?
Bulbazak is so town that everytime someone votes him Mastin coughs blood.
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