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Posted: Sun Jun 28, 2020 4:32 pm
by votato
In post 497, word321 wrote:
In post 0, JacksonVirgo wrote:Player List
piisirattional
Battle Mage
Marashu
Deimos27
votato
ceejayvinoya
brassherald
superbowl9
Midari Ikishima
Worcestershire
word321
Doctor Drew
Tuxedo Mask
and about the hider thing, a quick way to do it is the hider aiming for the player next to him on the player list; that way, everyone has a possibility of being hid upon, assuming uniform distribution (the odd of a hider being behind u given u r not the tracker is 1/12)
yes its very good at protecting the hider (ish), scum still have plenty of info though. and it completely nerfs the investigative power of the hider. thats a bad plan. scumpoints to you, because i think your mechanical play is better than that

Posted: Sun Jun 28, 2020 4:38 pm
by superbowl9
In post 494, word321 wrote:do u think newbtowns take the initiative on the hunt on the second most suspicious person after a mistake of that caliber, not taken it on that magnitude previously on the game?
Yes because they are trying to actually play the game not talk about what they view as irrelevant mistakes. Scum will be paranoid that all their mistakes are relevant

Posted: Sun Jun 28, 2020 4:41 pm
by Doctor Drew
In post 495, Doctor Drew wrote:
In post 490, superbowl9 wrote:
In post 489, Doctor Drew wrote:I fear people are going to use the 'noob' card as an excuse to put the blinders on to scummy behavior.
This can certainly happen, which is why sometimes it's good to policy lynch VIs/lurkers. As such I keep these types of slots open as compromise lynches or if there are no other scum leads to pursue, unless I'm really townreading them. I don't think Midari is our best option day 1 tho
Who's talking policy lynch on lurkers, I don't know why you brought that up?

I am talking making excuses for scummy behavior.
Super, I fear this got buried.

Please respond.

Posted: Sun Jun 28, 2020 4:44 pm
by superbowl9
In post 495, Doctor Drew wrote:
In post 490, superbowl9 wrote:
In post 489, Doctor Drew wrote:I fear people are going to use the 'noob' card as an excuse to put the blinders on to scummy behavior.
This can certainly happen, which is why sometimes it's good to policy lynch VIs/lurkers. As such I keep these types of slots open as compromise lynches or if there are no other scum leads to pursue, unless I'm really townreading them. I don't think Midari is our best option day 1 tho
Who's talking policy lynch on lurkers, I don't know why you brought that up?

I am talking making excuses for scummy behavior.
Yeah i only threw lurking in there because I see it as similarly anti-town: if you are playing poorly (too scum to be scum) or lurking then you're not making valuable contributions to the game even if you are town, so mislynching a person like that is imo okay.

I'm saying yes we should be aware of scummy behavior, but I'm sure you know that it's quite easy to paint any noob as scum because their reasoning/play is just not great most of the time. This does excuse a lot of things one usually sees as scummy.

pedit: Already on it :)

Posted: Sun Jun 28, 2020 4:47 pm
by Doctor Drew
In post 503, superbowl9 wrote:
In post 495, Doctor Drew wrote:
In post 490, superbowl9 wrote:
In post 489, Doctor Drew wrote:I fear people are going to use the 'noob' card as an excuse to put the blinders on to scummy behavior.
This can certainly happen, which is why sometimes it's good to policy lynch VIs/lurkers. As such I keep these types of slots open as compromise lynches or if there are no other scum leads to pursue, unless I'm really townreading them. I don't think Midari is our best option day 1 tho
Who's talking policy lynch on lurkers, I don't know why you brought that up?

I am talking making excuses for scummy behavior.
Yeah i only threw lurking in there because I see it as similarly anti-town: if you are playing poorly (too scum to be scum) or lurking then you're not making valuable contributions to the game even if you are town, so mislynching a person like that is imo okay.

I'm saying yes we should be aware of scummy behavior, but I'm sure you know that it's quite easy to paint any noob as scum because their reasoning/play is just not great most of the time. This does excuse a lot of things one usually sees as scummy.

pedit: Already on it :)
But, why do you assume that Midari is a noob? Lots of 2020 join dates here, why her?

Posted: Sun Jun 28, 2020 4:52 pm
by word321
In post 500, votato wrote:and it completely nerfs the investigative power of the hider.
why? he dies upon contact. how can that be nerfed? its literally unavoidable as scum

Posted: Sun Jun 28, 2020 5:00 pm
by JacksonVirgo
VC 1.8
Marashu (4)
- Battle Mage, Deimos27, superbowl9, Worcestershire
Battle Mage (1)
- Tuxedo Mask
Nash (1)
- ceejayvinoya
Tuxedo Mask (2)
- Marashu, brassherald
Midari Ikishima (3)
- Doctor Drew, votato, word321
Wocestershire (1)
- Midari Ikishima
votato (1)
- Nash

With 7 votes as hammer... Marashu is at L-3

Deadline:
(expired on 2020-07-07 09:00:00)

Mod Notes:

Joined Mod iso

votato V/LA from Friday to Monday
brassherald V/LA until Monday
Midari Ikishima V/LA until Tuesday

Posted: Sun Jun 28, 2020 5:01 pm
by votato
In post 505, word321 wrote:
In post 500, votato wrote:and it completely nerfs the investigative power of the hider.
why? he dies upon contact. how can that be nerfed? its literally unavoidable as scum
because random targeting limits the potential. we only have like 2-3 investigations. we should investigate the scummiest people.

Posted: Sun Jun 28, 2020 5:03 pm
by Nash
In post 500, votato wrote:
In post 497, word321 wrote:
In post 0, JacksonVirgo wrote:Player List
piisirattional
Battle Mage
Marashu
Deimos27
votato
ceejayvinoya
brassherald
superbowl9
Midari Ikishima
Worcestershire
word321
Doctor Drew
Tuxedo Mask
and about the hider thing, a quick way to do it is the hider aiming for the player next to him on the player list; that way, everyone has a possibility of being hid upon, assuming uniform distribution (the odd of a hider being behind u given u r not the tracker is 1/12)
yes its very good at protecting the hider (ish), scum still have plenty of info though. and it completely nerfs the investigative power of the hider. thats a bad plan. scumpoints to you, because i think your mechanical play is better than that
I was about to give him townpoints for this. In case of the Hider's death, their investigative power is useless if we can't tell where the hider was in the night(s). What better strat allows us to deduce alignments on such occasion? There's really no disadvantage afaik and the 83% cop capability with public results sounds really nice.

Posted: Sun Jun 28, 2020 5:04 pm
by word321
lets say we reduce the pool to a limited number of players, less than 13, the current proposal. lets exagerate it to 1. if the hider dies upon its target being killed,
what would scum do?

Posted: Sun Jun 28, 2020 5:04 pm
by Midari Ikishima
Words town with a bad vote.

I take that back.

What cop capabilities?

Also word why is there a tracker and not a vig?

Posted: Sun Jun 28, 2020 5:05 pm
by Nash
In post 507, votato wrote:
In post 505, word321 wrote:
In post 500, votato wrote:and it completely nerfs the investigative power of the hider.
why? he dies upon contact. how can that be nerfed? its literally unavoidable as scum
because random targeting limits the potential. we only have like 2-3 investigations. we should investigate the scummiest people.
Does this really come from the votato in ? You do realise that having conftown is +EV?

Posted: Sun Jun 28, 2020 5:07 pm
by word321
u can trade off the hiders survaibility for targeting "scumread ppl" (i personally dnt like the idea for having heavy influx of 3 scum on chat, and the general scum perception on D1 semingly rotating to activity, a reason the absence of herald is kind of weird); but remember if the hider dnt dies, 100% chance of town.

Posted: Sun Jun 28, 2020 5:07 pm
by word321
i havent forgotten the case on midari, still working on that.

Posted: Sun Jun 28, 2020 5:08 pm
by votato
In post 511, Nash wrote:
In post 507, votato wrote:
In post 505, word321 wrote:
In post 500, votato wrote:and it completely nerfs the investigative power of the hider.
why? he dies upon contact. how can that be nerfed? its literally unavoidable as scum
because random targeting limits the potential. we only have like 2-3 investigations. we should investigate the scummiest people.
Does this really come from the votato in ? You do realise that having conftown is +EV?
im not suggesting we dont do anything to out the hider results postmortem. im just saying that the specific thing that word suggested was bad. the original plan was better imo.

Posted: Sun Jun 28, 2020 5:20 pm
by Nash
In post 510, Midari Ikishima wrote:Words town with a bad vote.

I take that back.

What cop capabilities?

Also word why is there a tracker and not a vig?
No death confirms a town. I'm assuming the existence of a tracker too, choosing tracker over vig feels better for town to me. Especially in this setup.

Posted: Sun Jun 28, 2020 5:25 pm
by word321
In post 510, Midari Ikishima wrote:Words town with a bad vote.

I take that back.

What cop capabilities?

Also word why is there a tracker and not a vig?
it is hider; my mistake. 1/12 given u r not the hider, 0 if u r.
what makes u think im town?

Posted: Sun Jun 28, 2020 5:29 pm
by Midari Ikishima
In post 516, word321 wrote:
In post 510, Midari Ikishima wrote:Words town with a bad vote.

I take that back.

What cop capabilities?

Also word why is there a tracker and not a vig?
it is hider; my mistake. 1/12 given u r not the hider, 0 if u r.
what makes u think im town?
The whole plan looks dumb on second thought. Notice I said I take it back. Right now it doesn't look good.
In post 515, Nash wrote:
In post 510, Midari Ikishima wrote:Words town with a bad vote.

I take that back.

What cop capabilities?

Also word why is there a tracker and not a vig?
No death confirms a town. I'm assuming the existence of a tracker too, choosing tracker over vig feels better for town to me. Especially in this setup.
.Hide: every night, you may PM me with the name of someone who you want to hide behind. If that player is a member of the mafia or the
vigilante
, you will die. If the player you hide behind is targeted for a nightkill by the mafia or vigilante that night, you will die. If you are targeted for a nightkill on a night that you hide behind someone else, that nightkill will not affect you.
So if someone picked vig they are anti town?

This makes me sad. Join for John Woo shenanigans and people go boo that's not town.

Posted: Sun Jun 28, 2020 5:34 pm
by word321
did u said im town and then took it back on the same post? do u think im town or not for the usefulness on that idea alone?

Posted: Sun Jun 28, 2020 6:12 pm
by Nash
Personally, I'd prefer diversity over gut feels.

Posted: Sun Jun 28, 2020 6:13 pm
by votato
In post 519, Nash wrote:Personally, I'd prefer diversity over gut feels.
by diversity you mean randomness, right? generally gut feels are pretty useful. thats the whole point of this game, innit?

Posted: Sun Jun 28, 2020 6:16 pm
by Nash
In post 520, votato wrote:
In post 519, Nash wrote:Personally, I'd prefer diversity over gut feels.
by diversity you mean randomness, right? generally gut feels are pretty useful. thats the whole point of this game, innit?
You're right. But scum can go for the most popular hide target, which is bad for the hider

Posted: Sun Jun 28, 2020 6:23 pm
by Doctor Drew
In post 520, votato wrote:
In post 519, Nash wrote:Personally, I'd prefer diversity over gut feels.
by diversity you mean randomness, right? generally gut feels are pretty useful. thats the whole point of this game, innit?
Bruv.....you British?

Posted: Sun Jun 28, 2020 6:26 pm
by word321
nash is american, potato is danish

Posted: Sun Jun 28, 2020 6:27 pm
by word321
upon the unfotunate departure of the hider, we still conserve the infp of conftown (specially if we use a pattern like 2 slots after u in the list for d2, etc)