In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.
But I like it, would play again, or a similar set with the same theme.
In post 496, Isis wrote:I'm not sure I follow how that's an actual forced mech win. If the mafia goon is eliminated after mShady trueclaims partner, the town has two cracks at eliminating the traitor, and once they flip the traitor, when that itself doesn't end the game, the townies start voting Shady.
Am I missing anything?
No you didn't, I posted a followup on the actual setup thread. But if they flip the goon, they would likely be seen as Town until the Traitor gets flipped. In that time they can probably push to elim the actual flagbearer.
Not as foolproof as I originally thought but multiple playstyles are neat.
Basically they just get to be conftown yeah?
that's not anything too crazy and its quite a gambit actually since town doesn't have to listen to someone just bc they're conftown.
Dream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.
But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.
Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
Dream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.
But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.
Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
How is it pro-town?
Like, obviously, if town wins the 50/50 they need to win in order to not lose the game, it should be easier for town.
But unless it's a 100% lock for town if they win the 50/50, then the setup mathematically favors scum if they have any chance of winning after they lose the 50/50.
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.
But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.
Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
How is it pro-town?
Like, obviously, if town wins the 50/50 they need to win in order to not lose the game, it should be easier for town.
But unless it's a 100% lock for town if they win the 50/50, then the setup mathematically favors scum if they have any chance of winning after they lose the 50/50.
@_@ I dunno.
Dream as if you'll live forever, live as if you'll die today.
Come play Guess that Scummer OR ELSE
I agree the setup is town sided, but you can't make the flagbearer an effective IC because that will make it clear that were dealing with scum shady and scum will lose a wincon because we can't get the flagbearer lynched