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Posted: Thu Dec 24, 2020 2:13 am
by Vanderscamp
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.

Posted: Thu Dec 24, 2020 4:44 am
by Noraa
In post 499, JacksonVirgo wrote:
In post 496, Isis wrote:I'm not sure I follow how that's an actual forced mech win. If the mafia goon is eliminated after mShady trueclaims partner, the town has two cracks at eliminating the traitor, and once they flip the traitor, when that itself doesn't end the game, the townies start voting Shady.
Am I missing anything?
No you didn't, I posted a followup on the actual setup thread. But if they flip the goon, they would likely be seen as Town until the Traitor gets flipped. In that time they can probably push to elim the actual flagbearer.

Not as foolproof as I originally thought but multiple playstyles are neat.
Basically they just get to be conftown yeah?
that's not anything too crazy and its quite a gambit actually since town doesn't have to listen to someone just bc they're conftown.

Posted: Thu Dec 24, 2020 4:46 am
by Noraa
In post 500, Vanderscamp wrote:
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.

Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.

Posted: Thu Dec 24, 2020 4:47 am
by Noraa
In post 490, JacksonVirgo wrote:With 5 being hammer
Jacko pls stop scaring me :(

Posted: Thu Dec 24, 2020 5:17 am
by SirCakez
gg this was an interesting setup but I don't think anyone was motivated (myself included)

Posted: Thu Dec 24, 2020 5:55 am
by Ythan
I guess just don't toss out votes willy nilly at the beginning of lylo??

Posted: Thu Dec 24, 2020 5:56 am
by Ythan
That's not at anyone specific I stopped paying attention to this and blocked how it happened from my memory after that hammer.

Posted: Thu Dec 24, 2020 6:04 am
by Momrangal
glares

Posted: Thu Dec 24, 2020 6:07 am
by Momrangal
I was as motivated as one could get this game

Posted: Thu Dec 24, 2020 11:25 am
by Vanderscamp
In post 502, Noraa wrote:
In post 500, Vanderscamp wrote:
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.

Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
How is it pro-town?
Like, obviously, if town wins the 50/50 they need to win in order to not lose the game, it should be easier for town.
But unless it's a 100% lock for town if they win the 50/50, then the setup mathematically favors scum if they have any chance of winning after they lose the 50/50.

Posted: Thu Dec 24, 2020 11:37 am
by Noraa
In post 509, Vanderscamp wrote:
In post 502, Noraa wrote:
In post 500, Vanderscamp wrote:
In post 492, JacksonVirgo wrote:Thoughts on this setup? It's my first open that I've designed and ran.
I feel it'd be WAY stronger with smaller day times.
I like it, it obviously seems pretty hard for good since it's clearly less than 50% to win with optimal lynches discounting reads.
But pro-scum setups are much more fun than pro-town setups anyway.

But I like it, would play again, or a similar set with the same theme.
I thought it was pro-town actually. Say mini died today, we'd have one hell of a time winning. Like we'd have to get two in a row or parity(F2)
That'd be pretty hard.

Honestly, maybe making the flag bearer conftown is the way to break this hard setup cuz if mafia dies first, there will be more opportunity to lim town and two in a row isn't as difficult.
How is it pro-town?
Like, obviously, if town wins the 50/50 they need to win in order to not lose the game, it should be easier for town.
But unless it's a 100% lock for town if they win the 50/50, then the setup mathematically favors scum if they have any chance of winning after they lose the 50/50.
@_@ I dunno.

Posted: Thu Dec 24, 2020 2:08 pm
by Momrangal
I agree the setup is town sided, but you can't make the flagbearer an effective IC because that will make it clear that were dealing with scum shady and scum will lose a wincon because we can't get the flagbearer lynched

Posted: Thu Dec 24, 2020 2:08 pm
by Momrangal
Scum-sided*

Posted: Thu Dec 24, 2020 8:00 pm
by JacksonVirgo
Dead PT has been released


Waiting on Mafia to redact

Posted: Fri Dec 25, 2020 5:35 am
by Noraa
What a glorious dead pt :lol:

Posted: Fri Dec 25, 2020 12:07 pm
by MiniMegabyte
In post 514, Noraa wrote:What a glorious dead pt :lol:
It really was

Posted: Fri Dec 25, 2020 3:34 pm
by JacksonVirgo

Posted: Fri Dec 25, 2020 3:50 pm
by Noraa
What a glorious scum pt.

Posted: Sat Jan 02, 2021 5:44 pm
by Rockhopper
In post 517, Noraa wrote:What a glorious scum pt.
It really was

Posted: Tue Mar 16, 2021 7:23 am
by Facebones
I just wanted to get post #666660

Posted: Tue Mar 16, 2021 7:26 am
by Facebones
Woo!

Posted: Tue Mar 16, 2021 7:27 am
by Facebones
And

Posted: Tue Mar 16, 2021 7:27 am
by Facebones
Then

Posted: Tue Mar 16, 2021 7:27 am
by Facebones
Post

Posted: Tue Mar 16, 2021 7:27 am
by Facebones
Number