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Posted: Fri Oct 29, 2021 1:22 pm
by StrangeMatter
In post 498, RH9 wrote:@DaTacoX To be fair, a No Kill could have let you did what MargotRosa did. (In other words, let yourself live for longer.)
That’s not inherently true, since Town could still remove the Tracker/Jailkeeper target anyways if no kills happen.

Posted: Fri Oct 29, 2021 1:23 pm
by DaTacoX
Also, I would have killed hops night 1, but I was afraid they would have been protected lol

Posted: Fri Oct 29, 2021 3:49 pm
by Binatog13
In post 500, StrangeMatter wrote:
In post 498, RH9 wrote:@DaTacoX To be fair, a No Kill could have let you did what MargotRosa did. (In other words, let yourself live for longer.)
That’s not inherently true, since Town could still remove the Tracker/Jailkeeper target anyways if no kills happen.
In post 496, DaTacoX wrote:I’m happy I wasn’t the first to go afterwards though .3.
Srry Binatog
What is the sorry for? Dw, its part of the game to be suss'ed.

Posted: Fri Oct 29, 2021 7:35 pm
by hops
I felt bad that I didn't call out the autowin myself, since I knew the setup while Meg didn't. However, I suppose the consolation is that there would be a nonzero chance that Taco would've claimed Tracker and throw a spanner in the works had I done so. Meg softclaiming and me claiming as a townlock cinched the win.

Posted: Fri Oct 29, 2021 7:40 pm
by hops
Also RIP scum for being really stealthy this game and then dying to bullshit.

Posted: Sat Oct 30, 2021 12:52 am
by Greeting
DaTacoX when I redirected the wagon to Binatog13 on Day Two:


Posted: Sat Oct 30, 2021 2:45 am
by MegAzumarill
If Taco claimed tracker I cc and we clear 5 people simultaneously.

Posted: Sat Oct 30, 2021 5:08 am
by Not_Mafia
Congrats to town and thanks to the mod for hosting

Posted: Sat Oct 30, 2021 5:46 am
by Jake The Wolfie
Rule #1 of playing with Not_Mafia: Policy Keeeeeeel

Posted: Sat Oct 30, 2021 7:58 am
by cowsloveSushirolls
fun game to read
very sorry 2 scum

Posted: Sat Oct 30, 2021 12:38 pm
by catboi
In post 495, DaTacoX wrote: You’re right that I killed catboi partially because I saw what he could do, but I also did it because he was playing more passive so I figured he might have been a power role.

The game immediately became impossible for me to win after not_mafia died anyways.
My only hope was to kill the investigative role night 1 which didn’t happen.
Haa, I tend to play pretty much the same regardless of role, although I've been on a long VT streak lately. The difference you saw was owed primarily due to it being day 1 vs me replacing in on a later day - when I have more info to work with I get more proactive, on day 1 I'm more laid back, especially in a quiet game like this one.

And yeah, unfortunately there is not a lot you can do when you lose a partner day 1 like that. I personally can't really PR hunt at all, so I don't have much advice to give you there - in newbie games sometimes people will give VT tells, but that's about it as far as what I know. I think a no-kill on night 1 might have actually been the more viable gameplan to avoid the potential mechanical autoloss situation you wound up in, but I haven't actually checked myself to see if that works in the setup we were in.
In post 504, hops wrote:Also RIP scum for being really stealthy this game and then dying to bullshit.
I don't think that's entirely by accident - while staying in the background can often help avoid attention early, in the long term it doesn't add up to a workable gameplan, as with eventually the town is likely to turn around and look for new targets, as there were enough people who decided Greeting or Jake were town that we moved to new targets. It was a bit lucky that changing to Not_Mafia happened to be correct, in general I think passive play as scum tends not to win, and it works better to be proactive.

Posted: Sat Oct 30, 2021 12:43 pm
by catboi
Anyway, good game everyone, thanks for playing!!! ୧( ⁼̴̶̤̀ω⁼̴̶̤́ )૭

I might have some feedback for everyone tomorrow if I'm not too tired then. ( ⓥωⓥ)

Posted: Thu Jun 16, 2022 4:50 am
by PenguinPower
Image