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Post Post #50375 (ISO) » Fri May 20, 2016 4:05 am

Post by inte »

In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
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Post Post #50376 (ISO) » Fri May 20, 2016 4:25 am

Post by zoraster »

In post 50375, inte wrote:
In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.

I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
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Post Post #50377 (ISO) » Fri May 20, 2016 4:27 am

Post by drmyshottyizsik »

In post 50376, zoraster wrote:
In post 50375, inte wrote:
In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.

I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
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Post Post #50378 (ISO) » Fri May 20, 2016 4:49 am

Post by inte »

In post 50377, drmyshottyizsik wrote:
In post 50376, zoraster wrote:
In post 50375, inte wrote:
In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.

I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
yes, it needs to be made official (and Riot to stand behind it) or else it has a potential for being incorrect

there are league endpoints which break down the number of divisions and players per divison, which is easy math to retrieve, but why doesn't Riot offer any explanation to the layperson, and instead requires 3rd party tools?
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Post Post #50379 (ISO) » Fri May 20, 2016 4:50 am

Post by inte »

response meant more for zor
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Post Post #50380 (ISO) » Fri May 20, 2016 5:12 am

Post by drmyshottyizsik »

In post 50378, inte wrote:
In post 50377, drmyshottyizsik wrote:
In post 50376, zoraster wrote:
In post 50375, inte wrote:
In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.

I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
yes, it needs to be made official (and Riot to stand behind it) or else it has a potential for being incorrect

there are league endpoints which break down the number of divisions and players per divison, which is easy math to retrieve, but why doesn't Riot offer any explanation to the layperson, and instead requires 3rd party tools?
you know what an api is....?
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Post Post #50381 (ISO) » Fri May 20, 2016 5:56 am

Post by zoraster »

In post 50378, inte wrote:
In post 50377, drmyshottyizsik wrote:
In post 50376, zoraster wrote:
In post 50375, inte wrote:
In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.

I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
yes, it needs to be made official (and Riot to stand behind it) or else it has a potential for being incorrect

there are league endpoints which break down the number of divisions and players per divison, which is easy math to retrieve, but why doesn't Riot offer any explanation to the layperson, and instead requires 3rd party tools?
You're getting yourself mixed up. You're miffed about Riot not making the information more easily available to people without third party stuff. Which is fair, though they've made the decision not to for certain reasons. But what that doesn't show is an arbitrariness of the system. It doesn't show that the information is incorrect (which you have little cause to believe).
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Post Post #50382 (ISO) » Fri May 20, 2016 6:45 am

Post by Randomnamechange »

Tbh it is better for third parties to work with APIs rather than everyone as there tends to be a site that will do what you need it do in an easy to understand format.
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Post Post #50383 (ISO) » Fri May 20, 2016 7:10 am

Post by inte »

the fact that the information comes not from the product managers themselves but from 3rd party tools via apis is the problem. they have problems about being too terse with game information and doing a bunch of hand waving
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Post Post #50384 (ISO) » Fri May 20, 2016 7:27 am

Post by PJ. »

I don't understand why there isn't transparency. I've never ever ever liked that Riot has taken information from the player, and over the course of like 5 years, they've made basically everything a company secret, even stats.
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Post Post #50385 (ISO) » Fri May 20, 2016 7:51 am

Post by drmyshottyizsik »

hey it's page 2016 :)
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Post Post #50386 (ISO) » Fri May 20, 2016 8:11 am

Post by PJ. »

lock the thread
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Post Post #50387 (ISO) » Fri May 20, 2016 8:13 am

Post by Papa Zito »

In post 50386, PJ. wrote:lock the thread
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Post Post #50388 (ISO) » Fri May 20, 2016 8:21 am

Post by Maestro »

In post 50387, Papa Zito wrote:
In post 50386, PJ. wrote:lock the thread
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Post Post #50389 (ISO) » Fri May 20, 2016 8:32 am

Post by TehBrawlGuy »

In post 50388, Maestro wrote:
In post 50387, Papa Zito wrote:
In post 50386, PJ. wrote:lock the thread
I don't have anything to put here because my normal signature is images. Weeeeee.
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Post Post #50390 (ISO) » Fri May 20, 2016 8:39 am

Post by Dwlee99 »

In post 50389, TehBrawlGuy wrote:
In post 50388, Maestro wrote:
In post 50387, Papa Zito wrote:
In post 50386, PJ. wrote:lock the thread
I prefer they, thanks :)
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Post Post #50391 (ISO) » Fri May 20, 2016 9:03 am

Post by inte »

In post 50384, PJ. wrote:I don't understand why there isn't transparency. I've never ever ever liked that Riot has taken information from the player, and over the course of like 5 years, they've made basically everything a company secret, even stats.

seriously. look at dota 2 tooltips:

Image Image

Like they actually give useful information

by contrast, how am I supposed to know whether maxing e or q on ekko first gives more damage or better cooldowns?

patch notes are sometimes a mystery too
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Post Post #50392 (ISO) » Fri May 20, 2016 9:21 am

Post by Dwlee99 »

In post 50391, inte wrote:
In post 50384, PJ. wrote:I don't understand why there isn't transparency. I've never ever ever liked that Riot has taken information from the player, and over the course of like 5 years, they've made basically everything a company secret, even stats.

seriously. look at dota 2 tooltips:

Image Image

Like they actually give useful information

by contrast, how am I supposed to know whether maxing e or q on ekko first gives more damage or better cooldowns?

patch notes are sometimes a mystery too
you know because when you hover over the level up button it tells you how much you get for leveling it up.
I prefer they, thanks :)
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Post Post #50393 (ISO) » Fri May 20, 2016 9:25 am

Post by zoraster »

I actually agree with you that League doesn't do a very good job describing in depth abilities and the like. Particularly galling is the absence of number data on their own pages.
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Post Post #50394 (ISO) » Fri May 20, 2016 9:25 am

Post by zoraster »

I actually agree with you that League doesn't do a very good job describing in depth abilities and the like. Particularly galling is the absence of number data on their own pages.
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Post Post #50395 (ISO) » Fri May 20, 2016 11:37 am

Post by zoraster »

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Post Post #50396 (ISO) » Fri May 20, 2016 11:37 am

Post by zoraster »

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