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Posted: Thu Oct 28, 2021 2:02 pm
by Toogeloo
Lol, ok.

Posted: Thu Oct 28, 2021 2:03 pm
by Gamma Emerald
I’m almost back home so I’m going to go into my spreadsheet and use the existing data to formulate a proper crossing order because atp the remaining input I either don’t expect to get in a timely manner or don’t care for.

Posted: Thu Oct 28, 2021 2:07 pm
by ulyana
everytime gamma emerald and toogeloo interact i can't not feel like they're partnered like yeah i think toogeloo's plan is bad too and toogeloo probably mafia trying to get across but gamma's reaction to it is something

like obviously 'send the scummy people across!' is not as good as 'leave the scummy people behind' i don't understand how it possibly could be to anyone

but STOP POSTING

as opposed to, hm, that plan sure does sound mafia adjacent

feels pretty out of place

but!

there is this sense from gamma that there is like a grand plan here like a super secret correct order that only dci gamma emerald could possibly discover

and!

that feels pretty towny

Posted: Thu Oct 28, 2021 2:10 pm
by Taly
In theory, I don't think
Toog's
approach is bad. I just really don't want to risk scum crossing because it is possible to just win by solving. It's unlikely, but I'd rather the possibility of maybe 1 scum surviving off erroneous reads than having the first 4 crossers end up containing 1-2/3 scum if not all.

I feel like the same can be achieved with players that are townread but to lower confidence, and are controversial. I don't think slots like
HQ
fit this. Players that have been towncased and are 1v1'ing like
Ulya V Cakez
or
Gamma V Dwlee
feels most appropriate.

I'd prefer 2 out of
Toog/Cakez/Ulya
to cross early.

I choose
Dwlee
first simply because I had a strong townread on them last phase, and while there is evidence to the contrary, I don't think I've seen enough to make me think
Dwlee
can't just be town with a solid gamestate read but poor individual take.
(IE, read on Skitter/Infinity)


And I'm sure players suspect
Dwlee
, or at least have a lukewarm townread. So this feels like a compromise from several perspectives.

Posted: Thu Oct 28, 2021 2:15 pm
by Gamma Emerald
Yeah I probably got a little tilted there
It’s at least good you can be like, my reverse anger translator, ulyana

Posted: Thu Oct 28, 2021 2:16 pm
by Toogeloo
Gamma has me labeled as mis-elim bait, which indicates he thinks poorly of me in general, so I doubt my opinion ever matters much regardless of alignment.

Posted: Thu Oct 28, 2021 2:17 pm
by Toogeloo
Anyways...

@Mod:. V/LA until November 4th.
. I'm going to be on a cross country road trip as I move from DC to SLC.

Posted: Thu Oct 28, 2021 2:19 pm
by Taly
People should spend an effort either convincing me of a better alternative, why
Dwlee
should not cross now if at all, or support my stance.

Posted: Thu Oct 28, 2021 2:25 pm
by Taly
Scum are most incentivized to kill when there is more town crossing than scum, anyway.

I don't think scum will out themselves by killing a townie when the majority of a line-up contains the team.

That's why using the cross exclusively for cop is high risk with unclear reward.

Posted: Thu Oct 28, 2021 2:25 pm
by Gamma Emerald
@toog In this game, yes that’s accurate (though that post looks loaded to suggest I’m scum)
I think you trying to help is good, but your plans do seem very scum-adjacent. I think Taly has a very good idea in having players who are at each other’s throats but have a good number of people TRing them should cross early so either one can get resolved by getting killed or there can be confirmed scum in a set or town just wins
I think there’s like 3 of those pairs atm (me/Dwlee, gooey/skitts, ulyana/Cakez)
Obviously only two of those can be a part of this plan for now (if 4 go across without a kill and the game isn’t won yet we can discuss sending over the last pair maybe)
Actually writing that I realized that the way MT worded things when it was asked earlier might put a spanner in the works

Posted: Thu Oct 28, 2021 2:26 pm
by ulyana
In post 5107, Taly wrote:People should spend an effort either convincing me of a better alternative, why
Dwlee
should not cross now if at all, or support my stance.
i don't think it should be dwlee; my recent posts regarding:
In post 5006, ulyana wrote:dwlee had entire view of game based on infinity's alignment that didn't make a lot of sense to me in the first place as i said in the pink pt and now their restructuring of views seems potentially advantageous
In post 5009, ulyana wrote:
In post 5006, ulyana wrote:dwlee had entire view of game based on infinity's alignment that didn't make a lot of sense to me in the first place as i said in the pink pt and now their restructuring of views seems potentially advantageous
and they made the vote stay on petapan instead of helping me move it to sircakez/saber/unwnd/gypyx, with ydrasse as only other okay option to them,
In post 5012, ulyana wrote:
In post 5008, Gamma Emerald wrote:
In post 5006, ulyana wrote:dwlee had entire view of game based on infinity's alignment that didn't make a lot of sense to me in the first place as i said in the pink pt and now their restructuring of views seems potentially advantageous
explain?
This might be a case of a serious mindmeld
it was like, well how i said it in the pt was like it felt like dwlee was playing like a different player than the dwlee i am familiar with with having a super strong scumread and basing entire view game off of that like to dwlee in the pt ydrasse and skitter were also both likely mafia because infinity was likely mafia and it especially felt like the connection to ydrasse didn't even make sense with view of scum!infinity because would scum be more likely to be tmi-ing a super strong read based on an emotional reaction rather than defending their partner
In post 5014, ulyana wrote:
In post 5013, Gamma Emerald wrote:I was more interested in what seemed advantageous about dwlee restructuring their reads
oh it felt like a collection of players that felt pressurable to me

like me as already discussed as it was happening, gypyx, skitter, gammagooey

and not like a reassessment that made sense

dwlee treated me as town in the pt and such

so to have their reconsideration of my slot be based on reading only the current day and other people acting towny? seems ???

like how could that possibly make me not town

and skitter seemingly not a reconsideration as held that view previously,

Posted: Thu Oct 28, 2021 2:27 pm
by Dwlee99
In post 5109, Gamma Emerald wrote:@toog In this game, yes that’s accurate (though that post looks loaded to suggest I’m scum)
I think you trying to help is good, but your plans do seem very scum-adjacent. I think Taly has a very good idea in having players who are at each other’s throats but have a good number of people TRing them should cross early so either one can get resolved by getting killed or there can be confirmed scum in a set or town just wins
I think there’s like 3 of those pairs atm (
me/Dwlee
, gooey/skitts,
ulyana/Cakez
)
Obviously only two of those can be a part of this plan for now (if 4 go across without a kill and the game isn’t won yet we can discuss sending over the last pair maybe)
Actually writing that I realized that the way MT worded things when it was asked earlier might put a spanner in the works
bolded should be first four across

Posted: Thu Oct 28, 2021 2:27 pm
by ulyana
In post 5108, Taly wrote:I don't think scum will out themselves by killing a townie when the majority of a line-up contains the team.
? the scums are always going to kill someone, i think(?) skitter(?) also said this earlier but scums aren't going to just not kill someone crossing

Posted: Thu Oct 28, 2021 2:28 pm
by Dwlee99
^ gamma/dwlee, ulyana/cakez.

Idc what order it is in

Posted: Thu Oct 28, 2021 2:30 pm
by ulyana
we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,

Posted: Thu Oct 28, 2021 2:31 pm
by ulyana
In post 5114, ulyana wrote:we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,
reevaluate situation if/when someone dies

Posted: Thu Oct 28, 2021 2:32 pm
by Taly
In post 5112, ulyana wrote:
In post 5108, Taly wrote:I don't think scum will out themselves by killing a townie when the majority of a line-up contains the team.
? the scums are always going to kill someone, i think(?) skitter(?) also said this earlier but scums aren't going to just not kill someone crossing
Yeah, but scum only need 4 townies to cross before they make a kill.

Let me put it this way

We go with the cop plan and start crossing widely suspected slots, and this is our line-up alignment-wise:

Town
Scum
Scum
Town

We've gone through our first 4 players and most of the living scumteam is already alive. Now, we're going to start crossing widely townread slots, and scum aren't quite at threat in needing to kill yet. So this gives options.

Versus a plan that's more
"baity town --> stronger town"
and our alignment line-up looks more like

Town
Town
Scum (or even Town)
Town (more likely to be killed with each crossing town)

Last townie here is probably eating the NK, which would almost effectively clear the above players, and protects town that is more universally agreed upon. It better ensures a townbloc forms without the WIFOM of exclusively identifying a PoE that already consists of players that are widely suspects.

Posted: Thu Oct 28, 2021 2:32 pm
by ulyana
In post 5115, ulyana wrote:
In post 5114, ulyana wrote:we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,
reevaluate situation if/when someone dies
no deaths means at least one mafia already across, a death means very little in terms of alignment

Posted: Thu Oct 28, 2021 2:33 pm
by Dwlee99
You should just put townies across

Putting people you think are scum across is complete nonsense

Posted: Thu Oct 28, 2021 2:34 pm
by ulyana
In post 5118, Dwlee99 wrote:You should just put townies across

Putting people you think are scum across is complete nonsense
yeah this

Posted: Thu Oct 28, 2021 2:34 pm
by Taly
There is a possibility that the 4th townie is killed either way as I mentioned this is a loophole.

So it's always fickle to use crossing as a method to clear or expose.

The only constant is to ensure town crosses and be damn well confident that the more comfortable we are with someone crossing, the more we minimize their risk of death.

Posted: Thu Oct 28, 2021 2:35 pm
by Taly
In post 5118, Dwlee99 wrote:You should just put townies across

Putting people you think are scum across is complete nonsense
In post 5119, ulyana wrote:
In post 5118, Dwlee99 wrote:You should just put townies across

Putting people you think are scum across is complete nonsense
yeah this
I agree lol

Posted: Thu Oct 28, 2021 2:36 pm
by ulyana
In post 5114, ulyana wrote:we should use captain idea (preferably me), send captain across, then if they do not die they pick next three, one at a time, then petapan should be five, when we send petapan the mafia would have to kill the fourth person on the bridge if they haven't made a kill already if all four town,
i guess captain would always get to choose the second person because cannot die until second person crossing if i am understanding correctly, then if do not die, also could potentially chain, hm,

Posted: Thu Oct 28, 2021 2:37 pm
by Taly
I'm ok with
cakez/ulya/gamma/dwlee
being the first crossers, I mean, I think it's very possible you're all town.

Posted: Thu Oct 28, 2021 2:38 pm
by Taly
I'll get to your post tomorrow
Ulya
:) night