Page 206 of 208

Posted: Sun Dec 29, 2013 12:47 pm
by Magua
In post 5088, Natirasha wrote:(This is a sign your mechanic was broken Magua)
I have three observations here.

First, the bonus-on-red-auctions mechanic worked as intended. That is, it was not intended for Town to win most, if not all, of those auctions. Previous drafts of the setup simply had Town unable to bid on them (it would just be between the two scumteams), but that was deemed too much.

For Night-kill, it was specifically intended that scum would win all, or all-except-one, of those auctions. Town could cost scum money, but it was never intended to be an even or "fair" competition. It could happen, but I wanted it to happen no more than once in the game, even if the scum were being trampled.

For Investigation Immunity, Hitman, etc, there is a very strong town strategy of claiming when you won it (as was done with both II and Hitman D1), and I very much wanted to avoid that because I wanted to avoid confirmed innocents being confirmed innocents.

Allowing Town to bid on these auctions as well was more to do with giving the scum things to have to worry about and being more cautious than anything else.

---

Second, for the "sheer amount of money scum have" bit, there is an issue of scum snowballing when they're not lynched (that was the reason for Nero being governed -- he could generate more money for the team), yes. I played around with different systems that would scale the amount gained to the size of opposing players, but they proved very unwieldy.

Beyond this, "the plan" resulted in Lost Butterfly gaining about $500 from being transferred to, making up about 1/3 of the Right Hand Mafia's money at the end of the game.

This was contrasted, as before, with Town almost never lynched except at deadline, which I'll
happily
admit was not in the forecasted plan for the game. That did hurt Town in comparison to scum, yes.

---

Third, Town didn't really bid on much. Half the town never bid on anything because they transferred their money. N5, only pieguyn and Lord Mhork bid on anything at all. pieguyn won three abilities for $1 that Night. Several auctions that the scum put a lot of money on (eg, Governor) throughout the game went for $2-$10, rather than costing scum money.
Natirasha wrote: The second half of the "let's randomly fuck with the town". All of these abilities simply serve to prevent the town from coordinating properly. I understand what you want the mechanical point of this to be--all the factions, bidding on different powers to get them. It creates an interesting counterplay, and the unlinked scumteams only serve to excetuate that. I like the basic theory. However, obviously scum will try to coordinate actions in such a playground. These countermeasures, however, completely undermine that aspect of the game--in fact, it actively punishes the town for talking!
The design goal was so that the Town wouldn't communicate about Night stuff, yes (or, wouldn't communicate about Night stuff until a Day or two afterwards, which I couldn't stop). This was a direct response to what happened in the second game.

To the statement that without coordination Town couldn't win, eg, Night-kill: As above, that was the point. Town could win Night-kill if they always bid on their money on it (and got an Efficiency Bonus instead of never getting one...), but again, it was *never* the goal that Town could do so consistently. Maybe once around N4 or N5, but in doing so they'd lose all their money and that would be that. That is, I never wanted this game to become Nightless (or, with Town-controlled kills, essentially Double Day Nightless). It could happen, but it was never going to be dominant strategy. It was never intended that Town ever be able to communicate to control all the auctions.

The intention (if I can use that term loosely) was that Town would scumhunt, etc, during the Day, do their own individual thing at Night, and if they came up with something from those actions, maybe use it. It was always intended that mass-claim be bad for the Town.

Posted: Sun Dec 29, 2013 12:52 pm
by Magua
Mistakes I made in this game:

- I incorrectly transcribed Harakiri's Night results one Night, indicating that they'd bid $10 on Bulletproof when they hadn't. This left them $1 short. Mistake was not caught until they claimed to Lost Butterfly in the Neighborhood QT and Mina thought they were signalling scum. This was the public mod error, because it involved information already claimed to another player.

- I incorrectly transcribed other results that were caught in time -- the Left Hand team's Mafia bonus (after DoctorPepper got lynched), which ability ProHawk advertised one Night, and who someone transferred to. In all cases these were transcription errors; the spreadsheet was always correct.

- Deadline should not have both taken money from Town and reduced the number of Days. Should've been one or the other.

- Although it didn't come up, multiple Governors should not be stackable during the same Day (I was worried the Right Hand Mafia might do this before the Nero Cain wagons started). As for what happened to Nero Cain, I was fine with that.

Posted: Sun Dec 29, 2013 1:26 pm
by Natirasha
In post 5125, Magua wrote:First, the bonus-on-red-auctions mechanic worked as intended. That is, it was not intended for Town to win most, if not all, of those auctions. Previous drafts of the setup simply had Town unable to bid on them (it would just be between the two scumteams), but that was deemed too much.

For Night-kill, it was specifically intended that scum would win all, or all-except-one, of those auctions. Town could cost scum money, but it was never intended to be an even or "fair" competition. It could happen, but I wanted it to happen no more than once in the game, even if the scum were being trampled.
I go back to the question I asked--why even have them be biddable? What's the point? Why not just tone it down, give the two scumteams even/odd kills, and go from there?
For Investigation Immunity, Hitman, etc, there is a very strong town strategy of claiming when you won it (as was done with both II and Hitman D1), and I very much wanted to avoid that because I wanted to avoid confirmed innocents being confirmed innocents.

Allowing Town to bid on these auctions as well was more to do with giving the scum things to have to worry about and being more cautious than anything else.
...are scum not allowed to do that? Especially with Shell Game allowing them to transfer uses, if they wanted. It's "free" towncred.
Second, for the "sheer amount of money scum have" bit, there is an issue of scum snowballing when they're not lynched (that was the reason for Nero being governed -- he could generate more money for the team), yes. I played around with different systems that would scale the amount gained to the size of opposing players, but they proved very unwieldy.

Beyond this, "the plan" resulted in Lost Butterfly gaining about $500 from being transferred to, making up about 1/3 of the Right Hand Mafia's money at the end of the game.

This was contrasted, as before, with Town almost never lynched except at deadline, which I'll
happily
admit was not in the forecasted plan for the game. That did hurt Town in comparison to scum, yes.
I understand the plan backfiring and the deadline screwing with projected total, but I don't actually have much of a problem with the base cost the mafia had. Really, I don't.
Third, Town didn't really bid on much. Half the town never bid on anything because they transferred their money. N5, only pieguyn and Lord Mhork bid on anything at all. pieguyn won three abilities for $1 that Night. Several auctions that the scum put a lot of money on (eg, Governor) throughout the game went for $2-$10, rather than costing scum money.
I think this goes into another problem--lots of the abilities listed were of really marginal use, or in such a nerfed form as to be useless(Auction Detective, Medium, etc). Half the time, I was having trouble finding things I actually wanted to bid on--it all seemed so bland, so...generic, as if you were adding things for the sake of adding things.
The design goal was so that the Town wouldn't communicate about Night stuff, yes (or, wouldn't communicate about Night stuff until a Day or two afterwards, which I couldn't stop). This was a direct response to what happened in the second game.
This is one of those things that will fall over to human nature. Especially, considering that night actions are a big talking matter in even normal & newbie games, to think the town could
not
discuss potential night actions is, well, kinda folly.

If I could give some advice, I'd recommend doing a scaled back version of this game next. Just have a few, high-profile auction actions and work from there. The auction mechanic was fun, but instead of trying to do this overelaborate and focused on countering style, just let things roll.

Posted: Sun Dec 29, 2013 1:33 pm
by KingdomAces
Sorry that I replaced in even though I really didn't have time for it, and turned what was an obvtown slot into an easy mislynch. Due to my pretty much non-presence in the game, I really don't think I have all that much I can say.

Good job to the scum, especially to LB and Muffin who I never once doubted until after I was dead.

Posted: Sun Dec 29, 2013 1:34 pm
by Faraday
Hard to say how balanced this was, scumteam controlled the daygame and nightgame pretty effectively - and a lot of the daygame was just because of the players involved.


Also town lost one of their strongest abilities in uh, idr the name of it (accountant) night 0/Night 1 due to no one advertising it. Also there's certainly enough abilities to trip scum up here.

Posted: Sun Dec 29, 2013 4:22 pm
by Mina
Victory! Well done, team. It was so much fun working with N (hope to see you at the Reckoning!), Quilford, and Nero. Our QT was truly a thing of beauty. (I was scum at the same time in
Anything Goes
at the same time, and had to keep my mouth shut at my teammates bragging over how the QT might reach
one thousand posts
.) Nacho, Empire, and Muffin: you were all so good that even when all the evidence pointed to you, we were still never confident any of you were guilty. And judging from the scum QT, I'm sad I went for the "protown" neighbourize choice, because working with you guys would have been awesome.

I also liked meeting lots of newer players I've never been exposed to before, since I don't play much anymore. Some of you really impressed me.

Most of all, thanks to Magua for an impeccably modded game with a great, well-designed set-up.

Posted: Sun Dec 29, 2013 4:24 pm
by Faraday
In post 5130, Mina wrote:Victory! Well done, team. It was so much fun working with N (hope to see you at the Reckoning!), Quilford, and Nero
Thanks!

Posted: Sun Dec 29, 2013 5:24 pm
by Mina
Reading the other scum QT out of order right now, and thoughts roughly as I go (will save more for another post):

-We were thinking of the Austerity Measures + Deadline plan, but worked out that it screws the scum over more than the town since Austerity Measures resolves after the wage and bonuses (because some town might have under $100, while all scum get more than that every day).

-It's embarrassing how many mistakes we made over role resolutions this game. We did not find out that Messenger was a
day
action until we tried sending Muffin a message during N4 and were told, "Nope!"

-I love that the other team was as shocked by Hermy's flip as we were.

-@the other team looking for cues to who they should vote: I put off voting Nero D2 for so long because I figured you'd be looking out for that. You guys should have watched Pyro on N2! And my interactions with my partners this game were painfully obvious ("Yeah, uh, this player is totally scummy...but here, let me softly defend them for three paragraphs to the people voting them.")

-The point of the advertising post was 1) to look town, and 2) to clear upside down so he could make it into the top six. We'd advertised cop based on a misunderstanding of the set-up, so I figured we might as well capitalize on it.

-Yes, "How does it feel to be in the same camp as Nero?" was a blatant signal. Muffin messed with my head this game. If we'd only received KA's money, his guilt would have been obvious, but we were transferred $176 (which meant either KA or Muffin could have been the liar). N correctly spotted that Seanald could have sent us his $80 and Muffin nothing for the math to add up. But we were still paranoid. (upside down never getting his money from PeregrineV also sent me into spiraling paranoia about town roles that could interfere with night actions.) And I could see town conceivably not sending money as a gambit or reaction test. I voted KA and made a few comments at the beginning of D4 to set up a "Yeah, my money didn't add up!" claim just in case it became obvious you were gambiting town.

-Shit, Left Hand was the $355 bid on Neighbourizer? Sorry! ;_; I only bid so much on Neighbourizer because we were filthy rich and assumed that people in the town bloc like Peregrine or pieguyn could outbid the LH team. (Also, I had to do protown justifiable things with the money everyone knew I had.) And when we bid on it, we were really confident Muffin was scum, but then the innocent fucked with our heads. :(

-
was that extra hour extension really necessary? were there people who were frantically ISOing people in thread who were like, "OH FUCK NOW I CAN'T READ ISOS ANYMORE, PLEASE MAGUA EXTEND THE NIGHT PHASE JUST AN HOUR, JUST ONE MORE HOUR!"?
...um...this isn't as shocking as you'd think.

*hides under a rock*

-I was so close to neighbourizing Muffin, but then we were all, "Omigod, let's be REALLY, REALLY 100% SURE Harakiri is town and then NK him tonight!" I actually think it worked out well, because it allowed us to manipulate them better, made him look like our partner (thus deflecting ProHawk's paranoia onto them), and helped us recover from the $1 mistake. But you guys were supposed to pick up Messenger, dammit!

-I felt bad for not making it more obvious on D4 I'd won cop (I did make a deliberate cop slip, but it was too obscure to pick up on)...but why the fuck did you activate Investigation Immunity on a night you KNEW scum had the cop? The reason I claimed cop on D4 wasn't to protect Nero, but to signal to the other team that they SHOULDN'T use II tonight. I knew the N4 investigation was meaningless, but if I'd got an innocent on N5? Hell,
yes
, I would have assumed you were town. The only reason we had lingering doubts on eagle was because we could see him being silly enough to do something like that.

Posted: Sun Dec 29, 2013 5:46 pm
by Mina
(EBWOP: claimed cop on D5, not D4)

Other blatant signals:
In post 4641, Lost Butterfly wrote:Can you elaborate on why you've been up and down on me, Muffin? I'm not sure I've followed your trajectory on my slot this game, since you've gone from being leery of me to having me as a weak townread to not wanting to go anywhere near lynching me to now apparently being unsure of me again. Also, shouldn't I be the one you're questioning, rather than asking other people about their reads on me (I mean, was ProHawk really going to change your mind)? Considering you're apparently unsure of me, I don't like how you haven't even mentioned the NK thing or any of my arguments with Harakiri, or that I have an innocent on you.

I mean, I'm reasonably confident in your alignment at this point, but I'm not quite "bet the game on it" sure, yet.
In post 4950, Lost Butterfly wrote:Fuck. I've got something like 2-3 hours of sleep within the past thirty-six hours, and can't think straight. I'm really confused right now.

Muffin, do you have a strong objection to either a Voided or baldeagle lynch (as in, you'd prefer to no-lynch rather than get rid of one)? Right now, I'm still leaning toward Voided because he seems like a surer bet, but I'll be around to switch to eagle if necessary. Hey, eagle, why is your vote still on uwop? I'm not quite sure penguin_alien is a good idea because I bought her explanation for the townslip (not so much that it's impossible to fake, but that she bothered to check the OP and was even on the verge of
voting
Garuda).
(Translation: can you promise that none of these are your partners?)

Muffin's and Garuda's posts going, "Gee, LB must be town, because unless her team is REALLY incompetent and doesn't know their partners, there would have been a quickhammer!" were hilarious, though. Sorry, but there was a non-zero chance that eagle had used II N5 (although what IDIOT would do that? :eek:), or that Harakiri was too paranoid to claim in the QT, or that the other team hammered, or that there might have been a role that could block our kill if we outed ourselves. Slow-playing in LYLO when no one on your team is in danger of a lynch is always the best move.

Hilariously, I only realized that Garuda actually HAD been trying to quickhammer like a minute after I unvoted. And then I wanted to cry. I couldn't have left my vote on in case my lack of reaction outed me before upside down or Nero got back. His distancing really threw me off--I thought scum!him would have worked with me rather than sow paranoia against my slot over the $1 NK.

On the final day, we had the scum narrowed down to Muffin, Garuda, penguin, and BBmolla (and thought the latter looked really town). Muffin-Garuda seemed too good to be true, and after penguin's half-assed vote on Harakiri "to see what would happen," we were CONVINCED she had to be scum. We were then furious when all our other suspects started bussing her. The Voided wagon was an attempt to save her. :cry:

Posted: Sun Dec 29, 2013 5:49 pm
by Mina
EBWOP: or that the other team took too long to hammer/didn't know what was a town lynch/
can't count
.

Posted: Sun Dec 29, 2013 6:04 pm
by Katsuki
1.8k posts damn

Posted: Sun Dec 29, 2013 6:06 pm
by ProHawk
I will say that scum put in a TON more effort than any town here so they absolutely deserve the win.

Posted: Sun Dec 29, 2013 6:06 pm
by N
In post 5135, Katsuki wrote:1.8k posts damn
Now look at the other one.

Posted: Sun Dec 29, 2013 6:07 pm
by ProHawk
I guess I should say *most* of the town - myself included. Morph did work hard when they were alive.

Posted: Sun Dec 29, 2013 6:08 pm
by Natirasha
In post 5136, ProHawk wrote:I will say that scum put in a TON more effort than any town here so they absolutely deserve the win.
This is truth.

Posted: Sun Dec 29, 2013 6:44 pm
by BBmolla
If Marketplace 4 people could stop trying to "break the game" that'd be great.

Posted: Sun Dec 29, 2013 6:48 pm
by BBmolla
Not that we would have won, none of us remaining town had the confidence to lead a lynch on any one of the scum left.

Posted: Sun Dec 29, 2013 7:01 pm
by BBmolla
Sorry Voided.

Posted: Sun Dec 29, 2013 7:25 pm
by Magua
Mass infodump.

Spoiler: Confirmation
No Auctions During Confirmation Phase

PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
VoidedMafia
Entrepreneur
$100
None
Advertise: Extra Vote $5-$95
None
PeregrineV
Entrepreneur
$100
None
--$100
None
Nero Cain
Mafia (Right Hand) Member
$150
None
Advertise: Governor $3, Love Potion $3, Roleblocker $3, Tailor $3, Vote Freezer $3-$135
None
Seanald
Entrepreneur
$100
None
Advertise: Austerity Measures $5-$95
None
guille2015
Entrepreneur
$100
None
--$100
None
Lost Butterfly
Mafia (Right Hand) Member
$150
None
Advertise: Cop $2, Extra Vote $1, Medium $1-$146
None
Garuda
Mafia (Left Hand) Member
$150
None
Advertise: Neighborizer $7-$143
None
Pyrotechnics
Entrepreneur
$100
None
--$100
None
morph the cat
Entrepreneur
$100
None
Advertise: Neighborizer $60-$40
None
BBmolla
Entrepreneur
$100
None
--$100
None
Banakai
Entrepreneur
$100
None
Advertise: Commuter $2, Cop $2, Doctor $3, Gravedigger $1, Neighborizer $1-$91
None
Harakiri
Entrepreneur
$100
None
Advertise: Neighborizer $10-$90
None
uʍop ǝpısdn
Mafia (Right Hand) Member
$150
None
Advertise: Austerity Measures $1, Vote Nullifier $3-$146
None
zMuffinMan
Mafia (Left Hand) Member
$150
None
Adverrtise: Deadline $6-$144
None
Hermy
Entrepreneur
$100
None
--$100
None
ProHawk
Entrepreneur
$100
None
Advertise: Gravedigger $15-$85
None
Lord Mhork
Entrepreneur
$100
None
--$100
None
Zdenek
Entrepreneur
$100
None
Advertise: Medium $5-$95
None
1baldeagle1
Entrepreneur
$100
None
--$100
None
DoctorPepper
Mafia (Left Hand) Member
$150
None
--$150
None
Klick
Entrepreneur
$100
None
--$100
None


Abilities Not Yet AuctionedCurrent $Cumulative $
Abductor x 1$0$0
Accountant x 2$0$0
Auction Detective x 2$0$0
Austerity Measures x 1$6$6
Bodyguard x 2$0$0
Bulletproof x 2$0$0
Commuter x 1$2$2
Cop x 2$4$4
Coroner x 2$0$0
Deadline x 1$6$6
Doctor x 2$3$3
Extra Vote x 1$6$6
Federal Reserve Chairman x 1$0$0
Forensic Accountant x 2$0$0
Gift Card x 2$0$0
Governor x 1$3$3
Gravedigger x 1$16$16
Hitman x 2$3$3
Investigation Immunity x 4$4$4
Love Potion x 1$3$3
Market Analyst x 3$0$0
Medium x 3$6$6
Messenger x 2$0$0
Neighborizer x 2$78$78
Ninja x 4$0$0
Roleblocker x 3$3$3
Self-Watch x 1$0$0
Tailor x 3$3$3
Tracker x 2$0$0
Vote Freezer x 2$3$3
Vote Nullifier x 1$3$3
Wage Freeze x 1$0$0
Watcher x 1$0$0


Spoiler: Night Zero / Day One
AbilityBids
Austerity Measures x 1Seanald ($25), uʍop ǝpısdn ($10), Garuda ($2)
Cop x 2Nero Cain ($101) (wins coin flip), zMuffinMan ($101), Lord Mhork ($50), 1baldeagle1 ($40)
Deadline x 1Lost Butterfly ($105), zMuffinMan ($103)
Extra Vote x 1VoidedMafia ($20), Garuda ($2)
Gravedigger x 1guille2015 ($100), Lord Mhork ($30), ProHawk ($10), uʍop ǝpısdn ($10), Garuda ($2)
Hitman x 2Zdenek ($23), uʍop ǝpısdn ($15), Garuda ($3)
Investigation Immunity x 4Zdenek ($37), Garuda ($30)
Medium x 3Lord Mhork ($20), Garuda ($2), uʍop ǝpısdn ($2)
Neighborizer x 2PeregrineV ($100) (wins coin flip), Pyrotechnics ($100), Harakiri ($90), Garuda ($63), Lost Butterfly ($40), VoidedMafia ($15)
Night-kill x 1DoctorPepper ($103), uʍop ǝpısdn ($102)
Vote Freezer x 21baldeagle1 ($20), uʍop ǝpısdn ($10), Garuda ($2)


PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
VoidedMafia
Entrepreneur
$95
None
Bid $20 on Extra Vote, Bid $15 on NeighborizerWon Extra Vote for $3, Lost Neighborizer for $2$90Extra Vote x 1
PeregrineV
Entrepreneur
$100
None
Bid $100 on NeighborizerWon Neighborizer for $100$0Neighborizer x 2
Nero Cain
Mafia (Right Hand) Member
$135
None
Bid $101 on Cop, Advertise: Messenger $1, Vote Nullifier $2Won Cop for $101$31Cop x 2
Seanald
Entrepreneur
$95
None
Bid $25 on Austerity MeasuresWon Austerity Measures for $11$84Austerity Measures x 1
guille2015
Entrepreneur
$100
None
Bid $100 on GravediggerWon Gravedigger for $31$69Gravedigger x 1
Lost Butterfly
Mafia (Right Hand) Member
$146
None
Bid $70 ($105) on Deadline, Bid $40 on Neighborizer, Advertise: Governor $2Won Deadline for $70, Lost Neighborizer for $4$70Deadline x 1
Garuda
Mafia (Left Hand) Member
$143
None
Transfer $48 to zMuffinMan, Bid $2 for Austerity Measures, Bid $2 for Extra Vote, Bid $2 for Gravedigger, Bid $2 ($3) for Hitman, Bid $20 ($30) for Investigation Immunity, Bid $2 for Medium, Bid $63 on Neighborizer, Bid $2 for Vote FreezerzMuffinMan receives $45 immediately, Lost Austerity Measures for $1, Lost Extra Vote for $1, Lost Gravedigger for $1, Lost Hitman for $1, Lost Investigation Immunity for $2, Lost Medium for $1, Lost Neighborizer for $7, Lost Vote Freezer for $1$80
None
Pyrotechnics
Entrepreneur
$100
None
Bid $100 on NeighborizerLost Neighborizer for $10$90
None
morph the cat
Entrepreneur
$40
None
Advertise: Doctor $10, Watcher $10-$20
None
BBmolla
Entrepreneur
$100
None
--$100
None
Banakai
Entrepreneur
$91
None
--$91
None
Harakiri
Entrepreneur
$100
None
Bid $90 on NeighborizerLost Neighborizer for $9$81
None
uʍop ǝpısdn
Mafia (Right Hand) Member
$146
None
Bid $10 on Austerity Measures, Bid $10 ($20) on Hitman, Bid $2 on Medium, Bid $68 ($102) on Night-kill, Bid $10 on Vote Freezer, Advertises: $2 on Love Potion, $3 on Roleblocker, $3 on TailorLost Austerity Measures for $1, Lost Hitman for $1, Lost Medium for $1, Lost Night-kill for $7, Lost Vote Freezer for $1$127
None
zMuffinMan
Mafia (Left Hand) Member
$144
None
Receive $45 from Garuda's transfer, Bid $101 on Cop, Bid $69 ($103) on DeadlineLost Cop for $11, Lost Deadline for $7$171
None
Hermy
Entrepreneur
$100
None
--$100
None
ProHawk
Entrepreneur
$85
None
Bid $10 on GravediggerLost Gravedigger for $1$84
None
Lord Mhork
Entrepreneur
$100
None
Bid $50 on Cop, Bid $30 on Gravedigger, Bid $20 on MediumLost Cop for $5, Lost Gravedigger for $3, Won Medium for $3$89Medium x 3
Zdenek
Entrepreneur
$95
None
Bid $23 on Hitman, Bit $37 on Investigation ImmunityWon Hitman for $16, Won Investigation Immunity for $31$48Hitman x 2, Investigation Immunity x 4
1baldeagle1
Entrepreneur
$100
None
Bid $40 on Cop, Bid $20 on Vote FreezerLost Cop for $4, Won Vote Freezer for $11$85Vote Freezer x 2
DoctorPepper
Mafia (Left Hand) Member
$150
None
Bid $69 ($103) on Night-killWon Night-kill for $69$81Night-kill x 1
Klick
Entrepreneur
$100
None
--$100
None


Abilities Not Yet AuctionedCurrent $Cumulative $
Abductor x 1$0$0
Accountant x 2$0$0
Auction Detective x 2$0$0
Bodyguard x 2$0$0
Bulletproof x 2$0$0
Commuter x 1$2$2
Coroner x 2$0$0
Doctor x 2$13$13
Federal Reserve Chairman x 1$0$0
Forensic Accountant x 2$0$0
Gift Card x 2$0$0
Governor x 1$5$5
Love Potion x 1$5$5
Market Analyst x 3$0$0
Messenger x 2$1$1
Ninja x 4$10$10
Roleblocker x 3$6$6
Self-Watch x 1$0$0
Tailor x 3$6$6
Tracker x 2$0$0
Vote Nullifier x 1$5$5
Wage Freeze x 1$0$0
Watcher x 1$10$10


Abilities Already AuctionedCurrent $Cumulative $
Austerity Measures x 1$0$6
Cop x 2$0$4
Deadline x 1$0$6
Extra Vote x 1$0$6
Gravedigger x 1$0$16
Hitman x 2$10$13
Investigation Immunity x 4$0$4
Medium x 3$0$6
Neighborizer x 2$0$78
Vote Freezer x 2$0$3


- Accountant and Gift Card removed due to advertising.
- Lost Butterfly uses Deadline
- Hermy is lynched
- Efficiency Bonus: $0


Spoiler: Night One / Day Two
AbilityBids
Commuter x 1DoctorPepper ($151), Pyrotechnics ($130)
Doctor x 2Garuda ($100)
Governor x 1uʍop ǝpısdn ($130)
Love Potion x 1-
Night-kill x 1uʍop ǝpısdn ($151) (wins coin flip), zMuffinMan ($151), BBmolla ($150), Seanald ($120), Harakiri ($111)
Ninja x 4zMuffinMan ($151)
Roleblocker x 3zMuffinMan ($151), Lord Mhork ($109)
Tailor x 3-
Vote Nullifier x 1-
Watcher x 1Garuda ($151), Lost Butterfly ($150), uʍop ǝpısdn ($123), ProHawk ($104), Banakai ($102), morph the cat ($70)


PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
VoidedMafia
Entrepreneur
$140Extra Vote x 1Advertise: Bulletproof $20-$120Extra Vote x 1
PeregrineV
Entrepreneur
$50Neighborizer x 2Neighborize uʍop ǝpısdnQuicktopic created$50Neighborizer x 1
Nero Cain
Mafia (Right Hand) Member
$164Cop x 2Cop ProHawk, Transfer $137 to uʍop ǝpısdn, Advertise: Federal Reserve Chairman $6uʍop ǝpısdn receives $130 immediately, "Not Mafia"$21Cop x 1
Seanald
Entrepreneur
$134Austerity Measures x 1Bid $120 on Night-kill, Advertise: Market Analyst $14Lost Night-kill for $12$108Austerity Measures x 1
guille2015
Entrepreneur
$119Gravedigger x 1--$119Gravedigger x 1
Lost Butterfly
Mafia (Right Hand) Member
$203
None
Bid $150 on Watcher, Advertise: Coroner $7, Messenger $10Lost Watcher for $15$171
None
Garuda
Mafia (Left Hand) Member
$213
None
Receive $55 from DoctorPepper's transfer, Bid $100 on Doctor, Bid $151 on Watcher, Advertise: Abductor $10, Bulletproof $7Won Doctor for $1, Won Watcher for $151$99Doctor x 2, Watcher x 1
Pyrotechnics
Entrepreneur
$140
None
Bid $130 on Commuter, Advertise: Abductor $10Lost Commuter for $13$117
None
morph the cat
Entrepreneur
$70
None
Bid $70 on WatcherLost Watcher for $7$63
None
BBmolla
Entrepreneur
$150
None
Bid $150 on Night-killLost Night-kill for $15$135
None
Banakai
Entrepreneur
$141
None
Bid $102 on WatcherLost Watcher for $11$130
None
Harakiri
Entrepreneur
$131
None
Bid $111 on Night-kill, Advertise: Market Analyst $10, Self-Watch $10Lost Night-kill for $12$99
None
uʍop ǝpısdn
Mafia (Right Hand) Member
$260
None
Receive $130 from Nero Cain's transfer, Bid $130 on Governor, Bid $101 ($151) on Night-kill, Bid $123 on WatcherWon Governor for $1, Won Night-kill for $101, Lost Watcher for $13$275Governor x 1, Night-kill x 1
zMuffinMan
Mafia (Left Hand) Member
$304
None
Bid $101 ($151) on Night-kill, Bid $101 ($151) on Ninja, Bid $101 ($151) on RoleblockerLost Night-kill for $11, Won Ninja for $1, Won Roleblocker for $74$218Ninja x 4, Roleblocker x 3
ProHawk
Entrepreneur
$134
None
Bid $104 on Watcher, Advertise: Doctor $30Lost Watcher for $11$93
None
Lord Mhork
Entrepreneur
$139Medium x 3Medium Lost Butterfly, Bid $109 on Roleblocker, Advertise: Auction Detective $30Lost Roleblocker for $11$98Medium x 2
Zdenek
Entrepreneur
$98Hitman x 2, Investigation Immunity x 4Advertise: Watcher $8-$90Hitman x 2, Investigation Immunity x 4
1baldeagle1
Entrepreneur
$135Vote Freezer x 2Transfer $25 to Pyrotechnics, Advertise: Wage Freeze $20Pyrotechnics will receive $20 at the start of N2$90Vote Freezer x 2
DoctorPepper
Mafia (Left Hand) Member
$214Night-kill x 1Kill Lost Butterfly, Transfer $58 to Garuda, Bid $151 on Commuter, Advertise: Tracker $5Lost Butterfly does not die (Mafia), Garuda receives $55 immediately, Won Commuter for $131$20Commuter x 1
Klick
Entrepreneur
$150
None
--$150
None


Non-Immediate Transfer Totals:
Pyrotechnics will receive $20 start of N2 (1baldeagle1 transfer)

Abilities Not Yet AuctionedCurrent $Cumulative $
Abductor x 1$20$20
Auction Detective x 2$30$30
Bodyguard x 2$0$0
Bulletproof x 2$27$27
Coroner x 2$7$7
Federal Reserve Chairman x 1$6$6
Forensic Accountant x 2$0$0
Market Analyst x 3$24$24
Messenger x 2$11$11
Self-Watch x 1$10$10
Tracker x 2$5$5
Wage Freeze x 1$20$20


Abilities Already AuctionedCurrent $Cumulative $
Austerity Measures x 1$0$6
Commuter x 1$0$2
Cop x 2$0$4
Deadline x 1$20$26
Doctor x 2$30$43
Extra Vote x 1$0$6
Governor x 1$0$5
Gravedigger x 1$0$16
Hitman x 2$67$70
Investigation Immunity x 4$0$4
Love Potion x 1$0$5
Medium x 3$0$6
Neighborizer x 2$0$78
Ninja x 4$5$15
Roleblocker x 3$0$6
Tailor x 3$0$6
Vote Freezer x 2$0$3
Vote Nullifier x 1$0$5
Watcher x 1$8$18


- Bodyguard and Forensic Accountant removed due to advertising.
- pieguyn replaces guille2015
- Ghostly Penguin replaces Banakai
- JacobSavage replaces Klick
- DoctorPepper is lynched
- Efficiency Bonus is $25
- KingdomAces replaces Zdenek


Spoiler: Night Two / Day Three
AbilityBids
Abductor x 1morph the cat ($14), Harakiri ($10), uʍop ǝpısdn ($10), Pyrotechnics ($8), ProHawk ($5), pieguyn ($1)
Auction Detective x 2uʍop ǝpısdn ($190), Harakiri ($10), ProHawk ($5), pieguyn ($1)
Bulletproof x 2zMuffinMan ($226), Lost Butterfly ($190), Pyrotechnics ($171), ProHawk ($5), pieguyn ($1)
Coroner x 2Seanald ($40), PeregrineV ($25), Lost Butterfly ($20), Harakiri ($10), ProHawk ($5), pieguyn ($1)
Federal Reserve Chairman x 1morph the cat ($110), Pyrotechnics ($25), Harakiri ($10), uʍop ǝpısdn ($10), ProHawk ($5), pieguyn ($1)
Market Analyst x 3PeregrineV ($75), Seanald ($38), uʍop ǝpısdn ($20), morph the cat ($14), Harakiri ($10), VoidedMafia ($5), ProHawk ($5), pieguyn ($1)
Messenger x 2uʍop ǝpısdn ($100), Harakiri ($74), zMuffinMan ($69), ProHawk ($5), pieguyn ($1)
Night-kill x 1zMuffinMan ($226), Lost Butterfly ($75)
Self-Watch x 1Lost Butterfly ($30), Harakiri ($10), ProHawk ($5), pieguyn ($1)
Wage Freeze x 1Harakiri ($40), uʍop ǝpısdn ($10), Pyrotechnics ($8), ProHawk ($5), pieguyn ($1)


PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
VoidedMafia
Entrepreneur
$195Extra Vote x 1Transfer $165 to PeregrineV, Bid $5 on Market Analyst, Advertise: Cop $5, Doctor $5, Tracker $5, Wage Freeze $5, Watcher $5PeregrineV will receive $132 at the start of N3, Loses Market Analyst for $1$4Extra Vote x 1
PeregrineV
Entrepreneur
$125Neighborizer x 1Neighborize Garuda (separate QT), Bid $25 on Coroner, Bid $75 on Market Analyst, Advertise: Cop $5, Market Analyst $5, Wage Freeze $5Quicktopic created, Lose Coroner for $3, Win Market Analyst for $39$68Market Analyst x 3
Nero Cain
Mafia (Right Hand) Member
$154Cop x 1Transfer $120 to Lost Butterfly, Cop VoidedMafia, Advertise: Austerity Measures $3, Extra Vote $3, Governor $6, Love Potion $3, Medium $2. Messenger $3, Neighborizer $2, Roleblocker $2, Self-Watch $1, Tailor $6, Vote Nullifier $3Lost Butterfly receives $114 immediately, "Not Mafia"$0
None
Seanald
Entrepreneur
$183Austerity Measures x 1Bid $40 on Coroner, Bid $38 on Market Analyst, Transfer $80 to Lost Butterfly, Advertise: Cop $5, Doctor $5, Tracker $5, Wage Freeze $5, Watcher $5Won Coroner for $26, Lost Market Analyst for $4, Lost Butterfly will receive $64 at the start of N3$48Austerity Measures x 1, Coroner x 2
pieguyn
Entrepreneur
$194Gravedigger x 1Bid $1 on Abductor, Bid $1 on Auction Detective, Bid $1 on Bulletproof, Bid $1 on Coroner, Bid $1 on Federal Reserve Chairman, Bid $1 on Market Analyst, Bid $1 on Messenger, Bid $1 on Self-Watch, Bid $1 on Wage FreezeLost Abductor for $1, Lost Auction Detective for $1, Lost Bulletproof for $1, Lost Coroner for $1, Lost Federal Reserve Chairman for $1, Lost Market Analyst for $1, Lost Messenger for $1, Lost Self-Watch for $1, Lost Wage Freeze for $1$185Gravedigger x 1
Lost Butterfly
Mafia (Right Hand) Member
$304
None
Receive $114 from Nero Cain transfer, Bid $190 on Bulletproof, Bid $20 on Coroner, Bid $50 ($75) on Night-kill, Bid $30 on Self-Watch (minimum $3 on all bids)Lost Bulletproof for $19, Lost Coroner for $2, Lost Night-kill for $5, Won Self-Watch for $11$381Self-Watch x 1
Garuda
Mafia (Left Hand) Member
$249Doctor x 2, Watcher x 1Transfer $83 to zMuffinMan, Transfer $166 to PeregrineVzMuffinMan receives $78 immediately, PeregrineV will receive $157 at the start of N3$0Doctor x 2, Watcher x 1
Pyrotechnics
Entrepreneur
$212
None
Bid $8 on Abductor, Bid $171 on Bulletproof, Bid $25 on Federal Reserve Chairman, Bid $8 on Wage FreezeLost Abductor for $1, Lost Bulletproof for $18, Lost Federal Reserve Chairman for $3, Lost Wage Freeze for $1$189
None
morph the cat
Entrepreneur
$138
None
Bid $14 on Abductor, Bid $110 on Federal Reserve Chairman, Bid $14 on Market AnalystWon Abductor for $11, Won Federal Reserve Chairman for $26, Lost Market Analyst for $2$99Abductor x 1, Federal Reserve Chairman x 1
BBmolla
Entrepreneur
$210
None
Transfer $184 to PeregrineV, Advertise: Cop $5, Doctor $5, Tracker $5, Wage Freeze $5, Watcher $5PeregrineV will receive $147 at the start of N3$1
None
Ghostly Penguin
Entrepreneur
$205
None
Transfer $165 to PeregrineV, Advertise: Cop $5, Doctor $5, Tracker $5, Wage Freeze $5, Watcher $5PeregrineV will receive $132 at the start of N3$15
None
Harakiri
Entrepreneur
$174
None
Bid $10 on Abductor, Bid $10 on Auction Detective, Bid $10 on Coroner, Bid $10 on Federal Reserve Chairman, Bid $10 on Market Analyst, Bid $74 on Messenger, Bid $10 on Self-Watch, Bid $40 on Wage FreezeLost Abductor for $1, Lost Auction Detective for $1, Lost Coroner for $1, Lost Federal Reserve Chairman for $1, Lost Market Analyst for $1, Lost Messenger for $8, Lost Self-Watch for $1, Won Wage Freeze for $11$149Wage Freeze x 1
uʍop ǝpısdn
Mafia (Right Hand) Member
$408Governor x 1, Night-kill x 1Kill Pyrotechnics, Bid $10 on Abductor, Bid $190 on Auction Detective, Bid $10 on Federal Reserve Chairman, Bid $20 on Market Analyst, Bid $100 on Messenger, Bid $10 on Wage FreezePyrotechnics dies, Lose Abductor for $1, Win Auction Detective for $11, Lose Federal Reserve Chairman for $1, Lose Market Analyst for $2, Win Messenger for $75, Lose Wage Freeze for $1$317Auction Detective x 2, Governor x 1, Messenger x 2
zMuffinMan
Mafia (Left Hand) Member
$368Ninja x 4, Roleblocker x 3Receive $78 from Garuda transfer, Bid $226 on Bulletproof, Bid on Messenger: $69, Bid $151 ($226) on Night KillWon Bulletproof for $191, Lost Messenger for $7, Won Night-kill for $51$197Bulletproof x 2, Night-kill x 1, Ninja x 4, Roleblocker x 3
ProHawk
Entrepreneur
$168
None
Transfer $100 to Pyrotechnics, Bid $5 on Abductor, Bid $5 on Auction Detective, Bid $5 on Bulletproof, Bid $5 on Coroner, Bid $5 on Federal Reserve Chairman, Bid $5 on Market Analyst, Bid $5 on Messenger, Bid $5 on Self-Watch, Bid $5 on Wage Freeze, Advertise: Cop $5, Tracker $5, Wage Freeze $5, Watcher $5Pyrotechnics will receive $80 at the start of N3, Lost $1 on Abductor, Lost $1 on Auction Detective, Lost $1 on Bulletproof, Lost $1 on Coroner, Lost $1 on Federal Reserve Chairman, Lost $1 on Market Analyst, Lost $1 on Messenger, Lost $1 on Self-Watch, Lost $1 on Wage-Freeze$39
None
Lord Mhork
Entrepreneur
$173Medium x 2Medium Pyrotechnics, Transfer $123 to uʍop ǝpısdn, Advertise: Cop $10, Doctor $10, Tracker $10, Wage Freeze $10, Watcher $10Quicktopic created, uʍop ǝpısdn will receive $98 at the start of N3$0Medium x 1
KingdomAces
Entrepreneur
$165Hitman x 2, Investigation Immunity x 4Activate Investigation Immunity, Transfer $140 to Lost Butterfly, Advertise: Cop $5, Doctor $5, Tracker $5, Wage Freeze $5, Watcher $5Lost Butterfly will receive $112 at the start of N3$0Hitman x 2, Investigation Immunity x 3
1baldeagle1
Entrepreneur
$165Vote Freezer x 2Transfer $140 to Pyrotechnics, Advertise: Cop $5, Doctor $5, Tracker $5, Wage Freeze $5, Watcher $5Pyrotechnics will receive $112 at the start of N3$0Vote Freezer x 2
JacobSavage
Entrepreneur
$225
None
Transfer $150 to pieguyn, Advertise: Cop $5, Doctor $5, Tracker $5, Wage Freeze $5, Watcher $5pieguyn will receive $120 at the start of N3$50
None


Non-Immediate Transfer Totals:
PeregrineV will receive $568 at the start of N3 (VoidedMafia transfer, BBmolla transfer, Garuda transfer, Ghostly Penguin transfer)
pieguyn will receive $120 at the start of N3 (JacobSavage transfer)
Lost Butterfly will receive $176 at the start of N3 (Seanald transfer, KingdomAces transfer)
Pyrotechnics will receive $192 start of N3 (1baldeagle1 transfer, ProHawk transfer) (or would, if she hadn't been shot)
uʍop ǝpısdn will receive $98 at the start of N3 (Lord Mhork transfer)

Abilities Not Yet AuctionedCurrent $Cumulative $
Tracker x 2$55$55


Abilities Already AuctionedCurrent $Cumulative $
Abductor x 1$0$20
Auction Detective x 2$0$30
Austerity Measures x 1$3$9
Bulletproof x 2$0$27
Commuter x 1$0$2
Cop x 2$55$59
Coroner x 2$0$7
Deadline x 1$75$81
Doctor x 2$75$88
Extra Vote x 1$3$9
Federal Reserve Chairman x 1$0$6
Governor x 1$6$11
Gravedigger x 1$0$16
Hitman x 2$112$115
Investigation Immunity x 4$55$59
Love Potion x 1$3$8
Market Analyst x 3$5$29
Medium x 3$2$8
Messenger x 2$3$14
Neighborizer x 2$2$80
Ninja x 4$105$115
Roleblocker x 3$2$8
Self-Watch x 1$1$11
Tailor x 3$6$12
Vote Freezer x 2$0$3
Vote Nullifier x 1$3$8
Wage Freeze x 1$55$75
Watcher x 1$58$68


- Tracker and Commuter removed due to advertising.
- Harakiri uses Wage Freeze
- Espeonage replaces JacobSavage
- morph the cat uses Federal Reserve Chairman
- Seanald uses Austerity Measures
- Seanald is lynched
- Efficiency Bonus is $65


Spoiler: Night Three / Day Four
AbilityBids
Cop x 2Lost Butterfly ($360), Harakiri ($163), ProHawk ($130),
PeregrineV ($120)
, pieguyn ($1)
Deadline x 1Lost Butterfly ($345), morph the cat ($154), 1baldeagle1 ($115), PeregrineV ($110), pieguyn ($1)
Doctor x 2uʍop ǝpısdn ($20), pieguyn ($1)
Hitman x 2zMuffinMan ($220), uʍop ǝpısdn ($135), Harakiri ($100), pieguyn ($1)
Investigation Immunity x 4zMuffinMan ($300), uʍop ǝpısdn ($120), PeregrineV ($110), morph the cat ($60), pieguyn ($1)
Night-kill x 1uʍop ǝpısdn ($375),
PeregrineV ($211)
, pieguyn ($210)
Ninja x 4uʍop ǝpısdn ($135), PeregrineV ($110), pieguyn ($1)
Wage Freeze x 1Lost Butterfly ($120), ProHawk ($4), pieguyn ($1)
Watcher x 1pieguyn ($1)


PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
VoidedMafia
Entrepreneur
$119Extra Vote x 1Activate Extra Vote, Transfer $100 to Garuda, Advertise: Federal Reserve Chairman $9, Neighborizer $10Extra Vote, Garuda will receive $80 at the start of N4$0
None
PeregrineV
Entrepreneur
$751Market Analyst x 3Activate Market Analyst, Bid $120 on Cop, Bid $110 on Deadline, Bid $110 on Investigation Immunity, Bid $211 on Night-kill, Bid $110 on Ninja, Advertise: Abductor $30, Federal Reserve Chairman $30, Market Analyst $30"$3161", Cop bid is cancelled, Lose Deadline for $11, Lost Investigation Immunity for $11, Night-kill bid is cancelled, Lost Ninja for $11$628Market Analyst x 2
Nero Cain
Mafia (Right Hand) Member
$133
None
Lockout PeregrineV from Night-kill, Transfer $100 to Lost Butterfly, Advertise: Austerity Measures $1, Bulletproof $6, Extra Vote $2, Governor $10, Love Potion $2, Messenger $2, Neighborizer $2, Roleblocker $1, Tailor $5, Vote Freezer $1, Vote Nullifier $1PeregrineV's Night-kill bid is cancelled ($0), Lost Butterfly receives $95 immediately$0
None
pieguyn
Entrepreneur
$420Gravedigger x 1Bid $1 on Cop, Bid $1 on Deadline, Bid $1 on Doctor, Bid $1 on Hitman, Bid $1 on Investigation Immunity, Bid $210 on Night-kill, Bid $1 on Ninja, Bid $1 on Wage Freeze, Bid $1 on WatcherLost Cop for $1, Lost Deadline for $1, Lost Doctor for $1, Lost Hitman for $1, Lost Investigation Immunity for $1, Lost Night-kill for $21, Lost Ninja for $1, Lost Wage Freeze for $1, Won Watcher for $1$391Gravedigger x 1, Watcher x 1
Lost Butterfly
Mafia (Right Hand) Member
$690Self-Watch x 1Receive $95 from Nero Cain transfer, Bid $360 on Cop, Bid $230 ($345) on Deadline, Bid $120 on Wage FreezeWon Cop for $164, Won Deadline for $104, Won Wage Freeze for $5$512Cop x 2, Deadline x 1, Self-Watch x 1, Wage Freeze x 1
Garuda
Mafia (Left Hand) Member
$150Doctor x 2, Watcher x 1--$150Doctor x 2, Watcher x 1
morph the cat
Entrepreneur
$214Abductor x 1Abduct PeregrineV, Bid $154 on Deadline, Bid $60 on Investigation ImmunityLost Deadline for $16, Lost Investigation Immunity for $6$192
None
BBmolla
Entrepreneur
$116
None
Advertise: Abductor $5, Auction Detective $5, Austerity Measures $5, Bulletproof $5, Coroner $5, Extra Vote $5, Federal Reserve Chairman $5, Governor $5, Gravedigger $5, Love Potion $5, Market Analyst $5, Medium $5, Roleblocker $5, Self-Watch $5, Tailor $5-$41
None
Ghostly Penguin
Entrepreneur
$130
None
--$130
None
Harakiri
Entrepreneur
$264
None
Bid $163 on Cop, Bid $100 on HitmanLost Cop for $17, Lost Hitman for $10$237
None
uʍop ǝpısdn
Mafia (Right Hand) Member
$548Auction Detective x 2, Governor x 1, Messenger x 2Bid $20 on Doctor, Bid $90 ($135) on Hitman, Bid $80 ($120) on Investigation Immunity, Bid $250 ($375) on Night-kill, $90 ($135) on NinjaWon Doctor for $2, Lost Hitman for $9, Lost Investigation Immunity for $8, Won Night-kill for $141, Won Ninja for $74$314Auction Detective x 2, Doctor x 2, Governor x 1, Messenger x 2, Night-kill x 1, Ninja x 4
zMuffinMan
Mafia (Left Hand) Member
$347Bulletproof x 2, Night-kill x 1, Ninja x 4, Roleblocker x 3Kill morph the cat, Lockout PeregrineV from Cop, Bid $147 ($220) on Hitman, Bid $200 ($300) on Investigation Immunitymorph the cat dies, PeregrineV's Cop bid is cancelled ($0), Won Hitman for $91, Won Investigation Immunity for $81$175Bulletproof x 2, Hitman x 2, Investigation Immunity x 4, Ninja x 4, Roleblocker x 3
ProHawk
Entrepreneur
$154
None
Bid $130 on Cop, Bid $4 on Wage Freeze, Advertise: Auction Detective $5, Bulletproof $5, Extra Vote $5, Federal Reserve Chairman $5Lost Cop for $13, Lost Wage Freeze for $1$120
None
Lord Mhork
Entrepreneur
$115Medium x 1Bid $90 on Deadline, Advertise: Auction Detective $15, Extra Vote $10Lost Deadline for $9$81Medium x 1
KingdomAces
Entrepreneur
$115Hitman x 2, Investigation Immunity x 3Activate Hitman, Activate Investigation Immunity, Transfer $115 to pieguynpieguyn will receive $92 at the start of N4$0Hitman x 1, Investigation Immunity x 2
1baldeagle1
Entrepreneur
$115Vote Freezer x 2Bid $115 on DeadlineLost Deadline for $12$103Vote Freezer x 2
Espeonage
Entrepreneur
$165
None
Transfer $50 to morph the cat, Transfer $10 to Lost Butterfly, Advertise: Federal Reserve Chairman $2, Neighborizer $2, Self-Watch $1morph the cat will receive $40 at the start of N4, Lost Butterfly will receive $8 at the start of N4$100
None


Non-Immediate Transfer Totals:
pieguyn will receive $92 at the start of N4 (KingdomAces transfer)
Lost Butterfly will receive $8 at the start of N4 (Espeonage transfer)
Garuda will receive $80 at the start of N4 (VoidedMafia transfer)
morph the cat will receive $40 at the start of N4 (Espeonage transfer) (or would, if they hadn't been shot)

Abilities Not Yet AuctionedCurrent $Cumulative $
Abductor x 1$35$55
Auction Detective x 2$25$55
Austerity Measures x 1$9$15
Bulletproof x 2$16$43
Coroner x 2$5$12
Extra Vote x 1$25$31
Federal Reserve Chairman x 1$51$57
Governor x 1$21$26
Gravedigger x 1$5$21
Love Potion x 1$10$15
Market Analyst x 3$40$64
Medium x 3$7$13
Messenger x 2$5$16
Neighborizer x 2$16$94
Roleblocker x 3$8$14
Self-Watch x 1$7$17
Tailor x 3$16$22
Vote Freezer x 2$1$4
Vote Nullifier x 1$4$9


Abilities Already AuctionedCurrent $Cumulative $
Cop x 2$0$59
Deadline x 1$0$81
Doctor x 2$0$88
Hitman x 2$51$166
Investigation Immunity x 4$0$59
Ninja x 4$0$115
Wage Freeze x 1$0$75
Watcher x 1$0$68


- Vote Freezer and Vote Nullifier removed due to advertising
- Lost Butterfly uses Deadline
- 1baldeagle1 uses Vote Freezer on ProHawk
- Lost Butterfly uses Wage Freeze
- KingdomAces is lynched
- Efficiency Bonus is $0


Spoiler: Night Four / Day Five
AbilityBids
Abductor x 1PeregrineV ($101), Lost Butterfly ($80), pieguyn ($1)
Auction Detective x 2Lord Mhork ($111), Nero Cain ($30), pieguyn ($1)
Extra Vote x 1Lost Butterfly ($20), pieguyn ($1)
Federal Reserve Chairman x 1PeregrineV ($10), pieguyn ($1)
Governor x 1uʍop ǝpısdn ($200), pieguyn ($1)
Market Analyst x 3PeregrineV ($57), Lost Butterfly ($40), pieguyn ($1)
Neighborizer x 2Lost Butterfly ($440), Garuda ($355),
PeregrineV ($251)
, Ghostly Penguin ($160), 1baldeagle1 ($153), Espeonage ($150), pieguyn ($1)
Night-kill x 1zMuffinMan ($487),
pieguyn ($400)
, Harakiri ($286), PeregrineV ($226), uʍop ǝpısdn ($225), ProHawk ($160)


PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
VoidedMafia
Entrepreneur
$50
None
Transfer $50 to Lost ButterflyLost Butterfly will receive $40 at the start of N5$0
None
PeregrineV
Entrepreneur
$678Market Analyst x 3Activate Market Analyst, Bid $101 on Abductor, Bid $10 on Federal Reserve Chairman, Bid $57 on Market Analyst, Bid $251 on Neighborizer, Bid $226 on Night-kill, Advertise: Coroner $33"$2622", Won Abductor for $81, Won Federal Reserve Chairman for $2, Won Market Analyst for $41, Neighborizer bid was cancelled, Lost Night-kill for $23$498Abductor x 1, Federal Reserve Chairman x 1, Market Analyst x 4
Nero Cain
Mafia (Right Hand) Member
$133
None
Lockout pieguyn from Night-kill, Bid $30 on Auction Detective, Advertise: Austerity Measures $8, Love Potion $10, Messenger $15, Tailor $10pieguyn's Night-kill bid is cancelled ($50), Lost Auction Detective for $3$37
None
pieguyn
Entrepreneur
$533Gravedigger x 1, Watcher x 1Watch PeregrineV, Bid $1 on Abductor, Bid $1 on Auction Detective, Bid $1 on Extra Vote, Bid $1 on Federal Reserve Chairman, Bid $1 on Governor, Bid $1 on Market Analyst, Bid $1 on Neighborizer, Bid $400 on Night-kill"Ability failed" (zMuffinMan roleblock), Lost Abductor for $1, Lost Auction Detective for $1, Lost Extra Vote for $1, Lost Federal Reserve Chairman for $1, Lost Governor for $1, Lost Market Analyst for $1, Lost Neighborizer for $1, Night-kill bid was cancelled$526Gravedigger x 1
Lost Butterfly
Mafia (Right Hand) Member
$653Cop x 2, Self-Watch x 1Countermeasures Lord Mhork using Medium on PeregrineV, Cop zMuffinMan, Bid $80 on Abductor, Bid $20 on Extra Vote, Bid $40 on Market Analyst, Bid $440 on NeighborizerReceive Governor x 1 from uʍop ǝpısdn, Countermeasures successful ($25), "Not Mafia" (zMuffinMan's Investigation Immunity), Lost Abductor for $8, Won Extra Vote for $2, Lost Market Analyst for $4, Won Neighborizer for $356$258Cop x 1, Governor x 1, Neighborizer x 2, Self-Watch x 1
Garuda
Mafia (Left Hand) Member
$380Doctor x 2, Watcher x 1Lockout PeregrineV from Neighborizer, Bid $355 on NeighborizerPeregrineV's Neighborizer bid is cancelled ($25), Lost Neighborizer for $36$319Doctor x 2, Watcher x 1
BBmolla
Entrepreneur
$91
None
Advertise: Austerity Measures $10, Bulletproof $10, Coroner $10, Gravedigger $10, Medium $10, Roleblocker $10-$31
None
Ghostly Penguin
Entrepreneur
$180
None
Bid $160 on Neighborizer, Advertise: Bulletproof $5, Gravedigger $5, Medium $5, Self-Watch $5Lost Neighborizer for $16$144
None
Harakiri
Entrepreneur
$287
None
Bid $286 on Night-killLost Night-kill for $29$258
None
uʍop ǝpısdn
Mafia (Right Hand) Member
$447Auction Detective x 2, Doctor x 2, Governor x 1, Messenger x 2, Night-kill x 1, Ninja x 4Shell Game Governor x 1 to Lost Butterfly, Auction Detective Garuda for Night-kill, Activate Ninja, Night-kill PeregrineV, Bid $200 on Governor, Bid $150 ($225) on Night-killLost Butterfly receives Governor x 1 immediately ($50), "Did not win", PeregrineV dies, Won Governor for $2, Lost Night-kill for $15$380Auction Detective x 1, Doctor x 2, Governor x 1, Messenger x 2, Ninja x 3
zMuffinMan
Mafia (Left Hand) Member
$325Bulletproof x 2, Hitman x 2, Investigation Immunity x 4, Ninja x 4, Roleblocker x 3Activate Investigation Immunity, Activate Ninja, Roleblock pieguyn, Bid $325 ($487) on Night-killpieguyn's Watcher roleblocked, Won Night-kill for $192$133Bulletproof x 2, Hitman x 2, Investigation Immunity x 3, Night-kill x 1, Ninja x 3, Roleblocker x 2
ProHawk
Entrepreneur
$170
None
Bid $160 on Night-kill, Advertise: Bulletproof $10Lost Night-kill for $16$144
None
Lord Mhork
Entrepreneur
$131Medium x 1Medium PeregrineV, Bid $111 on Auction Detective, Advertise: Bulletproof $10, Medium $10Medium fails (Lost Butterfly countermeasures), Won Auction Detective for $31$80Auction Detective x 2
1baldeagle1
Entrepreneur
$153Vote Freezer x 1Bid $153 on NeighborizerLost Neighborizer for $16$137Vote Freezer x 1
Espeonage
Entrepreneur
$150
None
Bid $150 on NeighborizerLost Neighborizer for $15$135
None


Non-Immediate Transfer Totals:
Lost Butterfly will receive $40 at the start of N5 (VoidedMafia transfer)

Abilities Not Yet AuctionedCurrent $Cumulative $
Austerity Measures x 1$27$33
Bulletproof x 2$51$78
Coroner x 2$48$55
Gravedigger x 1$20$36
Love Potion x 1$20$25
Medium x 3$32$38
Messenger x 2$20$41
Roleblocker x 3$18$24
Self-Watch x 1$12$22
Tailor x 3$26$32


Abilities Already AuctionedCurrent $Cumulative $
Abductor x 1$0$55
Auction Detective x 2$0$55
Cop x 2$0$59
Deadline x 1$0$81
Doctor x 2$0$88
Extra Vote x 1$0$31
Federal Reserve Chairman x 1$0$57
Governor x 1$0$26
Hitman x 2$86$166
Investigation Immunity x 4$0$59
Market Analyst x 3$0$64
Neighborizer x 2$0$94
Ninja x 4$0$115
Wage Freeze x 1$0$75
Watcher x 1$0$68


- Roleblocker and Self-Watch removed due to advertising
- uʍop ǝpısdn uses Govern on Nero Cain
- Espeonage is lynched
- Efficiency Bonus is $0


Spoiler: Night Five / Day Six
AbilityBids
Austerity Measures x 1pieguyn ($1)
Bulletproof x 2Lord Mhork ($130), pieguyn ($1)
Coroner x 2Lost Butterfly ($80), pieguyn ($1)
Medium x 3pieguyn ($1)
Messenger x 2pieguyn ($1)
Night-kill x 1Lost Butterfly ($705),
pieguyn ($570)
Tailor x 3zMuffinMan ($424), Nero Cain ($165), pieguyn ($1)


PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
VoidedMafia
Entrepreneur
$50
None
Transfer $30 to pieguyn, Advertise: Cop $5, Doctor $5, Wage Freeze $5, Watcher $5pieguyn will receive $24 at the start of N6$0
None
Nero Cain
Mafia (Right Hand) Member
$170
None
Bid $110 ($165) on Tailor, Advertise: Deadline $1, Governor $50, Hitman $1, Investigation Immunity $1, Ninja $1Lost Tailor for $11$105
None
pieguyn
Entrepreneur
$576Gravedigger x 1Bid $1 on Austerity Measures, Bid $1 on Bulletproof, Bid $1 on Coroner, Bid $1 on Medium, Bid $1 on Messenger, Bid $570 on Night-kill, Bid $1 on TailorWon Austerity Measures for $1, Lost Bulletproof for $1, Lost Coroner for $1, Won Medium for $1, Won Messenger for $1, Night-kill bid was cancelled, Lost Tailor for $1$570Austerity Measures x 1, Gravedigger x 1, Medium x 3, Messenger x 2
Lost Butterfly
Mafia (Right Hand) Member
$431Cop x 1, Extra Vote x 1, Governor x 1, Neighborizer x 2, Self-Watch x 1Receive $285 from uʍop ǝpısdn transfer, Receive Messenger x 1 from uʍop ǝpısdn, Cop 1baldeagle1, Neighborizer Harakiri, Activate Self-Watch, Bid $80 on Coroner, Bid $470 ($705) on Night-kill"Not Mafia", Quicktopic craeted, "Lord Mhork", Won Coroner for $2, Won Night-kill for $1$713Coroner x 2, Extra Vote x 1, Governor x 1, Messenger x 1, Neighborizer x 1, Night-kill x 1
Garuda
Mafia (Left Hand) Member
$469Doctor x 2, Watcher x 1--$469Doctor x 2, Watcher x 1
BBmolla
Entrepreneur
$81
None
Transfer $80 to Lost ButterflyLost Butterfly will receive $64 at the start of N6$1
None
Ghostly Penguin
Entrepreneur
$194
None
--$194
None
Harakiri
Entrepreneur
$308
None
--$308
None
uʍop ǝpısdn
Mafia (Right Hand) Member
$513Auction Detective x 1, Doctor x 2, Messenger x 2, Ninja x 3Auction Detective Harakiri for Bulletproof, Doctor Nero Cain, Lockout pieguyn from Night-kill, Shell Games Messenger x 1 to Lost Butterfly, Transfer $300 to Lost Butterfly, Advertise: Austerity Measures $8, Extra Vote $8, Messenger $8, Neighborizer $8, Tailor $20"Did not win", Lost Butterfly receives Messenger x 1 immediately ($50), pieguyn's Night-kill bid is cancelled ($75), Lost Butterfly receives $285 immediately$36Doctor x 1, Messenger x 1, Ninja x 3
zMuffinMan
Mafia (Left Hand) Member
$283Bulletproof x 2, Hitman x 2, Investigation Immunity x 3, Night-kill x 1, Ninja x 3, Roleblocker x 2Activate Bulletproof, Activate Hitman, Activate Investigation Immunity, Night-kill pieguyn, Activate Ninja, Bid $283 ($424) on Tailorpieguyn dies, Won Tailor for $111$172Bulletproof x 1, Hitman x 1, Investigation Immunity x 2, Ninja x 2, Roleblocker x 2, Tailor x 3
ProHawk
Entrepreneur
$194
None
Transfer $174 to pieguyn, Advertise: Bulletproof $5, Cop $5, Doctor $5, Watcher $5pieguyn will receive $139 at the start of N6$0
None
Lord Mhork
Entrepreneur
$130Auction Detective x 2Auction Detective Lost Butterfly for Night-kill, Bid $130 on Bulletproof"Won", Won Bulletproof for $2$128Auction Detective x 1, Bulletproof x 2
1baldeagle1
Entrepreneur
$187Vote Freezer x 1Transfer $187 to Lost ButterflyLost Butterfly will receive $149 at the start of N6$0Vote Freezer x 1


Non-Immediate Transfer Totals:
pieguyn will receive $163 at the start of N6 (VoidedMafia transfer, ProHawk transfer) (or would, if he hadn't been shot)
Lost Butterfly will receive $213 at the start of N6 (BBmolla transfer, 1baldeagle1 transfer)

Abilities Not Yet AuctionedCurrent $Cumulative $
Gravedigger x 1$20$36
Love Potion x 1$20$25


Abilities Already AuctionedCurrent $Cumulative $
Abductor x 1$0$55
Auction Detective x 2$0$55
Austerity Measures x 1$8$41
Bulletproof x 2$5$83
Cop x 2$10$69
Coroner x 2$0$55
Deadline x 1$6$87
Doctor x 2$10$98
Extra Vote x 1$8$39
Federal Reserve Chairman x 1$0$57
Governor x 1$50$76
Hitman x 2$102$182
Investigation Immunity x 4$11$70
Market Analyst x 3$0$64
Medium x 3$0$38
Messenger x 2$8$49
Neighborizer x 2$8$102
Ninja x 4$11$126
Tailor x 3$20$52
Wage Freeze x 1$5$80
Watcher x 1$10$78


- Gravedigger and Love Potion removed due to advertising
- Lost Butterfly uses Govern on Nero Cain
- penguin_alien replaces Ghostly Penguin
- VoidedMafia is lynched
- Efficiency Bonus is $0


Spoiler: Night Six
AbilityBids
Governor x 1uʍop ǝpısdn ($454), Harakiri ($179), Lord Mhork ($163), penguin_alien ($43), BBmolla ($7)
Hitman x 2Lost Butterfly ($525), BBmolla ($7)
Investigation Immunity x 4Lost Butterfly ($15), BBmolla ($7)
Night-kill x 1Garuda ($1386), Lost Butterfly ($600), penguin_alien ($201), Harakiri ($179), ProHawk ($50), BBmolla ($7)
Ninja x 4BBmolla ($7)
Tailor x 3Lost Butterfly ($15), BBmolla ($7)


PlayerRoleStart $Start AbilitiesActionsResultEnd $End Abilities
Nero Cain
Mafia (Right Hand) Member
$238
None
Transfer $200 to uʍop ǝpısdnuʍop ǝpısdn receives $190 immediately$38
None
Lost Butterfly
Mafia (Right Hand) Member
$1059Coroner x 2, Extra Vote x 1, Messenger x 1, Neighborizer x 1, Night-kill x 1Transfer $100 to uʍop ǝpısdn, Shell Game Coroner x 1 to uʍop ǝpısdn, Shell Game Night-kill x 1 to uʍop ǝpısdn, Activate Extra Vote, Coroner morph the cat, Neighborize Garuda (separate QT), Bid $350 ($525) on Hitman, Bid $10 ($15) on Investigation Immunity, Bid $400 ($600) on Night-kill, Bid $10 ($15) on Tailoruʍop ǝpısdn receives $95, Coroner x 1 ($50), Night-kill x 1 ($50) immediately, Extra Vote has no effect (< 11 players), "$192,
None
", Game called before Quicktopic created, Won Hitman for $6, Won Investigation Immunity for $6, Lost Night-kill for $40, Won Tailor for $6
$801Hitman x 2, Investigation Immunity x 4, Messenger x 1, Tailor x 3
Garuda
Mafia (Left Hand) Member
$619Doctor x 2, Watcher x 1Receives $305 from zMuffinMan transfer, Doctor Lost Butterfly, Watch Harakiri, Bid $924 ($1386) on Night-killDoctor has no effect, "zMuffinMan", Won Night-kill for $401$523Doctor x 1
BBmolla
Entrepreneur
$51
None
Bid $7 on Governor, Bid $7 on Hitman, Bid $7 on Investigation Immunity, Bid $7 on Night-kill, Bid $7 on Ninja, Bid $7 on TailorLost Governor for $1, Lost Hitman for $1, Lost Investigation Immunity for $1, Lost Night-kill for $1, Won Ninja for $1, Lost Tailor for $1$44Ninja x 4
penguin_alien
Entrepreneur
$244
None
Bid $43 on Governor, Bid $211 on Night-killLost Governor for $5, Lost Night-kill for $22$218
None
Harakiri
Entrepreneur
$358
None
Bid $179 on Governor, Bid $179 on Night-killLost Governor for $18, Lost Night-kill for $18$322
None
uʍop ǝpısdn
Mafia (Right Hand) Member
$169Doctor x 1, Messenger x 1, Ninja x 3Receive $190 from Nero Cain transfer, Receive $95 from Lost Butterfly transfer, Receive Coroner x 1, Night-kill x 1 from Lost Butterfly, Coroner pieguyn, Night-kill ProHawk, Bid $454 on Governor"$570, Austerity Measures x 1, Gravedigger x 1, Medium x 3, Messenger x 2", ProHawk dies, Won Governor for $180$274Doctor x 1, Governor x 1, Messenger x 1, Ninja x 3
zMuffinMan
Mafia (Left Hand) Member
$322Bulletproof x 1, Hitman x 1, Investigation Immunity x 2, Ninja x 2, Roleblocker x 2, Tailor x 3Transfer $322 to Garuda, Activate Bulletproof, Activate Hitman, Activate Investigation Immunity, Activate Ninja, Roleblock Harakiri, Tailor Garuda for Auction Detective: "Did Not Win"Garuda receives $305 immediately, Roleblock has no effect$0Investigation Immunity x 1, Ninja x 1, Roleblocker x 1, Tailor x 2
ProHawk
Entrepreneur
$50
None
Bid $50 on Night-killLost Night-kill for $5$45
None
Lord Mhork
Entrepreneur
$178Auction Detective x 1, Bulletproof x 2Auction Detective upside down for Night kill, Activate Bulletproof, Bid $163 on Governor, Advertise: Cop $15"Won", Lost Governor for $17$146Bulletproof x 1
1baldeagle1
Entrepreneur
$50Vote Freezer x 1Advertise: Bulletproof $5, Cop $5, Doctor $5, Wage Freeze $5, Watcher $5-$25Vote Freezer x 1


- With even numbers and the scum in control of the Night-kill, the game is called.

Posted: Sun Dec 29, 2013 7:29 pm
by AngryPidgeon
Prohwak was... town??

Posted: Sun Dec 29, 2013 7:32 pm
by Quilford
yus

Posted: Sun Dec 29, 2013 7:39 pm
by ProHawk
In post 5144, AngryPidgeon wrote:Prohwak was... town??
Why does this surprise you?

Posted: Sun Dec 29, 2013 7:40 pm
by ProHawk
I mean me lynching Voided was inherently anti-town, but I was pretty much done by that point.

Posted: Sun Dec 29, 2013 7:47 pm
by N
I think you mean Voided 's quote strip walls were inherently anti-town.

Posted: Sun Dec 29, 2013 8:07 pm
by Magua
In post 5127, Natirasha wrote: I go back to the question I asked--why even have them be biddable? What's the point? Why not just tone it down, give the two scumteams even/odd kills, and go from there?
Early drafts did indeed have that, for the Night-kill (even/odd between the scumteams).

The main reason I didn't use it is that I really liked the idea of two scumteams who didn't necessarily want to outbid eachother, but wanted to outbid the town, and that setup removes that facet. That is, the fear of the Town being able to get a shot during the game should induce the scumteams to be more cautious.
...are scum not allowed to do that? Especially with Shell Game allowing them to transfer uses, if they wanted. It's "free" towncred.
The scum certainly can do it, but...
1) There's a shitload of abilities that can trip them up -- the game is balanced with the assumption that one scum will get outright tripped up by mechanics at some point (eg, Lost Butterfly being confirmed to win the NK for $1...) In this case, Auction Detective, Coroner, Forensic Account, Accountant, etc, etc could all trip up that claim. All of them except Auction Detective could do it Days after the fact.
2) In most games, scum can do Town-seeming things for little-to-no-cost besides effort. In site-meta, even bussing is usually not a big deal. The money mechanics here make all of these things non-free, which should dissuade scum from just doing it willy-nilly. Bussing costs money. Shell Games costs money. They can be done, but there's a cost to be considered.
I think this goes into another problem--lots of the abilities listed were of really marginal use, or in such a nerfed form as to be useless(Auction Detective, Medium, etc). Half the time, I was having trouble finding things I actually wanted to bid on--it all seemed so bland, so...generic, as if you were adding things for the sake of adding things.
Actually, I was simply adding things for variety. Well, not *just* for variety, but also to pad out the lists so that there could be "big" abilities in the game and have auctions every Night but not have the big abilities come up every Night.

Some of them still had pretty marginal benefit, yes (Market Analyst, eg -- I was flabbergasted how much attention that got).

Some of these had zero benefit for the Town, except that then the scum wouldn't have them (eg, Governor, Hitman, etc etc).
This is one of those things that will fall over to human nature. Especially, considering that night actions are a big talking matter in even normal & newbie games, to think the town could
not
discuss potential night actions is, well, kinda folly.
I tried to be as upfront as I could with what the sticks in this situation were, eg, the Mafia Role PM spelling out what the dirty trick triggers were. Or the cartoon at the top of the signup thread. Or my comments at the end of the last game. Etc.

These were things people were aware of, and mentioned, and even eg factored into The Plan.

In general, I'm not in favor of banning things outright, but in changing the carrots and the sticks to match the behavior. If someone decides they think the risks are worth it, that's fine. That's more or less how I feel about this game once The Plan came out. A bit more on this later.
If I could give some advice, I'd recommend doing a scaled back version of this game next. Just have a few, high-profile auction actions and work from there. The auction mechanic was fun, but instead of trying to do this overelaborate and focused on countering style, just let things roll.
Believe it or not, I've given this idea thought. My thoughts on it:

If you let the Town collaborate, they will. This will then change the game to being entirely Night action driven. This is what happened in both previous games. "Here's the list of auctions, here's who bids on what, any deviations from the plan will be met in fire. At the beginning of every Day be prepared to have your money audited."

That is simply not the type of game I am looking to run. It's not just this game -- I'm very heavily influenced by Percy's Stars Aligned games, and do not want repeats of what happened in SA3 (basically, you gain post restrictions by doing things in the game, with the scum also gaining one for the NK. At the start of every Day, town forced all players to run through each post restriction to see if they had any that were unclaimed.) Although I love my games mechanics-heavy, I don't want the discussion to be about the mechanics, I want it to be about the players. (Same comment goes for eg Zoraster's strategy mafia, which was played like a boardgame with limited moves).

The "you really shouldn't claim all information you have the moment you get it" is a running theme in my games (eg Paranoia). It may not be for everyone, but I am highly unlikely to ever change that facet because it is something I enjoy about the game. If we disagree there, that's fine; just being upfront about what I'm looking for.

Back to your simplified example: You could take away the "bid-for-NK" bit, and then massively reduce the number of auctions, or have them only occur every X Nights, or whathaveyou. You should have a better way of tiebreaking than random.org, because the tiebreakers will be a lot more frequently needed. But I don't think you'll have changed the basic underlying formula (well, removing the bid-for-NK would allow you to put town and mafia on a more similar money curve...but if you do that, and there's any sort of confirmability, scum are going to get screwed if they actually try to play like scum). If town knows there's a Cop and a Doctor that have been auctioned off, what mechanic do you have in that makes Follow-the-Cop not the ideal town strategy?