Marketplace Mafia III - Game Over
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- Espeonage
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Espeonage Survivor
- Espeonage
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- Location: Galar Maybe?
- zMuffinMan
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zMuffinMan Survivor
- zMuffinMan
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- Posts: 20915
- Joined: March 10, 2011
there is a not-so-fine line between being concise with 3-5 quotes in a single post and what voided was doing in this game. the former is a style i try to use, and a style i much prefer to single quote posting
i think my posts are readable
*shrug*spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh- Natirasha
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Natirasha Jack of All Trades
- Natirasha
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I fall into quote stripes at times, but never have the problem voided has.Current Avatar: Dr. Contessa(OC, art by @pastelpuffin)- Voidedmafia
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Voidedmafia Jack of All Trades
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I suppose the banter and such could be cut out, but I can assure that most of the things I asked or commented about that didn't clearly fall into the fluff category were meant to go somewhere. I'd either run into my oft-met foe of differing activity times (which make my replies necessary yet unnecessarily redundant, if that makes sense); have the train of thought not go the way I wanted it to either because I worded something poorly or the answers given just didn't help me; completely lose why I said what I did and then have to abandon it; or say something, get something decent out of it, but either I or the person I'm talking with would have to leave and by the time either of us returned the thread had advanced so that the topic wasn't exactly relevant--and that usually was my fault.In post 5170, zMuffinMan wrote:think about what you're responding to, what you're responding with, and if you can cut it out without losing anything of value, cut it out. that was the biggest problem i would have had with your posts this game if i were town - so much unnecessary commentary and questions
I get the idea you're trying to present, it just never felt like an adequate way to do things given my situation. Clearly, I was wrong. (It didn't help that my motivation to post in the later stages was at a big low, which added more pages in than it should've at a time when I could've actually had only 3-5 quotes per posts.)
So long as the result is because of those 2-3 people belting out replies better suited for a couple wallposts and not, say, two people having a heated discussion on one topic that can be contained in just one or two quotes but lasts for a couple pages (like, say, the 1v1 with BB and UD or something like that), I completely agree with this sentiment.In post 5174, zMuffinMan wrote:plus it's detrimental to the gamestate, generally. people see 20 new pages and think "yeah i don't have time for this" and replace out.
They are.In post 5176, zMuffinMan wrote:there is a not-so-fine line between being concise with 3-5 quotes in a single post and what voided was doing in this game. the former is a style i try to use, and a style i much prefer to single quote posting
i think my posts are readable
*shrug*2011 scummies winner (BTS help) and participant;
coming back to Mafia...slowly. Keep an eye for me as a mod.
Also keep an eye for setup review requests.- callforjudgement
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callforjudgement Microprocessor
- callforjudgement
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- Joined: September 1, 2011
I just finished reading this game, all the way through.
I think Magua did a good job at removing breaking strategies for this one, which is something that the town could have paid attention to. I could tell scum were going to win pretty early on, especially because of the inherent risks of an ever-shrinking town bloc that never really changed. In particular, the plan had none of the advantage of the plan from MM2, which was dubious to begin with; it doesn't force scum to transfer money in a traceable way because they could just transfer it to any other scum in the town bloc that they happened to be aware of.
The red auctions, town should have been bidding on; not winning those is arguably an advantage, because the winner loses money and the losers don't. Scum should be forced to spend their money to get the nightkill, not to get it for free. One thing I would change, though, is the counter-abilities; as it stands, scum can spend their money advertising anything, rather than having to try to counterbid the town on valuable roles like Cop. If scum want to be investigation immune, they should be advertising for that.
One other thing I'm dubious about is the transfers. Unlike in MM2, where they dominated gameplay, I can hardly see a reason for town to transfer in MM3 at all; the scum can create a mostly self-sustaining loop of transfer interceptions via dirty tricks if the town try to organize (or just rig the randomizer for their own transfers if the town try to randomize), and if town just send transfers on an ad hoc basis, they still have the difficulty of knowing the recipient is town.
Finally, I think there's an inherent danger of swing due to positive feedback in this setup. If you get a night action advantage early, it makes it easier to organize for future night actions; in MM2, winning Oracle helped to organize the auction bidding, which helped to win Oracle again, and so on, and it also locked Mafia out of winning abilities that they might use to interfere. This game was sort-of the opposite in terms of factions; the scum won many abilities, making it hard for the town to glean useful information about what was happening, and thus meaning that the scum could act with increasing impunity.scum· scam · seam · team · term · tern · torn ·town - callforjudgement
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- Voidedmafia
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