also with this, it should be noted that SCUM decide on partitions. we can't even lynch who we want. scum aren't going to play nice.In post 517, Ame wrote:This is just based on my conversation with Charmander earlier (sorry Char I don't have your name off the top of my head), I haven't had the time to look into the math yet, but intuitively it seems like we have a lower probability of winning going the G1 route. If there is 1 scum, we lose automatically. If there are 2 scum, scum has a 2/3 chance of winning the next day. If we lynch G2 and there is 1 scum, then...If we lynch G3 and there is 1 scum...If we lynch G3 and there is 2 scum... (and that's where my brain is stopping). But I think going the route of minimizing casualties is better for our chances of winning, particularly because we can get more days and scumhunting out of it and will have flips to work off of. Whereas going G1 we are essentially gambling without prior knowledge of who is on the scum team and how they think. Going one of the other groups actually gives usIn post 502, Kanna wrote:If there are 2 scum in Group 1, and say, 1 in Group 2, we absolutely kill Group 1. Yes, scum/town ratio is better, but scum decide the partitions and it messes us up the next day. 1 lone scum is winnable.evidenceof how they think and we can work from there. Right now we are just random guessing and going in circles.
pedit: enomis, that's it
if you think there are 2 scum in 2, whether it's me/hoctoc/raya, voting group 1 should be the best choice.