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Posted: Sun Oct 14, 2012 8:46 am
by Xalxe
↑ Whiskers wrote:How is 9p micro? I thought micro games were like, 7p at
most
.
because 7p is pretty much the minimum for a mini.
How do classifications work again?
Micro is 5-9.
Mini is 7-13
Large is 14+
Posted: Sun Oct 14, 2012 8:48 am
by Whiskers
So what about my 1p game setup? Where does that fall?
Posted: Sun Oct 14, 2012 8:52 am
by IceGuy
This thread. It's already over since your faction won.
Posted: Sun Oct 14, 2012 8:54 am
by shos
1p game setup eh? xD what's his win condition? xD
erm, T-bone made a good point in Saulres' game that flipping with the sanity makes the game much much easier for town. but uh, in my setup, I think that would make scum try to have a specific person lynched - someone whose reads were mislead or something....that's interesting...
Posted: Sun Oct 14, 2012 9:01 am
by Whiskers
Well, it was my Sad Fool mafia setup, where there's 1 voteless fool.
But it got me thinking, what if you have a 1p game the Conspiracy setup-- it'd go something like, "Am I really a schizophrenic psychopath by night!?" and you have to decide whether or not to shoot yourself.
Posted: Sun Oct 14, 2012 9:01 am
by Whiskers
IT'S BALANCED BECAUSE 50/50 EV!
Posted: Sun Oct 14, 2012 9:20 am
by Leafsnail
The Redirecter is more like a one-way busdriver, isn't it? What happens if he redirects a jailkeeper to himself?
e: You could have one "player" and invite the general public to interview him and decide whether he's scum. Two player mafia where there either is or isn't a mafia member would work fine too.
Posted: Sun Oct 14, 2012 10:25 am
by shos
people A and B must be different.
Posted: Sun Oct 14, 2012 10:30 am
by Leafsnail
Well yeah, but let's say that B is the redirecter himself, and the Jailkeeper targets player A. Is A roleblocked or not?
Posted: Sun Oct 14, 2012 11:02 am
by shos
I'll think about these stuff somewhen..
Posted: Sun Oct 14, 2012 11:50 am
by drmyshotgun
3player game:
1x Jester
1x Mafia Goon
1x Vanilla Townie
Posted: Sun Oct 14, 2012 11:55 am
by Mehdi2277
Jester has no desire to let any lynch happen other then his own. Goon/VT want the others lynch to happen so they'll never want to vote themselves. Correct jester play would be to look like the townie to the mafia and look like the mafia to the townie. It's impossible for the mafia or town to win without the jester helping them when he wouldn't want to let them be lynched.
I'm assuming a jester win forces the rest to lose (otherwise mafia and jester could team up for an easy auto win).
Posted: Sun Oct 14, 2012 12:39 pm
by Leafsnail
I guess it would be a mafia win under normal rules - the day would time out and there'd be no lynch.
Posted: Sun Oct 14, 2012 1:32 pm
by drmyshotgun
How about if the time runs out, its draw to everyone.
How about make Townie and Scum have double votes.
Posted: Sun Oct 14, 2012 1:33 pm
by drmyshotgun
And make Townie a Vigilante. So that Jester will lose if either lynch happens.
Posted: Sun Oct 14, 2012 1:52 pm
by Leafsnail
↑ drmyshotgun wrote:How about if the time runs out, its draw to everyone.
How about make Townie and Scum have double votes.
If you made it 3 to hammer it would always go to a draw - the jester will never vote for anyone other than themselves. If it were 2 to hammer it would come down to which of the mafia and town want to take the random potshot first, which I guess would at least be kindof entertaining.
Posted: Sun Oct 14, 2012 1:53 pm
by drmyshotgun
2 to hammer naturally.
Posted: Sun Oct 14, 2012 1:53 pm
by drmyshotgun
But then, there's no 3 player game.
Posted: Sun Oct 14, 2012 4:05 pm
by Whiskers
5p: 2 Masons, 1 Jester, 2 Mafia.
Mafia wins if they are 50% of the town. Jester doesn't win if his lynch results in a mafia win (only town win or deadlock).
How does that look?
Posted: Sun Oct 14, 2012 4:50 pm
by Klick
↑ Whiskers wrote:But it got me thinking, what if you have a 1p game the Conspiracy setup-- it'd go something like, "Am I really a schizophrenic psychopath by night!?" and you have to decide whether or not to shoot yourself.
I really, really like the sound of this.
Posted: Sun Oct 14, 2012 4:55 pm
by Klick
That gives me an idea.
Two players who choose the alignment of the other person, and they play to figure out their own alignment.
Posted: Sun Oct 14, 2012 4:58 pm
by Cheery Dog
A TheyChoose game?
Posted: Sun Oct 14, 2012 5:01 pm
by drmyshotgun
↑ Whiskers wrote:5p: 2 Masons, 1 Jester, 2 Mafia.
Mafia wins if they are 50% of the town. Jester doesn't win if his lynch results in a mafia win (only town win or deadlock).
How does that look?
This sounds jollly fun.
I might look into it a bit more and perhaps run it as Micro.
Posted: Sun Oct 14, 2012 8:45 pm
by Whiskers
↑ drmyshotgun wrote: ↑ Whiskers wrote:5p: 2 Masons, 1 Jester, 2 Mafia.
Mafia wins if they are 50% of the town. Jester doesn't win if his lynch results in a mafia win (only town win or deadlock).
How does that look?
This sounds jollly fun.
I might look into it a bit more and perhaps run it as Micro.
I can't tell if you're being sarcastic or not. My other proposed jester setups have resulted in allergic reactions.
Posted: Sun Oct 14, 2012 9:05 pm
by drmyshotgun
1. I'd really like to run a game with Jesters.
2. I'd really like to play as a Jester.
3. I wasn't being sarcastic.