Mini 853: TRADTiMM (Endgame: The Spanish Inquisition?) Over


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Post Post #550 (ISO) » Sun Nov 01, 2009 12:28 pm

Post by forbiddanlight »

EBWOP: Nevermind.
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Post Post #551 (ISO) » Sun Nov 01, 2009 12:28 pm

Post by Tarhalindur »

Vaya wrote:Wait, I'm confused about something. I saw FL target BB, yet Gorrad was recruited? Did FL target BB for something as well?
Check the mod note on the Inquisitor factional ability (kill, then recruit). The recruit component - and ONLY the recruit component - couldn't be redirected.

On Night 3, FL targeted Gorrad with the factional ability. B_B's bus drive redirected the kill component to B_B... but it couldn't redirect the recruit component, which resolved targeting Gorrad as normal.

That mod note is also important because it's the reason why my failure to note B_B's action N1 was so important. Had that ability resolved as normal, Riceballtail would have been killed N1... and the recruit component would have resolved on Papa Zito as normal (Mafiosos could be recruited, although they would be force-replaced in the process).

Also note that said error is why malthusis got deadline lynched Day 3... the Inquisitors were unfairly weakened by that mod error, and forcing the malthusis lynch was the easiest way to rectify that.
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Post Post #552 (ISO) » Sun Nov 01, 2009 12:31 pm

Post by forbiddanlight »

Still...

I would like to say that was the most elaborate fakeclaim I have ever attempted (and I am amazed it succeeded for the most part. RBT failed to convince town who I was)
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Post Post #553 (ISO) » Sun Nov 01, 2009 12:42 pm

Post by Vi »

Tarhalindur wrote:(Mafiosos could be recruited, although they would be force-replaced in the process).
*writes note to self*

I wasn't sure when to make a "bah" post, so I guess now will work. (also, "bah")
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Post Post #554 (ISO) » Sun Nov 01, 2009 12:49 pm

Post by Vaya »

So, did the NPCs do anything?
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Post Post #555 (ISO) » Sun Nov 01, 2009 1:17 pm

Post by Tarhalindur »

Vaya wrote:So, did the NPCs do anything?
They were a total red herring. (Xyl convinced me in the last stages of pregame that the screwiest thing I could do was to run my original, not-really-screwy-at-all setup as was.)

There were a few mechanics I considered adding late, but I think I'll just not talk about them. They might go in Mind Screw 4, after all. (Yes, Mind Screw 4 is coming. You have been warned.)
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Post Post #556 (ISO) » Sun Nov 01, 2009 1:25 pm

Post by Cobalt »

inquisitors = too good
also /pre in for MSM 4, if possible
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Post Post #557 (ISO) » Sun Nov 01, 2009 1:26 pm

Post by forbiddanlight »


There were a few mechanics I considered adding late, but I think I'll just not talk about them. They might go in Mind Screw 4, after all. (Yes, Mind Screw 4 is coming. You have been warned.)
Even if it's large I'm likely in for it.

And that's saying something.

And I dunno, your set up was decently screwy as it stood. And pretty well dome IMO.
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Post Post #558 (ISO) » Sun Nov 01, 2009 1:27 pm

Post by forbiddanlight »

Cobalt wrote:inquisitors = too good
also /pre in for MSM 4, if possible
I nearly lost on several occasions.

I don't think it's too good. I got very lucky on the Gorrad shot.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #559 (ISO) » Sun Nov 01, 2009 1:29 pm

Post by Cobalt »

the inquisitor is an SK with a recruit. too good.
also I can't believe you weren't lynched after "oh yeah guys I forgot to mention my role PM says I'm scum" lol
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Post Post #560 (ISO) » Sun Nov 01, 2009 1:30 pm

Post by forbiddanlight »

Cobalt wrote:the inquisitor is an SK with a recruit. too good.
also I can't believe you weren't lynched after "oh yeah guys I forgot to mention my role PM says I'm scum" lol
I can't believe that either.

Seriously, what the hell was wrong with you people?

As for SK with a recruit, it only works if the kill is stopped or redirected. I also only had one shot immunity to kills, and that only lasted til I successfully recruited.
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #561 (ISO) » Sun Nov 01, 2009 1:32 pm

Post by Cobalt »

well, yeah, so in other words an SK who recruits if his kill fails. sweet.
did your recruit get the inquisitor kill/recruit ability if you died? or did he become essentially a survivor?
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Post Post #562 (ISO) » Sun Nov 01, 2009 1:34 pm

Post by forbiddanlight »

well, yeah, so in other words an SK who recruits if his kill fails. sweet.
did your recruit get the inquisitor kill/recruit ability if you died? or did he become essentially a survivor?
Actually, all inquisitors had the ability. Only one could use it though.

But, SKs are underpowered as is. You have to survive both lynches and NKs through the entire game on your own. Either you get your NK immunity buffed or you get some other bonus.

I personally think Tar's Kill Recruit bonus is a fairly decent role.
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Post Post #563 (ISO) » Sun Nov 01, 2009 1:35 pm

Post by Cobalt »

when I say "SK" I generally mean an NK immune SK. I just like SKs though.
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Post Post #564 (ISO) » Sun Nov 01, 2009 1:38 pm

Post by forbiddanlight »

Cobalt wrote:when I say "SK" I generally mean an NK immune SK. I just like SKs though.
If I had been both NK immune (completely), and kept that while having recruits, hell YES that would have been a broken role.
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Post Post #565 (ISO) » Sun Nov 01, 2009 1:43 pm

Post by MafiaSSK »

Epic game as usual Tar. /pre-in for MSM4
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Post Post #566 (ISO) » Sun Nov 01, 2009 1:52 pm

Post by forbiddanlight »

Oh Tar, you've been keeping up with the super secret TTGL coordination forum, right?
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Post Post #567 (ISO) » Sun Nov 01, 2009 2:01 pm

Post by Riceballtail »

/sigh

I suck at making cases when I have investigations.
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Post Post #568 (ISO) » Sun Nov 01, 2009 2:07 pm

Post by forbiddanlight »

Riceballtail wrote:/sigh

I suck at making cases when I have investigations.
To be fair the scummiest thing I did was claim miller after you investigated me (As far as I know)

But then again, no one was really actively hunting scum from what I could tell. The early scum kills got people lazy.
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Post Post #569 (ISO) » Sun Nov 01, 2009 3:01 pm

Post by Gorrad »

Great game, Tar! Pre-/in for next!
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Post Post #570 (ISO) » Sun Nov 01, 2009 3:33 pm

Post by forbiddanlight »

Oh, Tar, are we going to get mod thoughts and all that? And quote sources?
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #571 (ISO) » Sun Nov 01, 2009 3:40 pm

Post by Tarhalindur »

forbiddanlight wrote:Oh, Tar, are we going to get mod thoughts and all that? And quote sources?
Mod thoughts are coming soon (RL intrudes).

Quote sources are easy... I made them all up myself. (Including a GIANT hint... early on in Day 2, one of the scenes/vote counts included the line "One shall denounce another, but neither is your ally"... "One" was Riceballtail, "Another" was forbiddanlight, and neither was town!)

Side note: My next Mini Theme will be
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Post Post #572 (ISO) » Sun Nov 01, 2009 3:50 pm

Post by forbiddanlight »

(Including a GIANT hint... early on in Day 2, one of the scenes/vote counts included the line "One shall denounce another, but neither is your ally"... "One" was Riceballtail, "Another" was forbiddanlight, and neither was town!)
As well as hinting three factions :P. Well done.
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Post Post #573 (ISO) » Sun Nov 01, 2009 4:12 pm

Post by malthusis »

I've realized I suck at getting a read on FL. This is the SECOND TIME I've got fooled by her! And to salt the wound, my other top pro-town person was RBT! :evil: God do I suck at Mafia :P
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Post Post #574 (ISO) » Sun Nov 01, 2009 5:04 pm

Post by Xylthixlm »

Anyone who wants another completely insane game should consider pre-/in'ing for my upcoming game
Xyl's Anime Bastard Chaos
. It will be ... complicated.
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