Okay I've skim-read the whole thread now, I'm gonna go through everything in detail here:
Pages 1-10
Neither town-reading nor scum-reading page 1 shots, if anything Eddies/Cheekys shots are
slightly
townie on the basis of recklessness but it all looks like RVS would in a normal game
No need for this shot on the basis of random stage shooting/reads... slightly scum-ish
I'm pro the PRICKS/non-shooting/townbloc idea merely on the point that it adds a level of control to who we end up shooting rather than leaving it to peoples whims, considering that there's 13 dead by the time I've got here we've already cut down some of the mess you'd expect from a game this size and to keep having people shooting semi-randomly is just lowering the number of people scum need to hit to win (I'm presuming they still have nightkills in this setup or have I missed something here?), since you're mostly hitting town with these shots.
Sidenote we should be keeping a FOS/votecount IMO
Sando wrote: In post 39, Taly wrote:Circular protection might be easier to document moreso than votes, but I still want people pushing their town and scumreads as if we were thinking about someone to lynch.
Votes is fine to scumhunt, the protection strategy is just to impose some controls on the randomness, it has nothing to do with scum vs town, other than town preferring order while scum prefer chaos.
To an extent yes, we may be "thinning the crowd" with chaos shooting but I'm the fact that half these people have been shot without properly being analysed first suggests that coming out of RVS the strategy is anti-town.... I'd rather not shoot anyone than randomly hit a load of townies.
In post 61, Taly wrote: In post 52, Ankamius wrote:Eddie's right that Cheeky's Ari shot was really scummy, so I already feel townish on him.
Ehh... I like that he used his shot to form reads, but I don't think shooting randomly helps town at all, and I don't think he's working for town to congeal at the moment. I want him to respond to me more before I have a more solid read.
So a sheep?
I'm guessing
Cheeky's
flip will give you more insight into
Eddie's
alignment?
I like this actually trying to solve the game early on without shooting > town-reading this.
Why not? Because you're scum and random shooting hits more townies?
Comes more from town though... scum wouldn't be trying to find strategies to hit more scum?
In post 101, Lovebird wrote:Idk. I think scum who don't want to get shot know that they have to be obvious town really quick. Or, that's what they expect they need to do, at least.
So your strategy is to FoS anyone who looks townie early on? I was always under the impression that if you think someone looks like a townie its more likely they're town than the reverse.
Why state the obvious?
In post 115, Lovebird wrote: In post 22, Sando wrote:@Taly, let's make a townbloc mmmk.
You state you'll shoot anyone that shoots me, I've stated I'm shooting your shooter. As people join townbloc we create a circle of protection via mutually assured destruction. People without a shot left can't join, since they can't "protect" anyone else.
Keen?
In post 33, Sando wrote: In post 30, Taly wrote:Let me make sure of how this plays out-
We protect each other by shooting who shoots us.
People who don't join the townbloc and wavelength with the protection won't be apart of this.
My biggest worry is, how would we have a strong idea someone is town who assures protection/a shot against a shooter? It's a bit early to form reads.
Townbloc is sort of a misnomer, more a non-shooty-bloc.
Step 1: Person A says they'll shoot anyone who shoots person B. Person B says they'll shoot whoever shoots person A. Thus anyone wanting to shoot A or B gets shot themselves.
Step 2: Person C wants to join. A shoots anyone shooting B, B shoots anyone shooting C, C shoots anyone shooting A. Thus you have circular protection.
Step 3: Keep extending this out as people join.
If we decide that someone in the bloc needs to die, we just nominate someone to shoot them, I'll take that as first responsibility if required.
That said, I think this would work if we just all said "we'll shoot anyone that shoots into the bloc" without the whole circle thing, but I'm just spitballing at this point.
Fluff?
I don't think so...?
This gal's giving me bad vibes on the basis that he's scum-reading people trying to implement ordered, townie strategies.
In post 118, Ankamius wrote:Shoot: Gorkington
I'm going to be dead by the time I'm home from work tomorrow so I want somebody fun to talk to in the dead thread.
Have a good night everyone!
Can we PLEASE stop this anti-town play? It isn't helping
In my opinion, a game this big implies at least the possibility of multiball, ergo an early scum hit shouldn't lead to a straight up town read.
In post 136, TheBrie wrote:
I would have thought random shots were more scummy. At least they benefit scum unless they hit town by chance, and scum isn't going to shoot scum, but may very well shoot a townie under the pretence of randomness.
Or they may just not be thinking this through.
Coming out of the random stage they look more scummy than at first but I'd argue that they look as much reckless/poor townplay at least initially. Personally I'm more likely to read people that at townbloc-ing as more intelligent town on the basis that they actually want order and to work out the game but it's too early IMO to put anyone random shooting down as scum.
In post 157, Sando wrote:I've decided that the circular protection scheme is just too much admin at the moment, and I think just group-think is fine for now.
So I'm starting the Players Rightly Impressively Correctly Killing Scum club. Anyone who wants to join the PRICKS club just has to say that yes they want to join the PRICKS club. I'm going to assume Taly is part, and I'm also part. To join you must still have your Day 1 kill.
Rules:
1. You can only kill people who have shot a member of PRICKS, unless...
2. A majority of PRICKS members decide to kill someone (this could be inside or outside of PRICKS), in which case someone can shoot that person or will be nominated to kill them
3. Shooting outside of 1 or 2 will result in removal from PRICKS, although not being shot unless you shot into PRICKS.
4. You retain membership in PRICKS if you shoot within rules 1 or 2
Rule 2 will not come into effect until there are 11+ members of PRICKS or ~48 hours from now.
Remember reading this on my skim through which is why I requested to join in my first post... it's better than no strategy.
In post 158, Sando wrote: In post 154, Iconeum wrote:This isn't a townbloc. This is purely self-preservation.
Do you honestly think everyone who shot already is scum?
If not, you seem very happy to not include them into your 'town circle'. If it's a townbloc, you'd be letting people in based off of reads and/or gut. Not having a shot left.
Not so much, but they're useless in the circle since they don't have a shot anymore to offer protection to the rest of the circle. Maybe once we get critical mass they can join, otherwise they're on their own till tomorrow.
Agreed. If we can get PRICKS big enough it means we can at least act as a voting quorum would in an ordinary game and I think that's the best strategy we've got right now (NOT that I would necessarily say we should continue it into day two when we've got more evidence to go on, although keeping the element of collective control is probably a good idea. Allowing individuals to act on their own generally never leads to best results for the group as a whole and I would expect to see scum exploiting that fact).
Exactly the point about not leaving it to individuals to act of their own. Let's have some collective unity as a town.
In post 192, Sando wrote:EBCs (my acronyms are better, mod) know that they win once they're the only faction, so if we're all EBCs then the game is over. You not realising this says you're not an ECB.
Stating the blatantly obvious, the post you're referring to as a scum-slip objectively isn't so why do it? Apart from to push wedges between people and set up targets for mis-kills? (This is an all round silly post from either alignment)
In post 223, Creature wrote:Recommended shots:
McMenno, Chickadee, Momrangal, Not_Mafia, Davsto, Austerity, randomidget, Kokichi Oma, SnarkySnowman, Vaxkiller, TheBrie, Harambey180, StefanB, light_ganski, Theta Alpine, katokashi, Archwing, wingedcatgirl, Gammagooey, Bins, ooba
I do get the point of just shooting people who haven't posted as opposed to those who have in the early stages but it does minimise the information you end up with and your proposed shots list is far too long to even have a majority chance of hitting scum, even if by pure dumb luck all the scum were in it. Try developing some actual reads based on posts and tell people what you're thinking, worst case scenario then if you're town is that you're wrong but other people can glean information from what you're thinking. Super long lists like this make me think you want to LOOK like you're looking for scum without putting any effort in to solve the game.
In post 235, Srceenplay wrote:Everyone is an echo bay cit.
it’s the apocalypse and it’s the last man standing wins.
Game broke you are welcome. Continue with your killing.
Are you scum or just nihilistic?
My bet is scum.
In post 248, Taly wrote:Cool.
I wake up to see shots fired and quite a few people NOT following an ordered strategy, and all 6 of the people killed during this time flipped town.
>
There's very minimal possible reason as to why they'd be shot this early, and there's no answer better than the other for the most part. WIFOM.
*If there's anyone that has any decent argument behind the motivation of a kill; then explain it to me, because I'm failing to find reasoning behind people dying.
>
We did not get ANY valuable reads, or discussion from these killed people, because someone just shot randomly without really engaging.
Numerically, it's more difficult for town to win now since we've had plenty of townkills and very little reference over them.
Does anyone STILL want to keep "thinning the herd"?
Thank you, thank you, thank you for talking sense. At the moment the most townie person in this game.