1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5: Create your own space
6:
Firefighter
: Remove all burn symbols.
7: Create your own space
8: Create your own space
9: Create your own space
10: Choose any of the 5 previous die rolls to apply to yourself right now.
11:
101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER
108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER
110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116.
Rebirth Day
- Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (
!
)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN, a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
HOT POTATO
(every time someone rolls a perfect square number (n × n or n2; where n is any integer) the
HOT POTATO
gets passed on to them. There can only be 1
HOT POTATO
per round. Who ever is holding on to the hot potato when a new page gets created gets -50)
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.
126:
Cold Shower
: Remove all
BURN
s,
HOT POTATO
es, and
LOVER
s from all players. If you removed at least one symbol from at least one player,
+100
. Otherwise,
-100
.
127: Hold your breath for as long as you can. Gain a point for each second you can hold your breath (max +100).
Posted: Mon Jun 14, 2021 6:10 pm
by Farren
Makes sense to me.
Original Roll String: 1d127
1 127-Sided Dice: (30) = 30
Posted: Mon Jun 14, 2021 6:11 pm
by Farren
^Mist7676: 808
Farren: 590
Jackpot: 545
Posted: Mon Jun 14, 2021 6:14 pm
by Mist7676
Original Roll String: 1d127
1 127-Sided Dice: (122) = 122
Posted: Mon Jun 14, 2021 6:14 pm
by Mist7676
^Mist7676: 1298
Farren: 590
Jackpot: 545
damn i'm so far away from -1500 i'll never make it
Posted: Mon Jun 14, 2021 6:15 pm
by Farren
Original Roll String: 1d127
1 127-Sided Dice: (77) = 77
Posted: Mon Jun 14, 2021 6:16 pm
by Farren
+123 and roll again. Let's see if we get to keep the +123 this time.
^Mist7676: 1298
Farren: 713
Jackpot: 545
Original Roll String: 1d127
1 127-Sided Dice: (81) = 81
Posted: Mon Jun 14, 2021 6:17 pm
by Farren
Nope!
^Mist7676: 1298
Farren: 500
Jackpot: 545
Posted: Mon Jun 14, 2021 6:30 pm
by Mist7676
Original Roll String: 1d127
1 127-Sided Dice: (65) = 65
Posted: Mon Jun 14, 2021 6:30 pm
by Mist7676
Finally making some progress....
^Mist7676: -10
Farren: 500
Jackpot: 545
Posted: Mon Jun 14, 2021 6:31 pm
by Farren
Original Roll String: 1d127
1 127-Sided Dice: (38) = 38
Posted: Mon Jun 14, 2021 6:32 pm
by Farren
Maybe I can get to 1500, then get an inversion from there ...