Posted: Sun May 26, 2019 12:14 pm
His pushes on both us and RC are uberscummy.In post 5640, chennisden wrote:I've seen TL post like this as town and Baezu from that one newbie game
His pushes on both us and RC are uberscummy.In post 5640, chennisden wrote:I've seen TL post like this as town and Baezu from that one newbie game
What???In post 5643, Moongrass wrote:I'm saying there's no motivation for scum to want to have a reason to NK you. They would just NK you.In post 5641, RadiantCowbells wrote:does it make you feel better about yourself to shit talk me or are you just doing it strategically? i'm curious.
Yes because - I’m sick of being a broken record but putting PB in veto was hella stupid.In post 5646, Moongrass wrote:It always fails that's the point. If you didn't want to form the coalition I thought people agreed on yesterday then that was an awful waste of a veto and obvious town players for no reason.
Maybe use both ts and lynch, since venge gives scum an extra kill?In post 5648, Skygazer wrote:i think if we ever get to a point where its autowin i should be treestumped
itd be funny
Because he couldn’t be lynched?In post 5651, Moongrass wrote:TD is the most likely to be town in my poe because what sane scumteam pairs a buddy with confirmed town.
Yeah because it worked out really well for us, so far.In post 5654, Moongrass wrote:He agreed to it to follow titus' plan which you are doing a bad job of following.
I know this was your original plan but based on dance pairings, it’s extremely unlikely that
I am not assuming anything.In post 5636, RadiantCowbells wrote:coalitioning the remaining playerlist is a complete waste of time given that no one should actually believe that group contains 3 scum?
why not just assume that there's a scum in the remaining playerlist and give town a chance at ending this miserable game today
This is why we never choose this with 3 scum still left in the game.Vengeful:
If a majority is not achieved by deadline, the power is forfeited, and the Mafia may kill that Night.
If a town player is eliminated and the Mafia control 50% of the votes, the Mafia immediately win and the eliminated townie does not get a vengekill.
Then if there are two scum in this, the plan works swimmingly. We use our investigations but for 1 in 4 to find the scum in pool A. Then we can uncover pool b.In post 5660, Titus wrote:I know this was your original plan but based on dance pairings, it’s extremely unlikely thatbothChemist/Creature are scum, so odds are high there’s almost certainly two scum in this.
But with my plan, we’d already know that and could have used it on pool b.1of4
The game will have a commercial break, in which the Mafia choose 4 players, at least one of which must be Mafia aligned. Town must choose by majority vote a player from this 4 player group, who will be eliminated from the game.
If there’s 3 scum in coalition A, I’m quitting mafia for good.In post 5661, Titus wrote:I am not assuming anything.In post 5636, RadiantCowbells wrote:coalitioning the remaining playerlist is a complete waste of time given that no one should actually believe that group contains 3 scum?
why not just assume that there's a scum in the remaining playerlist and give town a chance at ending this miserable game today
Second, a group of 3 scum in coalition A would want us chasing scum outside of the coalition that doesn't exist.
Because we vetoed PB, which was really really stupid.In post 5667, Moongrass wrote:Please do. This game is a dumpster fire.
If we had put either TD or Moon. we would now already know, which one of Chemist/Creature was scum in the first coalition and now Titus is saying we use 1 of 4 on that but with my veto plan, we would have been able to use that on 2nd coalition, so I’m kind of frustrated with this game now for not listening to me but meh.In post 5670, chennisden wrote:if we put moongrass in the veto its literally a veto of 3 people since well scum wont shoot themselves