Page 229 of 234

Posted: Tue Jul 27, 2021 7:07 am
by Farren
+150 to kdowns.

Farren: 835
kdowns: 275
Jake: 190
Mist7676: 137

Jackpot: 590

Original Roll String: 1d127
1 127-Sided Dice: (107) = 107

Posted: Tue Jul 27, 2021 7:07 am
by Farren
-203 to me.

Farren: 632
kdowns: 275
Jake: 190
Mist7676: 137

Jackpot: 590

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5:
Conflagration
: Everyone who has a BURN symbol must RESET and lose any symbols they had. Everyone else gains a BURN symbol. (If you have PROTECT and BURN, you can lose the PROTECT symbol to avoid the entire effect; you keep all other symbols.)
6:
Firefighter
: Remove all burn symbols.
7: Create your own space
8:
Charity Drive
: If you have less than 0 points, the player with the most points must give you 500 points. If you have more than 500 points, give 100 points to each player who has less than half the points you do; any new players that roll before your next turn may take 100 points from you with their first roll. If neither applies, no effect.
9: Create your own space
10: Choose any of the 5 previous die rolls to apply to yourself right now.
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116.
Rebirth Day
- Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (
!
)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN, a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
HOT POTATO
(every time someone rolls a perfect square number (n × n or n2; where n is any integer) the
HOT POTATO
gets passed on to them. There can only be 1
HOT POTATO
per round. Who ever is holding on to the hot potato when a new page gets created gets -50)
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.
126:
Cold Shower
: Remove all
BURN
s,
HOT POTATO
es, and
LOVER
s from all players. If you removed at least one symbol from at least one player,
+100
. Otherwise,
-100
.
127: Hold your breath for as long as you can. Gain a point for each second you can hold your breath (max +100).

Posted: Thu Jul 29, 2021 6:41 am
by kdowns
Original Roll String: 1d127
1 127-Sided Dice: (97) = 97

Posted: Thu Jul 29, 2021 2:20 pm
by Farren
+75 to kdowns.

Farren: 632
kdowns: 350
Jake: 190
Mist7676: 137

Jackpot: 590

Original Roll String: 1d127
1 127-Sided Dice: (48) = 48

Posted: Thu Jul 29, 2021 2:21 pm
by Farren
-200 to me.

Farren: 432
kdowns: 350
Jake: 190
Mist7676: 137

Jackpot: 590

Posted: Sun Aug 15, 2021 3:14 pm
by Sirius9121
Original Roll String: 1d127
1 127-Sided Dice: (42) = 42

Posted: Sun Aug 15, 2021 3:14 pm
by Sirius9121
Farren: 432
kdowns: 350
Jake: 190
Mist7676: 137
Sirius9121: 20

Jackpot: 590

Posted: Sun Aug 15, 2021 4:28 pm
by Farren
Original Roll String: 1d127
1 127-Sided Dice: (96) = 96

Posted: Sun Aug 15, 2021 4:31 pm
by Farren
7:
Double or Nothing
. If doubling your score would leave you with less than 1000 points, double your score. Otherwise, RESET.

Farren: 432
kdowns: 350
Jake: 190
Mist7676: 137
Sirius9121: 20

Jackpot: 590

Spoiler: The Chart
1: +400
2: Create your own space
3: Create your own space
4: Create your own space
5:
Conflagration
: Everyone who has a BURN symbol must RESET and lose any symbols they had. Everyone else gains a BURN symbol. (If you have PROTECT and BURN, you can lose the PROTECT symbol to avoid the entire effect; you keep all other symbols.)
6:
Firefighter
: Remove all burn symbols.
7:
Double or Nothing
. If doubling your score would leave you with less than 1000 points, double your score. Otherwise, RESET.
8:
Charity Drive
: If you have less than 0 points, the player with the most points must give you 500 points. If you have more than 500 points, give 100 points to each player who has less than half the points you do; any new players that roll before your next turn may take 100 points from you with their first roll. If neither applies, no effect.
9: Create your own space
10: Choose any of the 5 previous die rolls to apply to yourself right now.
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116.
Rebirth Day
- Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (
!
)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN, a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
HOT POTATO
(every time someone rolls a perfect square number (n × n or n2; where n is any integer) the
HOT POTATO
gets passed on to them. There can only be 1
HOT POTATO
per round. Who ever is holding on to the hot potato when a new page gets created gets -50)
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.
126:
Cold Shower
: Remove all
BURN
s,
HOT POTATO
es, and
LOVER
s from all players. If you removed at least one symbol from at least one player,
+100
. Otherwise,
-100
.
127: Hold your breath for as long as you can. Gain a point for each second you can hold your breath (max +100).

Posted: Sun Aug 15, 2021 6:21 pm
by Mist7676
Original Roll String: 1d127
1 127-Sided Dice: (101) = 101

Posted: Sun Aug 15, 2021 6:21 pm
by Mist7676
Farren: 432
kdowns: 350
Jake: 190
Mist7676: 237
Sirius9121: 20

Jackpot: 690

Posted: Mon Aug 16, 2021 7:05 am
by Farren
Original Roll String: 1d127
1 127-Sided Dice: (16) = 16

Posted: Mon Aug 16, 2021 7:06 am
by Farren
Charity Drive. No effect; my points are between 0 and 500.

Farren: 432
kdowns: 350
Jake: 190
Mist7676: 237
Sirius9121: 20

Jackpot: 690

Posted: Fri Sep 10, 2021 11:35 am
by Farren
Let's bump this.

Original Roll String: 1d127
1 127-Sided Dice: (12) = 12

Posted: Fri Sep 10, 2021 11:36 am
by Farren
Conflagration. This is fine.

^Farren: 432
^kdowns: 350
^Jake: 190
^Mist7676: 237
^Sirius9121: 20

Jackpot: 690

Posted: Fri Sep 10, 2021 4:30 pm
by Mist7676
Original Roll String: 1d127
1 127-Sided Dice: (39) = 39

Posted: Fri Sep 10, 2021 4:30 pm
by Mist7676
^Farren: 432
^kdowns: 350
^Jake: 190
^Mist7676: 464
^Sirius9121: 20

Jackpot: 690

wish i could have firefought that

Posted: Fri Sep 10, 2021 4:31 pm
by Farren
Original Roll String: 1d127
1 127-Sided Dice: (118) = 118

Posted: Fri Sep 10, 2021 4:36 pm
by Farren
3:
Tax Collection
. Steal 10% of everyone else's score.

^Mist7676: 464
^Farren: 422
^kdowns: 350
^Jake: 190
^Sirius9121: 20

Jackpot: 690

Spoiler: The Chart
1: +400
2: Create your own space
3:
Tax Collection
: Steal 10% of everyone else's score.
4: Create your own space
5:
Conflagration
: Everyone who has a BURN symbol must RESET and lose any symbols they had. Everyone else gains a BURN symbol. (If you have PROTECT and BURN, you can lose the PROTECT symbol to avoid the entire effect; you keep all other symbols.)
6:
Firefighter
: Remove all burn symbols.
7:
Double or Nothing
. If doubling your score would leave you with less than 1000 points, double your score. Otherwise, RESET.
8:
Charity Drive
: If you have less than 0 points, the player with the most points must give you 500 points. If you have more than 500 points, give 100 points to each player who has less than half the points you do; any new players that roll before your next turn may take 100 points from you with their first roll. If neither applies, no effect.
9: Create your own space
10: Choose any of the 5 previous die rolls to apply to yourself right now.
11:
-200

12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250

19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55

29: -175
30: +10
31: +203
32:
PROTECT

33:
+100

34: +300
35:
+100

36: MERGE
37:
Go to 300

38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!

51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500

56: +5
57: +75
58:
+100

59: +335
60: STEAL 250
61:
PROTECT

62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
:(
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750

74: +100
75: +100
76: -200
77:
+100

78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100

95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!

101: The next player's roll also affects you.
102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.
103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.
104: Choose one: Use a
HEAL
on yourself OR give a
BURN
to another player
105: Gain a
DOUBLE
or Give a
DIVIDE
to another player.
106: Split a third of your score evenly amongst all the other players.
107:
LOVER

108: Roll 5d300. The result is your new score.
109:
DOUBLE CHECKER

110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.
111: +111
112: +123 and ROLL AGAIN (x1)
113:
Redemption
- anyone who is in the negatives
GO TO 300
. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.
114. EVERYONE MERGE
115:
Redistribution
- Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer. Sample roll here
116.
Rebirth Day
- Roll a D100 for all players. Split sum of amount as ratio. Sample roll here
117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.
118:
Mirror of Truth
- Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.
119: Rulemaker (
!
)
120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is
+200
, a 4 is
+150
and ROLL AGAIN, a 5 is
+323
, a 6 is two Protects, and a 7 is
JACKPOT!!!
. If you go over 7,
UNLUCKY
.
121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.
122:
HOT POTATO
(every time someone rolls a perfect square number (n × n or n2; where n is any integer) the
HOT POTATO
gets passed on to them. There can only be 1
HOT POTATO
per round. Who ever is holding on to the hot potato when a new page gets created gets -50)
123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players
124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.
125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.
126:
Cold Shower
: Remove all
BURN
s,
HOT POTATO
es, and
LOVER
s from all players. If you removed at least one symbol from at least one player,
+100
. Otherwise,
-100
.
127: Hold your breath for as long as you can. Gain a point for each second you can hold your breath (max +100).

Posted: Sat Sep 11, 2021 7:51 pm
by Mist7676
Original Roll String: 1d127
1 127-Sided Dice: (32) = 32

Posted: Sat Sep 11, 2021 7:52 pm
by Mist7676
^Mist7676: 504
^Farren: 422
^kdowns: 350
^Jake: 190
^Sirius9121: 20

Jackpot: 690

Posted: Sat Sep 11, 2021 7:55 pm
by Farren
Original Roll String: 1d127
1 127-Sided Dice: (82) = 82

Posted: Sat Sep 11, 2021 7:56 pm
by Farren
^Mist7676: 504
^!Farren: 412
^kdowns: 350
^Jake: 190
^Sirius9121: 20

Jackpot: 690

Posted: Sun Sep 12, 2021 8:53 am
by Mist7676
Original Roll String: 1d127
1 127-Sided Dice: (23) = 23

Posted: Sun Sep 12, 2021 8:55 am
by Mist7676
^Mist7676: 829
^!Farren: 412
^kdowns: 350
^Jake: 190
^Sirius9121: 20

Jackpot: 690