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Posted: Sat Mar 19, 2022 6:09 am
by VP Baltar
In post 5723, Titus wrote:
In post 5721, VP Baltar wrote:
In post 5720, Titus wrote:How many bad guys do you think there are?
Me? Or math?
Both. I'm thinking about what to do next.
Looking at what has been revealed so far about town power, and if you assume Enchant is a town vig being RBed, then 4. More than that would seem OP for scum is my guess.

Posted: Sat Mar 19, 2022 6:12 am
by Titus
In post 5725, VP Baltar wrote:
In post 5723, Titus wrote:
In post 5721, VP Baltar wrote:
In post 5720, Titus wrote:How many bad guys do you think there are?
Me? Or math?
Both. I'm thinking about what to do next.
Looking at what has been revealed so far about town power, and if you assume Enchant is a town vig being RBed, then 4. More than that would seem OP for scum is my guess.
We have masons, an investigative and a vig. I'm leaning 5 because in most setup runs conftown would quickly outnumber scum. I'm wanting to check my work.

Posted: Sat Mar 19, 2022 6:15 am
by VP Baltar
In post 5726, Titus wrote:
In post 5725, VP Baltar wrote:
In post 5723, Titus wrote:
In post 5721, VP Baltar wrote:
In post 5720, Titus wrote:How many bad guys do you think there are?
Me? Or math?
Both. I'm thinking about what to do next.
Looking at what has been revealed so far about town power, and if you assume Enchant is a town vig being RBed, then 4. More than that would seem OP for scum is my guess.
We have masons, an investigative and a vig. I'm leaning 5 because in most setup runs conftown would quickly outnumber scum. I'm wanting to check my work.
Yeah, but there is also the hood, which has been poisoned fruit imo. A vig is not necessarily +town either unless someone is using it correctly.

Posted: Sat Mar 19, 2022 6:17 am
by Nero Cain
There's no way you legit think there are 5 scum. At least VP is trying to look uninformed.

Posted: Sat Mar 19, 2022 6:19 am
by VP Baltar
In post 5728, Nero Cain wrote:There's no way you legit think there are 5 scum. At least VP is trying to look uninformed.
What do you think is the scum motivation? What is the point of this shade?

Posted: Sat Mar 19, 2022 6:21 am
by VP Baltar
I know the traitor talk was popular earlier. So like would 4+1 be OP? I have rarely played with traitors, so I don't really know how they affect a setup balance.

Posted: Sat Mar 19, 2022 6:21 am
by Nero Cain
For trying to look uninformed? LAMIST

Posted: Sat Mar 19, 2022 6:22 am
by VP Baltar
In post 5731, Nero Cain wrote:For trying to look uninformed? LAMIST
Meh, that seems like a stretch.

Posted: Sat Mar 19, 2022 6:28 am
by Nero Cain
https://forum.mafiascum.net/viewtopic.php?f=3&t=88949

this game had 3 scum and a traitor. So this game is going to be exactly 4 team scum or 3 team scum + traitor.

Titus' 5 scum in a 19 player is incredibly fake.

Posted: Sat Mar 19, 2022 6:30 am
by VP Baltar
In post 5733, Nero Cain wrote:https://forum.mafiascum.net/viewtopic.php?f=3&t=88949

this game had 3 scum and a traitor. So this game is going to be exactly 4 team scum or 3 team scum + traitor.

Titus' 5 scum in a 19 player is incredibly fake.
There were also 3 vig in that game. That's going to be incredibly swingy. I don't think it's crazy to ask the question. I don't know how that question gets us closer to finding scum today either though. So seems pretty NAI to me.

Posted: Sat Mar 19, 2022 6:31 am
by VP Baltar
Nero, when I flip town, who is scum in the hood to you?

Posted: Sat Mar 19, 2022 6:35 am
by Nero Cain
cape

Posted: Sat Mar 19, 2022 6:35 am
by Nero Cain
but you aren't going to flip town so...

Posted: Sat Mar 19, 2022 6:37 am
by VP Baltar
In post 5736, Nero Cain wrote:cape
Why cape over galron?

Posted: Sat Mar 19, 2022 6:45 am
by Nero Cain

Posted: Sat Mar 19, 2022 6:48 am
by fireisredsir
im bad at setup spec but 4 plus a traitor is possible imo

Posted: Sat Mar 19, 2022 6:49 am
by VP Baltar
This doesn't prove 4 here though? Average scum balance is probably like 25%. 5 in 19 is like 27%.

Not saying that's what I think it is, but it's not an absurd consideration either.

Posted: Sat Mar 19, 2022 6:50 am
by fireisredsir
ive been assuming 4 so if it's 5 or 4+1 then that is uhhhh not good

Posted: Sat Mar 19, 2022 6:52 am
by MathBlade
In post 5726, Titus wrote:
In post 5725, VP Baltar wrote:
In post 5723, Titus wrote:
In post 5721, VP Baltar wrote:
In post 5720, Titus wrote:How many bad guys do you think there are?
Me? Or math?
Both. I'm thinking about what to do next.
Looking at what has been revealed so far about town power, and if you assume Enchant is a town vig being RBed, then 4. More than that would seem OP for scum is my guess.
We have masons, an investigative and a vig. I'm leaning 5 because in most setup runs conftown would quickly outnumber scum. I'm wanting to check my work.
This is why scum has to be in the hood Titus. You’re so close

Posted: Sat Mar 19, 2022 6:56 am
by Titus
In post 5743, MathBlade wrote:
In post 5726, Titus wrote:
In post 5725, VP Baltar wrote:
In post 5723, Titus wrote:
In post 5721, VP Baltar wrote:
In post 5720, Titus wrote:How many bad guys do you think there are?
Me? Or math?
Both. I'm thinking about what to do next.
Looking at what has been revealed so far about town power, and if you assume Enchant is a town vig being RBed, then 4. More than that would seem OP for scum is my guess.
We have masons, an investigative and a vig. I'm leaning 5 because in most setup runs conftown would quickly outnumber scum. I'm wanting to check my work.
This is why scum has to be in the hood Titus. You’re so close
If 5 scum, I'd have to agree but that idea was shot down. With 4 scum, I doubt it.

Posted: Sat Mar 19, 2022 6:56 am
by tenebrousluminary
Oh, so Galron is scum. Lol.

Posted: Sat Mar 19, 2022 6:57 am
by VP Baltar
In post 5742, fireisredsir wrote:ive been assuming 4 so if it's 5 or 4+1 then that is uhhhh not good
One thought I've had is that if there is a traitor type role in the hood and it is uninformed, it might help explain the difficulty of getting solid scum reads in the hood.

Posted: Sat Mar 19, 2022 6:57 am
by Nero Cain
In post 5738, VP Baltar wrote:
In post 5736, Nero Cain wrote:cape
Why cape over galron?
dude keeps sniping @ me but is ignoring my comments and it sorta feels like he's just active lurking in this game. I felt like he's not scum b/c you are sorta buddying him in the hood. I know that Yeet said its not a clear inno but I'm putting maybe a little stock in it being an inno but you aren't flipping town so moot point.

Posted: Sat Mar 19, 2022 6:57 am
by MathBlade
Disagree with my VP and Galron reads fine

But there’s no way in a 19 P game
Scum have 2 masons with unseen communication
4 players with unseen communication
And a cop
And a vig

That’s a never passing review.

So scum has to be in that hood.

Posted: Sat Mar 19, 2022 6:57 am
by Titus
In post 5745, tenebrousluminary wrote:Oh, so Galron is scum. Lol.
???