Page 24 of 65

Posted: Tue Oct 12, 2021 12:25 pm
by MargotRosa
/in twin trap

Posted: Tue Oct 12, 2021 4:07 pm
by MargotRosa
/out Twin trap

Posted: Wed Oct 13, 2021 9:31 am
by Deimos27
/in N_M

Posted: Thu Oct 14, 2021 3:39 am
by Deimos27
/out

Posted: Thu Oct 14, 2021 6:35 am
by StrangeMatter
/in Pandemonium, does this have an open slot?

Posted: Thu Oct 14, 2021 6:49 am
by lilith2013
/out pandemonium

Posted: Thu Oct 14, 2021 6:51 am
by Something_Smart
Slot 1:
Not_Mafia's Nightless Exploder Pandemonium (11 days left)
  1. Pavowski
  2. schadd_
  3. T3
  4. innocentvillager
  5. charlemagne
  6. cowsloveSushirolls
  7. PookyTheMagicalBear
  8. Enchant
  9. numberQ
  10. StrangeMatter

Slot 2:
catboi's Twin Trap (4 days left)
  1. Amy Dunne
  2. Not_Mafia
  3. MafMen





Mod queue:
numberQ's Trust Fall

Posted: Thu Oct 14, 2021 6:55 am
by Almost50
/in N_M's NEP
/in catboi's TT

Posted: Thu Oct 14, 2021 6:54 pm
by MafMen
out TT

Posted: Fri Oct 15, 2021 5:27 am
by Tamora's Angel
/in TT

Posted: Fri Oct 15, 2021 9:40 pm
by Clemency
/in NEP

Posted: Sat Oct 16, 2021 4:04 am
by Deimos27
/in TT

Posted: Sat Oct 16, 2021 4:28 am
by NorwegianboyEE
/In TT

Posted: Sat Oct 16, 2021 5:57 am
by Something_Smart
Open 832: Nightless Exploder Pandemonium has filled for Not_Mafia with the following playerlist:
  1. Pavowski
  2. schadd_
  3. T3
  4. innocentvillager
  5. charlemagne
  6. cowsloveSushirolls
  7. PookyTheMagicalBear
  8. Enchant
  9. numberQ
  10. StrangeMatter
  11. Almost50
  12. Clemency

Posted: Sat Oct 16, 2021 6:05 am
by Something_Smart
Slot 1:
numberQ's Trust Fall (14 days left)









Slot 2:
catboi's Twin Trap (2 days left*)
  1. Amy Dunne
  2. Not_Mafia
  3. Almost50
  4. Tamora's Angel
  5. Deimos27
  6. NorwegianboyEE


*I won't pull games while the queue is empty. This was recently added to the OP.


Mod queue:
Empty!

Posted: Sat Oct 16, 2021 6:06 am
by Amy Dunne
/out twin trap

Posted: Sat Oct 16, 2021 6:23 am
by Dorsey
/in Twin Trap

Posted: Sat Oct 16, 2021 7:05 am
by Prism
/in Trust Fall, slash confirming my pre-in

Posted: Sat Oct 16, 2021 7:22 am
by redtea
/in TT

Posted: Sat Oct 16, 2021 3:21 pm
by T3
/in to mod

Game Name:
D6
Back-Up or Co-Mod:
None, idt I'll need one but I'll try to find one jic
First Time Open Mod (Y/N)?
N
Link to Setup:
i'll link it when i'm on laptop next. it's a good and balanced semi-open setup that gets run a lot on mu
Daytalk (Y/N)?
Y
Number of Players:
13
Hydras:
No
Deadlines:
7/48
Restrictions:
None

Posted: Sat Oct 16, 2021 9:52 pm
by Kop
/in twin trap

Posted: Sun Oct 17, 2021 4:06 am
by T3
[spoiler=setup, doesn’t have a wiki page but gets played a lot on


This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.

1-3 rolled = Investigation role
4-5 rolled = Preventative role
6 rolled = Killing role

1 I - Innocent Child
2 I - Role Oracle
3 I - Role Cop
4 I - Tracker
5 I - Parity Cop
6 I - Cop with n0

1 P - Bodyguard
2 P - Doctor
3 P - Roleblocker
4 P - Jailkeeper
5 P - Jailkeeper + Bodyguard
6 P - Roleblocker + Doctor

1 K - 1-Shot Vigilante
2 K - 2-Shot Vigilante
3 K - Vigilante
4 K - Vigilante
5 K - Vigilante + 1-Shot Vigilante
6 K - Vigilante + 2-Shot Vigilante

--

Then, roll for mafia roles.

Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.

Mafia:

1 - Roleblocker
2 - Roleblocker
3 - Jailkeeper
4 - Role Cop
5 - Tracker
6 - Watcher[/spoiler]

Posted: Sun Oct 17, 2021 10:53 am
by T3
In post 596, T3 wrote:
Spoiler: setup, doesn’t have a wiki page but gets played a lot on mu
This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.

1-3 rolled = Investigation role
4-5 rolled = Preventative role
6 rolled = Killing role

1 I - Innocent Child
2 I - Role Oracle
3 I - Role Cop
4 I - Tracker
5 I - Parity Cop
6 I - Cop with n0

1 P - Bodyguard
2 P - Doctor
3 P - Roleblocker
4 P - Jailkeeper
5 P - Jailkeeper + Bodyguard
6 P - Roleblocker + Doctor

1 K - 1-Shot Vigilante
2 K - 2-Shot Vigilante
3 K - Vigilante
4 K - Vigilante
5 K - Vigilante + 1-Shot Vigilante
6 K - Vigilante + 2-Shot Vigilante

--

Then, roll for mafia roles.

Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.

Mafia:

1 - Roleblocker
2 - Roleblocker
3 - Jailkeeper
4 - Role Cop
5 - Tracker
6 - Watcher

Posted: Sun Oct 17, 2021 1:24 pm
by Noraa
/catboi

Posted: Sun Oct 17, 2021 3:34 pm
by Noraa
that was hammer :3