*I won't pull games while the queue is empty. This was recently added to the OP.
Mod queue:
Empty!
Posted: Sat Oct 16, 2021 6:06 am
by Amy Dunne
/out twin trap
Posted: Sat Oct 16, 2021 6:23 am
by Dorsey
/in Twin Trap
Posted: Sat Oct 16, 2021 7:05 am
by Prism
/in Trust Fall, slash confirming my pre-in
Posted: Sat Oct 16, 2021 7:22 am
by redtea
/in TT
Posted: Sat Oct 16, 2021 3:21 pm
by T3
/in to mod
Posted: Sat Oct 16, 2021 9:52 pm
by Kop
/in twin trap
Posted: Sun Oct 17, 2021 4:06 am
by T3
[spoiler=setup, doesn’t have a wiki page but gets played a lot on
This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.
1-3 rolled = Investigation role
4-5 rolled = Preventative role
6 rolled = Killing role
1 I - Innocent Child
2 I - Role Oracle
3 I - Role Cop
4 I - Tracker
5 I - Parity Cop
6 I - Cop with n0
1 P - Bodyguard
2 P - Doctor
3 P - Roleblocker
4 P - Jailkeeper
5 P - Jailkeeper + Bodyguard
6 P - Roleblocker + Doctor
1 K - 1-Shot Vigilante
2 K - 2-Shot Vigilante
3 K - Vigilante
4 K - Vigilante
5 K - Vigilante + 1-Shot Vigilante
6 K - Vigilante + 2-Shot Vigilante
--
Then, roll for mafia roles.
Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.
Spoiler: setup, doesn’t have a wiki page but gets played a lot on mu
This is a setup for thirteen players, 3 mafia and 10 villagers. Roll a die 6 times and mark down the numbers obtained. The value of the roll corresponds to the type of role used in the game, with more rolls in the same grouping increasing the power of that type of role. Please refer to the test rand below for a worked example.
1-3 rolled = Investigation role
4-5 rolled = Preventative role
6 rolled = Killing role
1 I - Innocent Child
2 I - Role Oracle
3 I - Role Cop
4 I - Tracker
5 I - Parity Cop
6 I - Cop with n0
1 P - Bodyguard
2 P - Doctor
3 P - Roleblocker
4 P - Jailkeeper
5 P - Jailkeeper + Bodyguard
6 P - Roleblocker + Doctor
1 K - 1-Shot Vigilante
2 K - 2-Shot Vigilante
3 K - Vigilante
4 K - Vigilante
5 K - Vigilante + 1-Shot Vigilante
6 K - Vigilante + 2-Shot Vigilante
--
Then, roll for mafia roles.
Roll a die (n-1) times, where n is the number of town power roles. Whatever number it lands on, mafia get that role.