Mini 710 - Kleptomafiac (Game Over)


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Post Post #575 (ISO) » Thu Jan 01, 2009 8:31 pm

Post by Thestatusquo »

I don't. Making the sk have another kill method is just like giving a sk protection from cops. It's not bastard moddery at all.

Considering there were about 23424 investigation roles and 234234 protection roles in this game. I wouldn't go crying to the mod if I were you. This game is ridiculously in favor of town.
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Post Post #576 (ISO) » Thu Jan 01, 2009 8:34 pm

Post by MacavityLock »

So, wait, the SK's kills were untrackable too?

Or myk, did you lie about WS's target(s) N2?

I'm so confused.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #577 (ISO) » Thu Jan 01, 2009 8:37 pm

Post by MacavityLock »

Well, the cop was a rolecop, not a regular cop. That was what the whole confusion was after N2. So, of the 3 investigative roles, 2 would have no way of detecting SK, and the other died N1. I would have had to have watched on the exact correct night, so discount that one.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #578 (ISO) » Thu Jan 01, 2009 8:40 pm

Post by MacavityLock »

MacavityLock wrote:Well, the cop was a rolecop, not a regular cop.
Or wait, was it? Maybe I should just wait for the mod notes on this one.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #579 (ISO) » Thu Jan 01, 2009 8:48 pm

Post by Lord Gurgi »

You are a Doc. You can target someone each Night, and protect them from a single kill attempt. Anyone who targets you will also protect you from a single kill attempt.
Modnotes: If two or more people are protected in a single Night, all protections fail. Ain’t that a bitch?


You are a Cop. You can investigate someone each Night, and see what organizations they belong to. Anyone who targets you will see what organizations you belong to.
Modnotes: You only find out someone’s role, not their Alignment.


You are a Tracker. You can target someone at Night and see who they targeted. Anyone who targets you will know who you targeted.
Modnotes: You will be given the name of who your target targeted.


You are a Watcher. You can target someone at Night at see who targeted them. Anyone who targets you will see who targeted you.
Modnotes: You will be given the name of everyone who targeted your target.


You are a Vig. You can attempt to kill someone each Night. Anyone who targets you will attempt to kill you.
Modnotes: The first time someone tries to kill you with your weapons, it will fail.


You are a Poisoner. You can target someone at Night and poison them. Anyone who targets you will poison you.
Modnotes: Anyone who is poisoned will die at daybreak 2 mornings later (not the next morning, but the one after). Your body is resistant to poison, and you will survive 24 hours longer than normal if you are poisoned. People will not be informed if they are poisoned.


You are a Hat-giver. You can give someone a hat each Night. Anyone who targets you will give you a hat.
Modnotes: Hats serve no game purpose whatsoever. They are just hats.


You are a Jailkeeper. You can target someone each Night and both roleblock them and protect them from all kill attempts. Anyone who targets you roleblocks you and protects you from all kill attempts.
Modnotes: If you are targeted, the person blocking/protecting you gets priority before you, so you will be blocked.


You are a Back-up. When someone dies, you will take their role.
Modnotes: You will take only their ability, not their alignment. If multiple people die at the same time, you can choose which role to take by PMing the Mod. If Night falls before you have chosen, you will be randomly assigned a role from those available.


You are a Gunsmith. You can target someone every Night and see if they have a gun. Anyone who targets you will see if you have a gun.
Modnotes: The roles with guns are: Cop, Vig, JoaT, and Bodyguard. In addition, all Mafia members have a gun.


You are a Jack of all Trades. You may chose to use any ability present in the game every Night. You may only use each ability once. Anyone who targets you will use an ability on you.
Modnotes: Anyone targeting you will use the same ability on you that you used that Night. If you did not submit an action, there will be no additional effect from anyone who targets you.


You are a Bodyguard. You can target someone each Night and protect them from a single kill attempt, taking the kill instead. You may or may not take the attack down with you. Anyone who targets you will protect you from a kill attempt, and may or may not take the attacker down with you.
Modnotes: You take the attacker with you. Others do not.


Does anyone know how to post .mht?
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #580 (ISO) » Thu Jan 01, 2009 8:57 pm

Post by MacavityLock »

SK was undetectable and had both his own action and the kill action each night. This game was not in favor of town.

Also, I had a gun too? Damn, my day 1 gamble was a bad one. Glad that bit worked well for town.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #581 (ISO) » Thu Jan 01, 2009 9:11 pm

Post by Gorrad »

"Modnotes: The roles with guns are: Cop, Vig, JoaT, and Bodyguard. In addition, all Mafia members have a gun. "

WHY was this not stated?
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Post Post #582 (ISO) » Thu Jan 01, 2009 9:11 pm

Post by Lord Gurgi »

There were 4 killing roles (or 5 if backup) other than him. You can't catch one person with night actions and he has a kill and you're whining? Play a mountainous game.

Image

Image

Image

Image
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Post Post #583 (ISO) » Thu Jan 01, 2009 9:12 pm

Post by Thestatusquo »

I would never state that as a mod?
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Post Post #584 (ISO) » Thu Jan 01, 2009 9:13 pm

Post by Lord Gurgi »

Gorrad wrote:"Modnotes: The roles with guns are: Cop, Vig, JoaT, and Bodyguard. In addition, all Mafia members have a gun. "

WHY was this not stated?
(shrug)

I wonder these things myself. I wonder how the town didn't know it was screwed when it basically said "Unless we were wrong in our attempts to outguess the mod, we win."
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #585 (ISO) » Thu Jan 01, 2009 9:26 pm

Post by Gorrad »

That was directed at L_H, TSQ, not Gurgi.
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Post Post #586 (ISO) » Thu Jan 01, 2009 9:37 pm

Post by MacavityLock »

Lord Gurgi wrote:There were 4 killing roles (or 5 if backup) other than him. You can't catch one person with night actions and he has a kill and you're whining?
Yeah, I was saying that the TSQ, not you.

TSQ definitely played a good game. But once he survived the mafia NKs, it was stacked pretty nicely for him.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #587 (ISO) » Thu Jan 01, 2009 9:56 pm

Post by Thestatusquo »

I might note that I accounted for two of the mafia deaths through scum catching... I was almost completely responsible for lynching yosarian.

I don't understand how this win isn't completely deserved.
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Post Post #588 (ISO) » Thu Jan 01, 2009 10:06 pm

Post by lord_hur »

Gorrad wrote:"Modnotes: The roles with guns are: Cop, Vig, JoaT, and Bodyguard. In addition, all Mafia members have a gun. "

WHY was this not stated?
I stated this multiple times.


Here's a copy of what I sent ML right after last night's results, which explains why i NKed him :

Damn it. I may have wasted town chances with this. I don't know if you know it, but I was the one who vigged you.

But seriously, I cannot see why this reasoning is wrong :

Your last post before the night showed that you did not use the cop investigation on mykonian N2. Since you said you didn't use it N1 or N0, it means you still have it.

Since using it day 3 would have been insta-win (you investigate me with Gorrad's BG while mykonian or TSQ target you to clear yourself), I thought the only reason you could have to not use your most powerful tool was that it had the side effect of allowing anyone who targets you to see your alignment.

Thus you HAD to be the SK. Guess I was wrong somewhere though.


Not that it would have changed anything. Camouflaging rolecop as standard cop AND especially having a SK immune to all forms of investigations is bastard modding imho.

Which is fine I guess, but it would have been nice to announce it beforehand. It spares us all the damn time we wasted trying to reason things out. I completely feel cheated on this part.
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Post Post #589 (ISO) » Thu Jan 01, 2009 10:08 pm

Post by lord_hur »

Thestatusquo wrote:I might note that I accounted for two of the mafia deaths through scum catching... I was almost completely responsible for lynching yosarian.
This is your opinion, which I do not share.
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Post Post #590 (ISO) » Thu Jan 01, 2009 10:11 pm

Post by Thestatusquo »

Giving a SK perks like NK immunity or investigation immunity is bastard moddery now? That's ridiculous.
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Post Post #591 (ISO) » Thu Jan 01, 2009 10:12 pm

Post by MacavityLock »

lord_hur wrote:Here's a copy of what I sent ML right after last night's results, which explains why i NKed him :
Funniest part is that having just you target me wouldn't have killed me, given the vig mod notes. It needed myk to join in. Why he targeted me is baffling.

Actually, I just noticed, TSQ used his NK on me too. Man, I was really endeadened last night :}
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #592 (ISO) » Thu Jan 01, 2009 10:15 pm

Post by Thestatusquo »

Well, given the plan you were the only person who it was really smart to target for me, considering the information that was available on the roles. I even considered no killing.
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Post Post #593 (ISO) » Thu Jan 01, 2009 10:30 pm

Post by lord_hur »

MacavityLock wrote:
lord_hur wrote:Here's a copy of what I sent ML right after last night's results, which explains why i NKed him :
Funniest part is that having just you target me wouldn't have killed me, given the vig mod notes. It needed myk to join in. Why he targeted me is baffling.

Actually, I just noticed, TSQ used his NK on me too. Man, I was really endeadened last night :}
Damn, he did it too? I can't believe it ! I wonder what his reason is :)

Anyway ML, it was a privilege to play with you. You're definitely a smart and nice person. If I ever play this game again, I hope it will be with you :)
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Post Post #594 (ISO) » Thu Jan 01, 2009 10:33 pm

Post by lord_hur »

Thestatusquo wrote:Well, given the plan you were the only person who it was really smart to target for me, considering the information that was available on the roles. I even considered no killing.
Bah, anyway, from the moment I hammered Yosarian2, you had won. We never had a way to catch you.
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Post Post #595 (ISO) » Thu Jan 01, 2009 10:39 pm

Post by MacavityLock »

Oh, I don't mind you killing me, TSQ. I knew there was a good shot I was going to die, given that I did my vigging.

BTW, @Gurgi: Did myk get the mod notes of his possible role choices after N1? Did he get them after he chose Tracker?

Also, did you give any thought to giving me any of the other mod notes, or was I supposed to just be flying blind? My assumption of Gunsmith finds cop, vig, and mafia was wrong, so my N0 action was completely misinterpreted (though it turned out well for the town.) My assumption of Doc=un-NK-able was completely wrong, so my N2 action was wasted. My assumption of Cop=regular Cop was wrong, so my N3 action was wasted.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #596 (ISO) » Thu Jan 01, 2009 10:45 pm

Post by Thestatusquo »

lord_hur wrote:
Thestatusquo wrote:Well, given the plan you were the only person who it was really smart to target for me, considering the information that was available on the roles. I even considered no killing.
Bah, anyway, from the moment I hammered Yosarian2, you had won. We never had a way to catch you.
That's bizarre.

Mafia is a game of motivation. You can read a sk just as easily as you can read a mafioso. The fact that you didn't read me is a testament to me skill, and not a testament to the setup. The fact that you relied on the night actions too much is a testament to your lazy scum hunting, and has nothing to do with anything but your own sub par skill.
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Post Post #597 (ISO) » Thu Jan 01, 2009 11:01 pm

Post by mykonian »

ok, you could at least have waited for my reasons for targeting ML. You could see it made no sense as a SK. I could have explained it. I and TSQ both could win the game with ML's plan by targeting ML and shooting Gorrad.

Both Gorrad and ML could only win the game by no killing (assuming they could be tracked, an assumption that proved to be not true), and here we had some basic WIFOM. If I targeted ML, Gorrad should kill. Or the other way around. That's why I targeted ML.

I made it too much a logic game.

And yes, we relied a bit too much on the tracking results...

This setup was fun further. Yes there are some things we didn't expect, the modnotes proved to be confusing, etc, but nothing really bad. Mafia died too early probably...
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Post Post #598 (ISO) » Thu Jan 01, 2009 11:04 pm

Post by lord_hur »

Thestatusquo wrote:
lord_hur wrote:
Thestatusquo wrote:Well, given the plan you were the only person who it was really smart to target for me, considering the information that was available on the roles. I even considered no killing.
Bah, anyway, from the moment I hammered Yosarian2, you had won. We never had a way to catch you.
That's bizarre.

Mafia is a game of motivation. You can read a sk just as easily as you can read a mafioso. The fact that you didn't read me is a testament to me skill, and not a testament to the setup. The fact that you relied on the night actions too much is a testament to your lazy scum hunting, and has nothing to do with anything but your own sub par skill.
You have a point there. I should have trusted my guts rather than trying to play with the tools that we were given. But I stupidly expected them to work as described.

My guts said you not displaying your usual attitude in this game (of which the above post is a perfect example) was highly suspicious.

For the record : always lynch Nice-TSQ on the spot.
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Post Post #599 (ISO) » Thu Jan 01, 2009 11:17 pm

Post by Lord Gurgi »

MacavityLock wrote:BTW, @Gurgi: Did myk get the mod notes of his possible role choices after N1? Did he get them after he chose Tracker?
After.
MacavityLock wrote:Also, did you give any thought to giving me any of the other mod notes, or was I supposed to just be flying blind? My assumption of Gunsmith finds cop, vig, and mafia was wrong, so my N0 action was completely misinterpreted (though it turned out well for the town.) My assumption of Doc=un-NK-able was completely wrong, so my N2 action was wasted. My assumption of Cop=regular Cop was wrong, so my N3 action was wasted.
Are you serious? You want the mod notes for every role? Consider what you're asking.
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