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Posted: Thu Dec 06, 2018 11:06 am
by schadd_
in 2 mod

  • Game Name:
    tree's dump mafia
  • Flavor/Mechanics:
    this game will be a 2:6 nightless blitz game where all lynches are controlled by a neighborhood of three confirmed townies (who must vote unanimously). the three townies are not allowed to post in game thread, but i will relay a message from them after the second lynch. they have 4 days for day 1 to make decisions and each lynch gains them 3 more days. anybody can message me to opt-out of being in the jury until the moment i assign roles
  • Your Experience:
    micro 833.... mini 2042.. .. newbie 1891... ... micro 816. . . . .u name it, i modded it
  • Current Modding Commitments:
    newbie 1904, upcoming mini normal, Upcoming Large Theme Maybe
  • Reviewed By:
    radiantcowbells said "Mmm"
  • Back-Up or Co-Mod:
    : )
  • Number of Players:
    11
  • Hydrae:
    sure - hydras will automatically opt-out of the jury
  • Restrictions:
    nop
  • Is it possible your game has any of the following bastard roles or mechanics?
    nope, open / close to mountainous setup. i might be a fun moderator though : )

Posted: Thu Dec 06, 2018 7:30 pm
by Eragon
/in EISAL

Posted: Fri Dec 07, 2018 12:00 pm
by mastina
/in to mod 13p Mini Blitz

Game Name:
Ballroom
Blitz

Flavor/Mechanics:
Exactly what it sounds like: A Blitz game, featuring a mechanic themed around "Dancing", resulting in players who are either Lovers or Gladiated.
Your Experience:
Lynch the Wolves
Current Modding Commitments:
Backup mod of Starcraft Mafia
Reviewed By:
None.
Co-Mod:
BulletNLynchproof
Number of Players:
13
Hydrae:
Technically allowed, but not recommended (the game mechanics are ill-suited for hydrae).
Restrictions:
None, but as this is a Blitz with specialized mechanics, it is recommended players be able to keep up with the fast-paced environment and be mechanic-savvy.
Is it possible your game has any of the following bastard roles or mechanics?
cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game
None
.

What you are looking at:
Spoiler: Game Mechanics
Let's Dance
  • This game is explicitly a
    10
    :
    3
    Town
    :
    Mafia
    game.
  • This game features no investigatives or protectives (other roles are fair game).
  • All game topics (except the gamethread) remain open at all times.
  • This game wasn't reviewed, and is undoubtedly theoretically scumsided.
  • This is a Blitz Game
    .
    • Day Deadlines are
      4 days/96 hours
      .
    • Night Deadlines are
      2 days/48 hours
      1.5 days/36 hours
      .
      (To fit with official queue policy.)

    • Prods are
      36 hours
      .
    • Replacements are
      12 hours
      .
    • V/LA gives some leniency, but excessive V/LA will still warrant replacement.
    • If all slots don't post during a day, too bad!
    • If a slot needs replacement, clock still ticks!
  • ONCE in the game, if a majority of players ask, an extra
    24 hours
    will be given for the
    current phase
    (beit day or night).
  • Plurality lynch mechanics still apply.

  • However,
    PLAYERS MAY VOTE FOR A NO-LYNCH AT ANY TIME.

  • This game features a
    Dance Mechanic
    :
    • During the day, players may bold, "
      Dance with Playername
      ".
    • The player must either
      accept
      or
      reject
      the dance.
    • A player may only be involved with one dance per day, regardless of whether they are offering/rejecting/accepting/got rejected.
    • If a player
      accepts
      a dance, then the two players involved will become lovers for the duration of that day phase, and the immediately following night (e.g. D1+N1). They will gain a
      permanent
      private topic together. (This is also referred to as
      pairing up
      .)
    • If a player
      rejects
      a dance, no further dance offers may be made; any pending dance offers are null-and-void. The only valid votes become the player who offered the dance, the player who rejected the dance, and
      No Lynch
      . Votes on these three will not reset; all other votes will move to Not Voting. (This is also referred to as a
      duel
      .)
    • Due to the above, dance offers are "first come, first serve". Two people can't offer to dance with the same individual; an individual can't offer to dance with someone else if they were asked to dance; an individual can't be asked to dance if they already made a dance offer.
  • Once in the game, a
    Danceoff
    may occur:
    • To initiate a danceoff,
      every
      living player must be paired up with a dance partner (e.g. 12 alive, 6 pairs of dancers; 10 alive, 5 pairs of dancers). Duels do
      not
      count as being partnered up.
    • For the duration these conditions are met, at any point during the day phase, a dance pair may challenge a different dance pair to a danceoff.
    • Both members of the dance pair must challenge the same dance pair.
    • Both members of the challenged dance pair must accept the challenge.
    • If a danceoff is successfully declared (that is, all four consent), 24 hours are automatically added to the Day's deadline; all votes are reset; votes must be for "PAIR (Players)", "PAIR (Other Players)", or "No Lynch".
    • Regardless of lynching the challenging pair, the accepting pair, or neither pair, the gamethread will remain open for the duration of that night phase.
IMPORTANT HOLIDAY-BASED NOTES
:

In the event my game somehow fills before December 14th, it will not start until that date.
My co-mod, BulletNLynchproof, is V/LA and unable to perform modding duties until after that time. (Technically, his V/LA ends December 15th, but December 14th is the earliest start date for this game.)
In the event my game begins before Christmas and/or New Years, I will provide a 48-hour extension for whatever phase(s) fall on December 24th/25th/31st/January 1st; during those times, prods will be suspended
. Enjoy your holiday, don't waste it on a mafia game unless that is you enjoying your holiday! (Why the fuck. :P)
Note that this is by my PST standards, so it'll be my December 24th/25th, and my December 31st, and my January 1st, for said phase extensions/prod suspensions.

Of course, if a lynch is achieved for day or every living player asks unambiguously for an accelerated night, then said phases end early, but that's a game-long rule.

Posted: Sat Dec 08, 2018 7:09 am
by Korina
We need one more for EISAL! I have a player who has agreed to join if it would hammer the game, so, if we can get one more person in, it would hammer soon after!

Posted: Sat Dec 08, 2018 9:28 am
by Kokichi Oma
/in eisal

Posted: Sat Dec 08, 2018 11:56 am
by Gamma Emerald
/in eisal

Posted: Sat Dec 08, 2018 12:16 pm
by MariaR
Now taking sign-ups...


Game 1
Music Photo Mafia
(6/13)-3days
Moderator:
MariaR
Game Description

Players

Purrcat 39
DuckDuckJab
Pokemon Uranium
Near x Mello
Reasonably Affectionate
Almost Chara


Game 2
Everything Is (Still) A Lie Mafia
(13/13) Filled!

Moderator:
Korina
Game Description

Players

Jingle
NicoRobin
singletonking
ceejayvinoya
Porkens
0verki11
Persivul
RCEnigma
Frozen Angel
Eragon
Nako
Kokichi Oma
Gamma Emerald


BLITZ
This Blitz Game Has a Cult In It
(3/13)-3days

Moderator:
xyzzy
Game Description

Players

Korina
Gamma Emerald
Lovebird

Posted: Sat Dec 08, 2018 12:20 pm
by Doughboy
/in Maria

Posted: Sat Dec 08, 2018 12:20 pm
by Doughboy
Sorry /out.

Posted: Sat Dec 08, 2018 12:22 pm
by Doughboy
These theme games are too out there. Is there a less intense theme?

Posted: Sat Dec 08, 2018 12:25 pm
by MariaR
Now taking sign-ups...


Game 1
Music Photo Mafia
(6/13)-3days
Moderator:
MariaR
Game Description

Players

Purrcat 39
DuckDuckJab
Pokemon Uranium
Near x Mello
Reasonably Affectionate
Almost Chara


New

Game 2
Innocent Evil People Mafia
(0/13)
Moderator:
Jingle
Game Description

Players



BLITZ
This Blitz Game Has a Cult In It
(3/13)-3days

Moderator:
xyzzy
Game Description

Players

Korina
Gamma Emerald
Lovebird

Posted: Sat Dec 08, 2018 12:28 pm
by Doughboy
/in innocence. That’s not too bad

Posted: Sat Dec 08, 2018 12:42 pm
by CheekyTeeky
/in innocence.

Sup dough.

Posted: Sat Dec 08, 2018 1:00 pm
by Invisibility
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Posted: Sat Dec 08, 2018 1:01 pm
by Invisibility
thats not spam it was me deciding whether or not i play

Posted: Sat Dec 08, 2018 3:35 pm
by Trivium
Yeah /in innocence

Posted: Sat Dec 08, 2018 4:18 pm
by Korina
EISAL thread will go up in about 24-48 hours. The final setup is pending a couple of tweaks within flavor/roles that I just need to update within the mod thread.

Posted: Sat Dec 08, 2018 8:33 pm
by Jingle
Only pre-in is skitter30.

One last time, I will say that the setup is weird, but you will not be disappointed if you treat it exactly like a Normal setup.

Posted: Sat Dec 08, 2018 9:33 pm
by Thor665
/in innocent evil

Posted: Sat Dec 08, 2018 9:58 pm
by Gamma Emerald
/in innocent evil
Intrigued by flavor possibilities. I hope this is good

Posted: Sun Dec 09, 2018 1:06 am
by the worst
/in Jingle to hydra with BuJaber
I'll go post on our hydra too
my hype-o-metre broke

Posted: Sun Dec 09, 2018 1:08 am
by DuckDuckJab
In post 5895, the worst wrote:/in Jingle to hydra with BuJaber
I'll go post on our hydra too
my hype-o-metre broke
Hype!
~ tw

Posted: Sun Dec 09, 2018 1:11 am
by BuJaber
In post 5896, DuckDuckJab wrote:
In post 5895, the worst wrote:/in Jingle to hydra with BuJaber
I'll go post on our hydra too
my hype-o-metre broke
Hype!
~ tw
Confirming

Posted: Sun Dec 09, 2018 1:35 am
by Gamma Emerald
Hmm...

Posted: Sun Dec 09, 2018 1:36 am
by Gamma Emerald
Dammit, had a hydra idea for Jingle’s game but it exceeds the head limit
It’s on-brand for the flavor probably though