Mini 426: Confusion In The Ranks Mafia [Stopped]
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Alright, I have more time.
My sixth idea, taken from skruffs.
6. Cults
Then perhaps the second block wasn't from a RB? Let's go back to one of my other idea. Perhaps Reliance investigated a dead person night 2, therefore he received no result. That leaves a town RB open and makes #1 and #2 feasible.Metatron wrote:This means that two investigations were blocked, before Reliance stopped playing. Now, up till now, we've assumed that, if he wasn't dead, he was role blocked. however, this would mean that he'd have to have been role blocked twice, and that's after he's become a claimed cop.
It is common to have a scum group and a SK in the same mini. In addition, let's think about the nature of the game. If we assume that scum require the town to determine and boot semi-dead people in order to win, then it essentially means they have to kill us twice. Having two scum group is plausible. Then we have to add on a possible vig and I don't want to think about it.Let's assume, for a moment, that he was role blocked that first night, as that's what led to his belief in his demise, ignoring the wild card of a reviver for reasons I'll explain later. If he was role blocked by Scum then the scum will know that he was roleblocked, and probably jumped up and down for joy and their sheer good luck. They wouldn't have let it go at that, and assume that another group had gotten them. besides, think about it, if there were two killing groups, most of us should be dead right now. there are only 12 people total, and this is day five. We should have gotten at least a few reports of people claiming to be dead right now...
That's assuming that scum is the roleblocker. Even so, we possibly have a back-up doc. If the RB was town, then it's a different story.Anyways, they would have had someone role blocked, and then they would kill him, knowing that he had been roleblocked. As for the possibility that they had been role blocked themselves, it seems somewhat unlikely for there to be two roleblockers in a mini
Not likely. We'd have two dead power roles if that happened. It's also why the reviver shouldn't come out. It's the same reasons why a back-up won't come out to confirm the original.If it was a town roleblocker, then that roleblocker should have come forward to tell reliance that he was still alive.
My sixth idea, taken from skruffs.
6. Cults
"Miracles of Science" or "Freaks of Nature"?
Carp Logic. I'm so totally using that at some point.~ Mr. Flay
Carp Logic. I'm so totally using that at some point.~ Mr. Flay
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@Metatron.Mastermind of Sin wrote:Why should a reviver have come forward by now? I don't understand how that would've helped us. What if there was a reviver and they died? What if the reviver has just failed to revive anyone? Your theory that there is no reviver leaves a lot of holes and doesn't make much sense.
Permanent V/LA.
Because we had a Cop who believed he was dead, and seems to have lost intrest in the game because of it. If he knew he was revived, we might have a powerful resource in our hands.
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Umm.. I thought I made a post earlier, but I guess it just didn't go through.
The reviver, if there is one, should not come forward. You should know that Metatron. We should assume we have no backup doc, so if the reviver claims, it'll result in the reviver dying, and if reliance was the cop, him dying again. If the cop was revived, he would've known if he was active. Now that he's been replaced, we can find out if he's alive or not with his ability.
I can't see a cult in this game without it being incredibly restricted or being way too powerful. Cults spread annoyingly fast enough as it is in a regular game, and in a game like this, where everything moves much slower, it'll only make converting much easier to do. They would have too great an advantage. I wouldn't put it past scope to put one in the game, but to me it sounds too powerful for this type of game.
The reviver, if there is one, should not come forward. You should know that Metatron. We should assume we have no backup doc, so if the reviver claims, it'll result in the reviver dying, and if reliance was the cop, him dying again. If the cop was revived, he would've known if he was active. Now that he's been replaced, we can find out if he's alive or not with his ability.
I can't see a cult in this game without it being incredibly restricted or being way too powerful. Cults spread annoyingly fast enough as it is in a regular game, and in a game like this, where everything moves much slower, it'll only make converting much easier to do. They would have too great an advantage. I wouldn't put it past scope to put one in the game, but to me it sounds too powerful for this type of game.
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The whole reliance/occult debate is frying my brain. So, we believe that he was roleblocked night 1, killed after claiming, revived by a reviver in the interim, but didn't notice because he lost interest, and that's why he's alive when we determined him? Did I leave anything out?
If that is the scenario, isn't it likely that he will be dead very soon, now that the scum knows he's alive? This also sort of answers Meta's reasoning as to why a reviver would come forward. Even if a cop who was alive would be a powerful tool, the reviver would instantly make him or herself and reliance a target.
I agree that we could have a reviver, but given the nature of this game I don't think we should count too heavily on that role. I agree with al that we need to keep new-occult around under watch and see what investigations he performs.
@ occult's mass-lynch strategy. The possible advantage I see is preventing our forensics (if any of them are scum) from removing townies from the game by selectively determining them, while allowing scum to continue voting. We have good reason to suspect our forensics, simply because as the list of forensics gets longer... the odds of the surviving forensic being scum rise. It's easy enough for mafia to kill town forensics if they want.
The disadvantages is that we would waste a whole bunch of days trying to kill everyone in turn, while keeping our forensics from forensiccing anyone. And, once we accomplished that we'd would at best be back at square zero, deciding who to determine without any more clues. It is an interesting idea though, to (I assume by killing forensics first) keep anyone from being removed from the game without a majority. It also seems likely to me that we would lose quite a few townies while working through the mass-lynching -- as long as a forensic is alive there's a chance scum could remove town. (anyone remember what happens if we don't elect a forensic? one isn't randomly selected or anything, right?)
If that is the scenario, isn't it likely that he will be dead very soon, now that the scum knows he's alive? This also sort of answers Meta's reasoning as to why a reviver would come forward. Even if a cop who was alive would be a powerful tool, the reviver would instantly make him or herself and reliance a target.
I agree that we could have a reviver, but given the nature of this game I don't think we should count too heavily on that role. I agree with al that we need to keep new-occult around under watch and see what investigations he performs.
@ occult's mass-lynch strategy. The possible advantage I see is preventing our forensics (if any of them are scum) from removing townies from the game by selectively determining them, while allowing scum to continue voting. We have good reason to suspect our forensics, simply because as the list of forensics gets longer... the odds of the surviving forensic being scum rise. It's easy enough for mafia to kill town forensics if they want.
The disadvantages is that we would waste a whole bunch of days trying to kill everyone in turn, while keeping our forensics from forensiccing anyone. And, once we accomplished that we'd would at best be back at square zero, deciding who to determine without any more clues. It is an interesting idea though, to (I assume by killing forensics first) keep anyone from being removed from the game without a majority. It also seems likely to me that we would lose quite a few townies while working through the mass-lynching -- as long as a forensic is alive there's a chance scum could remove town. (anyone remember what happens if we don't elect a forensic? one isn't randomly selected or anything, right?)
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He wasn't dead in the first place. How could he have been revived? Also, given that we are not notified whether or not we are dead, how would he know if he was revived or not? This still fails to be evidence of whether or not we have a reviver.Metatron wrote:Because we had a Cop who believed he was dead, and seems to have lost intrest in the game because of it. If he knew he was revived, we might have a powerful resource in our hands.
@Night_Light - No. You've got that pretty much all wrong. Reliance thought he was dead, but there is no evidence that he was killed after thinking he was dead, nor is there evidence that he was summarily revived.
Permanent V/LA.
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Like MoS said, we don't know that reliance was ever dead, as that was merely what he assumed.
As for the mass-lynch theory, it's a pretty good theory, but the problem arises with the existence of a reviver and reviving related abilities. It could cause flaws in everything.
As for the mass-lynch theory, it's a pretty good theory, but the problem arises with the existence of a reviver and reviving related abilities. It could cause flaws in everything.
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