In post 601, Raya36 wrote:Did you get a chance to catch up yet Brass?
Not planning to tbh.
So you're basically an empty slot?
Posted: Tue May 12, 2020 5:35 pm
by TheWizard
Paragon has been prodded for inactivity.
Posted: Tue May 12, 2020 6:20 pm
by Paragon
I'm not sure why I repped into this, I really don't have time for it. I still stand by my previous reads though.
Brass is probably best lynch here.
Posted: Tue May 12, 2020 11:21 pm
by brassherald
I can do reads without reading 20 pages of whatever bullshit you guys posted before.
Posted: Wed May 13, 2020 12:17 am
by Dunnstral
Personally I'm leaning lynch Paragon, I'm still pretty sure he's mafia based on knightmare interactions, and his reads seem weak
Looker is weirding me out by still voting me
Posted: Wed May 13, 2020 5:36 pm
by Paragon
Should be lynching brass, Dunny. You're wrong on me.
Posted: Thu May 14, 2020 12:32 am
by brassherald
VOTE: Paragon
Since no one is posting anyway, the hammer was super scummy, Dunnstral is absolutely correct and while I can't rule him out as SK, I am pretty sure he's not mafia. An SK lynch might be the best case scenario today to lower the amount of kills, I've never been good at differentiating between SK and anyone else.
Posted: Thu May 14, 2020 1:11 am
by brassherald
Wait, I just realized, Dunn can't be SK. He's good at the game. He would have hit the mafia by now.
He can be town
Posted: Thu May 14, 2020 1:15 am
by Looker
In post 611, Dunnstral wrote:Personally I'm leaning lynch Paragon, I'm still pretty sure he's mafia based on knightmare interactions, and his reads seem weak
In post 611, Dunnstral wrote:Personally I'm leaning lynch Paragon, I'm still pretty sure he's mafia based on knightmare interactions, and his reads seem weak
Looker is weirding me out by still voting me
Are we lynching the SK or not?
Do you know who the SK is?
Posted: Thu May 14, 2020 2:59 am
by Raya36
I think Paragon is where we should be lynching today. I feel like if he was town and at risk of being lynched he would try to act more town
Posted: Thu May 14, 2020 10:40 am
by TheWizard
Black Ranger has been prodded for inactivity.
Posted: Thu May 14, 2020 10:57 am
by Black Ranger
Sk hunting is mostly pointless. Let the mafia waste a shot on them tonight and we'll find out anyway.
Posted: Thu May 14, 2020 11:08 am
by TheWizard
chkflip has been replaced for inactivity.
Posted: Thu May 14, 2020 1:48 pm
by brassherald
Isn't SK immune to night kills?
Posted: Thu May 14, 2020 5:18 pm
by Paragon
I told you, Raya. I don't have the time.
I've given my reads and what I think will flip scum.
In post 611, Dunnstral wrote:Personally I'm leaning lynch Paragon, I'm still pretty sure he's mafia based on knightmare interactions, and his reads seem weak
Looker is weirding me out by still voting me
Are we lynching the SK or not?
Well here's what we can do: We can lynch Mafia, Sk, or Town today. SK lynch is the theoretical best, but likely ends in us lynching town instead, which is the worst (we
probably
lose if we lynch town, just off the top of my head). Mafia lynch is easier to get into imo. That being said, my only current suspect is Paragon, I don't have an idea on who the third one is, except that chkflip is being uncooperative and unhelpful, and tried to take the wagon off of mafia. I'm still not sure if that is his personality or if he's mafia.
I'm not confident in naming an SK right now - I kind of feel like it's Raya still but I'm pretty sure they're not mafia and I don't want to lynch town today. You've been kind of weirding me out, in a scummy but not really aligned with mafia way.
brassherald wrote:Isn't SK immune to night kills?
To either the mafia nk or the cop and vigilante - chosen in pregame
Posted: Fri May 15, 2020 1:15 am
by Dunnstral
In post 594, Black Ranger wrote:The increased power of the vigilante with a mafia lynch today. @ 4:1:1 the vigilante only needs to find one townie to become a weighted coin flip to hit scum.
And if vigilante hits scum + sk shoots someone different, it's 3:1, and it's optimal for town to nolynch and wait for 1 more person to die
If vigilante doesn't shoot, it's 3:1:1 (at worst) and town lynches that day
So it's the same amount of lynches in the end, except that the vigilante might not even be able to kill the sk. Vigilante has a pretty good chance of being outright disabled by anti-town anyway, so I wanted to plan around them not doing anything. It's not a huge deal either way, I suppose.