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Posted: Sun Jun 02, 2019 6:50 pm
by NanceFloor
In post 6223, Titus wrote:
In post 6220, NanceFloor wrote:only town from one freaking NK and nothing else.
Yes. However, scum cannot afford to have to kill a slot twice with a clear path to victory laid out. If we hit 1 scum with 8 alive and venge, the game is auto win. Maybe lower.
The protect also doesn’t make the designated player immune from being lynched, so I really don’t see how protect is antitown?

Posted: Sun Jun 02, 2019 6:54 pm
by Titus
In post 6225, NanceFloor wrote:
In post 6223, Titus wrote:
In post 6220, NanceFloor wrote:only town from one freaking NK and nothing else.
Yes. However, scum cannot afford to have to kill a slot twice with a clear path to victory laid out. If we hit 1 scum with 8 alive and venge, the game is auto win. Maybe lower.
The protect also doesn’t make the designated player immune from being lynched, so I really don’t see how protect is antitown?
It's not. It's only suboptimal if the slot isn't going to be killed ever bc scum. It's not a huge deal if protect is used on a hypothetical scum!rc.

I just don't see the benefit of using it before arena because scum don't get a nightkill. Kinda one of those nagging things. Not the end of the world, so I'd go along but it's not reassuring.

Posted: Sun Jun 02, 2019 6:56 pm
by Titus
In post 6224, NanceFloor wrote:
In post 6222, Titus wrote:
In post 6221, NanceFloor wrote:If we do Arena before Protect, than scum can kill RC before we can vote Protect. True or False?
False, mostly. I mean if all town, including RC, agree that Creature/Chemist is the nomination, then no...if things go as expected. Arena has no scumkill.

The only reason protect would not be done is if both Creature and Chemist flipped town.
But scum chooses the gladiator not town and their pick has complete control over their two challengers. The only vote town has is to decide between them or neither.
Yes, but if scum is not creature/chemist and they pick any other combo, we lynch the pickee.

If Creature or Chemist get picked, they put the other and a consensus scumread.

Posted: Sun Jun 02, 2019 7:05 pm
by Nancy Drew 39
@mod, please clarify. Can scum NK before or after Arena/picks?

Posted: Sun Jun 02, 2019 7:05 pm
by NanceFloor
In post 6228, Nancy Drew 39 wrote:
@mod, please clarify. Can scum NK before or after Arena/picks?

Posted: Sun Jun 02, 2019 7:14 pm
by NanceFloor
Spoiler:
In post 6184, RadiantCowbells wrote:Protect first

VOTE: protect
In post 6202, RadiantCowbells wrote:Scum are fighting to avoid a gamestate where they have to deal with me til the end of the game

It you're town this vore determines the game

Same early adopters of the last two shitty votes are rushing arena
In post 6218, Titus wrote:@NF, Making RC immune to a nightkill effectively makes it too difficult for scum to ever kill him. That's a great position for a deep wolf. Scum also don't want RC around though.

I still think Arena is the better option but only because RC has a zero percent chance of dying in arena unless RC attempts to go off reservation. If we all agree Creature/Chemist are the deaths, we are good. Creature and Chemist flip, then we protect RC.

This is why I am confused about RC protect first. Doing that invites paranoia as there's no way he should die before hand and arena is scripted.
In post 6222, Titus wrote:
In post 6221, NanceFloor wrote:If we do Arena before Protect, than scum can kill RC before we can vote Protect. True or False?
False, mostly. I mean if all town, including RC, agree that Creature/Chemist is the nomination, then no...if things go as expected. Arena has no scumkill.

The only reason protect would not be done is if both Creature and Chemist flipped town.
In post 6226, Titus wrote:
In post 6225, NanceFloor wrote:
In post 6223, Titus wrote:
In post 6220, NanceFloor wrote:only town from one freaking NK and nothing else.
Yes. However, scum cannot afford to have to kill a slot twice with a clear path to victory laid out. If we hit 1 scum with 8 alive and venge, the game is auto win. Maybe lower.
The protect also doesn’t make the designated player immune from being lynched, so I really don’t see how protect is antitown?
It's not. It's only suboptimal if the slot isn't going to be killed ever bc scum. It's not a huge deal if protect is used on a hypothetical scum!rc.

I just don't see the benefit of using it before arena because scum don't get a nightkill. Kinda one of those nagging things. Not the end of the world, so I'd go along but it's not reassuring.
In post 6229, NanceFloor wrote:
In post 6228, Nancy Drew 39 wrote:
@mod, please clarify. Can scum NK before or after Arena/picks?


Seriously confused now.

Posted: Sun Jun 02, 2019 7:18 pm
by Titus
I distinctly thought scum would not get an NK. I went to quote it too, and I couldn't find it.

If scum get one, then we do protect. Duh.

Posted: Sun Jun 02, 2019 7:32 pm
by NanceFloor
In post 6231, Titus wrote:I distinctly thought scum would not get an NK. I went to quote it too, and I couldn't find it.

If scum get one, then we do protect. Duh.
If it doesn’t have the specific phrase, “scum may not kill after this” in the last line of the power description, it must mean they can. Why else would RC be pushing Protect before Arena, if he knows he’s safe from NK?

Posted: Sun Jun 02, 2019 7:38 pm
by NanceFloor
Spoiler:
In post 2, BNL wrote:
PowersPowers in this game replace normal lynching. These powers give you different ways to eliminate and/or investigate players.
Each Power can be used only once, except for Lynch, which may be used any number of times.
A Power must be chosen before 10 days pass; otherwise, the power Lynch will be used by default.
A Power takes immediate effect upon being chosen; if players can vote immediately afterwards, players can do so without mod acknowledgement.

These are the list of Powers:
  • Lynch
  • 1of4
  • 8-ball
  • Arena
  • Call a Friend
  • Coalition
  • Dance
  • Popcorn
  • Protect
  • Quiz
  • Rank
  • Reveal
  • Treestump
  • Vengeful
  • Veto
These are the powers in more detail:
Spoiler: Lynch
Choose by majority vote a player. That player is eliminated from the game.

Spoiler: 1of4
The game will have a commercial break, in which the Mafia choose 4 players, at least one of which must be Mafia aligned. Town must choose by majority vote a player from this 4 player group, who will be eliminated from the game.

Spoiler: 8-ball
The game will have a commercial break, in which the Mafia choose a player to be the 8-ball, which is not publicly announced. Town must choose to eliminate a player by majority vote. If the 8-ball is lynched, it is revealed as such, and the Mafia get an extra nightkill that Night (for a total of 2 kills). Otherwise, the Mafia may not kill.

Spoiler: Arena
The game will have two commercial breaks back-to-back:
During the first commercial break, the Mafia must choose a player to be the gladiator, who will be publically announced.
During the second commercial break, the gladiator must challenge a group of two other players. This group will be publically announced.

Town must choose by majority vote to eliminate the challenger, the challenged group of players, or no one.

Spoiler: Call a Friend
Selectable only with at least one dead town player.

Town first choose by majority vote a dead town player. There will be a 24 hour commercial break for that town player to write a message of any length, which will be posted in thread. After that, town chooses a player by majority vote, who will be eliminated from the game.

Spoiler: Coalition
Selectable only with less than 3 Mafia dead.
Town by majority vote choose a majority group of players (half living players rounded down plus one, equal to power selection threshold) in the game. If all chosen players are town, town immediately win. Otherwise, the game continues into Night phase with no deaths, and the Mafia cannot kill that Night.

Spoiler: Dance
Selectable only with an even number of players alive.
The game will have a 48 hour commercial break, in which the Mafia must pair all living players. The pairs will be announced, and town must choose a pair by majority vote. Both players in that pair will be eliminated from the game. The Mafia cannot kill after this power.

Spoiler: Popcorn
The game moves immediately into Night phase, where the Mafia must choose a player to poison. After this, the game moves into a round of Popcorn voting: The poisoned player must vote a player and appoint another player to go next. This chosen player follows the same procedure by voting a player and appointing a player who has not yet voted to go next. This continues the last player who has not voted yet is selected, who will not choose a player to go next.

After this, the player who has the most votes will be eliminated. If there is a tie, the player who got to that number of votes first is eliminated. The poisoned player will also be killed after this.

Spoiler: Protect
Choose by majority vote a player to make immune to one nightkill for the rest of the game. This immunity will fail if the player is non-Vanilla or has been targeted with the Reveal power. The Mafia may not kill after this.

Spoiler: Quiz
Selectable only with an odd number of players alive.
There will be a 24 commercial break after this, in which the Mafia must choose a player, who will be publicly revealed. After this, the thread will be reopened, and players can choose by majority vote to eliminate someone. Players also must submit a guess as to whether that player is town-aligned or Mafia-aligned within 72 hours.
Once 72 hours pass, all the players' guesses as well as the chosen player's alignment are revealed. If the majority guess is correct, the Mafia cannot kill that Night. In addition, that quizzed player is given a 1-shot bulletproof if they're town, or they die if they're Mafia-aligned.
However, if the guess is wrong, the day immediately ends without any players eliminated, and the Mafia may kill two players that Night, and an additional player (for a total of three kills) if that player was Mafia-aligned.

Spoiler: Rank
Choose by majority vote a group of two players. During that Night, the Mafia, in addition to submitting the kill, must produce an ordered list of those players such that any Mafia aligned players appear above any town aligned players in that list.

Spoiler: Reveal
Choose by majority vote a player. That player’s alignment will be revealed, and will be immune from kills that Night.

Spoiler: Treestump
Choose by majority vote a player. That player will no longer be able to vote, but may still continue to post in the thread.

Spoiler: Vengeful
Choose by majority vote a player to eliminate from the game. That player can choose another player to eliminate from the game. Mafia cannot kill after this power.

Spoiler: Veto
Choose by majority vote a group of four players. The Mafia must strongman kill two players from the selected group that Night.



Some Power clarifications:
Spoiler: FAQ
Lynch:

If a majority is not reached by deadline, no player will be eliminated and the power is forfeited

1of4:

If a majority is not reached by deadline, the player with the most votes will be eliminated. If multiple players are tied for most votes, the player who most recently had the most votes among those tied will be eliminated.

8-ball:

If a majority is not reached by deadline, no player will be eliminated, and the Mafia will get 2 kills that Night.

Arena:

If the gladiator does not reply by the deadline, they would be replaced, and deadline for the second commercial break will be reset to 24 hours.
If a group is not selected by deadline, no player would be eliminated and the game will go into Night.

Call a Friend:

If the elected player does not submit by deadline, other players in the dead thread may submit the message on their behalf.
If a dead townie is not chosen by deadline, or a player is not chosen by deadline, no player will be eliminated and the game will proceed into Night phase.

Coalition:

Vote for players in this manner: VOTE: A, B, ... , X. Votes will be considered the same if they are on the same set of players, regardless of the order. If the vote is on a wrong number of players, the vote will be moved to Not Voting.
If a majority group is not selected by deadline, the power is forfeited and the game will proceed into Night phase.

Dance:

Pairs will be announced publicly. Votes on either player of a pair will be considered identical; i.e. if Alice and Bob are announced to be partners, VOTE: Alice, VOTE: Bob and VOTE: Alice/Bob are all accepted as votes on Alice/Bob.

If a majority is not reached by deadline, no player is eliminated and the game will proceed into Night phase.

Popcorn:

Each player’s post during this phase must be of the following format:
VOTE: Player
Next: Player
Posting content is not allowed at this point.

Whenever this power is chosen, the original deadline has no effect and is replaced by the following activity rules: As soon as I can, I will send a PM when it is a player’s turn. That player has 24 hours to post following the PM, or I will seek a replacement.

If a Protected player is poisoned with their 1-shot immunity still intact, they will not die at the end of the Night phase.

Both the eliminated player and the poisoned player are considered to be eliminated at the same time, so if a Mafia-aligned player and a Town-aligned player were to be eliminated due to this power with only one more Townie than Mafia, it is not considered an immediate Mafia victory and the game carries on.

Protect:

If a majority is not achieved by deadline, the power is forfeited and no player will be protected.

Quiz:

To guess, players privately mesaage the mod with
Guess: Town
or
Guess: Mafia
. Retracting guesses is not possible once made.
If a majority vote to eliminate someone is achieved before the 72 hour mark, that player is eliminated and the power is void; the alignment of the chosen player is not revealed and it does not process as a correct/incorrect guess.
If a majority vote is not achieved by deadline, no player will be eliminated.

Rank:

If a majority is not achieved by deadline, the power is forfeited and there will be no investigation.
The Mafia is free to kill any of the selected players that Night. If both selected players are of the same alignment, they may be ordered in any way the Mafia like.

Reveal:

If a majority is not achieved by deadline, the power is forfeited and there will be no investigation.

Treestump:

If a majority is not achieved by deadline, the power is forfeited and no player will be eliminated.

Vengeful:

If a majority is not achieved by deadline, the power is forfeited, and the Mafia may kill that Night.
If a town player is eliminated and the Mafia control 50% of the votes, the Mafia immediately win and the eliminated townie does not get a vengekill.

Veto:

Because the kills are strongman kills, the Mafia may choose to target a Protected player and kill them in one shot.
If a majority is not achieved by deadline, the power is forfeited, and the Mafia get two strongman kills on any living player.
Kills are resolved at the same time, so if a Townie and a Mafia die at the same time due to this power with only one more Townie than Mafia, it is not an immediate Mafia victory.


If there isn’t a majority consensus on gladiate, scum could definitely kill RC.

Posted: Sun Jun 02, 2019 7:41 pm
by Titus
No. If anyone nominates RC for gladiate target, I'm voting them. The targets are Creature/Chemist.

As for protect/arena, my analysis only stands if my belief about arena not granting a scumkill is correct.

Posted: Sun Jun 02, 2019 7:56 pm
by NanceFloor
In post 6234, Titus wrote:No. If anyone nominates RC for gladiate target, I'm voting them. The targets are Creature/Chemist.

As for protect/arena, my analysis only stands if my belief about arena not granting a scumkill is correct.
Arena:
The game will have two commercial breaks back-to-back:
During the first commercial break, the Mafia must choose a player to be the gladiator, who will be publically announced.
During the second commercial break, the gladiator must challenge a group of two other players. This group will be publically announced.
Arena:
If the gladiator does not reply by the deadline, they would be replaced, and deadline for the second commercial break will be reset to 24 hours.
If a group is not selected by deadline, no player would be eliminated and the game will go into Night.
If it doesn’t say this phrase “Mafia cannot kill after this power”, it means they can. And it only says that after dance/venge/protect.

Posted: Sun Jun 02, 2019 8:34 pm
by Titus
That's probably right. It's probably something I misremembered.

I can hear RC coming for me now. :/

Posted: Sun Jun 02, 2019 10:11 pm
by Moongrass
VOTE: Protect

Posted: Sun Jun 02, 2019 10:14 pm
by Moongrass
It doesn't matter who we protect tbh even if they are a wolf. All it does is take the power away from town and there isn't anyone I think that 100% needs this that I'm confident is town.

Less talk about arena may prove beneficial until the gladiator has been chosen.

Posted: Sun Jun 02, 2019 10:20 pm
by chennisden
VOTE: protect

sure

Posted: Mon Jun 03, 2019 3:42 am
by BNL
Vote Count 6.1.1Protect (6): , , , , ,
(P-1)

Arena (3): , ,

Not Voting (3): Succinct, MariaR, 0verki11

With 12 players alive, it takes 7 to select a power.

The deadline for choosing a power is 9 June 3:30am UTC-4, or in (expired on 2019-06-09 03:30:00)

Mod notes:
MariaR
has been prodded

Posted: Mon Jun 03, 2019 5:14 am
by RadiantCowbells
yes the #1 priority is absolutely worrying about me deepwolfing when with me literally 0 posting in the last 2 day phases we had two trash majorities

Posted: Mon Jun 03, 2019 5:35 am
by RadiantCowbells
If I'm a wolf what are you planning on doing about it when I don't even need to be playing the game for town to be playing to lose

Posted: Mon Jun 03, 2019 5:54 am
by Titus
In post 6242, RadiantCowbells wrote:If I'm a wolf what are you planning on doing about it when I don't even need to be playing the game for town to be playing to lose
Force PoE, by voting for the last coalition we did.

Then, the arena choices net most likely scum but box you in if wrong.

Posted: Mon Jun 03, 2019 9:52 am
by MariaR
VOTE: Protect
Sure why not

Posted: Mon Jun 03, 2019 11:04 am
by NanceFloor
In post 6240, BNL wrote:
Vote Count 6.1.1Protect (6): , , , , ,
(P-1)

Arena (3): , ,

Not Voting (3): Succinct, MariaR, 0verki11

With 12 players alive, it takes 7 to select a power.

The deadline for choosing a power is 9 June 3:30am UTC-4, or in (expired on 2019-06-09 03:30:00)

Mod notes:
MariaR
has been prodded
two scum trying to resist RC being protected

one scum hopping on the wagon anyway since it looks like it's going through

for bragging rights: Creature/TD/Moongrass is the team
In post 6044, Time Devil wrote:VOTE: TimeDevil, MariaR, Chennis, 0verkill, Titus, Moongrass, Succinct

I'm 90% sure Moongrass is scum but parking vote here for now.


-TL
In post 6120, Time Devil wrote:
In post 6116, Titus wrote:
In post 6115, Time Devil wrote:we can't quiz tomorrow anyway

We should reveal Titus or Creature, someone who may be a deepwolf.

-TL
Reveal nesscessitates NF or RC dying. Everyone thought I was town anyway, not sure what good this would do but I'd hammer it.

Why would you think Creature as a deep wolf?
Creature is townpinging me despite being a veto survivor.

He's scum until he gets revealed as town.
-
TL
at least like 2/3 scum in that group I'm thinking

- Dannflor

Posted: Mon Jun 03, 2019 11:10 am
by Time Devil
Why in Town's name are we protecting RC over NF and chenn?

-TL

Posted: Mon Jun 03, 2019 11:13 am
by Time Devil
If I were quizzed on RC, I'd vote Scum.

-TLL

Posted: Mon Jun 03, 2019 11:14 am
by NanceFloor
Hey TL, talk to me while you're around won't you?

Why is RC scum?

More importantly, why am I town?

- Dann

Posted: Mon Jun 03, 2019 11:15 am
by Moongrass
In post 6246, Time Devil wrote:Why in Town's name are we protecting RC over NF and chenn?

-TL
So we can have town move on and start lynching instead of having to fight RC.