Tenchi wrote:
OMG thanks Adel for feedback. I've been yearning for people to check it for days.
Quote:
1. doctors claiming day 1, and cross-protecting for the rest of the game
That's why I placed a Scum Group Roleblock.
and I missed that, sorry.
2. the vampire claiming in twilight to create a pre-mature lylo
I honestly did not see this. OK, I should make the Vampire protectable.
Some questions:
1. What do you mean by swinginess?
Suppose you graphed balance at lylo for thousands of games for three perfectly balanced setups, Red, Dark Blue, and Green. Make 5 be pro-town, and -5 pro scum.
Red would be the least swingy -- on average whichever side has the advantage only enjoys a slight advantage. Dark Blue, on the other hand, yields games where one side is much more likely to have a dominating advantage over the other side.
The problem with your vampire role is that late in the game he might become scum, which means that if we perfectly balance the game for the 2 scum w/ nk + RB vs 2 docs + townes, then late in the game the balance graph might jump from a shape like the dark blue to a shape like a light blue. So a more accurate graph for your game's would have a shape like
(i'm borrowing graphics, obviously)
A game design consideration that I think is important is for game to get less swingy as the game goes on. It is really frustrating to be playing in a game for 50 pages over three months only to have some combination of semi-random events make it impossible for you to win.
2. When I ran the worst case for town, it had three mislynches. If that's two small, then adding two more vanillas should solve it right?
I don't count mislynches to determine balance. mith's EV system (predicting who would win over many simulated games) gives a general rule of thumb about how many vanilla townies it takes to balance each number of scum, then we guestimate based upon experience how power roles would effect the game's likely outcome. It take a lot more townies to balance three scum than two scum.
3. Hmmm... what if I make it a Traitor instead of Vampire (scum alignment at start, unknown to the rest of the town, but unNKable.)
a less interesting game, actually. I'm not sure about the balance. Also, the traitor is usually NK-able. Did you intend to change that part?
edited instead of quoted, and then edited again to return to original