I'm assuming Glass was telling the truth, and only turned Mafia for the flip.
Lady Lambdadelta wrote:I was town until... Day 2? Day 3?
Right before I got lynched, I turned SK. >.>
Yeah, I was wondering about that, but then why did you fake the posting restriction?
Posted: Fri Aug 05, 2011 4:00 am
by Lady Lambdadelta
Umbrage wrote:I'm assuming Glass was telling the truth, and only turned Mafia for the flip.
Lady Lambdadelta wrote:I was town until... Day 2? Day 3?
Right before I got lynched, I turned SK. >.>
Yeah, I was wondering about that, but then why did you fake the posting restriction?
I was running a little experiment this game. I wanted to see if I could run an impossible post restriction, and accuse the people who pushed my lynch the hardest, and find the mafia.
Posted: Fri Aug 05, 2011 4:19 am
by Umbrage
Yeah, I wouldn't do that again.
Also:
Umbrage wrote:Alright. I'm calm now.
There is NO FUCKING WAY that Hiraki got both the SK and Mafia kills. I'm sticking to my guns on this one. There were so many better targets.
I'm left to believe that LLD was not an SK at the beginning of the game. Which means, it was likely her 'Snapped' status that made her into one.
I know what you're thinking: why wasn't IS an SK then? The only answer must be that there is some sort of Psychologist role that either protected him beforehand or targeted him last night.
We also apparently have a Mafia Strongman in our midst. Oh, goody.
I'm thinking we massclaim now. Obviously, some really complex mechanics led us to this point. I don't think scum can lie their way out of it.
WHO'S A BADASS TOWNIE?????
Posted: Fri Aug 05, 2011 6:21 am
by Zodiark13
Ok everyone, here is the behind-the-scenes Paranoia System that was making things messy. Be warned, its big.
Spoiler: Paranoia System
Paranoia increases with various actions
1% by posting
5% by casting a vote
10% by being voted for
-5% by being unvoted
5% if a player that unvoted for you revotes you on the same day
50% by being put at L-1
Paranoia has 5 levels
1% to 24% is [blue]Calm[/blue]
25-49% is [yellow]Worried[/yellow]
50-74% is [orange]Suspicious[/orange]
75-99% is [red]Paranoia[/red]
100% is [bold-red]Snapped[/bold-red]
Activating thresholds can cause different effects, or grant abilities
Lvl 1 Threshold
10% to grant Lvl 1 post-block
10% to grant Lvl 1 vote-block
5% to gain Lvl 1 relaxed
75% for nothing to happen
Lvl 2 Threshold
10% to grant Lvl 2 role-block
10% to grant Lvl 2 jailkeep
10% to grant Lvl 2 post-block
10% to grant Lvl 2 vote-block
5% to gain Lvl 1 relaxed
5% to gain Lvl 2 relaxed
50% for nothing to happen
Lvl 3 Threshold
10% to grant Lvl 3 protect
10% to grant Lvl 3 role-cop(if town), thief(if mafia)
10% to grant Lvl 3 role-block
10% to grant Lvl 3 jailkeep
10% to grant Lvl 3 post-block
10% to grant Lvl 3 vote-block
5% to gain Lvl 1 relaxed
5% to gain Lvl 2 relaxed
5% to gain Lvl 3 relaxed
25% for nothing to happen
Lvl 4 Threshold
5% to become an SK
10% to grant Lvl 4 Vig
10% to grant Lvl 4 protect
10% to grant Lvl 4 role-cop(if town), thief(if mafia)
10% to grant Lvl 4 role-block
10% to grant Lvl 4 jailkeep
10% to grant Lvl 4 post-block
10% to grant Lvl 4 vote-block
5% to lose all Paranoia, or if at L-1, 5% chance to self hammer
5% to gain Lvl 1 relaxed
5% to gain Lvl 2 relaxed
5% to gain Lvl 3 relaxed
5% to gain Lvl 4 relaxed
Levels
Abilitys granted are granted at the same level as the level of the threshold that they were granted.
Level 1: Botched
Chance to activate: 25%
Chance to cause Paranoia Gain to target: 75% to gain 10%
Level 2: Average
Chance to activate: 50%
Chance to cause Paranoia Gain to target: 50% to gain 20%
Level 3: Skilled
Chance to activate: 75%
Chance to cause Paranoia Gain to target: 25% to gain 30%
Level 4: Master
Chance to activate: 90%
Chance to cause Paranoia Gain to target: 10% to gain 40%
Ability Fine Print
Post-block
If successful, target player cannot post until prodded. Has no effect if unsucessful.
Vote-block
If successful, target player cannot vote for the remainder of the phase. If used during a night phase, takes effect in the next day phase. Has no effect if unsucessful.
Role-block
If successful, target player cannot use abilities for the remainder of the current day phase, or at all during a night phase. Attempts to use limited abilities by the affected player will not removed those abilities from the affected players number of ability uses. No effect if unsucessful.
Jailkeep
If successful, target player cannot use abilities, nor can be the target of abilities, for the remainder of the current day phase, or at all during a night phase. Attempts to use limited abilities by the affected player will not removed those abilities from the affected players number of ability uses.
Investigate
If sucessful, the investigation proceds as Sane. If unsucessful, the sanity of the investigation is chosen as one of the following;
Insane
Weak
Naive
Random
The player using the investigation isnt told weather the investigation is sucessful, or what the sanity of the investigation is if unsucessful.
Thief
If sucessful, the player takes one random ability from the target. If unsucessful, the player loses one chosen ability. Either way, there is a chance of the theft failing to take/lose anything.
Protect
If sucessful, the target is immune to the next action that targets them for the duration of the phase if used at day, or the first action to target them if used at night. No effect if unsucessful.
Vig
If succesful, the target is killed immiediatly unless the target is being protected or jailkept. If done during night, the kill occurs at the end of the night phase. The kill ability is lost regardless of weather or not the kill goes through. No effect if unsucessful.
SK
The affected player becomes an SK, gaining a kill and seperating from his current faction. The affected players wincon is to be the only player with a natural kill ability alive at the end of the game. He wins with the town.
Relaxed
The affected player becomes relaxed, losing Paranoia as long as he doesn't post. The effect ends when the player is prodded or posts. The amount lost is as follows;
1% per 4 hours for Lvl 1
1% per 3 hours for Lvl 2
1% per 2 hours for Lvl 3
1% per 1 hour for Lvl 4
Ability Decay
If a player is losing Paranoia and drops past a threshold, their abilities decay as follows;
Lvl 4 abilities decay to lvl 3 when Paranoia falls below 75%
Lvl 3 abilities decay to lvl 2 when Paranoia falls below 50%
Lvl 2 abilities decay to lvl 1 when Paranoia falls below 25%
Abilities will not regain levels if Paranoia rises again
All abilities lose one level at the end of each day. Players with Lvl 1 abilities lose those abilities at the end of the day.
Master Bonus
Abilities used at level 4 have an addional effect if sucessful;
Post-block
The amount of time that must past for the target player to be prodded in increased by 24 hours.
Vote-block
You gain a double-vote for the duration of the vote block
Role-block
You investigate the alignment of the blocked player. This resloves as a lvl 3 investigation, and as such can fail.
Jailkeep
You can use an ability of the target player, chosen at random, on a target player. The used ability is not lost, and is resolved as one level lower than the chosen ability.
Investigate
If the target of the ability is town aligned, the player uses a protect on the target. The protect is used as a Lvl 3 protect, and as such can fail.
Thief
If the theft is sucessful, the target is role-blocked for the remainder of the day.
Protect
You investigate the alignment of the blocked player. This resloves as a lvl 3 investigation, and as such can fail.
Vig
The attack has a 50% chance to bypass any protections preventing action on the target
And here are the abilities, when they were granted, and who they were granted to.
There is NO FUCKING WAY that Hiraki got both the SK and Mafia kills. I'm sticking to my guns on this one. There were so many better targets.
I'm left to believe that LLD was not an SK at the beginning of the game. Which means, it was likely her 'Snapped' status that made her into one.
I know what you're thinking: why wasn't IS an SK then? The only answer must be that there is some sort of Psychologist role that either protected him beforehand or targeted him last night.
We also apparently have a Mafia Strongman in our midst. Oh, goody.
I'm thinking we massclaim now. Obviously, some really complex mechanics led us to this point. I don't think scum can lie their way out of it.
WHO'S A BADASS TOWNIE?????
Yeah, I figured out it was a bad idea by Day 2.
Posted: Fri Aug 05, 2011 6:33 am
by Umbrage
Wait, doesn't the SK wincon mean the SK is actually a survivor vig?
Posted: Fri Aug 05, 2011 6:36 am
by Lady Lambdadelta
Umbrage wrote:Wait, doesn't the SK wincon mean the SK is actually a survivor vig?
Yes, that would make me a survivor vig.
Which is why I was trying to get you guys to keep me ALIVE dammit~
Posted: Fri Aug 05, 2011 6:43 am
by Surye
Lady Lambdadelta wrote:
Umbrage wrote:Wait, doesn't the SK wincon mean the SK is actually a survivor vig?
Yes, that would make me a survivor vig.
Which is why I was trying to get you guys to keep me ALIVE dammit~
And it might have worked if you weren't playing your fake post restriction
Posted: Fri Aug 05, 2011 10:37 am
by Umbrage
Can someone post the scum QT? I have a feeling it's going to be utterly hilarious.
Posted: Fri Aug 05, 2011 10:40 am
by Lady Lambdadelta
Surye wrote:
Lady Lambdadelta wrote:
Umbrage wrote:Wait, doesn't the SK wincon mean the SK is actually a survivor vig?
Yes, that would make me a survivor vig.
Which is why I was trying to get you guys to keep me ALIVE dammit~
And it might have worked if you weren't playing your fake post restriction
I don't regret it really? I mean, I do obviously.
But it was interesting.
Posted: Fri Aug 05, 2011 11:14 am
by ThAdmiral
Thank you umbrage, you MVP you. And thank god, or mod, for the self protect that made it possible.
Posted: Fri Aug 05, 2011 11:16 am
by ThAdmiral
Btw, to blow my own horn, I only ever voted scum in this game!
Posted: Fri Aug 05, 2011 1:29 pm
by Umbrage
Self protect? I was lying about my BP vest, is that what you were talking about?
Posted: Fri Aug 05, 2011 3:01 pm
by Glass
The QT is very empty and useless. I am too lazy to post it.
Good job umbrage (I still had a roleblock at the end, so I could have killed you even with your bulletproof but I knew thad and vezok would autovote me so meh).
Posted: Fri Aug 05, 2011 8:31 pm
by vezokpiraka
Glass wrote:The QT is very empty and useless. I am too lazy to post it.
Good job umbrage (I still had a roleblock at the end, so I could have killed you even with your bulletproof but I knew thad and vezok would autovote me so meh).
If you claimed the innocent on me you could've got a chance.
I would have believed you and voted for umbrage.
Posted: Sat Aug 06, 2011 2:03 am
by nopointinactingup
Umbrage played awesomely xD
Posted: Sat Aug 06, 2011 2:05 am
by nopointinactingup
Sigh, I planned a superbus against cooldog just to get busy when I needed the reasoning.
Posted: Sat Aug 06, 2011 3:22 am
by ThAdmiral
Umbrage wrote:Self protect? I was lying about my BP vest, is that what you were talking about?
Oh, yes. Even better then!
Posted: Sat Aug 06, 2011 4:15 am
by Umbrage
Glass wrote:The QT is very empty and useless. I am too lazy to post it.
Good job umbrage (I still had a roleblock at the end, so I could have killed you even with your bulletproof but I knew thad and vezok would autovote me so meh).
If you had killed vezok I probably would've voted for Thad over you, it was really close.
Posted: Sat Aug 06, 2011 4:25 am
by ThAdmiral
@ glass: good on you for not giving up when voted at the end and making us wait for mod confirmation. There's always a small chance of strange role shenanigans so I always like it when people play it out to the bitter end.
Posted: Sun Aug 07, 2011 12:58 am
by Zodiark13
I was going to keep the Paranoia System a secret and run another game using it, but this game brought up a big problem with the System, that being what to do with players who are at Snapped. I can elaborate on this if anyone wants, but I would rather not.
Lady Lambdadeltas faked PR annoyed the hell out of me, so I was glad when she landed on SK.
Anyways, time to talk about my next game. In terms of mini themes, I'm thinking of running a uPick, while in terms of large themes, I need to get around to finishing Alundra Mafia, and setting the balance for Team Fortress 2 Mafia. I'll let you guys decide which one I run first, but, be warned, TF2 Mafia is extremely experimental, while Alundra Mafia is simply messy and borderline bastard. Feel free to offer suggestions/requests on what one to do, and, please, feel free to co-mod. I need one if I'm doing anything large theme.
Posted: Sun Aug 07, 2011 3:58 am
by Umbrage
The SK drop was quite bastardly... it worked out fine in this game, but it could've really screwed stuff up.
Wait a minute... Glass had a roleblock? Why didn't he block and kill me?
Anyway, I'd join TF2 mafia solely based on flavour. I don't know if I'll be able to co-mod with school starting soon, but I'd be glad to help with the setup. As far as experience goes, I co-designed Mass Effect Mafia, which is currently in D4, and I'm in the mini theme queue with an approved setup for The Orange Box Mafia. (Yeah, I like videogames.) So if you want an extra pair of eyes, send me a PM.
Posted: Sun Aug 07, 2011 4:14 am
by LobsterCatapult
haha this was a fun game, zodiark your system is really creative lol
if i get the time ill be in for one of those! im currently in like 1 too many games right now, but some are on their way to get finished.
Posted: Sun Aug 07, 2011 6:05 am
by Zodiark13
Umbrage wrote:The SK drop was quite bastardly... it worked out fine in this game, but it could've really screwed stuff up.
Wait a minute... Glass had a roleblock? Why didn't he block and kill me?
Anyway, I'd join TF2 mafia solely based on flavour. I don't know if I'll be able to co-mod with school starting soon, but I'd be glad to help with the setup. As far as experience goes, I co-designed Mass Effect Mafia, which is currently in D4, and I'm in the mini theme queue with an approved setup for The Orange Box Mafia. (Yeah, I like videogames.) So if you want an extra pair of eyes, send me a PM.
The SK thing was why I said the game might be bastardly in sign-ups. Ask Glass about that. You can help review if you like.
LobsterCatapult wrote:haha this was a fun game, zodiark your system is really creative lol
if i get the time ill be in for one of those! im currently in like 1 too many games right now, but some are on their way to get finished.
I always come up with interesting games. I've been toying around with the idea of a game where players have the rules of the game as their roles. I'll take that as a pre-/in for my next interesting game too, since my next one isn't likely to be for a while.