Mini 426: Confusion In The Ranks Mafia [Stopped]
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- Mastermind of Sin
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Wern't Zuma and Vel-Rahn koon origonal players?
Well, you can do what you want. That's why your the Mod. Will we know thier roles when you kill them?
Well, you can do what you want. That's why your the Mod. Will we know thier roles when you kill them?
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Protown Win/Loses: 3/1
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Other Win/Loses: 0/0
Protown Win/Loses: 3/1
Mafia Win/Loses: 0/1
Other Win/Loses: 0/0
- Mastermind of Sin
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- al_kohaulec
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Um... Modkilling really isn't a good thing at all. It basically kills random people that might have important roles...Occult wrote:really? I asked privately and got 4 or 5 replacements for freelance.
If you need to mod-kill though Id be fine with it (as long as we don't need to determine they were mod-killed)
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- Mastermind of Sin
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- chaotic_diablo
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Those important roles weren't doing anything before and without replacements, they won't do anything in the future either. The only reason why we should bother with keeping the deadweight players alive is that they prevent a scum win.
"Miracles of Science" or "Freaks of Nature"?
Carp Logic. I'm so totally using that at some point.~ Mr. Flay
Carp Logic. I'm so totally using that at some point.~ Mr. Flay
- al_kohaulec
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Yes, keeping them around helps our numbers as town, but what if one of them is scum? Then we have no way of finding out, unless if we want to shoot in the dark. I would hate to see this game broken and imbalanced due to modkills though, but whatever we do, somebody needs to do something to revive this thread. If I get a chance tonight when I'm home, I'm going to try to reread part of the thread.
AIM account: DolusDeceit [s]not al_kohaulec[/s]
- KaleiÐoscøpe
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- Mastermind of Sin
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