Each night, you may target a player to learn if they are (Mod Chooses After Picks) or Not (Mod Chooses After Picks).
Posted: Wed Sep 08, 2021 5:50 am
by TemporalLich
Werewolf Sticky Ooze
(
Werewolf
/ Sticky Ooze)
Each night, you may coat someone in sticky ooze.
If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.
As a Sticky Ooze, you can't be coated in sticky ooze, but you will coat anything targeting you in sticky ooze.
You will know if you are coated in sticky ooze.
Posted: Wed Sep 08, 2021 6:41 am
by Cook
Werewolf Solvent
(Werewolf / Solvent)
At night you may target someone. If they are covered in a sticky ooze or any form of glue or adhesive, the adhesive will be dissolved.
You cannot be covered in a sticky ooze.
Posted: Wed Sep 08, 2021 6:42 am
by Cook
Alien Glue
(Alien / Glue)
You are covered in glue. If someone tries to target you they must retarget you tomorrow, even if you die.
You may visit someone to cover them in glue, subjecting them to the same effect.
Posted: Wed Sep 08, 2021 6:43 am
by Cook
Mafia Stapler
(Mafia / Stapler)
Ye gods, it's a Swingline!
You may target someone to staple them to the person they're targeting, causing them to absorb all effects targeting the player they're stapled to.
This is not considered an adhesive for the purposes of other roles.
Posted: Wed Sep 08, 2021 6:53 am
by Guillotina
Specter Gorgolum
(Specter / Gorgolum role)
Spoiler:
The Specters are a groupscum faction that starts off with 1 or 2 players (similar to the cult leader) and are dead. Yes! They start off in the graveyard where they must remain until they have collected the souls of 3 players to win the game (4 for games larger than 25 players). At the start of the game you die flipless, not during pre-game!
The Specters have a factional “Sleep Paralysis” action that they can target a player that is alive with. Players under sleep paralysis cannot perform any night actions, they cannot communicate in PTs that night and they are informed of what types actions they are targeted by (excluding those from specters). If a player is killed while under “Sleep Paralysis" during the night or they die the following day by any means, their soul is collected by the Specter faction, joining them in the specter chat
(They are not added to the graveyard chat).
During the day you have the factional vote action. You can select a player to have an extra vote for that day. This vote is not announced that is coming from your faction.
Specters can never perform kill actions.
If a Specter is targeted by a player with an ability to interact with the dead or are resurrected by living players, the entire faction loses the game.
Gorgolum:
At night, the Gorgolum may change one role a member of his faction got for one ability that they don’t (except killing actions), from the Deck of Astral Roles thread. The Gorgolum cannot replace itself. If town gets this role and they target any non-town, the action will fail (town will not be informed that it failed).
Posted: Wed Sep 08, 2021 7:08 am
by Guillotina
Specter Der Mystik
(Specter / Der Mystik role)
Spoiler:
The Specters are a groupscum faction that starts off with 1 or 2 players (similar to the cult leader) and are dead. Yes! They start off in the graveyard where they must remain until they have collected the souls of 3 players to win the game (4 for games larger than 25 players). At the start of the game you die flipless, not during pre-game!
The Specters have a factional “Sleep Paralysis” action that they can target a player that is alive with. Players under sleep paralysis cannot perform any night actions, they cannot communicate in PTs that night and they are informed of what types actions they are targeted by (excluding those from specters). If a player is killed while under “Sleep Paralysis" during the night or they die the following day by any means, their soul is
collected
by the Specter faction, joining them in the specter chat
(They are not added to the graveyard chat).
During the day you have the factional vote action. You can select a player to have an extra vote for that day. This vote is not announced that is coming from your faction.
Specters can never perform kill actions.
If a Specter is targeted by a player with an ability to interact with the dead or are resurrected by living players, the entire faction loses the game.
Der Mystik:
At night, Der Mystik passively charges everyone that voted on a vanity wagon the previous day with a mysterious energy.
Once per game, during the night, you may put under Sleep Paralysis everyone you have ever charged with a mysterious energy for that night.
Posted: Wed Sep 08, 2021 7:16 am
by Guillotina
Town Jose de Jesus
(Town / Jose de Jesus)
Jose de Jesus may every night simultaneously protect a player if they can't kill or recruit someone, as well as investigate if they have an active or passive role. You are immune to reflexive kills.
Posted: Wed Sep 08, 2021 8:11 am
by MegAzumarill
Werewolf Haunting Rolestopper
(Werewolf/Haunting Rolestopper)
Haunting: this ability may only be used while dead, while the user has at least 1 living ally
Posted: Wed Sep 08, 2021 8:42 am
by TemporalLich
Town Strong-Willed Purifier
(
Town
/ Strong-Willed Purifier)
Each night, you may clear a target player of any lingering effects. This action can't be blocked, redirected or interfered with in any way.
I assume compulsive targeting due to being stuck to glue doesn't trigger the glue effect?
Posted: Wed Sep 08, 2021 8:46 am
by TemporalLich
Town 2-shot Cold-Blooded Vigilante
(
Town
/ 2-shot Cold-Blooded Vigilante)
2-shot Cold-Blooded Vigilante: Twice in the game during night, you may attempt to kill a player.
Anything that would trigger as a result of your actions (e.g. Sentry and Reflexive roles) doesn't trigger.
This won't get coated in sticky ooze by targeting someone coated in sticky ooze due to Cold-Blooded ignoring triggers.
Posted: Wed Sep 08, 2021 9:48 am
by Cook
Mafia Werewolf Goon
(Mafia / Werewolf Goon)
You have access to the Werewolf factional kill.
The forced retarget when stuck to someone with glue is considered a Cold-Blooded action, as you haven't technically
moved
from the place — otherwise you wouldn't be stuck with Glue, right?
Posted: Wed Sep 08, 2021 10:42 am
by Guillotina
Fulfiller Sabotage Master
(Fulfiller / Sabotage Master)
You have the ability to summon a demon (not related to the demon alignment) every day or night, to attempt to kill a player in an unique way. You win and leave the game after having committed three unique kills. You lose if you kill another player by other means or you dont fulfill your wincon when the game ends.
During the day, summon **Grolan**, if you are the last voter of your own elimination wagon, the biggest counter wagoned player dies instead. You can summon this demon even after the day action submission deadline has been met.
At night, summon **Guillo**, you may target a player to make them a paranoid killer, making them kill their first visitor.
During the day, summon **Titus**, then target a player to send them an Titus gun, if they shoot it they die instead.
At night, summon **Grogu**, then select a target, whoever visits it at night will die incinerated the following day at a random time. Grogu fails to work if the target has an artifact.
At night, summon **Mac**, then select a target to mark them for death, the target will die two nights after and will flip with your alignment and role.
During the day, summon **The Keeper**, then send the host a post for him to post as himself incriminating a target of something bad, if they get executed, their last voter dies too.
During the day, summon **Ircher**, then target a player, if they get executed, you kill yourself. This kill counts towards your win condition of course.
You can summon a demon once PER CYCLE (Day/Night) and cannot use the same demon two cycles in a row.
The demons names are announced in the thread their unique kill is successful. In example:
Grogu loves the smell of the grilled meat.
Posted: Wed Sep 08, 2021 11:34 am
by Not Known 15
Werewolf
Magnet(Weak)
Alignment:Werewolf
Role:Magnet(Weak)
You may choose one of the following roles if you pick this role:
1-shot Self-Redirector
1-shot Self-Visit Preventor(Once in the game, at night, choose a player. That player will be prevented from visiting you.)
Posted: Wed Sep 08, 2021 11:35 am
by Not Known 15
Town
Magnet(Weak)
Alignment:Town
Role:Magnet(Weak)
You may choose one of the following roles if you pick this role:
1-shot Self-Redirector
1-shot Self-Visit Preventor(Once in the game, at night, choose a player. That player will be prevented from visiting you.)
Posted: Wed Sep 08, 2021 11:36 am
by Guillotina
Mafia 2-Shoot Gambit Designer
(Mafia / 2-shot Gambit Designer role)
This is a day action. Come up with a gambit and tell your plan to the host ONLY if it requires in-thread
confirmation
by the host and the host will do so.
You must tell the host what exactly they must post to confirm your gambit in the thread.
This does not mean that you will earn or inherit whatever fake claims you come up with, this action can only be used to make your gambit look legit.
You cannot Gambit Innocent Child or anything that requires the host to confirm (falsely or not) that you are town aligned.
This is not a Modposter ability, you must first initiate the gambit and use the host to confirm it, not the other way around.
Posted: Wed Sep 08, 2021 11:40 am
by Not Known 15
Town
Flagbearer
Alignment:Town
Role:Flagbearer
If you are killed by any means all members of your faction lose the game, and all members of your faction who lost the game leave the game.
Posted: Wed Sep 08, 2021 11:49 am
by Not Known 15
Veto
This card is never discarded publicly.
Draw one additional card if you draw this. One random valid card that was not picked is discarded publicly, the others privately.
If this is the only card you can pick for role and/or alignment all your cards are re-rolled, but this card vanishes.
If you pick this card as alignment, you get one random card to be publicly discarded as your alignment instead. That card will not be displayed as discarded.
If you pick this card as role, you get one random card to be publicly discarded as your role instead. That card will not be displayed as discarded.
Posted: Wed Sep 08, 2021 12:03 pm
by Not Known 15
Post-restricted Werewolf
Alignment:Werewolf
Role:Post-restricted
You should not use the word "player" in the main game chat.
If you ever do so, the following penalty applies to you for the rest of the game: Your vote only counts if one of the following applies:
There is no further penalty for breaches of the post restriction.
Posted: Wed Sep 08, 2021 12:13 pm
by Not Known 15
Cult
Non-Consecutive Day (Day 5+Public) Governor
Alignment:Cult
Role: Non-Consecutive Day (Day 5+Public) Governor
During the day, unless you used this ability the day before, you can select a player other than you. That player cannot be voted out by elimination(or whatever the removal by votes is called) today. An attempted elimination of that player fails and ends the day.
If it is Day 5 or later the protected player, your role, and your identity(not your alignment) will be revealed if you use your ability.
Not usable in Twilight.
Posted: Wed Sep 08, 2021 1:32 pm
by Guillotina
Mafia 2-shot Day Vigilante
(Mafia / 2-Shot Day Vigilante)
Posted: Wed Sep 08, 2021 2:06 pm
by Ircher
Town Empty Set
Whoever receives this role is associated with the empty set. They are aware of this fact.
Mod Notes: All other players should also receive a set as well if they do not have one. Unless otherwise dictated by another role, the moderator chooses the set to associate with each player. All players are aware of what set they are associated with.
Posted: Wed Sep 08, 2021 2:44 pm
by Not Known 15
Empty Space
Mortician
Alignment:This card cannot be picked for alignment, unless all cards you get cannot be picked for alignment.
In this case, pick either Town, Werewolf, Mafia, Alien, Survivor or Game-ending Jester.
Use the linked version of the Game-ending Jester.
Role:Mortician
You may visit dead and living players.
If you visit a dead player you will determine the true faction of the killer(s) and your target.
If you visit a living player you will determine if they visited a dead player you visited at the phase of death; you get a result for each dead player.
You cannot visit more than two different living players.
Posted: Wed Sep 08, 2021 2:55 pm
by Guillotina
Serial Killer Replicator
(Serial Killer alignment / Replicator role)
The Serial Killer is an independently aligned role that may kill someone each night and wins by being last man standing.
The Replicator
may target another player each night, killing them and stealing their role (but not alignment). If the kill attempt is successful, the targeted player will be revealed as
[INSERT YOUR ALIGNMENT HERE]
Replicator upon death. Stolen roles will be added as part of your repertoire but you can only use one role per cycle.
This role shouldn't be interpreted as a janitoring Vigilante, but rather as a role on the team that you can elect to carry out your faction's factional kill, similar to how Strongman and Ninja works.
If this role is selected by a player from a faction with no factional action, then they become a regular night vigilante.
Posted: Wed Sep 08, 2021 3:51 pm
by TemporalLich
Diamagnetic Mod Chooses After Picks
(
Mod Chooses After Picks
/ Diamagnetic)
Diamagnetic: Your picks are not limited by Magnets. Any Magnet or Magnet(Weak) or other role involving magnetism attempting to target you unavoidably dies.
may target another player each night, killing them and stealing their role (but not alignment). If the kill attempt is successful, the targeted player will be revealed as Serial Killer Replicator upon death. Stolen roles will be added as part of the SK repertoire but they can only use one role per cycle.
This role shouldn't be interpreted as a janitoring Vigilante, but rather as a role on the team that the SK can elect to carry out their factional serial kill, similar to how Strongman and Ninja.
how would this work on people with no factional ability? Is a