[OLD] Open Setup Ideas and Discussion
Forum rules
- Amrun
-
Amrun Killed the Radio Star
- Amrun
- Killed the Radio Star
- Killed the Radio Star
- Posts: 22501
- Joined: January 24, 2011
- Location: East Coast US
- Siveure DtTrikyp
-
Siveure DtTrikyp Mafia Scum
- Siveure DtTrikyp
- Mafia Scum
- Mafia Scum
- Posts: 2285
- Joined: June 21, 2012
- Location: Earth, Sol, Milky Way
- Amrun
-
Amrun Killed the Radio Star
- Amrun
- Killed the Radio Star
- Killed the Radio Star
- Posts: 22501
- Joined: January 24, 2011
- Location: East Coast US
- Siveure DtTrikyp
-
Siveure DtTrikyp Mafia Scum
- Siveure DtTrikyp
- Mafia Scum
- Mafia Scum
- Posts: 2285
- Joined: June 21, 2012
- Location: Earth, Sol, Milky Way
- Amrun
-
Amrun Killed the Radio Star
- Amrun
- Killed the Radio Star
- Killed the Radio Star
- Posts: 22501
- Joined: January 24, 2011
- Location: East Coast US
- Sakura Hana
-
Sakura Hana Survivor
- Sakura Hana
- Survivor
- Survivor
- Posts: 26357
- Joined: April 17, 2013
- Location: In the Magical World of Anime
Make the doc unable to protect the same target every night?In post 6273, Amrun wrote:a d cop+doctor in the same set up at all.I bloom in spring?
Please be nice to me.- IceGuy
-
IceGuy Mafia Scum
- IceGuy
- Mafia Scum
- Mafia Scum
- Posts: 3390
- Joined: January 29, 2011
This is not something that should be in a newbie game.In post 6280, Sakura Hana wrote:
Make the doc unable to protect the same target every night?In post 6273, Amrun wrote:a d cop+doctor in the same set up at all.- Sakura Hana
-
Sakura Hana Survivor
- Sakura Hana
- Survivor
- Survivor
- Posts: 26357
- Joined: April 17, 2013
- Location: In the Magical World of Anime
Welp them im out of ideas unless you replace BG with RB and swap it with cop (or doc?)
Basically turning this:
Into:In post 6261, Quilford wrote:Another Matrix proposition:
Vanilla Townie Mafia Goon Town Cop Town Jailkeeper Town Bodyguard Mafia Roleblocker Mafia Rolecop Town Tracker Town Doctor
Pick any row or column and add 1 Mafia Goon and 5 Vanilla Townies.
Vanilla Townie Mafia Goon Town Cop Town Jailkeeper Town Doctor Mafia Roleblocker Mafia Rolecop Town Tracker Town Roleblocker
Just realized i can actually edit posts here.I bloom in spring?
Please be nice to me.- quadz08
-
quadz08 Jack of All Trades
- quadz08
- Jack of All Trades
- Jack of All Trades
- Posts: 5619
- Joined: May 30, 2010
- Location: where the wily things are
- ferretlover
-
ferretlover Goon
- ferretlover
- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
- ferretlover
-
ferretlover Goon
- ferretlover
- Goon
- Goon
- Posts: 839
- Joined: April 15, 2013
- Location: The flag in a chess clock
- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
Somebody just failed the "whole point of this discussion" exam.In post 6286, ferretlover wrote:Maybe a BP?- SalmonellaDreams
-
SalmonellaDreams Mafia Scum
- SalmonellaDreams
- Mafia Scum
- Mafia Scum
- Posts: 1549
- Joined: April 10, 2013
- Location: The Stage
- ferretlover
-
ferretlover Goon
- ferretlover
- Goon
- Goon
- Posts: 839
- Joined: April 15, 2013
- Location: The flag in a chess clock
- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
- Faraday
-
Faraday ...should I be here?
- Faraday
- ...should I be here?
- ...should I be here?
- Posts: 12126
- Joined: March 29, 2009
- Location: Ireland
- Rob14
-
Rob14 Jack of All Trades
- Rob14
- Jack of All Trades
- Jack of All Trades
- Posts: 6219
- Joined: October 5, 2012
Don't like a bodyguard in a newbie setup at all, because it leads to a situation where a "successful" night action results in death. This is not desirable, because newbies would be left with the feeling that they "lost" by dying, even if they did a successful night action. The idea that they're participating for the "greater good" of town is foreign to them, since they're new, so they wouldn't feel good about a successful use of their role.In post 6261, Quilford wrote:Another Matrix proposition:
Vanilla Townie Mafia Goon Town Cop Town Jailkeeper Town Bodyguard Mafia Roleblocker Mafia Rolecop Town Tracker Town Doctor
Pick any row or column and add 1 Mafia Goon and 5 Vanilla Townies.
Not a fan of Jailkeeper/Roleblocker in the same setup for a newbie.
Cop/Doctor/Roleblocker is town-sided.- Rob14
-
Rob14 Jack of All Trades
- Rob14
- Jack of All Trades
- Jack of All Trades
- Posts: 6219
- Joined: October 5, 2012
Let's take a step back for a sec, since I just read some of these insane propositions. The goal of a setup designed for newbies is simplicity. We're not just looking for balance, we're looking for a lack of swingy-ness (meaning hiders are bad, for instance) and a lack of instances that could cause confusion (meaning double roleblockers are bad). Modifiers should also be kept to a minimum, in my opinion, although they are sometime necessary to balance. I'd keep modifiers to nothing more complicated than Macho or X-Shot, though.- ferretlover
-
ferretlover Goon
- ferretlover
- Goon
- Goon
- Posts: 839
- Joined: April 15, 2013
- Location: The flag in a chess clock
- Sakura Hana
-
Sakura Hana Survivor
- Sakura Hana
- Survivor
- Survivor
- Posts: 26357
- Joined: April 17, 2013
- Location: In the Magical World of Anime
- saulres
-
saulres Mafia Scum
- saulres
- Mafia Scum
- Mafia Scum
- Posts: 4173
- Joined: July 25, 2011
It's been taking up the last several pages.In post 6294, ferretlover wrote:So when was this a discussion about a new Newbie setup?
Which confuses me. Don't new Newbie setup discussions usually get their own thread?"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanentV/LAFriday afternoons through Saturday nights.- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
I'd like to make the gate mechanic that Vox designed in Paradox Prime into an open setup. Here's my starting point:
13 players
4 goons-
9 Vanilla Town
Night zero, scum sets a timeline ended in a LYLO scenario of any size they wish using only living players. (5/4, 4/3, 3/2, 2/1)
The first 24 hours of each day, players vote to send somebody to the future. The player chosen by this process is given via PM the names in the lylo chosen by scum. The day then plays out as normal.
In the event of a scum lynch, the person that voted last for that player, excluding the lynchee, gets to make the timeline instead. (Town timelines created in this way may or may not be a lylo scenario) Scum must either nokill, or kill a player slated to be dead before the timeline given by the last voter. In the event of a town lynch, scum makes a new lylo scenario same as night zero, and can kill anyone not slated to be alive in their new lylo scenario, or choose to no kill.
Alternate future travel choice ideas.
Self-nomination on thread, mod randomizes from names and chooses one.
Privte nomination via PM.- Vi
-
Vi Professor Paragon
- Vi
- Professor Paragon
- Professor Paragon
- Posts: 11768
- Joined: June 29, 2008
- Location: GMT-5
Discussed the above mechanic with Cabd further.
*15 players, 11 Town and 4 scum.
*Night 0: The scum create a timeline of player deaths. They select two players to die per Day/Night cycle. The timeline must end in a viable LyLo (of any size).
*As long as the timeline is followed, the scum cannot deviate from it with their NK. They cannot No Kill as that defeats the purpose.
*If the timeline is broken (by lynch), then:
**If the lynchee was Town, the scum can create a new timeline.
**If the lynchee was scum, the hammering player (or the next player behind in the event of a self-hammer) creates a new timeline ending in a valid LyLo. If the person controlling the timeline is Town, their timeline can end with any number of players that would be in a valid LyLo if they were scum, though the players they put in their endgame do not have to constitute a valid LyLo (how would they know?). Only living players can be put in this timeline; dead players stay dead as they are.
*Prior to the Day start, the moderator chooses a number between 1 and {# players/2, rounded down}.
*At any time during the Day, up to {# players/2, rounded down} players may post inthreadGate to the Future. The _th player to do so ( _ being the number the moderator chose) will receive the LyLo created in this timeline privately. A player may only try to Gate once per Day.
*The game begins with a single lynch in the initial scum-created LyLo. All other players may watch but not post inthread. After the lynch, there is a flip and then the real Day 1 begins.
---
Balance concerns:
*All vanilla
*Scum getting the Gate = mass hilarity?Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.Copyright © MafiaScum. All rights reserved.
- Vi
- Cabd
- saulres
- Sakura Hana
- ferretlover
- Rob14
- Rob14
- Faraday
- Cabd
- ferretlover
- SalmonellaDreams
- Cabd
- ferretlover
- Cabd
- quadz08
- Sakura Hana
- IceGuy
- Sakura Hana
- Amrun
- Siveure DtTrikyp
- Amrun
- Siveure DtTrikyp
- Amrun