Page 252 of 357

Posted: Thu Aug 22, 2013 5:36 am
by Amrun
Not really.

Posted: Thu Aug 22, 2013 5:41 am
by Siveure DtTrikyp
I think part of a newbie is to teach the newbies how claiming works on this site.

Posted: Thu Aug 22, 2013 5:45 am
by Amrun
And...?

Posted: Thu Aug 22, 2013 5:49 am
by Siveure DtTrikyp
Well, you can't do that with mountaineous.

Posted: Thu Aug 22, 2013 5:51 am
by Amrun
Oh, derp. Aha.

Posted: Thu Aug 22, 2013 8:47 am
by Sakura Hana
In post 6273, Amrun wrote:a d cop+doctor in the same set up at all.
Make the doc unable to protect the same target every night?

Posted: Thu Aug 22, 2013 8:54 am
by IceGuy
In post 6280, Sakura Hana wrote:
In post 6273, Amrun wrote:a d cop+doctor in the same set up at all.
Make the doc unable to protect the same target every night?
This is not something that should be in a newbie game.

Posted: Thu Aug 22, 2013 9:08 am
by Sakura Hana
Welp them im out of ideas unless you replace BG with RB and swap it with cop (or doc?)

Basically turning this:
In post 6261, Quilford wrote:Another Matrix proposition:

Vanilla TownieMafia GoonTown Cop
Town JailkeeperTown BodyguardMafia Roleblocker
Mafia RolecopTown TrackerTown Doctor


Pick any row or column and add 1 Mafia Goon and 5 Vanilla Townies.
Into:
Vanilla TownieMafia GoonTown Cop
Town JailkeeperTown DoctorMafia Roleblocker
Mafia RolecopTown TrackerTown Roleblocker


Just realized i can actually edit posts here.

Posted: Thu Aug 22, 2013 9:58 am
by quadz08
oh god double roleblockers make it stop make it stop

Posted: Thu Aug 22, 2013 10:14 am
by ferretlover


YESYESYESYESYESYESYESYES

Posted: Thu Aug 22, 2013 10:17 am
by Cabd
Change town RB into hider?
Vanilla TownieMafia GoonTown Cop
Town JailkeeperTown DoctorMafia Roleblocker
Mafia RolecopTown TrackerTown Hider

Posted: Thu Aug 22, 2013 10:18 am
by ferretlover
Ehhh I'd say no with that.

Maybe a BP?

Posted: Thu Aug 22, 2013 10:19 am
by Cabd
In post 6286, ferretlover wrote:Maybe a BP?
Somebody just failed the "whole point of this discussion" exam.

Posted: Thu Aug 22, 2013 10:20 am
by SalmonellaDreams
The newbie setup should be cracking idea mafia. For science.

Posted: Thu Aug 22, 2013 10:39 am
by ferretlover
I like failing exams.

#StillNotUnderstandingWhyBPIsBad

Posted: Thu Aug 22, 2013 10:47 am
by Cabd
In post 6289, ferretlover wrote:I like failing exams.

#StillNotUnderstandingWhyBPIsBad
http://forum.mafiascum.net/viewtopic.php?f=5&t=30105

Posted: Thu Aug 22, 2013 10:49 am
by Faraday
In post 6285, Cabd wrote:Change town RB into hider?
Jesus christ no.

Posted: Thu Aug 22, 2013 10:55 am
by Rob14
In post 6261, Quilford wrote:Another Matrix proposition:

Vanilla TownieMafia GoonTown Cop
Town JailkeeperTown BodyguardMafia Roleblocker
Mafia RolecopTown TrackerTown Doctor


Pick any row or column and add 1 Mafia Goon and 5 Vanilla Townies.
Don't like a bodyguard in a newbie setup at all, because it leads to a situation where a "successful" night action results in death. This is not desirable, because newbies would be left with the feeling that they "lost" by dying, even if they did a successful night action. The idea that they're participating for the "greater good" of town is foreign to them, since they're new, so they wouldn't feel good about a successful use of their role.

Not a fan of Jailkeeper/Roleblocker in the same setup for a newbie.

Cop/Doctor/Roleblocker is town-sided.

Posted: Thu Aug 22, 2013 10:57 am
by Rob14
Let's take a step back for a sec, since I just read some of these insane propositions. The goal of a setup designed for newbies is simplicity. We're not just looking for balance, we're looking for a lack of swingy-ness (meaning hiders are bad, for instance) and a lack of instances that could cause confusion (meaning double roleblockers are bad). Modifiers should also be kept to a minimum, in my opinion, although they are sometime necessary to balance. I'd keep modifiers to nothing more complicated than Macho or X-Shot, though.

Posted: Thu Aug 22, 2013 11:06 am
by ferretlover
So when was this a discussion about a new Newbie setup?

Posted: Thu Aug 22, 2013 11:07 am
by Sakura Hana
I wouldn't use Macho at all in newbie, also hider can act like a weak cop, and is in the same column as a cop. Why does the setup need to be a matrix? we can find out something that doesn't need to be a matrix and works... maybe?

Posted: Thu Aug 22, 2013 11:08 am
by saulres
In post 6294, ferretlover wrote:So when was this a discussion about a new Newbie setup?
It's been taking up the last several pages.

Which confuses me. Don't new Newbie setup discussions usually get their own thread?

Posted: Thu Aug 22, 2013 12:02 pm
by Cabd
I'd like to make the gate mechanic that Vox designed in Paradox Prime into an open setup. Here's my starting point:

13 players
4 goons-
9 Vanilla Town

Night zero, scum sets a timeline ended in a LYLO scenario of any size they wish using only living players. (5/4, 4/3, 3/2, 2/1)

The first 24 hours of each day, players vote to send somebody to the future. The player chosen by this process is given via PM the names in the lylo chosen by scum. The day then plays out as normal.

In the event of a scum lynch, the person that voted last for that player, excluding the lynchee, gets to make the timeline instead. (Town timelines created in this way may or may not be a lylo scenario) Scum must either nokill, or kill a player slated to be dead before the timeline given by the last voter. In the event of a town lynch, scum makes a new lylo scenario same as night zero, and can kill anyone not slated to be alive in their new lylo scenario, or choose to no kill.



Alternate future travel choice ideas.
Self-nomination on thread, mod randomizes from names and chooses one.
Privte nomination via PM.

Posted: Thu Aug 22, 2013 12:55 pm
by Vi
Discussed the above mechanic with Cabd further.

*15 players, 11 Town and 4 scum.
*Night 0: The scum create a timeline of player deaths. They select two players to die per Day/Night cycle. The timeline must end in a viable LyLo (of any size).
*As long as the timeline is followed, the scum cannot deviate from it with their NK. They cannot No Kill as that defeats the purpose.
*If the timeline is broken (by lynch), then:
**If the lynchee was Town, the scum can create a new timeline.
**If the lynchee was scum, the hammering player (or the next player behind in the event of a self-hammer) creates a new timeline ending in a valid LyLo. If the person controlling the timeline is Town, their timeline can end with any number of players that would be in a valid LyLo if they were scum, though the players they put in their endgame do not have to constitute a valid LyLo (how would they know?). Only living players can be put in this timeline; dead players stay dead as they are.

*Prior to the Day start, the moderator chooses a number between 1 and {# players/2, rounded down}.
*At any time during the Day, up to {# players/2, rounded down} players may post inthread
Gate to the Future
. The _th player to do so ( _ being the number the moderator chose) will receive the LyLo created in this timeline privately. A player may only try to Gate once per Day.

*The game begins with a single lynch in the initial scum-created LyLo. All other players may watch but not post inthread. After the lynch, there is a flip and then the real Day 1 begins.

---

Balance concerns:
*All vanilla
*Scum getting the Gate = mass hilarity?

Posted: Thu Aug 22, 2013 1:29 pm
by Cabd
For the record, in the above, the flip happens but the player does not die, in the initial lylo.