BooneyToonz UPick: Boon There, Done That [END]


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Alyssa The Lamb
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Post Post #6325 (ISO) » Wed Apr 22, 2020 5:26 am

Post by Alyssa The Lamb »

Like

I didn't play this, but what I've been seeing is complaints about this being imbalanced one way and the majority of the arguments the other direction is how the game is unbalanced if some other thing happened

That looks like extreme swing to me
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Post Post #6326 (ISO) » Wed Apr 22, 2020 5:26 am

Post by Krazy Katz »

It would confirm the mod has checked if the pr is fulfilled
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Post Post #6327 (ISO) » Wed Apr 22, 2020 5:27 am

Post by Alyssa The Lamb »

My 2c

I just came in to make that one troll comment
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Post Post #6328 (ISO) » Wed Apr 22, 2020 5:27 am

Post by Boonskiies »

Y’all had 2 supersaints, like 8 cops, a Royal Fruit vendor which could kill multiple people if chose Explosive or gotten mass inno/guilties. Loyal guilties Sorcerer’s still.

Kakeguri Addicts role could have caught scum and sorcerer’s as well.
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Post Post #6329 (ISO) » Wed Apr 22, 2020 5:28 am

Post by Boonskiies »

In post 6325, Alyssa The Lamb wrote:Like

I didn't play this, but what I've been seeing is complaints about this being imbalanced one way and the majority of the arguments the other direction is how the game is unbalanced if some other thing happened

That looks like extreme swing to me
To be fair, all my games have an extreme amount of moving parts because I make it so it’s effectively mountainous.

Last Night Tomorrow has FAR more swing than this game.
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Post Post #6330 (ISO) » Wed Apr 22, 2020 5:29 am

Post by Krazy Katz »

8 cops that statistically never get a guilty (should usually get 1.5 innos, the titus guilty was actually an incredible edgecase), a royal fruit vendor that can do nothing until night 3, and the supersaints were conditional so there was only one

I'll reread KA's role
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Post Post #6331 (ISO) » Wed Apr 22, 2020 5:30 am

Post by Boonskiies »

In post 6330, Krazy Katz wrote:8 cops that statistically never get a guilty (should usually get 1.5 innos, the titus guilty was actually an incredible edgecase), a royal fruit vendor that can do nothing until night 3, and the supersaints were conditional so there was only one

I'll reread KA's role
Scum had like zero power.
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Post Post #6332 (ISO) » Wed Apr 22, 2020 5:31 am

Post by Boonskiies »

Even Auro didn’t have any true power nor did Chkflip.
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Post Post #6333 (ISO) » Wed Apr 22, 2020 5:32 am

Post by Krazy Katz »

Maybe KA had power but the role is so confusing that it probably hurts most games as much as it helps with the sticky fruit scum can toss to each other
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Post Post #6334 (ISO) » Wed Apr 22, 2020 5:33 am

Post by Boonskiies »

Thing is, JJH’s role could have been extremely overpowered.

And Night 3 could have sent like 3 Royal Fruit I’d put together.

There was plenty of different paths town could have taken. Sure, it’s hard to know, but there were plenty of plays people could have made, and only 1 of them needed to be made to completely put this game in town’s favor.

Auro did a fantastic job at controlling this game.
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Post Post #6335 (ISO) » Wed Apr 22, 2020 5:35 am

Post by Krazy Katz »

Titus gives macho and scum had no power? I don't even know how I got the macho mod tbh, but it seems to have bypassed sticky fruit. Giving scum quasi strongman is the exact opposite of scum having no power
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Post Post #6336 (ISO) » Wed Apr 22, 2020 5:35 am

Post by Boonskiies »

In post 6333, Krazy Katz wrote:Maybe KA had power but the role is so confusing that it probably hurts most games as much as it helps with the sticky fruit scum can toss to each other
Fair. I’m just saying there were plenty of moving parts in this game that didn’t come out that could have.

Nomnom didn’t use her antique bullet night 1, which could have gotten other PT’s in the game, and a rotating neighborhood.

Auro was in like almost every single BOONus Round.
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Post Post #6337 (ISO) » Wed Apr 22, 2020 5:37 am

Post by Boonskiies »

In post 6335, Krazy Katz wrote:Titus gives macho and scum had no power? I don't even know how I got the macho mod tbh, but it seems to have bypassed sticky fruit. Giving scum quasi strongman is the exact opposite of scum having no power
She was a Renegade.

She had some power, but there really wasn’t much. She could give Macho and Ascetic once each, or attach a mod to an item to pass, which could have drastically hurt them anyways.

Comparatively, scum had FAR less power, and they felt it during the game.

Had literally one more thing have happened in favor for town, Town easily could have pulled the win off.
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Post Post #6338 (ISO) » Wed Apr 22, 2020 5:38 am

Post by Boonskiies »

It’s because you had an item and she was a Handsy Rene.
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Post Post #6339 (ISO) » Wed Apr 22, 2020 5:52 am

Post by Krazy Katz »

Again. Handsy mod was not on her flipped card.

This was the stupid part of lnt too. You can't claim that the cult was the main issue or the only thing that makes this extreme bastard. Every time it's "oh there was an explanation" but that explanation is not on the scum rolecard *even after they flip*. Just like fruit linking people not on bte card. so no one ever knows any part of anything

In lnt I could solve by figuring out who fed ss jail shots and was annoyed because profii's card did not reveal all the mech associated with his role. It's like you took that feedback and were like.... Okay let's reveal fuck all on cards and make this a flipless large theme game. At least with a janitor you know the card is incomplete. Here you're just omitting essential information for... No reason

anyway this convo is pointless, sorry this result pissed me off so much, it's weird that I feel almost nothing to scum here. They played fine. Town made some mistakes. Setup was bad, you don't agree, nothing was learned, the end
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Post Post #6340 (ISO) » Wed Apr 22, 2020 6:02 am

Post by Auro »

In post 6332, Boonskiies wrote:Even Auro didn’t have any true power nor did Chkflip.
Being undercover on the scum team and returning "not Booneytoon" to alignment cops was my true power, along with the quick allying.
I guess that was compensated by my "Last man standing" win-condition.
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Post Post #6341 (ISO) » Wed Apr 22, 2020 6:30 am

Post by chkflip »

Isn't mountainous 11:2?
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Post Post #6342 (ISO) » Wed Apr 22, 2020 8:45 am

Post by Boonskiies »

In post 6341, chkflip wrote:Isn't mountainous 11:2?
Mountainous is just no power vanilla mafia basically.

It’s super contradicting that I say it in its own self, but I have a controversial mindset on Mafia in general.
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Post Post #6343 (ISO) » Wed Apr 22, 2020 8:46 am

Post by Boonskiies »

Plus, y’all, I had a heel turn this year. People think I’m playin’.
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Post Post #6344 (ISO) » Wed Apr 22, 2020 8:46 am

Post by Boonskiies »

Art is art is art.
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Post Post #6345 (ISO) » Wed Apr 22, 2020 8:49 am

Post by Boonskiies »

I’ve also been working on social seduction games akin to Mafia for video format in adventure form to create content.

I would definitely treat it like a tv show competition like thing and have episodes, so that’s what I’ve been working on in regards to outside stuff.
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Post Post #6346 (ISO) » Wed Apr 22, 2020 8:49 am

Post by Boonskiies »

*deduction!!! :lol:
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Post Post #6347 (ISO) » Wed Apr 22, 2020 8:51 am

Post by Krazy Katz »

Boon you know I can't stay mad at you. If we weren't in the middle of a pandemic I'd ask if you wanted to get some pizza :P

I think I was slightly more tilted about this game than it should have been. I still think it was a bad setup and I think you should change several things about how you handle flips, how you convey information to the game, and how you advertise games going forward. But you're still going to be Boon no matter how many times you piss me off sadly :facepalm:

I wish I could have been more constructive, I can kinda see what you were going for on a macro scale but I think some of the core ideas you were exploring here I've found just do not work well on this site (multiple 3rd parties that win with scum among them, I think that was an issue I had in Starcraft 1 and I've made sure the numbers and town power reflect the impact on thread dynamic that numbers like that inflict). If there's anything I've learned modding wise over the last year, it's that most of the time experiments with multiball just don't work for like... a lot of people playing the game
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Post Post #6348 (ISO) » Wed Apr 22, 2020 9:08 am

Post by Boonskiies »

I mean, if I were to go back in time, there would be plenty of things I would fix, first of which, not modding this game until I don’t have to do it on my phone.

Most things I had set in stone, like the Fonz flipping who his mason partner was, and specifically a few of my role PM’s needed more.
Specifically Xtoxm’s, tbh, and Vecna’s.

I also needed a role that could find all the secret powers and what they did. There weren’t actually that many. BEF outing his main.

Virus hitting Chkflip, Auro, or Krazy Kat activated secret powers too, which was funny that Krazy ad Chk BOTH got hit from it.

I would probably add 2 more townies, and give more anesthetic like information.

So like, I understand from a Mafia philosophy.

Multiball is always gonna be hard.

But I think treating a Multi Ball game like a Single Ball game is just two different types of games completely.

I was also trying to stay true to putting together essentially my entire back log of games, which include multiple big MultiBall games, like Calling all Cryptids, Journey to Boon Island, and Attack of the Colognes (I personally think AotC was a really cool game) but people don’t like Multiball :lol:

If I was keeping records better, and had a Ranked/Unranked style, this would have been an Unranked game FOR SURE.
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Post Post #6349 (ISO) » Wed Apr 22, 2020 9:09 am

Post by Boonskiies »

Yeah, been meaning to buy you a beer too, but everytime you came through I had literally just spent money on film equipment. :lol:
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