Posted: Thu Nov 29, 2018 10:53 pm
My claim is still what it was before, Conditional Tracker Conditional Triplevoter. All of my tracks got the result of 'visited no-one'.
I didnt really analyze anything, I just stated that the thought of "town cannot have three protectives" -might potentially be wrong-, since all three roles aren't unconditional protection.In post 6399, Gamma Emerald wrote:That’s not bad thinking, but it’s wrong. Why would Jingle play around it like he did if the person who did it was outright stated? I assume that assumption of the babysitter’s exact ID being revealed is influencing your analysis.In post 6397, Vecna wrote:If scum nightkills the babysitter, it kills both the babysitter and the baby. If the babysitter ever visits scum, due to the loud modifier, the scum can kill her + her baby the next night.In post 6394, Gamma Emerald wrote:Huh???In post 6393, Vecna wrote:For your point on the protectives, dont forget all of them have drawbacks.In post 6352, Lady Angel wrote:So far, all we've seen from scum is a role that is blatantly only useful for town and a role that forces a lynch, which backfired. While this can obviously be proven false the more scum roles we've seen, none of the claimed roles or roles we've heard about so far really would balance out town having three protective roles yet.In post 6349, Gamma Emerald wrote:Why?In post 6348, Lady Angel wrote:I also heavily doubt that town has three protective roles and would advise looking in there after we sort the Meme Men/Nico/NSG situation out.
My role was a trap that was supposed to be lynched on D1 (and almost was).
The bodyguard doesnt actually save a town from dying since it dies itself
The loud babysitterallows scum to do a double kill if it ever visits scum(or have the weird outcome of killing themselves along with the babysitter).
But ill happily agree we shouldnt automatically assume theyre all town.
It looks like you mixed up something but the stuff in parentheses says otherwise. Wtf is the meaning of the bolded?
Why do you think those targets imply that?In post 6402, Vecna wrote:I didnt really analyze anything, I just stated that the thought of "town cannot have three protectives" -might potentially be wrong-, since all three roles aren't unconditional protection.In post 6399, Gamma Emerald wrote:That’s not bad thinking, but it’s wrong. Why would Jingle play around it like he did if the person who did it was outright stated? I assume that assumption of the babysitter’s exact ID being revealed is influencing your analysis.In post 6397, Vecna wrote:If scum nightkills the babysitter, it kills both the babysitter and the baby. If the babysitter ever visits scum, due to the loud modifier, the scum can kill her + her baby the next night.In post 6394, Gamma Emerald wrote:Huh???In post 6393, Vecna wrote:For your point on the protectives, dont forget all of them have drawbacks.In post 6352, Lady Angel wrote:So far, all we've seen from scum is a role that is blatantly only useful for town and a role that forces a lynch, which backfired. While this can obviously be proven false the more scum roles we've seen, none of the claimed roles or roles we've heard about so far really would balance out town having three protective roles yet.In post 6349, Gamma Emerald wrote:Why?In post 6348, Lady Angel wrote:I also heavily doubt that town has three protective roles and would advise looking in there after we sort the Meme Men/Nico/NSG situation out.
My role was a trap that was supposed to be lynched on D1 (and almost was).
The bodyguard doesnt actually save a town from dying since it dies itself
The loud babysitterallows scum to do a double kill if it ever visits scum(or have the weird outcome of killing themselves along with the babysitter).
But ill happily agree we shouldnt automatically assume theyre all town.
It looks like you mixed up something but the stuff in parentheses says otherwise. Wtf is the meaning of the bolded?
Regardless, that babysitter targetting Jingle and NR (thats what the claims were right?) already shows that.....it might not even exist or just be scum.
Those targets only make sense really if (censored) is the babysitter and just wanted those people to die in the offchance he was killed that night. Taking that risk to reveal yourself on people you want to die is really stupid though.In post 6403, Gamma Emerald wrote:Why do you think those targets imply that?In post 6402, Vecna wrote:I didnt really analyze anything, I just stated that the thought of "town cannot have three protectives" -might potentially be wrong-, since all three roles aren't unconditional protection.In post 6399, Gamma Emerald wrote:That’s not bad thinking, but it’s wrong. Why would Jingle play around it like he did if the person who did it was outright stated? I assume that assumption of the babysitter’s exact ID being revealed is influencing your analysis.In post 6397, Vecna wrote:If scum nightkills the babysitter, it kills both the babysitter and the baby. If the babysitter ever visits scum, due to the loud modifier, the scum can kill her + her baby the next night.In post 6394, Gamma Emerald wrote:Huh???In post 6393, Vecna wrote:For your point on the protectives, dont forget all of them have drawbacks.In post 6352, Lady Angel wrote:So far, all we've seen from scum is a role that is blatantly only useful for town and a role that forces a lynch, which backfired. While this can obviously be proven false the more scum roles we've seen, none of the claimed roles or roles we've heard about so far really would balance out town having three protective roles yet.In post 6349, Gamma Emerald wrote:Why?In post 6348, Lady Angel wrote:I also heavily doubt that town has three protective roles and would advise looking in there after we sort the Meme Men/Nico/NSG situation out.
My role was a trap that was supposed to be lynched on D1 (and almost was).
The bodyguard doesnt actually save a town from dying since it dies itself
The loud babysitterallows scum to do a double kill if it ever visits scum(or have the weird outcome of killing themselves along with the babysitter).
But ill happily agree we shouldnt automatically assume theyre all town.
It looks like you mixed up something but the stuff in parentheses says otherwise. Wtf is the meaning of the bolded?
Regardless, that babysitter targetting Jingle and NR (thats what the claims were right?) already shows that.....it might not even exist or just be scum.
OkayIn post 6406, Vecna wrote:Those targets only make sense really if (censored) is the babysitter and just wanted those people to die in the offchance he was killed that night. Taking that risk to reveal yourself on people you want to die is really stupid though.In post 6403, Gamma Emerald wrote:Why do you think those targets imply that?In post 6402, Vecna wrote:I didnt really analyze anything, I just stated that the thought of "town cannot have three protectives" -might potentially be wrong-, since all three roles aren't unconditional protection.In post 6399, Gamma Emerald wrote:That’s not bad thinking, but it’s wrong. Why would Jingle play around it like he did if the person who did it was outright stated? I assume that assumption of the babysitter’s exact ID being revealed is influencing your analysis.In post 6397, Vecna wrote:If scum nightkills the babysitter, it kills both the babysitter and the baby. If the babysitter ever visits scum, due to the loud modifier, the scum can kill her + her baby the next night.In post 6394, Gamma Emerald wrote:Huh???In post 6393, Vecna wrote:For your point on the protectives, dont forget all of them have drawbacks.In post 6352, Lady Angel wrote:So far, all we've seen from scum is a role that is blatantly only useful for town and a role that forces a lynch, which backfired. While this can obviously be proven false the more scum roles we've seen, none of the claimed roles or roles we've heard about so far really would balance out town having three protective roles yet.In post 6349, Gamma Emerald wrote:Why?In post 6348, Lady Angel wrote:I also heavily doubt that town has three protective roles and would advise looking in there after we sort the Meme Men/Nico/NSG situation out.
My role was a trap that was supposed to be lynched on D1 (and almost was).
The bodyguard doesnt actually save a town from dying since it dies itself
The loud babysitterallows scum to do a double kill if it ever visits scum(or have the weird outcome of killing themselves along with the babysitter).
But ill happily agree we shouldnt automatically assume theyre all town.
It looks like you mixed up something but the stuff in parentheses says otherwise. Wtf is the meaning of the bolded?
Regardless, that babysitter targetting Jingle and NR (thats what the claims were right?) already shows that.....it might not even exist or just be scum.
Just ask yourself; was scum EVER going to kill Jingle or NR with townclears aplenty? Ofcourse not
NahIn post 6410, Vecna wrote:Are you scum this game GE? Youre feeling so weird
So why aren't you saying who visited no one?In post 6400, NicoRobin wrote:My claim is still what it was before, Conditional Tracker Conditional Triplevoter. All of my tracks got the result of 'visited no-one'.
Objectively wrong, but actually the claim and this seems both consistent with you being town and your flavor, so there's that.In post 6339, Shoshin wrote:I probably wouldn't have used the role until now anyway, since there wasn't anyone worth bodyguarding.
The way her role works, her target has 48 hours after daystart to choose whether to send her role or make her a triplevoter.In post 6417, THE MEME MEN wrote:So why aren't you saying who visited no one?