For example, if three mafia are lynched and three townies are killed on the first three days, the last member could claim scum because he knows the other factions lose if they lynch him.In post 6420, Wake1 wrote:I don't quite understand the first segment of your post...
The second part I don't quite see eye-to-eye on, either.
[OLD] Open Setup Ideas and Discussion
Forum rules
- Bicephalous Bob
-
Bicephalous Bob Mafia Scum
- Bicephalous Bob
- Mafia Scum
- Mafia Scum
- Posts: 3828
- Joined: June 4, 2013
- Location: I don't know why you're linking me to pictures of babies on Facebook
- Wake1
-
Wake1 Jack of All Trades
- Wake1
- Jack of All Trades
- Jack of All Trades
- Posts: 8683
- Joined: August 3, 2013
Hm... Still not sure I understand...In post 6425, Bicephalous Bob wrote:
For example, if three mafia are lynched and three townies are killed on the first three days, the last member could claim scum because he knows the other factions lose if they lynch him.In post 6420, Wake1 wrote:I don't quite understand the first segment of your post...
The second part I don't quite see eye-to-eye on, either.
It's very unlikely for 3 of 4 Mafiasos to be lynched in the first 3 Days.
OH, I think I get it. Because the factions aren't told to kill the Mafia, and there aren't enough Townies to nab it, the Scum could safely claim.
Well then, let's fix that. We'll put it in each faction's wincon to kill Scum, and/or in each Scum's wincon to kill the SK, Town, and factions. Thanks for spotting that! That could have sucked if I missed that and hosted it.- yessiree
-
yessiree Mafia Scum
- yessiree
- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
From the wiki:
If it's not on this list, it's non-normal by default.Roles which are explicitly Normal include:
Vanilla Townie, Sane Cop, Doctor, Vigilante, Roleblocker, Mason, Innocent Child, Jailkeeper, Tracker, Watcher, Gunsmith, Miller, Bodyguard, Role Cop, Doublevoter, Hider, Neighbor, Neighborizer, Jack of All Trades, Serial Killer, Mafia Encryptor, Mafia Strongman, Mafia Goon, Mafia Traitor, Mafia Godfather, Mafia-aligned or SK-aligned versions of above roles
Modifiers which are explicitly Normal include:
Even/Odd Night, Non-Consecutive Night, X-Shot, Bulletproof, Neighbor, Compulsive, Macho, Weak, Backup (with or without primary role present)Have retired for good; Life is too busy to have time or energy for mafia. It was fun~- yessiree
-
yessiree
- Alduskkel
-
Alduskkel Jack of All Trades
- Alduskkel
- Jack of All Trades
- Jack of All Trades
- Posts: 7656
- Joined: September 19, 2008
The same page also says:New/variant roles may be included in limited number (no more than 1 in a Mini, 2 in a Large), and should be based on the usual role mechanics: Killing, Protecting, Investigating, Blocking, Voting, Enabling and Communication.CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
"i've only known aldus for four and a half months but if anything happened to him i would kill everyone in this room and then myself" -Datisi, March 28 2020
Avatar made by Brandi.- yessiree
-
yessiree Mafia Scum
- yessiree
- Mafia Scum
- Mafia Scum
- Posts: 3128
- Joined: June 6, 2013
- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
- N
-
N Jack of All Trades
- N
- Faraday
-
Faraday ...should I be here?
- Faraday
- ...should I be here?
- ...should I be here?
- Posts: 12126
- Joined: March 29, 2009
- Location: Ireland
- Wake1
-
Wake1 Jack of All Trades
- Wake1
- Jack of All Trades
- Jack of All Trades
- Posts: 8683
- Joined: August 3, 2013
Would it be allowed to have neutral factions with specific win conditions in Normal/Open games?
Say, you've got a Mountainous game with 21 players. 2 Mafia Goons, 2 two-player Vanilla factions whose wincon is to see the other dead (they can't NK, and must become Survivor factions once one beats the other), and the rest Vanilla Townies.
Would that be OK? I don't want complex roles... Just an added layer or two to the discussions.- N
-
N Jack of All Trades
- N
- Jack of All Trades
- Jack of All Trades
- Posts: 8535
- Joined: August 2, 2012
Not in a normal, no. Opens don't have any rules governing what sort of roles are in them, just that they're balanced.In post 6435, Wake1 wrote:Would it be allowed to have neutral factions with specific win conditions in Normal/Open games?
Say, you've got a Mountainous game with 21 players. 2 Mafia Goons, 2 two-player Vanilla factions whose wincon is to see the other dead (they can't NK, and must become Survivor factions once one beats the other), and the rest Vanilla Townies.
Would that be OK? I don't want complex roles... Just an added layer or two to the discussions.- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
Those would be lyncher factions, explicitly non normal.In post 6435, Wake1 wrote:2 two-player Vanilla factions whose wincon is to see the other dead (they can't NK, and must become Survivor factions once one beats the other),Have retired for good; Life is too busy to have time or energy for mafia. It was fun~- Wake1
-
Wake1 Jack of All Trades
- Wake1
- Jack of All Trades
- Jack of All Trades
- Posts: 8683
- Joined: August 3, 2013
- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
- N
-
N Jack of All Trades
- N
- Jack of All Trades
- Jack of All Trades
- Posts: 8535
- Joined: August 2, 2012
This is untrue. I think 4 scum factions would be pushing it, though.In post 6439, Cabd wrote:Normals allow for one SK, 1 scum faction, and the town. No multiball.- N
-
N Jack of All Trades
- N
- Jack of All Trades
- Jack of All Trades
- Posts: 8535
- Joined: August 2, 2012
- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
The game should have at least one Mafia or Werewolf group (of at least two members). A second anti-town group can be given a separate Mafia family name, or can be a Werewolf group. There should be no more than two mafia/werewolf factions, and no more than one Serial Killer.
I stand corrected. More than two is bad though.Have retired for good; Life is too busy to have time or energy for mafia. It was fun~- Wake1
-
Wake1 Jack of All Trades
- Wake1
- Jack of All Trades
- Jack of All Trades
- Posts: 8683
- Joined: August 3, 2013
The problem is that "normal" is just majority opinion, and it changes all the time. Like clothing over the course of 100 years.
The page N linked mentioned that some of these restrictions don't apply in Open (and one other) Setup, and that it's still under construction.
If that is true, is it possible or even plausible that a big Vanilla Open game could have two Neutral factions in the future?- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
This is incorrect. There's a normal review board here.In post 6443, Wake1 wrote:"normal" is just majority opinion, and it changes all the time
As for your open setup question... Possible, but most players here are adverse to that type of setup/role.Have retired for good; Life is too busy to have time or energy for mafia. It was fun~- Wake1
-
Wake1 Jack of All Trades
- Wake1
- Jack of All Trades
- Jack of All Trades
- Posts: 8683
- Joined: August 3, 2013
"Normal" is based on the opinion of the majority or, in this case, a board. The board may or may not be affected by general consensus, but if so, it can indeed be changed over time.
Why is it so adverse? Even in a Vanilla game where the Neutral factions cannot kill... and everyone already knows they're there... all it serves is to add another dimension to Day-time discussion. Their wincon may also include killing Scum, too. Basically, two warring VT factions.- Mr. Flay
-
Mr. Flay Metatron
- Mr. Flay
- Metatron
- Metatron
- Posts: 24969
- Joined: March 12, 2004
- Location: Gormenghast
- Contact:
- Tierce
-
Tierce Cache Me If You Can
- Tierce
- Cache Me If You Can
- Cache Me If You Can
- Posts: 9964
- Joined: November 8, 2011
- Location: Las Vegas, NV
Because it breaks the definition of a traditional Mafia game. It makes for a very different experience than a game with vanilla majority, a handful of PRs, and one or two non-Town powers/groups.In post 6445, Wake1 wrote:"Normal" is based on the opinion of the majority or, in this case, a board. The board may or may not be affected by general consensus, but if so, it can indeed be changed over time.
Why is it so adverse? Even in a Vanilla game where the Neutral factions cannot kill... and everyone already knows they're there... all it serves is to add another dimension to Day-time discussion. Their wincon may also include killing Scum, too. Basically, two warring VT factions.
Either way, this is not the place to argue Normalcy. You are always welcome to PM me or create a thread to discuss the Normal guidelines; this thread is for discussing Open setups.- Wake1
-
Wake1 Jack of All Trades
- Wake1
- Jack of All Trades
- Jack of All Trades
- Posts: 8683
- Joined: August 3, 2013
Alright. Thanks, guys.
I do have a new idea for an Open 21-player game. Your thoughts on it would be awesome.
x1Town Cop
x1 Town Doc
x1 Town Jailkeeper
x1 Town Watcher
x10 VT
x1 Serial Killer (Investigation and NK immune)
x1 Mafia A Goon
x1Mafia A Roleblocker
x1Mafia A Jailkeeper
x1 Mafia B Goon
x1 Mafia B Roleblocker
x1 Mafia B Jailkeeper
I like it. Gives more time for both Scum teams to hunt the other, and the sole SK is a lone badass. Didn't put a Tracker in because, even though it's weak, it can be pretty strong at times. I like the thought of three Jailkeepers and 2 Roleblockers... it adds in more depth and increases game time. Also, Scum could accidentally protect Townies from NKs.
Whatcha think?- Cabd
-
Cabd QT Sniper
- Cabd
- QT Sniper
- QT Sniper
- Posts: 15090
- Joined: February 3, 2013
That is an utter clusterfuck of blocking and makes the game about getting lucky with night results more than effective day play, and I would never in a billion years sign up for it.In post 6448, Wake1 wrote:I like the thought of three Jailkeepers and 2 Roleblockers...Have retired for good; Life is too busy to have time or energy for mafia. It was fun~ - Cabd
Copyright © MafiaScum. All rights reserved.
- Wake1
- Tierce
- Mr. Flay
- Wake1
- Cabd
- Wake1
- Cabd
- N
- N
- Cabd
- Wake1
- Cabd
- N
- Wake1
- Faraday
- Cabd
- yessiree
- Alduskkel
- Cabd
- Wake1
- Bicephalous Bob