My game doesn't take hydras. You are free to in individually though.
Posted: Sun Jan 05, 2014 6:35 am
by quadz08
STILL IN SIGNUPS:
3 Days Left!
Micro 284:
Z Mafia
Mod:
Zachrulez
Game Type:
Normal
Status:
8/9
Link to further information. Pre-ins are full. If you want to play this game, pm me and ask to be added to the pm list. Once the game is in signups/about to go into signups, I will pm you to let you know.
Sotty7
JasonT1981
Nachomamma8
Wisdom
Lincolm
Om
RedCoyote
anorway
3 Days Left!
Micro 285:
The Distortion (A Treatise On Natural Action Resolution)
Mod:
Majiffy
Game Type:
Theme
Status:
6/7
Modified version of Bird 7P. Resolution and accuracy of night actions will be time-dependent.
talah
fferylt
DOMO
masky
catboi
Messiah Complex
Posted: Sun Jan 05, 2014 6:41 am
by Lucky2u
/in 285
Posted: Sun Jan 05, 2014 6:44 am
by 1baldeagle1
/in 284.
Posted: Sun Jan 05, 2014 10:47 am
by penguin_alien
Micro 271 ends in a
messy Goo
win!
/in to mod:
More detailed game set-up information:
Spoiler: Game:
One and Done! (inspired by a Hanasawa Skype game, critiqued by LlamaFluff, Faraday, BBmolla, and KittyMo)
Basic premise:
All players have a one-shot PR. Scum get an advantage in selecting the first role and the member of the team to receive it and in influencing which of the eleven are left out of the game via eliminating one. The remaining players are then randomly assigned one role each from the remaining pool of nine, with the last unused role discarded.
Scum killing mechanic:
Scum get access to one-shot {kill, poison, treestump, arson, PGO} for killing purposes. Only one used per night. Theoretically the arsenal would refill if all the methods were consumed over the course of the game.
Kill is straightforward.
Poison is exactly one night delayed; target is not informed.
Treestump lets the person keep posting but no longer voting or using an unspent PR shot.
Arsonist is minimum one-day-night cycle delayed. Once primed, any surviving Mafia can ignite him at any time, day or night.
PGO is one-shot. Scum arming himself takes the place of a killing action that night and is used starting that night on the first person to target him for the rest of the game.
List of available one-shot PRs:
roleblocker, JK (protects against kill, arson), doctor (protects against kill, poison), paramedic (protects against poison, arson), tracker, self-watcher, neighborizer, commuter, gladiator, hider, back-up
Role PMs under spoiler tags:
Spoiler: Town
Spoiler: Mafia
Spoiler: All One-Shot Roles
Roleblocker: Once during the game at night, you may PM me the name of another player to roleblock. That player will have any night actions fail.
Jailkeeper: Once during the game at night, you may PM me the name of another player to jailkeep. That player will have any night actions fail and will be rendered immune to the Mafia one-shot kill and one-shot arson for that night.
Doctor: Once during the game at night, you may PM me the name of another player to doctor. That player will be rendered immune to the Mafia one-shot kill and one-shot poison for that night.
Paramedic: Once during the game at night, you may PM me the name of another player to treat. That player will be rendered immune to the Mafia one-shot poison and one-shot arson for that night.
Tracker: Once during the game at night, you may PM me the name of another player to track. You will be told who that player visited, and your result will either be (a) player name(s), none, or no result.
Self-Watcher: Once during the game at night, you may choose to activate your self-watcher ability. You will be told who visited you that night, and your result will either be (a) player name(s), none, or no result.
Neighborizer: Once during the game at night, you may PM me the name of another player to neighborize. If successful, you and that player will be given a QT where you may communicate privately at night.
Commuter: Once during the game at night, you may PM me to activate your commuter ability. You will be rendered immune to all night actions and will be considered absent for the purposes of any targeted roles.
Gladiator: Once during the game during the first half of the day, you may PM me the name of another player to challenge. You and that player will become the only lynchable players for that day.
Hider: Once during the game at night, you may PM me the name of another player to hide behind. Any actions that target that player will also target you, but you will be immune to any actions directed at you. If you choose to hide behind Mafia, you will die.
Back-Up: You will receive the role of the first player to die and will be given an explanation of the ability when your back-up status activates.
Posted: Sun Jan 05, 2014 10:49 am
by shos
^^^lol these fillups were quick
Posted: Sun Jan 05, 2014 11:02 am
by InflatablePie
Since my game is about to go into signups, I'll mention now that I have two /pre-ins:
PhDScar
Kazekimaru
Posted: Sun Jan 05, 2014 11:06 am
by InflatablePie
*Kazekirimaru
damn hard-to-spell names
Posted: Sun Jan 05, 2014 6:14 pm
by Kazekirimaru
/deny for misspelling my name
Posted: Sun Jan 05, 2014 8:29 pm
by talah
Please substitute Adaptive Heap for talah in 285 - hydra of mastin2 and talah.
Posted: Mon Jan 06, 2014 2:35 am
by quadz08
Micro 284:
Z Mafia has been filled for Zachrulez!
Sotty7
JasonT1981
Nachomamma8
Wisdom
Lincolm
Om
RedCoyote
anorway
1baldeagle1
Micro 285:
The Distortion (A Treatise On Natural Action Resolution) has filled for Majiffy!
Adaptive Heap
fferylt
DOMO
masky
catboi
Messiah Complex
Lucky2u
NOW ANNOUNCING SIGNUPS:
Micro 286:
Concise Flavor Mafia
Mod:
Salmonella Dreams
Game Type:
Normal
Status:
0/9
Short flavor. Taking pre-ins. No hydras.
Micro 287:
Mostly Normal Mafia
Mod:
InflatablePie
Game Type:
Theme
Status:
2/9
You are a resident of MafiaTown, the most normal place in the world. Well, to you at least. You've grown up here, so you're used to the daily mobs in the town square, the mass killings, you know. Usual Thursdays. The townspeople lived in relative harmony with each other... But everything changed when the Fire Nation attacked.