Mini 426: Confusion In The Ranks Mafia [Stopped]
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So you're saying that modkilling is a good thing? We were lucky that we even got one mafia member, there could have very easily been 3 townies killed right therechaotic_diablo wrote:Well, we could go back to lynching Mustafa. He did suggest the mod not to modkill for fear of killing the power roles. Maybe he's scum trying to save his leader? I don't know. Just a thought.
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Mafia leader is just that, the leader of the mafia, the one who sends in the kills.
It's not necessarily the same as a godfather though, because typically the godfather comes up innocent in police investigations, and in some games, the mod also makes him unkillable at night.
It's not necessarily the same as a godfather though, because typically the godfather comes up innocent in police investigations, and in some games, the mod also makes him unkillable at night.
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This is "Confusion in the Ranks". I consider no one town. That's why I had no qualms about trying to determine you, Alko.al_kohaulec wrote:.
I do see them seperated into two seperate groups, but I like how nobody else looks to be town to you.
Care to explain how you split us up into the two groups?
I got this group from analyzing Vel Rahn Koon's actions.
Permanent V/LA.
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Are you really trying to say that it's scummy to not want modkills in a game? Did youNight_Light wrote:If Mustafa looks suspicious for "trying to save" his leader, Meta and MoS both look more invested in preventing the kill. But, that is a bit blatant.
I'll third the request for more info on MoS's theory.
want
these modkills? If not, that puts you in the same boat as the rest of us, so I fail to see why you are so eager to spread suspicion. If so, why the hell did you want modkills?Permanent V/LA.
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I'm saying you could be scum who tried to save his leader by discouraging a modkill on that player. If you want to argue about whether I feel modkills are good or not, then that's an entirely different conversation.mustafa15 wrote:So you're saying that modkilling is a good thing? We were lucky that we even got one mafia member, there could have very easily been 3 townies killed right therechaotic_diablo wrote:Well, we could go back to lynching Mustafa. He did suggest the mod not to modkill for fear of killing the power roles. Maybe he's scum trying to save his leader? I don't know. Just a thought.
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chaotic_diablo wrote:I'm saying you could be scum who tried to save his leader by discouraging a modkill on that player. If you want to argue about whether I feel modkills are good or not, then that's an entirely different conversation.mustafa15 wrote:So you're saying that modkilling is a good thing? We were lucky that we even got one mafia member, there could have very easily been 3 townies killed right therechaotic_diablo wrote:Well, we could go back to lynching Mustafa. He did suggest the mod not to modkill for fear of killing the power roles. Maybe he's scum trying to save his leader? I don't know. Just a thought.
So could me, Al, MoS, and many other people. It's a moot point. Modkills hurt a game, almost every time. What if there had been some power roles who got killed? A cop, or the doc?
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Protown Win/Loses: 3/1
Mafia Win/Loses: 0/1
Other Win/Loses: 0/0
Protown Win/Loses: 3/1
Mafia Win/Loses: 0/1
Other Win/Loses: 0/0
I'm just kinda basically totally against modkills, which is why I asked the mod not to kill the three peoplechaotic_diablo wrote:I'm saying you could be scum who tried to save his leader by discouraging a modkill on that player. If you want to argue about whether I feel modkills are good or not, then that's an entirely different conversation.mustafa15 wrote:So you're saying that modkilling is a good thing? We were lucky that we even got one mafia member, there could have very easily been 3 townies killed right therechaotic_diablo wrote:Well, we could go back to lynching Mustafa. He did suggest the mod not to modkill for fear of killing the power roles. Maybe he's scum trying to save his leader? I don't know. Just a thought.
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I never want to see modkills, but for the sake of the game, it was required to keep this game alive, and the result actually turned up fair for us. The mod's been looking for replacements for so long, it's reached the point where replacements weren't coming, and there was nothing else that could be done.
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But even knowing that he was scum doesn't really tell us anything. If it's a three person set up, no one really connected with him particularly well. Hell, even MoS' parings basicly ammount to the possibility of Everyone in a paring with everyone else. Greaaaaaat.
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Protown Win/Loses: 3/1
Mafia Win/Loses: 0/1
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Protown Win/Loses: 3/1
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My post isn't trying to say either of the things MoS suggests. Although I'm more on the side of avoiding modkills, my post wasn't about their desirability. I hadn't really even thought that much about whether I personally wanted the modkills because when I looked at the thread it was already done.
I was only talking @ chaotic-diablo's theory that mustafa was more scummy because of his post. I don't think it would be fair to give him the entirety of any suspicion generated, since two other people did the same thing. I then noted that it's not that suspicious imho because the "don't modkill my leader" was a bit too obvious.
But I am more suspicious of MoS now for being so quick to vote me. If it's 1/2 gut feeling and 1/2 interactions with Vel and DYH, I'd appreciate at least an explanation of the interations half.
I was only talking @ chaotic-diablo's theory that mustafa was more scummy because of his post. I don't think it would be fair to give him the entirety of any suspicion generated, since two other people did the same thing. I then noted that it's not that suspicious imho because the "don't modkill my leader" was a bit too obvious.
But I am more suspicious of MoS now for being so quick to vote me. If it's 1/2 gut feeling and 1/2 interactions with Vel and DYH, I'd appreciate at least an explanation of the interations half.