Posted: Tue Nov 30, 2021 10:32 pm
So the eight possibilities I found for Pooky's suggested shot on Gypyx going through accidentally are:
This might seem impossible--after all, if scumbuddies are in the role PM, how can Pooky miss who his scumbuddies are?
Well that's the thing.
"if" scumbuddies are in the role PM is just that--an IF.
A lot of mods don't include scumbuddies in the actual role PM. (It's a security risk because it makes it easier to fuck up and post the entire scumteam accidentally. Or at least I assume that's their logic? That or they're just more lazy. I always put the full scumteam in the role PMs, but only ~33-40% of mods do, and the other 60-66% don't.)
It's quite possible for Pooky to have legitimately not known Gypyx was his scumbuddy when he suggested the Gypyx shot.
He could of course have learned this after the suggestion.
Now admittedly--during the night, this is less likely, but it could happen if Pooky wasn't actively checking the scum PT. If he read who his scumbuddies were wrong or misremembered, he could have thought Gypyx wasn't scum.
Pooky could have said Gypyx while intending to have said a different name, accidentally suggesting the shot on a scumbuddy when intending to have not done so.
As an example of how this works, it'd be fully possible for them to have accidentally thought Dwlee was the roleblocker and imaginality the rolestopper, rather than vice-versa. It's an easy mistake to make, and has a certain logic to it, if they roleblocked accidentally Gypyx intending for it to be a rolestop and rolestopped me accidentally intending for it to be a roleblock.
Pooky would like to point out that he wouldn't let a mistake like that slide--but he was a
This actually fits
Basically, Gypyx had the power to steal a scumbuddy's role for a night.
Pooky suggested a vig of Gypyx.
If Gypyx tried to steal Pooky's role, the theory behind that I think you can figure out: the vig shot on Gypyx would fail, and instead, Gypyx would have a vig shot of his own to use, granting the scum a double-kill and causing the vig to fail to kill scum.
Depending on whether the vig would be used N1 or N2, this could feed into Gypyx making a fakeclaim, like "I eat the first action to target me and use it the next night" (similar, but not identical, to my role, and actually a real role which has been used in a game before!), or claim redirector, deflector, some sort of action-redirection, or Gypyx could even feign ignorance and say that someone must have redirected the shot off of him.
If this interaction is something scum thought of, the theory behind it is actually
Pooky would probably again argue: "I would catch that glaring flaw with the plan and prevent it".
But I would like to say: a
There's a conversation with SirCakez.
There's a conversation with scumbuddies.
There's a conversation with the mod.
And there's delays between them.
As an example, if SirCakez asked Pooky who he wanted to vig 8 hours into the night, suddenly, that 48 hour window? Has shrunk from 48 hours down to 40. If SirCakez asked 12 hours into the night, suddenly, that 48 hour window? Has shrunk down from 48 hours down to 36. When SirCakez asked Pooky who to vig plays a huge part in how much time scum would have to coordinate a plan and think it through.
Then we get to, mechanics players are not omnipotent and are not going to think of everything and necessarily ask the right questions to the mod. Thinking of the plan is easy enough; thinking of the glaring flaw in the plan is not guaranteed. Even IF Pooky thought about the flaw (which is not guaranteed), it depends on the questions he'd then ask to the mod. He could have gotten an answer back from the mod that made him THINK the plan would work, but due to bad wording, it didn't. Or maybe there was too much of a delay between asking and receiving a response.
If Pooky asked a question of the mod at 18 hours before deadline for instance, the mod might not answer until 4 hours before the deadline--meaning that the flaw in the plan might not show up...until too late to change it.
What's the trick?
Well basically.
In the vig PT, there would be a submit of vigging Gypyx.
After this was submitted, the scum could have then attempted to, in the scum PT, submit,
"
If this worked, it would have the effect of making SirCakez
The scumteam may not have realized this problem until it was too late.
This is rather simple. Pooky would tell the scumteam about the plan to vig Gypyx, and the scumteam would try to plan their actions, but they changed their submitted night actions multiple times. In one version, the scum would have protected Gypyx, but due to poor coordination, in the
This could easily happen from the scumteam wanting, for instance, to have Pooky change the vig so that they could use their other roles, but it didn't come together.
This one's not as likely because Titus's N1 failure is unexplained, but it's possible the scumteam tried to roleblock SirCakez, but the vig went through due to it being a joint action.
Maybe the scumteam DID have a plan to save Gypyx...but they didn't get the actions in before the deadline, so the mod had to use the actions submitted at deadline which didn't protect Gypyx.
Again, I'd like to point out--Pooky only had 48 hours if he is scum to get in synch with his scumteam, WHILE ALSO mutitasking via engaging with SirCakez. Pooky only had 48 hours to coordinate everything. That's not a lot of time. So maybe the scumteam had a huge big brain strategy they wanted to enact. And then they just...didn't get it in on time. Which can and does happen.
Now, most of these are actually not entirely mutually exclusive, either.
Pooky could have initially not seen who his scumbuddy was, then later needed to course correct with a plan intended to keep the vig on Gypyx without backtracking but make it fail, as an example.
The scumteam could have misread their role PMs, then corrected them, but not had the time to change their actions before the end of N1, as an example.
The scumteam could have come up with the plan for #5, asked the mod, wasted 12 hours on it, have the mod tell them it wouldn't work, switch to #6, waste another 12 hours on it, have the mod tell them it wouldn't work, and scramble in the last 24 hours and fail to get in the Gypyx protection strategy.
You get the idea, but like.
There's quite a lot of ways for Pooky to have accidentally led to Gypyx's death, a lot of them not necessarily contradicting each other as it's possible like 2-4 of them happened in the scum PT N1.
1:
Pooky didn't read who his scumbuddies were
.This might seem impossible--after all, if scumbuddies are in the role PM, how can Pooky miss who his scumbuddies are?
Well that's the thing.
"if" scumbuddies are in the role PM is just that--an IF.
A lot of mods don't include scumbuddies in the actual role PM. (It's a security risk because it makes it easier to fuck up and post the entire scumteam accidentally. Or at least I assume that's their logic? That or they're just more lazy. I always put the full scumteam in the role PMs, but only ~33-40% of mods do, and the other 60-66% don't.)
It's quite possible for Pooky to have legitimately not known Gypyx was his scumbuddy when he suggested the Gypyx shot.
He could of course have learned this after the suggestion.
2:
Pooky could have misread or misremember who his scumbuddies were
.Now admittedly--during the night, this is less likely, but it could happen if Pooky wasn't actively checking the scum PT. If he read who his scumbuddies were wrong or misremembered, he could have thought Gypyx wasn't scum.
3:
Pooky misspoke to SirCakez
(yes, this is the "basically a typo" one, Pooky).Pooky could have said Gypyx while intending to have said a different name, accidentally suggesting the shot on a scumbuddy when intending to have not done so.
4:
Pooky's scumteam misread their role PMs
.As an example of how this works, it'd be fully possible for them to have accidentally thought Dwlee was the roleblocker and imaginality the rolestopper, rather than vice-versa. It's an easy mistake to make, and has a certain logic to it, if they roleblocked accidentally Gypyx intending for it to be a rolestop and rolestopped me accidentally intending for it to be a roleblock.
Pooky would like to point out that he wouldn't let a mistake like that slide--but he was a
replacement
, meaning he had 48 hours at most
to talk with his team, and he might not have had full access to his scumbuddies' role PMs to know what they were. (Many mods do not post the entirety of the scumteams' role PMs to the scum PT. I'm one of the few who does, but this is another 33-40% thing.) If he didn't have access to their role PMs, how would he be able to correct his scumbuddies' mistakes? Especially in the limited timeframe?5:
Gypyx attempted to steal Pooky's role, but it failed due to being not solely his
.This actually fits
remarkably
well as a Big Brain type play that seems 5head which backfires horribly by the scum not actually being able to do what they thought they were going to do.Basically, Gypyx had the power to steal a scumbuddy's role for a night.
Pooky suggested a vig of Gypyx.
If Gypyx tried to steal Pooky's role, the theory behind that I think you can figure out: the vig shot on Gypyx would fail, and instead, Gypyx would have a vig shot of his own to use, granting the scum a double-kill and causing the vig to fail to kill scum.
Depending on whether the vig would be used N1 or N2, this could feed into Gypyx making a fakeclaim, like "I eat the first action to target me and use it the next night" (similar, but not identical, to my role, and actually a real role which has been used in a game before!), or claim redirector, deflector, some sort of action-redirection, or Gypyx could even feign ignorance and say that someone must have redirected the shot off of him.
If this interaction is something scum thought of, the theory behind it is actually
brilliant
--but with the, in hindsight, flaw of not being able to actually steal the vig away and prevent the kill.Pooky would probably again argue: "I would catch that glaring flaw with the plan and prevent it".
But I would like to say: a
maximum
of 48 hours. MAXIMUM. In a THREE-WAY conversation.There's a conversation with SirCakez.
There's a conversation with scumbuddies.
There's a conversation with the mod.
And there's delays between them.
As an example, if SirCakez asked Pooky who he wanted to vig 8 hours into the night, suddenly, that 48 hour window? Has shrunk from 48 hours down to 40. If SirCakez asked 12 hours into the night, suddenly, that 48 hour window? Has shrunk down from 48 hours down to 36. When SirCakez asked Pooky who to vig plays a huge part in how much time scum would have to coordinate a plan and think it through.
Then we get to, mechanics players are not omnipotent and are not going to think of everything and necessarily ask the right questions to the mod. Thinking of the plan is easy enough; thinking of the glaring flaw in the plan is not guaranteed. Even IF Pooky thought about the flaw (which is not guaranteed), it depends on the questions he'd then ask to the mod. He could have gotten an answer back from the mod that made him THINK the plan would work, but due to bad wording, it didn't. Or maybe there was too much of a delay between asking and receiving a response.
If Pooky asked a question of the mod at 18 hours before deadline for instance, the mod might not answer until 4 hours before the deadline--meaning that the flaw in the plan might not show up...until too late to change it.
6:
The scumteam could have tried the 'submit from scum PT' trick
.What's the trick?
Well basically.
In the vig PT, there would be a submit of vigging Gypyx.
After this was submitted, the scum could have then attempted to, in the scum PT, submit,
"
Pooky vigs *player who isn't Gypyx*
", with the intention of overriding the vig PT action.If this worked, it would have the effect of making SirCakez
think
that their
kill failed, but that somehow, a second kill went through, leaving him with the (false) impression that there were three killing sources rather than two. And to be fair, this approach is something that, for some mods, would in fact work! If Pooky is a scum vig then submitting his scum vig through the scum PT would normally be an acceptable method...but, because it's a joint vig, obviously, that would present more of a problem.The scumteam may not have realized this problem until it was too late.
7:
The scumteam lacked coordination
.This is rather simple. Pooky would tell the scumteam about the plan to vig Gypyx, and the scumteam would try to plan their actions, but they changed their submitted night actions multiple times. In one version, the scum would have protected Gypyx, but due to poor coordination, in the
final
version that the mod accepted, Gypyx was not protected and thus, died.This could easily happen from the scumteam wanting, for instance, to have Pooky change the vig so that they could use their other roles, but it didn't come together.
8:
The scumteam used a roleblock to try and protect Gypyx
.This one's not as likely because Titus's N1 failure is unexplained, but it's possible the scumteam tried to roleblock SirCakez, but the vig went through due to it being a joint action.
9:
The scumteam just missed the deadline for submitting the appropriate Gypyx-surviving actions
.Maybe the scumteam DID have a plan to save Gypyx...but they didn't get the actions in before the deadline, so the mod had to use the actions submitted at deadline which didn't protect Gypyx.
Again, I'd like to point out--Pooky only had 48 hours if he is scum to get in synch with his scumteam, WHILE ALSO mutitasking via engaging with SirCakez. Pooky only had 48 hours to coordinate everything. That's not a lot of time. So maybe the scumteam had a huge big brain strategy they wanted to enact. And then they just...didn't get it in on time. Which can and does happen.
Now, most of these are actually not entirely mutually exclusive, either.
Pooky could have initially not seen who his scumbuddy was, then later needed to course correct with a plan intended to keep the vig on Gypyx without backtracking but make it fail, as an example.
The scumteam could have misread their role PMs, then corrected them, but not had the time to change their actions before the end of N1, as an example.
The scumteam could have come up with the plan for #5, asked the mod, wasted 12 hours on it, have the mod tell them it wouldn't work, switch to #6, waste another 12 hours on it, have the mod tell them it wouldn't work, and scramble in the last 24 hours and fail to get in the Gypyx protection strategy.
You get the idea, but like.
There's quite a lot of ways for Pooky to have accidentally led to Gypyx's death, a lot of them not necessarily contradicting each other as it's possible like 2-4 of them happened in the scum PT N1.