Noteswise, Simenon was actually a Cop Switch, ThAdmiral obviously didn't know he was a miller. For a while I was paranoid about the relative strengths of the three factions, but in hindsight, I'm fairly happy with what I did. Right until I sent out the roles, I was debating whether to give the mafia faction a one-shot roleblock across the board, but I obviously underestimated the power of simply consisting of more than one person. If I had given the mafia that RB, then they would have likely saved the life of a member and won even sooner, so I'm glad I didn't do that, and I thought it was fairly locked between the mafia and Sk right until the end. Town suffered from some bad luck in terms of getting the quack/doc conflict hit so early, but also didn't play that well in general, either, with the CPE lynch being for very poor reasons (ThAdmiral was too, but I suspect that's my knowledge in who the scum are talking), and general misuse of non-vig nightactions, with RB/Cop/Tracker all getting jack of any use. I absolutely loved the role of mafia watcher and will likely use it again as soon as I can. It's confirmable enough that you get scum confirming their ability quickly, it's an information role, so townies are paranoid about lynching it, and it's actually genuinely useful in scum hands, but not too good. Even assuming they don't hit the jackpot like C.E.S did night one (revealing all other targeters bar the mafia kill), they can still find info roles by themselves as well as doc-find (and SK-find) with relative ease. The communication aspect within the masons was sufficently underused that it's probly my biggest dissapointment with the game. I guess it could be because, out of the last 4 players, 3 of them were non-masongroupers, which is a fair coincidence, and stymied that bit, but in honesty, I believe it's because it simply wasn't inherently as interesting as I had hoped it was. I was also, for quite a while, a fairly inattentive and absent mod, and I take full responsibility for a lot of the dying of activity towards the middle. Picking such an obscure flavour that didn't immediately relate to mafia was also maybe a mistake, but that I was fully aware of that when I decided to mod this theme, and I thought I provided enough information in the first post to make it that, if anyone
did
want to look into the theme, it'd be easy to see how it all relates to the game.
What else...oh yeah. I hugely regretted giving the images I used in the PMs such generic names. It meant that you could technically confirm or disprove roleclaims by url shenanigans, so I tried to keep them out in the hope people wouldn't realise this.