503: Dead People Have Powers - Happiness Or Destruction?


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Post Post #675 (ISO) » Thu Nov 15, 2007 3:35 am

Post by Setael »

Should've known DG was neutral. That explains why he's been so unhelpful all game.

Yeah, I'm happy with my Draux vote.
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Post Post #676 (ISO) » Thu Nov 15, 2007 4:45 am

Post by Y »

I won't be available in the next 24 hours or so, so I won't be here when deadline strikes.

I'll
vote Draux
, just in case.
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Post Post #677 (ISO) » Thu Nov 15, 2007 8:02 am

Post by Max »

Vote Count

Draux (4): Claus, ckillor, Seteal, Y
Ckillor (2): Draux, Kilroy
Claus (1): RandomActs
Delicious Goldfish (0):

req to lynch 6
In 5 hours it'll be 5 to lynch
In 29 hours it'll be 4 to lynch
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Post Post #678 (ISO) » Thu Nov 15, 2007 5:49 pm

Post by DeliciousGoldfish »

i honestly still think it's ckillor since he didn't want to vote draux because it would be an omgus?

at this point in the game, who would be afraid of that? oh yeah... someone who's acting scummy.

so my
vote
is going to go for
ckillor
The snack that smiles back.
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Post Post #679 (ISO) » Thu Nov 15, 2007 6:48 pm

Post by Claus »

Fair enough :-/
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #680 (ISO) » Fri Nov 16, 2007 7:25 am

Post by Max »

Max wrote:Vote Count

Draux (4): Claus, ckillor, Seteal, Y
Ckillor (2): Draux, Kilroy
Claus (1): RandomActs
Delicious Goldfish (0):

5 to lynch
In 5 hours it'll be 4 to lynch
ZOMG it's a lylo moment, The scum need to lie low, *everyone boos at cheesy joke*
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Post Post #681 (ISO) » Fri Nov 16, 2007 8:39 am

Post by ckillor »

Max wrote:
ZOMG it's a lylo moment, The scum need to lie low, *everyone boos at cheesy joke*
at first i didn't get that at all...lie low?? :?: but then i got it. i have seen far cheesier.

i thought i had explained why i waited to vote, but whatever
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Post Post #682 (ISO) » Fri Nov 16, 2007 5:48 pm

Post by Claus »

Well, the day is done, it seems.

What happened??? :-) Are we all dead yet?
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #683 (ISO) » Fri Nov 16, 2007 6:21 pm

Post by Draux »

Good job Town. I almost had you. :wink:
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Post Post #684 (ISO) » Fri Nov 16, 2007 7:14 pm

Post by Claus »

You played a very good game too, Draux. The only thing that really gave you away was the "vote of confidence" from Random Acts.
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #685 (ISO) » Fri Nov 16, 2007 8:40 pm

Post by kabenon007 »

Sigh... this game was really hard for scum to win at... and sorry for my massive spamming, I swear I'm not that big of an asshole in real life. I just felt kinda powerless after I died. Oh well... good game played by all.
I put the "laughter" in manslaughter.
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Post Post #686 (ISO) » Fri Nov 16, 2007 9:14 pm

Post by Claus »

I agree with you - if the town plays right, scum would have a hard time winning the game. Still, the town did a few mistakes during the game, and the scum was dangerously close to winning there.

Well, let's wait for Max to officially close the game - the Mafia still has to choose between me/ckillor/DG for the night kill (same difference, though).
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #687 (ISO) » Sat Nov 17, 2007 3:07 am

Post by Y »

So that's it for scum?

Go town.
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Post Post #688 (ISO) » Sat Nov 17, 2007 4:16 am

Post by ckillor »

wow, i was really scaired after i had first claimed. "OMG i just ruined this for the town" but im really happy i was able to pull it around. yay for town
My bandwagon can beat up your bandwagon.
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Post Post #689 (ISO) » Sat Nov 17, 2007 4:24 am

Post by Setael »

I think claus pulled it around for you with post 674. Thanks for rereading claus - I had no time to and you found some really convincing points. Your first post coming into the game made it really obvious you were the real doc, too. If Spambot (or kilroy) had posted like that it would've been much easier to tell they were our real power role.

I agree that this game was hard for scum to win - especially since we didn't ever get a helpful investigation. It would've been different if draux had been the transporter. You'd have had a NK every night and no one could've stopped it. I think that would've been easy to pull off (I definitely would've voted Draux as transporter) but with the other 2 having counter claimed, I can see why you didn't want to do that.
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Post Post #690 (ISO) » Sat Nov 17, 2007 5:08 am

Post by Max »

The day began conversation began, no one was dead that morning maybe the shosts gave up? The town decided that their spiritualist should either leave and take the ghosts of his past with him.

Several Years Past:

one day the town was wandering through the gorgeous fields in the nearby mountains wondering where was ckillor now, was he and his ghost friends and enemies. Delicious Goldfish left the day after the tragedy was over he wished goodbye to his new friend Claus, he said, "One day a book will be written about this and you will be famous." After several years claus was all alone with no one there with just a simple memory and the sounds of screams of death and sorrow.
With that he left the town it was no longer worth staying his family had gone his dog was now dead. One thing he knew was while ckillor is alive there is no stopping how long it will take for dead people to lose their powers


That was a "they all lived happily ever after" ending

The Mafia Endgame was

Death, it had all ended in tears there was no stopping them now they could vanquish town after town, the border between dead and alive had collapsed no-one could escape their fierce grasps.

Several Years Later

Delicious Goldfish left but he could not escape them forever he traded him joining for his families safety and all death had spread the world no longer allowing a peaaceful society to prosper


And there was one I kept handy which will be used in
Dead People Have Powers 2


Now what did everyone think of the set-up. It's clear the roles that people had RandomActs was mafia with Draux and Kabenon
Last edited by Max on Sat Nov 17, 2007 5:55 am, edited 1 time in total.
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Post Post #691 (ISO) » Sat Nov 17, 2007 5:13 am

Post by Setael »

Good set up. I thought it was fun. I'm actually glad you gave us that last sentence, because the rest of that post was kind of confusing.

Yay town!
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Post Post #692 (ISO) » Sat Nov 17, 2007 5:59 am

Post by Max »

Kabenon said:
It was heavily one-sided toward the town, if you ask me... I think that perhaps no having a cop in that situation would be better, or better yet, give the cop sanity issues. I couldn't let kilroy go unchallenged, and Random couldn't let Spambot go, so we lost two mafia right there, and with the cop it was only a matter of time before he found the last one. The setup was good, I just think it has a little room for improvement to become even better.
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Post Post #693 (ISO) » Sat Nov 17, 2007 6:01 am

Post by Max »

Optimal Mafia Play: Make sure no claims day 1, get lynched. Nightkill one of their own as no one would think they were mafia, 1 day no kill start night killing
Optimal Town Play: Lynch town spiritualist, if both spiritualists lynched night less = town advantage

P.S. I won't bore you with MVP notes and LVP notes

MVTP = seteal
LVP = not sure you decide*

*calls cost £10,000 a minute call last 10 minutes 59 seconds
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Post Post #694 (ISO) » Sat Nov 17, 2007 6:22 am

Post by Setael »

The "optimal town play" assumes you could find the scum spiritualist right away.

MOD EDIT: True however you did rattle it down to a maximum of 7 people if neutral claimed 6 so it would have knocked them down quite quickly
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Post Post #695 (ISO) » Sat Nov 17, 2007 9:11 am

Post by Draux »

The setup was very interesting. I can see it as somewhat balanced, but I'd say it was the double-counterclaim on Day 1 that lost it for us. Had Kilroy been a little more useful, and the Town didn't decide to Lynch D_O (What was the purpose of that again?), we would've lost far earlier. I would rather have had the real Doc become the Transporter and two Scum still in the shadows. Max, if you should make a Dead People Have Powers 2, I suggest the roles should extend from just your average Mafia, Cop, Doc. Maybe include some roles with strange mechanics?
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Post Post #696 (ISO) » Sat Nov 17, 2007 10:06 am

Post by Y »

I really liked the game, but, I too, think it was easier for the town to win. We won although we made some mistakes.
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Post Post #697 (ISO) » Sat Nov 17, 2007 2:36 pm

Post by Claus »

... My dog died! Oh no! This victory was an empty one! :~(

Like I said to Max on the PM when I asked to replace, this is a very interesting setup. The BIGGEST suggestion that I would make is to have Max review the mod text for
clarity
. There are some sentences that are too long, and others which are not very easy to understand. That would improve the setup a lot!

I believe that the optimal play for the town D1 would be to have the three power roles (doc,cop,channeller) claim right away. Scum can't afford to counter claim all three, and then the town has at least one guaranteed townie to put in the transporter spot.

The problem with scum self-killing is that the optimal play for the town transporter is to "send" all non-power role townies into the afterlife. So even if the scum self-kills, the transporter just send him into the afterlife anyway, and the point is moot. Since lynching gives a ghost two night actions (as opposed to one from being NK'ed), it is in the interest of the scum to force the town to lynch them.

So, in this game, I believe that the optimal scum play would be to counterclaim cop, try to have the scumcop lynched before the truecop, and then hide among the populace. But even then, this would give us a slightly better scenario than the one that played out in this game.

-----

To improve the setup, I would suggest the following:

You said, in your first post, that the following powers MIGHT be in the setup, but didn't go through with it. I would suggest that you put some 5 or 6 power roles in the initial post (Doc, Cop, Roleblocker, BulletProof, etc, etc), and only put one or two of them in the actual game, randomly. This will give the mafia the opportunity to cancel the town's "safe claim".

Make the Mafia Spiritualist a Godfather - so that the town cannot rely completely on the "immortal cop".

I think :-)
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #698 (ISO) » Sat Nov 17, 2007 2:39 pm

Post by Draux »

Oh, and how about giving the Scum a little time to discuss strategy before Day 1? :P
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Post Post #699 (ISO) » Sun Nov 18, 2007 1:08 am

Post by Y »

As a first attempt it was fun. With a bit more experience, it can become much better.

As a whole, it's nice to see that there are people with good original ideas.
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